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Kaidan Alenko Support Thread Part 2


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#44301
sapphyreelf

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Joisan wrote...

Tatooine92 wrote...

I am very well! Apologizing profusely for my tardiness, but I blame my umpteenth playthrough of Dragon Age and my third or fourth attempt at ME2. Once I got through it once with the lovely Shep in my avatar, I didn't want to face Horizon again... Sigh.


I hate Horizon mainly because of that goddamn Praetorian.  The reunion with Kaidan... my first time it was like "OMG it's Kaidan!  He's alright!  Thank God!  Then I got the hug and was like d'aww!  Then Shepard opened her mouth:

Posted Image

After my first playthrough, though, my reaction to the meeting with Kaidan was a resounding meh :mellow:

By the way, I'm working on a KotOR fic right now.  A little late to the party, I know, and probably will never measure up to yours but my muse just wouldn't let it rest after I started replaying the game.


I was terrified of that Praetorian encounter when I was doing my Insanity run, and I actually managed to kill it the first try. I was surprised beyond belief, but I had saved up every ounce of heavy weaposn ammo to try and burn through it quicker.

#44302
Star

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Batteries wrote...

"...And The Warden mysteriously vanished years later, nobody knowing where she went or why. Some believe she is on a top secret Grey Warden mission, decided to start a life on new, unexplored lands, or simply disappeared. All know her story and adventures are not finished, but that is a story for another time..."

It could be worse.

Posted Image

Mass Effect could end as such.(I'll projectile vomit myself! :lol:)
Gosh, I really hope my Shepard doesn't become a wandering drunk(looking at you, Alistair) with PTSD.


Remember...bad ME3 ending and Kaidan disappointment = large group of angry fans descending upon BW with pitchforks, tar and multicolored feathers!

#44303
tigrina

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Good [insert appropriate day part here] all. Finally caught up with the thread.



Paragon/renegade scale don't have too much to do with the points in the bar but everything with the 'reputation build up' like already stated. I haven't got a clue why the devs did it, but I consider it bad design.



Happy celebrations for those having one!

#44304
Collider

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Doing the Miranda and Jack loyalty missions as soon as they are available (meaning as early as possible) will give you the greatest chance of resolving them with charm or intimidate.

#44305
sapphyreelf

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Collider wrote...

Doing the Miranda and Jack loyalty missions as soon as they are available (meaning as early as possible) will give you the greatest chance of resolving them with charm or intimidate.


I must have been lucky then. I did Jack's loyalty mission almost dead last on my Insanity run through, and I was still able to resolve without any problems using Charm.

#44306
Star

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sapphyreelf wrote...

Joisan wrote...

Tatooine92 wrote...

I am very well! Apologizing profusely for my tardiness, but I blame my umpteenth playthrough of Dragon Age and my third or fourth attempt at ME2. Once I got through it once with the lovely Shep in my avatar, I didn't want to face Horizon again... Sigh.


I hate Horizon mainly because of that goddamn Praetorian.  The reunion with Kaidan... my first time it was like "OMG it's Kaidan!  He's alright!  Thank God!  Then I got the hug and was like d'aww!  Then Shepard opened her mouth:

Posted Image

After my first playthrough, though, my reaction to the meeting with Kaidan was a resounding meh :mellow:

By the way, I'm working on a KotOR fic right now.  A little late to the party, I know, and probably will never measure up to yours but my muse just wouldn't let it rest after I started replaying the game.


I was terrified of that Praetorian encounter when I was doing my Insanity run, and I actually managed to kill it the first try. I was surprised beyond belief, but I had saved up every ounce of heavy weaposn ammo to try and burn through it quicker.


lol!  I'm still terrified by it.  I haven't had the courage to try an Insanity game (just finished a Veteran game), saved up all my heavy weapons ammo and still died a couple of times before I was able to outrun the damn thing whenever my shields went down.  I just wish it were possible to save just before the Kaidan meeting.  Then again, maybe its good to have a deterrant, otherwise might just replay the Kaidan bit over and over, torturing myself. Posted Image

#44307
Collider

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Yea. If you had played as a more neutral character, you may not have been able to have them not grayed out. I like Dragon Age's persuasion system better.

#44308
Star

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sapphyreelf wrote...

Collider wrote...

Doing the Miranda and Jack loyalty missions as soon as they are available (meaning as early as possible) will give you the greatest chance of resolving them with charm or intimidate.


I must have been lucky then. I did Jack's loyalty mission almost dead last on my Insanity run through, and I was still able to resolve without any problems using Charm.


I always do Jack's loyalty mission last as it's when my Renegade/Paragon bar (which ever way I'm swingin' in a game) is the highest.  After the first game and it's replays, I've never had a problem with this if I leave Jack for last.

