Support Liara T'Soni for ME3 - Squadmate and LI
#5151
Posté 12 mars 2010 - 05:24
More on topic: fingers crossed for good Liara news. And maybe my comic will show up today >.<
#5152
Posté 12 mars 2010 - 05:25
jlb524 wrote...
I was reading the dev posts in the 'How much will you pay for Kasumi DLC' thread. The dev mentioned that the recorded Kasumi dialog currently found on the disk is just some preliminary stuff they recorded before deciding on a direction for her story to take. That dialog is mostly garbage now. I'm thinking the same will apply to the extra Liara stuff we found. It's garbage and if they do go through with the Liara DLC they probably won't use any of it. This is as I expected.
It sounds like they significantly rewrote Liara's part, so I imagine most of what is mentioned on the hidden dialogue is of little value now. As we have discovered, supposedly Liara was supposed to help you fight the Collectors with information in hew role as the new Shadow Broker. Now, it looks increasingly likely that any DLC dealing with the SB/Liara will probably be Post-Game, either be design or simply by the fact most everyone will have completed the game several times by the time it comes out. In other words, her use against the Collectors will be...well, not helpful considering they will be dead by then, and I am sure Bioware intends to make that part of her story make more sense.
#5153
Posté 12 mars 2010 - 05:25
jlb524 wrote...
I was reading the dev posts in the 'How much will you pay for Kasumi DLC' thread. The dev mentioned that the recorded Kasumi dialog currently found on the disk is just some preliminary stuff they recorded before deciding on a direction for her story to take. That dialog is mostly garbage now. I'm thinking the same will apply to the extra Liara stuff we found. It's garbage and if they do go through with the Liara DLC they probably won't use any of it. This is as I expected.
I agree with you. The stuff that's in there is cut material that won't be reused.
#5154
Posté 12 mars 2010 - 05:26
#5155
Posté 12 mars 2010 - 05:26
Crimmsonwind wrote...
Random note on the no gender/mono gender debate, the in-game ME1 codex flat out says in the first line that the asari are an all-female race.
More on topic: fingers crossed for good Liara news. And maybe my comic will show up today >.<
The last week of March and early April will bring a lot of ME 2 stuff. Hammerhead, Kasumi, then the last comic for Redemption (and its SHOCK ending!!!!). I imagine things might be quiet until E3 after that, but I hope I am proven wrong.
#5156
Posté 12 mars 2010 - 05:27
LesEnfantsTerribles wrote...
Surely it wouldn't take to much time to have Mark, Jennifer and Ali come in and record the new lines necessary for the Liara DLC?
Probably not. Mark and Jennifer just recorded stuff for Kasumi's DLC.
The writing and level planning is what will take the most time.
#5157
Posté 12 mars 2010 - 05:27
I'd have no problem with that. I'd be too busy throwing myself at the dev's virtual feet to talk anyway.Yeled wrote...
I was reading the "How much would you pay for Kasumi dlc" (or whatever its officially named) thread, and Michael Gamble came on and addressed a couple points forumites were making. And it occured to me how much I would like to have a substantial, civil discussion with one of the Bioware developers on some of the choices they made regarding Liara and a possible future expansion for her.
I don't want to scream and yell. I would love it if the lot of us had the opportunity to directly offer our thoughts about why we are disappointed and what we would like to see going forward, as well as hear their thoughts as they worked through the process.
I know it will never happen, but this thread has for the most part been very substantial and civil and insightful. I think we could handle a respectful conversation with one of the developers, and that it might go a long way to making us all feel a bit better.
I think that the regulars here should make a pact that if a developer ever decides to grace us with his or her presence and engage us in conversation about Liara, we won't turn such a conversation into a **** fest or get hostile, and that any such conversation will be approached with the same civil and insightful attitude we've approached the first 200 pages of this thread.
Heck, we could even make a sub-group of the Liara fan club in which you have to make the pact to get in, and that invites a developer to engage us directly. Or something.
I know, I know...totally unrealistic that we could have such a conversation. But in some alternate universe where those things could actually happen I think it would be good.
From what I've seen in this forum, I've seen nothing but civility and kindness, with a hint of obsession
#5158
Posté 12 mars 2010 - 05:27
AND IT IS TOTALLY IN FIRST GOLD3 OF BEST <3<3<3<3<3<3<3<3<3<3:wub:justinnstuff wrote...
Marcin R wrote...
and it would be great opportunity to grab some nice new LiLi pics:)
btw pic posting anybody?
Ask, and you shall recieve!!
