taigin wrote...
I think one part about not being as emotionally attached to the Me2 squad is that there are just so many of them fighting over your attention. This is somewhat outweighted by the fact that they have personal quests that makes you understand them better. I think the character driven plot creates a very forced feeling towards your squad though. You really go out of your way to gather all these people and to get them loyal to you. It doesn't feel like a natural process where you through the main (story driven) plot get to understand your squad and see them in a different light. Part of the plot is to get your squad loyal for the suicide mission or else you die. It creates a very artifical feeling and somewhat false feeling about my squad.
And I agree about the characters being well written. I don't see it as a problem with me not liking Miranda or being anoyed about Jacks behaviour in a professional environment. It puts depth to the world when you have characters with less desirable traits. I like this in the same way as I like Kaidan and Ash standing up for their moral beliefs
I think it would have helped if you weren't given the files by TIM about who to recruit and where. If you were just to bump into them instead as you explore and do missions it would feel less forced. Like with other Bioware games. Make it as much a mission to actually search for the best of the best as it is to gain their loyalty.
Right now we have a list, we know where they are and technically we don't have any option as to recruit them or not.
It's like a chore....recruit the list, make list loyal, epic endbattle, done. Although that's not doing the game much credit.
I like it when characters are part of the story and as you follow that story you find them and interact with them before recruiting if you want. Maybe I didn't want to pick up Jack or Zaeed, maybe I would want Tali to stay with her people. But it's never a choice.
Oh just rambling on my part, but yeah, it feels forced
Modifié par Jhosephine, 13 avril 2010 - 09:37 .