#44309
tigrina

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Collider wrote...
Doing the Miranda and Jack loyalty missions as soon as they are available (meaning as early as possible) will give you the greatest chance of resolving them with charm or intimidate.

That makes the mechanism even more interesting. Any clue on what the exact mechanism is?

#44310
sapphyreelf

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@Star: re: Praetorian:

I definitely had the gun and run tactic.

I had Garrus and Miranda with me. I would use the Collector Particle Beam to tear away the Barrier. Then hit it with Reave and Unstable Warp (because I maxed that out on Miranda first). Then would hide behind cover, popping out only to redo Reave. As soon as it would drop to the ground to "explode" and repop its Barrier, I would pop from behind cover and sprint as far away from it as I could to cover.

Rinse, repeat.

It died surprisingly fast.

Modifié par sapphyreelf, 04 juillet 2010 - 06:17 .


#44311
Jean

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Collider wrote...

Doing the Miranda and Jack loyalty missions as soon as they are available (meaning as early as possible) will give you the greatest chance of resolving them with charm or intimidate.


That's what I thought. The system was kinda...meh. It didn't make much sense a lot of random times ex. that quarian slaver part.

#44312
Collider

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tigrina wrote...

Collider wrote...
Doing the Miranda and Jack loyalty missions as soon as they are available (meaning as early as possible) will give you the greatest chance of resolving them with charm or intimidate.

That makes the mechanism even more interesting. Any clue on what the exact mechanism is?

The availability of charm or intimidate is dependant on the ratio of how many morality points you have versus how many have been possible. Every time you enter a new area (that has morality choices), the amount of morality points possible increases.

1. Hypothetical scenario to illustrate how the game calculates the availability of charm or intimidate:

It's
the beginning of the game and Shepard is in her/his first zone: area 1.
An example of this in ME2 would be Cerberus Station where Shepard wakes
up after being dead.

Area 1 has only one decision. It's
between a paragon option and a renegade option. The paragon option
gives +15 paragon, and the renegade option gives +15 renegade. If
Shepard goes with paragon, s/he has 15/15 paragon points, but 0/15
renegade points.

Now Shepard enters Area 2. Area 2 has a
decision between a paragon option and a renegade option. The paragon
option gives +10 paragon, the renegade option gives +5 renegade. If
Shepard chooses the renegade option this time, s/he has 15/25 paragon
points and 5/20 renegade points.

So the game calculates if
Shepard is able to use charm or intimidate on the % paragon or renegade
points they have over how many paragon and renegade points are
possible. For example, 5/20 would be "25%."The higher the % you have, the better the chance. The more areas you visit, the more paragon and renegade
points are possible, therefore making doing certain missions that have charm and intimidate earlier as having the general greatest possibility for success.

#44313
Star

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sapphyreelf wrote...

@Star: re: Praetorian:

I definitely had the gun and run tactic.

I had Garrus and Miranda with me. I would use the Collector Particle Beam to tear away the Barrier. Then hit it with Reave and Unstable Warp (because I maxed that out on Miranda first). Then would hide behind cover, popping out only to redo Reave. As soon as it would drop to the ground to "explode" and repop its Barrier, I would pop from behind cover and sprint as far away from it as I could to cover.

Rinse, repeat.

It died surprisingly fast.


My renegade is a soldier and I used similar tactics although I slowed down with adrenaline to line up shots.  What got me the first couple times was getting ambushed by husks just after losing shields and then getting hit. So I had to really force myself to just keep running and ducking behind things.

#44314
Joisan

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@Tigrina I think I remember hearing it's not the absolute number of paragon/renegade points you have but rather the percentage of how many you have versus the maximum number you could have based on where you are in the game. The points you get from importing an ME1 character do not count toward that max, so it gives you a huge boost.

Oops, ninja'd by Collider.

Modifié par Joisan, 04 juillet 2010 - 06:22 .


#44315
Collider

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Joisan wrote...

@Tigrina I think I remember hearing it's not the absolute number of paragon/renegade points you have but rather the percentage of how many you have versus the maximum number you could have based on where you are in the game. The points you get from importing an ME1 character do not count toward that max, so it gives you a huge boost.

This is exactly correct.

#44316
Nightodie

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Star58 wrote...

Batteries wrote...

"...And The Warden mysteriously vanished years later, nobody knowing where she went or why. Some believe she is on a top secret Grey Warden mission, decided to start a life on new, unexplored lands, or simply disappeared. All know her story and adventures are not finished, but that is a story for another time..."

It could be worse.

Posted Image

Mass Effect could end as such.(I'll projectile vomit myself! :lol:)
Gosh, I really hope my Shepard doesn't become a wandering drunk(looking at you, Alistair) with PTSD.


Remember...bad ME3 ending and Kaidan disappointment = large group of angry fans descending upon BW with pitchforks, tar and multicolored feathers!


And sequns , don't forget the sequins Posted Image

#44317
Jean

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My Shepard is bipolar. where are my bipolar options!?