I wanted to post this one again because it's a personal favorite.<3:wub:<3:wub:
#5159
Posté 12 mars 2010 - 05:29
#5160
Posté 12 mars 2010 - 05:30
jlb524 wrote...
LesEnfantsTerribles wrote...
Surely it wouldn't take to much time to have Mark, Jennifer and Ali come in and record the new lines necessary for the Liara DLC?
Probably not. Mark and Jennifer just recorded stuff for Kasumi's DLC.
The writing and level planning is what will take the most time.
If they came in to record stuff, why oh why didn't they do a full dialogue wheel?
#5161
Guest_General Stubbs_*
Posté 12 mars 2010 - 05:31
Guest_General Stubbs_*
It would actually be interesting to talk to a dev, from what I have seen, they can sometimes answer your questions if you are not completely specific.Yeled wrote...
I was reading the "How much would you pay for Kasumi dlc" (or whatever its officially named) thread, and Michael Gamble came on and addressed a couple points forumites were making. And it occured to me how much I would like to have a substantial, civil discussion with one of the Bioware developers on some of the choices they made regarding Liara and a possible future expansion for her.
I don't want to scream and yell. I would love it if the lot of us had the opportunity to directly offer our thoughts about why we are disappointed and what we would like to see going forward, as well as hear their thoughts as they worked through the process.
I know it will never happen, but this thread has for the most part been very substantial and civil and insightful. I think we could handle a respectful conversation with one of the developers, and that it might go a long way to making us all feel a bit better.
I think that the regulars here should make a pact that if a developer ever decides to grace us with his or her presence and engage us in conversation about Liara, we won't turn such a conversation into a **** fest or get hostile, and that any such conversation will be approached with the same civil and insightful attitude we've approached the first 200 pages of this thread.
Heck, we could even make a sub-group of the Liara fan club in which you have to make the pact to get in, and that invites a developer to engage us directly. Or something.
I know, I know...totally unrealistic that we could have such a conversation. But in some alternate universe where those things could actually happen I think it would be good.
All we need now is one to come in here, lol.
#5162
Posté 12 mars 2010 - 05:32
Crimmsonwind wrote...
From what I've seen in this forum, I've seen nothing but civility and kindness, with a hint of obsessionso I don't think there'd be a problem. But that's just me.
I'm pretty sure there's more than a hint. Its more like "Add obsession according to taste." Some people here like a lot of obsession with their Liara.
#5163
Guest_LesEnfantsTerribles_*
Posté 12 mars 2010 - 05:33
Guest_LesEnfantsTerribles_*
#5164
Posté 12 mars 2010 - 05:40
I wonder how much of that same philosophy was at work at Bioware when they developed ME2, and if this is an industry wide trend that will slowly see the end of the hardcore roleplaying game. Because lets face it, all of us here on this Liara thread are pretty much hardcore roleplayers. And the same is true with all the character fan threads. In the future will games be designed less and less for us, and more and more for the casual market?
#5165
Posté 12 mars 2010 - 05:42
epoch_ wrote...
I did this for garrus fans, Liara fans, let me know what you want!!
Link?
#5166
Guest_LesEnfantsTerribles_*
Posté 12 mars 2010 - 05:43
Guest_LesEnfantsTerribles_*
epoch_ wrote...
I did this for garrus fans, Liara fans, let me know what you want!!
*snip*
That's awesome, you should definitely try to include the Liara pic posted further up this page, it's one of my favourite pics of her.
#5167
Posté 12 mars 2010 - 05:45
Modifié par epoch_, 12 mars 2010 - 05:46 .
#5168
Guest_justinnstuff_*
Posté 12 mars 2010 - 05:47
Guest_justinnstuff_*
epoch_ wrote...
Wider pics work better than just a single face. Things with shepard in it look even better.
I'll start looking through a bunch of pics and see what I can find. Thanks for doing this!!
#5169
Posté 12 mars 2010 - 05:49
Yeled wrote...
Btw, did anyone here see Peter Molyneux's DGC comments on how the hardcore audience has limited the Fable series, and that they are designing Fable III in a way that they think they can sell 5 million copies instead of the 3.5 or so they sold with the first two games?
I wonder how much of that same philosophy was at work at Bioware when they developed ME2, and if this is an industry wide trend that will slowly see the end of the hardcore roleplaying game. Because lets face it, all of us here on this Liara thread are pretty much hardcore roleplayers. And the same is true with all the character fan threads. In the future will games be designed less and less for us, and more and more for the casual market?
