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Support Liara T'Soni for ME3 - Squadmate and LI


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#45926
bjdbwea

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But then it's not the Mako that's bad. Never had any problems with it. It's the level design, as you said. The Hammerhead on the other hand is very unrealistic and impractical.

#45927
Tyrannosaurus Rex

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bjdbwea wrote...

But then it's not the Mako that's bad. Never had any problems with it. It's the level design, as you said. The Hammerhead on the other hand is very unrealistic and impractical.


Even on simple map designs the Mako was still terrible (Ilos anybody?) it basicly controls like a fat guy on a one wheeled bicycle.

#45928
WilliamShatner

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I never had any problems controlling the Mako. Maybe I'm used to it because of the warthogs in Halo. And the Mako actually felt like I was controlling a tank, not a player in a Quake match.

#45929
WilliamShatner

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Crimmsonwind wrote...

That's what happens when developers and their new overlords try to make what is supposed to be a sequel "accessible" to newcomers. All our "major" choices are sidelines or reduced to minor things.

Hopefully when ME3 rolls around, our choices will actually have a much bigger part. And our ME1 LIs aren't swept further under the rug.


I would swap all those small decisions and e-mails for PROPER consequences and outcomes for the main choices in a heatbeat.

#45930
jtav

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The Mako is seven kinds of hell on the 360, particularly on Feros. I've lost count of the number of times I've hit debris and been sent flying.

#45931
Dinkamus_Littlelog

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Modifié par Dinkamus_Littlelog, 14 août 2010 - 01:54 .


#45932
WilliamShatner

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I play on 360.



I would have thought it would be harder to control on the PC. Analog sticks are much better for driving than mouse + keyboard.

#45933
Dinkamus_Littlelog

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I also had no problems with the mako controls. I quite enjoyed it to be honest.



It was extremely satisfying to knock down a geth colossus when your speeding around a battlefield. Shame with the hammerhead youd be dead before you could get within ten miles of a colossus. Not because of its weaponry, no that would be overkill. It would be because a mouse coughed in the hammerheads general vicinity.



Honestly though, Im hoping any future screens or a video continues to present the Shadow Broker DLC as wholly about a mixture of action and character and plot development, rather than shoehorning in the hammerhead somehow.

#45934
Tyrannosaurus Rex

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jtav wrote...

The Mako is seven kinds of hell on the 360, particularly on Feros. I've lost count of the number of times I've hit debris and been sent flying.


Ah Feros. Loved that skyline! I somehow magicly managed to use some of the debri on the road as a psoudo-ramp and launched the Mako out of the skyline.

Modifié par Lizardviking, 14 août 2010 - 01:57 .


#45935
bjdbwea

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WilliamShatner wrote...

I play on 360.

I would have thought it would be harder to control on the PC. Analog sticks are much better for driving than mouse + keyboard.


Curious, all the complaints seemed to be coming from console gamers. You drive around with the keyboard, and control the turret with the mouse. It doesn't get more intuitive than that.

#45936
IndigoWolfe

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WilliamShatner wrote...

I never had any problems controlling the Mako. Maybe I'm used to it because of the warthogs in Halo.


This never occured to me. Hmm, although it does make sense, the control types are similar. I suppose players with Warthog experience --and I had a lot of it going into ME1-- would fit into the Mako easier than others.

#45937
IndigoWolfe

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bjdbwea wrote...

WilliamShatner wrote...

I play on 360.

I would have thought it would be harder to control on the PC. Analog sticks are much better for driving than mouse + keyboard.


Curious, all the complaints seemed to be coming from console gamers. You drive around with the keyboard, and control the turret with the mouse. It doesn't get more intuitive than that.


What made the Mako work for me --and I play console-- was capitalizing on the rotation of the analog sticks. The Mako resonded far better to a rotationary turn then pointing in a new direction. This is hard to translate into a keyboard.

#45938
Tyrannosaurus Rex

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So...... What kind of movies would Liara like?

#45939
Dinkamus_Littlelog

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Lizardviking wrote...

So...... What kind of movies would Liara like?


Hmm, historical movies possibly? Whatever the type, I get the feeling she wouldnt be into mindless pap movies - it would have to be ones that engage the viewer intellectually.

#45940
Tyrannosaurus Rex

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Dinkamus_Littlelog wrote...

Lizardviking wrote...

So...... What kind of movies would Liara like?


Hmm, historical movies possibly? Whatever the type, I get the feeling she wouldnt be into mindless pap movies - it would have to be ones that engage the viewer intellectually.


For some reason I imagine that she would enjoy the usual suspects. She could proberly also find out who Keyzer Soze is before it's revealed (Hey! If she can track down SB, she find out who Soze is).

Thinking of it. Isn't the SB just a galatic version of Soze?

#45941
Dinkamus_Littlelog

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Lizardviking wrote...

Thinking of it. Isn't the SB just a galatic version of Soze?


No, I think from what I understand of Keyser Soze is prone to ordering or carrying out acts that are pretty much psychopathic. The Shadow Broker has been made out to be on a number of occasions almost completely neutral.

Hopefully this grey area surrounding the SB is going to be an interesting part of the roleplaying in this DLC, and with Liara as big part of it too.