#44318
Pacifien

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tigrina wrote...

Collider wrote...
Doing the Miranda and Jack loyalty missions as soon as they are available (meaning as early as possible) will give you the greatest chance of resolving them with charm or intimidate.

That makes the mechanism even more interesting. Any clue on what the exact mechanism is?

Not the exact mechanism, but how it's supposed to work.

ETA: I find it interesting the developers were going for something akin to a Virmire decision, but allowing a player a way out. Don't think I would have liked the Virmire decision if I could have charmed my way into saving both Kaidan and Ashley. Felt happier maybe, but the weight of it all is gone.

Modifié par Pacifien, 04 juillet 2010 - 06:31 .


#44319
Star

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Batteries wrote...

My Shepard is bipolar. where are my bipolar options!?


rofl!  I suspect many of our Sheps are bipolar.  My current Renegade Shep is close to having the red bar filled but she's got at least half of the blue one filled too!

#44320
tigrina

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Collider, Joisan and Pacifien: my thanks!

#44321
tigrina

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Pacifien wrote...
ETA: I find it interesting the developers were going for something akin to a Virmire decision, but allowing a player a way out. Don't think I would have liked the Virmire decision if I could have charmed my way into saving both Kaidan and Ashley. Felt happier maybe, but the weight of it all is gone.

Well, I'm kind of the opposite with you on this one. I don't like being forced to choose if there is also a (harder) option to save both. Let me just say I'm a very big softy when playing games. But then, there is so much more to say about the mechanics and the difference in feel between ME1 and 2, that I'll just keep it at this.

/personally never has any trouble with charm options.

#44322
Collider

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It's tough. On one hand, everyone is free to choose not to use the charm or intimidate options (or similar equivalent for another game) and choose from the normal options. On the other hand, most people will be tempted to use the persuasion options, therefore possibly removing the weight of a situation. It all depends on execution, though, of course. As well as the situation.

There is one part of Dragon Age that I felt was a cop out (of course, anyone who disagrees with me on this is equally justified and valid). That was the Connor vs. Isolde decision. Both are rather grizzly routes, but it's one of those decisions are not black and white that I love. I would list "save your LI or save your crew" as a black and white decision, because it is extremely obtuse and lopsided.

Modifié par Collider, 04 juillet 2010 - 06:40 .


#44323
sapphyreelf

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Collider wrote...

It's tough. On one hand, everyone is free to choose not to use the charm or intimidate options (or similar equivalent for another game) and choose from the normal options. On the other hand, most people will be tempted to use the persuasion options, therefore possibly removing the weight of a situation. It all depends on execution, though, of course. As well as the situation.

There is one part of Dragon Age that I felt was a cop out (of course, anyone who disagrees with me on this is equally justified and valid). That was the Connor vs. Isolde decision. Both are rather grizzly routes, but it's one of those decisions are not black and white that I love. I would list "save your LI or save your crew" as a black and white decision, because it is extremely obtuse and lopsided.


I actually almost wish there hadn't been the "third" option there that was the cop out. The first time through, I had gone to Redcliffe first - so I didn't think it made sense to take the other option presented, so I went with saving Connor. And I was able to still keep a romance with Alistair at the end despite it.

Of course, in subsequent playthroughs, I copped out and took the easy route.

#44324
UrbanPhoenix

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HI GUYS! Guess what i have been doing for the 4th of July....crawling in the crawl space of my house to get internet hooked up to my big computer since I moved it to my parent's house! YAY! *coughs because of all the dirt and dust on her*

Anyway....
@Alenko: I am working for more story and many twists with Suave Remnants...as well as a surprise. I'm glad you like it!

@Night - I'm working on those revisions gimme some time because I had to cater to my little cousins for a bit. Now i got two weeks with just my parents and me. I'll be busy with them but I'll have a bit of time to do what i want. 

@Joisan - THAT THING WOULDN'T DIE! When i went to horizon, I had those bloody scions killing my teammates constantly then that thing appears, I was running like hell! I stationed Garrus up on the left edge and had him sniping it while Kasumi and I ran around shooting it with our machine guns. It was hilarious when it started to follow Kasumi...but scary when it started to follow me....:pinched: LOL!

#44325
Joisan

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Just dropping a note in here in case Sia or Jilly stop by. Ch. 6 of Truth and Lies is ready for beta.  (If anyone else wants to take a look as well, you're welcome to but you may want to familiarize yourself with where I'm at in the story first.)

For Night: This chapter includes part 1 of the explanation of Carth's history with Saul. Part 2 will be coming in a couple chapters, or possibly three depending on whether or not I get to Bastila's entrance next chapter... and o hai there, muse, I just had an interesting idea for a lead-in to the aforementioned part 2.

Modifié par Joisan, 04 juillet 2010 - 06:56 .