LesEnfantsTerribles wrote...
Dink I disagree. Programing in and coding in all those flags and indicstors for all the different romance permutations is alot more complex and intricate then simply creating a second seperate romance path. With two different paths, it's far more simpler and easier to just create clearly defined dialogue choices and options contained within these paths, rather than taking the time to add in all the different possibilties and flags that an altered single romance path would entail.
There are those permutations without any sort of romance input. Liara reacts differently to your background in ME1 for example. She also reacts differently depending on the time you arrive to help her. These things are already there, and its no more trouble for Bioware to add on back-reaching trigger for romance than it is for whether you saved the council or not.
What you are claiming is "more complex" is the basis of carryover right now LET. Its all thats been "carried over". Claiming creating an entirely seperate romance path that would likely need its own complex set of variables for the romance on its own, not even including all the other aforementioned baggage is more difficult than making on already complex romance path that little bit more so with references to past decisions.
LesEnfantsTerribles wrote...
I choose to interpret that the minimal impact of choices thus far has been to ensure that the different possibilities are kept to a logical minimum, so that it doesn't become too complex and virtually too vast to be able to realistically accomplish. Like CH said in that interview, ME3 will be where we really see the fruits of our choices as there is not another game that they have to be concerned about, and they can go all out in terms of outcomes and effects choices will have.
Casey says lots of things, like you will be able to continue your romance with the ME1 LI in ME2.
Ive already covered this. ME3 will have more impactful results than ME2 of course, but ME2 basically avoided most of these results isntead of directly exploring them.
They have said however, in terms of what these choices actually effect, no matter if its ME1 or ME2, has to be constrained, otherwise if too much is changed you are fast approaching two different games depending on what choices you made.
Creating two equally in depth Liara romances cant be done without compromising the amount of content Liara has. You can disagree, but I think its far more likely Bioware will continue with the "core game" with certain areas slightly altered because of your past decisions.
LesEnfantsTerribles wrote...
The two romance paths for Liara's character wouldn't be that vastly different. A new player would see Liara talk about how Shepard is finally reciprocating the feelings that she's always had, and be similar to the ME1 romance in that Liara has never melded before and feels the need to gain the trust and love required in order for her to consider a physical relationship. Whereas a loyal ME1 romance will have the development of their relationship into a deep and true spiritual bond, and something that goes beyond what they had in their relationship previously. It'll develop into something alot deeper than that, they'll become bondmates. All of this would be contained within Liara romance dialogue, and realistically the epilogue. It wouldn't really effect Liara's character outside of that.
Thats two fundamentally different Liara dialogues, which to keep going would need to continue.
I think its pretty obvious the route Bioware will take with a reset Liara romance is a fairly ambiguous early romance, where it could either be Liara talking about finally admitting their feelings for one another, or finally coming out of the rough patch of ME2 together, with some potential lines thrown in directly referencing staying loyal perhaps.
LesEnfantsTerribles wrote...
I thought that the whole "alters the tone" explanation was only applicable to ME2? As like I said, CH said in a recent interview that ME3 is where we'll see our choices realy come to fruition.
No, "alters the tone" is how the game operates. Saving the rachni vs killing them isnt likely to bring out two dramatically different endings, because again, thats twice the level of work necessary. It would more likely be resolved in a situation that runs along fairly strict lines, and only midly changed due to your choices.
Making such fundamental changes to much of Liaras content is, like I have already said, akin to bringing in an ME2 squadmate who could be dead, and making two squadmates to accomdate whether they are dead or alive.
Just because its ME3 doesnt mean Bioware is going to roll out all the stops and go wild. There will be much more in terms of carryover than ME2 (not like thats difficult) but its not going to be crazy. They are still going to reset the game for newbs, and make sure its "standalone". Having a romance (which is an extremely in depth and expensive thing to do) be only accessible via playing through ME1 and ME2 in a specific way doesnt all mesh with "standalone".