And he's been celibate for two years and he's out of ammo.

You move, devs
Modifié par fortunesque, 17 juin 2010 - 08:48 .

Modifié par fortunesque, 17 juin 2010 - 08:48 .
fortunesque wrote...
An L2 biotic that accidentally kills people when he gets pissed off enough is a bit miffed that his girlfriend was killed and forced to work for a terrorist group and that he couldn't see her when she came back.
And he's been celibate for two years and he's out of ammo.
You move, devs
Sialater wrote...
fortunesque wrote...
An L2 biotic that accidentally kills people when he gets pissed off enough is a bit miffed that his girlfriend was killed and forced to work for a terrorist group and that he couldn't see her when she came back.
And he's been celibate for two years and he's out of ammo.
You move, devs
Modifié par fortunesque, 17 juin 2010 - 08:56 .
Nightodie wrote...
Fort...Happy Kaidan thoughts Fort,... Happy Kaidan thoughts...
We need you Fort!!!
fortunesque wrote...
And he's been celibate for two years and he's out of ammo.
*pic snip*
You move, devs
WhisperPiano: By now, we are aware that most of the characters from the first game have been given greatly reduced roles, including the three potential love interests. While the new crew is intriguing, many of us are irked by what appears to be a disregard for the personal subplots through which each of our Shepards' stories were individualized. My question is: wil those of us who choose to have our Shepards remain faithful to one of the original romance options be able to come away as satisfied with the roma...
CaseyH-ME2: WhisperPiano - this is an interesting question that we see a lot. Here's our take...
CaseyH-ME2: While Mass Effect fans have grown to love our characters, you can imagine that after spending years crafting them, we have at least as much of an attachment to them. So it's definitely not a case of the team disregarding player's decisions with them or interest in those characters - in fact, it's the opposite...
CaseyH-ME2: We actually want to make sure these characters survive the ME2 story, which ultimately is a suicide mission: some of your crew will almost certainly die. Some of the ME1 characters are back, and recruitable (more than you might think), and the ones that aren't still play an important role in the story and will be around for ME3 - which we can't say for the new characters.
CaseyH-ME2: Another important thing to consider is that much of the fun of ME1 was the discovery of new people and places. If we made ME2 out of the same characters, you'd miss out of the fun of that discovery.
CaseyH-ME2: Finally, if you are worried about the role of the ME1 love interest in the trilogy, consider that the romance itself is told across the trilogy, in 3 acts. Apply the 3-act concept to what's happening in your relationship with them, and you might guess where we're going with it.
CaseyH-ME2: The real challenge is that many people will be unfaithful to their ME1 love interest because the ones in ME2 are really compelling.
Modifié par TeenZombie, 17 juin 2010 - 09:15 .
TeenZombie wrote...
Here's the relevant part of the Best Buy chat that actually compelled me to start posting on the forums and also made me promise myself not to romance any character in ME2:WhisperPiano: By now, we are aware that most of the characters from the first game have been given greatly reduced roles, including the three potential love interests. While the new crew is intriguing, many of us are irked by what appears to be a disregard for the personal subplots through which each of our Shepards' stories were individualized. My question is: wil those of us who choose to have our Shepards remain faithful to one of the original romance options be able to come away as satisfied with the roma...
CaseyH-ME2: WhisperPiano - this is an interesting question that we see a lot. Here's our take...
CaseyH-ME2: While Mass Effect fans have grown to love our characters, you can imagine that after spending years crafting them, we have at least as much of an attachment to them. So it's definitely not a case of the team disregarding player's decisions with them or interest in those characters - in fact, it's the opposite...
CaseyH-ME2: We actually want to make sure these characters survive the ME2 story, which ultimately is a suicide mission: some of your crew will almost certainly die. Some of the ME1 characters are back, and recruitable (more than you might think), and the ones that aren't still play an important role in the story and will be around for ME3 - which we can't say for the new characters.
CaseyH-ME2: Another important thing to consider is that much of the fun of ME1 was the discovery of new people and places. If we made ME2 out of the same characters, you'd miss out of the fun of that discovery.
CaseyH-ME2: Finally, if you are worried about the role of the ME1 love interest in the trilogy, consider that the romance itself is told across the trilogy, in 3 acts. Apply the 3-act concept to what's happening in your relationship with them, and you might guess where we're going with it.
CaseyH-ME2: The real challenge is that many people will be unfaithful to their ME1 love interest because the ones in ME2 are really compelling.
fortunesque wrote...
An L2 biotic that accidentally kills people when he gets pissed off enough is a bit miffed that his girlfriend was killed and forced to work for a terrorist group and that he couldn't see her when she came back.
And he's been celibate for two years and he's out of ammo.
You move, devs
TeenZombie wrote...
u sideqMy problems with what he said:
The dev team had an attachment to
Liara, Ashley and Kaidan? Then why was it too much effort to give
Kaidan his own armor in the opening scene, or have him use biotics and a
pistol instead of an assault rifle on Horizon? Why was Liara written
in such an OOC way in both Redemption and ME2, if the devs really cared
about her?
Are Ashley/Kaidan and Liara actually important to the
story in ME2? You could have easily replaced Liara with another NPC on
Illium to give youests, and the Horizon scene is entirely skippable. Beyond the player's own attachment to these characters, they could have easily been erased from the game, and nothing would have been significantly different, much like replacing Wrex with Wreav.
The three act concept applied to the ME1 romance: how is this achieved by completely breaking off the relationship in the second act? Whether you have the picture in your cabin or not, there is no indication that the relationship is anything but over. And as a second act, having your former lover yell at you and then send you an ambiguous email, isn't very thrilling.
And then we have the "compelling" thing...really? Has he seen Jacob's romance???
fortunesque wrote...
An L2 biotic that accidentally kills people when he gets pissed off enough is a bit miffed that his girlfriend was killed and forced to work for a terrorist group and that he couldn't see her when she came back.
And he's been celibate for two years and he's out of ammo.
You move, devs
No he hasn't, he believes that Jacob romange isTeenZombie wrote...
My problems with what he said:
The dev team had an attachment to Liara, Ashley and Kaidan? Then why was it too much effort to give Kaidan his own armor in the opening scene, or have him use biotics and a pistol instead of an assault rifle on Horizon? Why was Liara written in such an OOC way in both Redemption and ME2, if the devs really cared about her?
Are Ashley/Kaidan and Liara actually important to the story in ME2? Youcould have easily replaced Liara with another NPC on Illium to give youests, and the Horizon scene is entirely skippable. Beyond the player's own attachment to these characters, they could have easily been erased from the game, and nothing would have been significantly different, much like replacing Wrex with Wreav.
The three act concept applied to the ME1 romance: how is this achieved by completely
breaking off the relationship in the second act? Whether you have the picture in your cabin or not, there is no indication that the relationship is anything but over. And as a second act, having your former lover yell at you and then send you an ambiguous email, isn't very thrilling.
And then we have the "compelling" thing...really? Has he seen Jacob's romance???
Modifié par OdScIs, 17 juin 2010 - 10:13 .
QFTsesheta255 wrote...
I just hope they go back to the style of romance in ME1 rather than stick with the cheesefest they gave us in ME2. but I also hope that we actually get story like in ME1 rather than a bunch of random missions strung together with a couple of main story quests. ME2 felt like it was made up from a bunch of dlc strung together.
sesheta255 wrote...
I just hope they go back to the style of romance in ME1 rather than stick with the cheesefest they gave us in ME2. but I also hope that we actually get story like in ME1 rather than a bunch of random missions strung together with a couple of main story quests. ME2 felt like it was made up from a bunch of dlc strung together.