bjdbwea wrote...
justinnstuff wrote...
She had more dialog than most of the Normandy crew. Just because you don't select "I want to know more about you" first doesn't make it any more engaging.
I strongly disagree. If I want to passively watch a conversation, I can play any other game. Even shooters have story cutscenes, don't they. If, even worse, I want to listen to a monologue, I can just as well turn on the radio.
Even if Shepard could only say "I see...", or "Interesting, go on!", of course with the camera switching between the actors, it's a whole different level of immersion. But in reality, Shepard should be able to actually talk back, that was the intention of the ME series, and I don't like to see how this concept is being watered down more and more. Of course it's always still only an illusion of interaction, but it's better than nothing. That's why I love ME 1. Static games that tell me a static story bore me. Been there, done that.
I doubt they're intentionally watering it down due to lazyness. My guess is, it's a technical limitation with DLC. Perhaps the games function to use the dialog wheel is coded in a way that DLC cannot access it.




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