Taritu wrote...
Mac can write a good character. Whether he can write a good story is up in the air. ME1 was a good story, but it wasn't his. ME2, forgive me, is not a good overarching story. There are lots of good stories in it, but when you put it all together it's less than the sum of its parts. Perhaps that was unavoidable with the whole structure of "roundup badasses" but, well, that structure was a choice, wasn't it.
As for Liara, I sure hope they realize they screwed it up and why. What I hate most isn't even what she says, it's what Shep can't say, that he would say "hey, to me it's only been a few weeks since we became lovers, and, well, I'm still in love with you" (if you see your Shep's feelings that way, which I do, and I think Liara in ME1 intimates it's not just a fling for her either.)
Ah well, we'll see. As others have said, non-story considerations may have messed that and other things up despite Mac's best intentions and writing. Certainly the hints of early story seem to be better than what we got.
The fact that the relationship isn't mentioned at all throughout the game leads me to believe it was probably a victim of the same sort of design logic that led to squadmate chatter being cut and the dearth of location/event based dialog. I agree that it wasn't necessarily simply a writing issue.
You can look at Liara's presentation and it definitely suffered because of editing and lack of general quality control. But you still just have that kiss and a picture on your desk as the only evidence of a relationship.
Joker should have a joke about it; Kelly should be humping your leg to hear about your sweet asari love; Miranda, Jacob, Tali, and Garrus should all be wanting to know where they stand if you're hitting on them while you've got a picture of your last conquest sitting as a trophy beside your medal case; Khalisah Al-Jilani should be putting the screws to you for selling out humanity between the sheets.
I'm willing to give them a pass on some of the scrub sidequests not being carried over and some major decisions might not have noticeable effects given the context of the game. But establishing a sense of immersion and continuity for the LI's should have been at the top of the To Do List right from start. Instead we're probably lucky someone came up with the idea of that picture on the desk or else we wouldn't even be able to stand around in our cabin and moon over it.