Given that greed is one of the driving forces behind humanity I would say sure the trends are going in this,but then again I stoped listening to anything Molyneux has to say about a decade ago or so,besides I dont think the hardcore fans were the problem with fable1 or 2 frankly I could rant about what was wrong with this games and it certainly isnt the lack of rpg elements.
#5170
Guest_LesEnfantsTerribles_*
Posté 12 mars 2010 - 05:50
Guest_LesEnfantsTerribles_*
http://s677.photobuc...=LiaraKiss2.png
Hope you don't mind J, but I think that'd look great!
#5171
Posté 12 mars 2010 - 05:51
I hope people don't stop making hardcore rpgs. If BioWare stopped making compelling rpgs, then the world would be officially dead to me.
#5172
Guest_justinnstuff_*
Posté 12 mars 2010 - 05:53
Guest_justinnstuff_*
LesEnfantsTerribles wrote...
epoch there's this one here of Liara and J's FemShep about to kiss:
http://s677.photobuc...=LiaraKiss2.png
Hope you don't mind J, but I think that'd look great!
Good find, I couldn't find anything that wasn't a thumbnail that looked like that.
#5173
Posté 12 mars 2010 - 05:55
Yeled wrote...
Btw, did anyone here see Peter Molyneux's DGC comments on how the hardcore audience has limited the Fable series, and that they are designing Fable III in a way that they think they can sell 5 million copies instead of the 3.5 or so they sold with the first two games?
I wonder how much of that same philosophy was at work at Bioware when they developed ME2, and if this is an industry wide trend that will slowly see the end of the hardcore roleplaying game. Because lets face it, all of us here on this Liara thread are pretty much hardcore roleplayers. And the same is true with all the character fan threads. In the future will games be designed less and less for us, and more and more for the casual market?
Haha, Peter Molyneux is one of the last of the "great developers" who actually have a persona that stands out. He also is notorious for letting his mouth run off and underdelivering. With that said, to say a "hardcore audience" limited your sales, I can only imagine what that might mean for Fable, already significantly watered down and a very, very easy game.
There is a market for roleplayers in general, as is evident. Look at how well Final Fantasy XIII sells, and that game REEKS of the typical JRPG style as Square has not changed the formula of their games significantly for some time. I think what Bioware should do, and is starting to do, is make itself more of a brand name amongst "regular" gamers while still have strong roots in the type of RPG they are known for. As much as people slam ME 2 and idolize ME 1, the games are, in their substance, not that different. Squad interaction was narrow and broken up in segments, romances followed a progression based on missions, etc. Also, bear in mind Bioware also has the Dragon Age series, which is about as close to "old style" RPG that we will ever get.
I do think we are saying goodbye to some styles of RPG though, sadly, especially those that are heavily dialogue driven. For those who remember Planescape Torment (I actually didn't like it, HERESY) or similiar games, we will probably never have that type of experience again outside of small, independent developers on shoestring budgets. Look at what the Fallout series has become as well as Oblivion, a far cry from the predecessors.
Everything changes, but there will always be a place in gaming for RPG's. I just hope Bioware doesn't lose itself in trying to make itself a name in the rapidly changing market...
Modifié par screwoffreg, 12 mars 2010 - 05:58 .
#5174
Posté 12 mars 2010 - 05:56
Crimmsonwind wrote...
I liked Fable, but I never viewed it as a hardcore game to begin with. We certainly didn't ruin it. XD
I hope people don't stop making hardcore rpgs. If BioWare stopped making compelling rpgs, then the world would be officially dead to me.
No, I agree. Fable was anything but hardcore. Which makes his comments all the more disturbing. If a wishy-washy rpg with a cookie-cutter story like Fable is considered too hardcore these days, what is the world coming to?
#5175
Guest_LesEnfantsTerribles_*
Posté 12 mars 2010 - 05:57
Guest_LesEnfantsTerribles_*
Yeled wrote...
Btw, did anyone here see Peter Molyneux's DGC comments on how the hardcore audience has limited the Fable series, and that they are designing Fable III in a way that they think they can sell 5 million copies instead of the 3.5 or so they sold with the first two games?
I wonder how much of that same philosophy was at work at Bioware when they developed ME2, and if this is an industry wide trend that will slowly see the end of the hardcore roleplaying game. Because lets face it, all of us here on this Liara thread are pretty much hardcore roleplayers. And the same is true with all the character fan threads. In the future will games be designed less and less for us, and more and more for the casual market?
Definitely, I think that was always the intention to appeal to the shooter crowd more, and increase generated revenue. The sad thing is, is that this has come at the cost of alot of the RPG elements that I loved in ME1.




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