Yeled wrote...
Unata wrote...
bjdbwea wrote...
jlb524 wrote...
Liara's dedicated social group also has a large, active fan-base. I just wonder if the devs pay attention to this kind of stuff?
I didn't frequent the old forums, but I guess it wasn't much different then. And what good did it do for ME 2? The developers obviously couldn't care less, except for some reassuring posts before release so that everyone buys the game before learning what they did to their favourite characters.
I think they did all this ME1 LI damage stuff just to prevoke people into leaving their me1 LI's and get slammed in ME3 for it big time while those still loyal get awesomeness.....wishfull thinking?
Probably. I think they did the ME1 LI damage because they wanted to provoke people into leaving because they thought they were being extremely clever, and maybe didn't truly understand what it was that really immersed their fans in their universe or made them care about their character. They hadn't done a true sequel in a while, and certainly not one that was set up as a trilogy. And both ME2 and Dragon Age Awakenings suffer from much the same problem: They removed the main character from all the relationships and trappings that players had spent hours and hours building up. Is it a surprise that a certain section of their hardcore fanbase feels disconnected and disappointed, then?
If I were planning a trilogy I would use the second chapter to build up relationships, not tear them down. What began in chapter 1 as a passionate relationship born out of trying times could have been made stronger and more intimate as it withstood the test of time or crumbled under new pressures and changing circumstances, depending on player decisions. This is what we were truly hoping for, and what many of us spent two years waiting for. Instead we had these relationships ripped away in the name of "players-will-be-rewarded-for-remaining-faithful" and "suicide-mission-so-any-squadmate-could-die" gimmicks.
Its such a wasted opportunity for some truly epic storytelling that was squandered for the sake of new players unfamiliar with the first installement and the path of least resistence when it came to implementing complicated decision matrices.
Makes you wonder what they are actually making an RPG or a Shooter, this "hybred" thing doesn't go to well when they do as you say "They removed the main character from all the relationships and trappings that players had spent hours and hours building up." makes the whole thing up to this point wierd.
You should apply to be their storyline editor, slap some sense into them heh




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