I mean Im still having trouble understanding Liaras choice of who to exact her revenge on. She will gladly let Shepard go off to face the collectors (the ones who killed Shepard to begin with) without her, but for some reason the Shadow Broker attempting to sell Shepards corpse (and failing) is unforgivable? If this DLC is to be any good at all, I think it needs to have taken these things heavily into account and flesh them out well. I mean, Id hate to see it all get ignored in a mainly action oriented mission pack. I had enough brainless action crammed down my throat in the main game.

Modifié par Dinkamus_Littlelog, 14 août 2010 - 03:54 .


#45942
bjdbwea

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Dinkamus_Littlelog wrote...

I mean Im still having trouble understanding Liaras choice of who to exact her revenge on. She will gladly let Shepard go off to face the collectors (the ones who killed Shepard to begin with) without her, but for some reason the Shadow Broker attempting to sell Shepards corpse (and failing) is unforgivable? If this DLC is to be any good at all, I think it needs to have taken these things heavily into account and flesh them out well. I mean, Id hate to see it all get ignored in a mainly action oriented mission pack. I had enough brainless action crammed down my throat in the main game.


I see what you mean. But then, logic and coherence had to take the back seat in ME 2 from the beginning. A DLC that makes more sense than the main game? That'd be something new. With BioWare/EA's DLC history so far, I'm doubtful. Why invest the effort, if even "appearance packs" sell so well?

If the DLC has a nice story, some proper conversations and meaningful acknowledgement of the romance, I'd already be content with it. I won't hold my breath though.

#45943
Tyrannosaurus Rex

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Dinkamus_Littlelog wrote...

Lizardviking wrote...

Thinking of it. Isn't the SB just a galatic version of Soze?


No, I think from what I understand of Keyser Soze is prone to ordering or carrying out acts that are pretty much psychopathic. The Shadow Broker has been made out to be on a number of occasions almost completely neutral.

Hopefully this grey area surrounding the SB is going to be an interesting part of the roleplaying in this DLC, and with Liara as big part of it too.

I mean Im still having trouble understanding Liaras choice of who to exact her revenge on. She will gladly let Shepard go off to face the collectors (the ones who killed Shepard to begin with) without her, but for some reason the Shadow Broker attempting to sell Shepards corpse (and failing) is unforgivable? If this DLC is to be any good at all, I think it needs to have taken these things heavily into account and flesh them out well. I mean, Id hate to see it all get ignored in a mainly action oriented mission pack. I had enough brainless action crammed down my throat in the main game.


I meant more in the lines of "shadowy criminal mastermind who's real identity is unknown".

The reason Soze ordered those guys to go on that rampage at the docks was because there was a person onboard who knew his real identity. And since Soze's power laid with the fact that you couldn't track him down, he couldn't let that happen. So I wouldn't call it a psychopathic

#45944
Dinkamus_Littlelog

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Yeah, but you have to understand that, while I havent been blown away by the DLC so far, some of the missions like Kasumi, and aspects of Overlord did actually impress me somewhat. On the whole the DLC has bee more hit than miss, with the main game more miss than hit. Im going to take a wild guess that, because the DLC wasnt made with the overriding objective of trying to peddle shooter combat (which cant be said for the main game) its why its managed to introduce more things I like.



I guess its just influencing my hopes for the Liara DLC. Can this DLC offer me a more enjoyable experience, and one that isnt dominated by Gears' style combat? Overlord and Kasumi had a crack - Kasumi got off to a good start (but a predictable finish), and Overlord did some things well, so Id like to think its possible.



But this is also taking into account that Im more interested in Liara for ME3, as opposed to DLC. Its a fine line between wanting some decent content, but not asking for too much because being a squadmate in ME3 is more important to me than a spiffy DLC for Liara fans. After all, its all meaningless if it just serves to set up a minor supporting role for her in ME3.

#45945
Dinkamus_Littlelog

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Lizardviking wrote...

I meant more in the lines of "shadowy criminal mastermind who's real identity is unknown".

The reason Soze ordered those guys to go on that rampage at the docks was because there was a person onboard who knew his real identity. And since Soze's power laid with the fact that you couldn't track him down, he couldn't let that happen. So I wouldn't call it a psychopathic


I dont know, maybe its an inspiration for the character, but I always try to remember that the Shadow Broker has been working as a kind of balance for the galaxy for a long time. Maybe its a sort of sinister form of "control", or maybe its a admirable way to stop these things spinning out of control and making a mess of the galaxy.

#45946
JamieCOTC

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WilliamShatner wrote...

I play on 360.

I would have thought it would be harder to control on the PC. Analog sticks are much better for driving than mouse + keyboard.


I've played NASCAR w/ a mouse and keyborad.  Mako was a breeze. 

#45947
Slakky

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The Mako and Hammerhead are pretty much stock Unreal Tournament vehicles, they were designed to be played with a keyboard and mouse.  They reward short throws on the throttle end and leave all the fine adjustments to the reticle.

#45948
Dinkamus_Littlelog

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Well, heres to hoping this week brings new info on the DLC. Ive started an ME1 playthrough which, if the DLC is good enough, might tempt me to take all the way through to ME3 as one of my mains.



That is if everything works out well enough to keep me going till ME3.

#45949
Tyrannosaurus Rex

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I had hoped they would show something new this week. But I guess I was wrong.



Hopefully tomorrow or next week will bring something new to the table.

#45950
IndigoWolfe

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They'd better have something soon. My Evil!Liara muse is starting to come back, and I know how little people here like it when that happens.

Modifié par IndigoWolfe, 14 août 2010 - 09:26 .