Yeah, this is another reason why I'm going to be getting Guild Wars 2 instead of DA2 - from interviews I've read this game will play as more of a RPG than even DAO did. You get to chose everything about your character and you aren't forced into going one direction or another. As much as I love ME, I felt like that with ME2 as well - I hated the fact that my character had to work with Cerberus at all. Yeah I get it was essential to the storyline and blah blah blah, but still - my FemShep was played as faithful to the Alliance who saved her life on Mindoir. It just felt really OOC for her to even reluctantly work with Cerberus. I get what you mean about DAO though, how it seemed like your Warden was second wheel to other characters. I'm wondering how they'll address the fact of all you chose to do in DAO for DA2 but that's for another thread. xDStar58 wrote...
sagequeen wrote...
Star58 wrote...
sagequeen wrote...
@ teen: i think you're TOTALLY on for that. the girl gamers do get overlooked, which is a total bummer.
in spite of that, i actually have high hopes for DA2. i personally think the origins thing, while a cool idea, actually derailed the narrative arc. i can get really soapboxy about why, but i do. i think having the PC be well-defined like Shepard is makes for a better narrative from a story point of view. this is my humble opinion. so i am hoping this will be the case with hawke. but again, i'm the pollyanna, i know.
Hey Sage - just so you know, you're not alone in regards to feeling that having a well-defined PC makes for a stronger story-arc!
phew! glad to know i'm not alone. yeah. my opinion (and i know not everyone will agree) is that:
my take was by storytelling:
1. intro: ME wins. starting in media res and placing backstory quests LATER. allows for the intro to jump you right into the main "hook" action (eden prime vs. ostagaar). also give you something to look forward too. also less nostalgia when things go wrong
2. special forces: ME wins. you're already alliance. you already signed on for the tough stuff. so when things go bad and you have to be the spectre that steps up, it makes sense you would. becoming a grey warden felt forced to me, like i was being trapped in it. (ser jory?) that made me sad.
3. world worth saving: ME wins. ferelden was corrupt from top to bottom. it made me so sad. the ME universe is OUR world, so of course i wanted to save it.
4. possibility of a happy ending: eh... verdict out, i think
5. compelling main char: ME wins. it was like DAO was not about the PC. alistair or morrigan was the man char, not mine. i swear, it felt over and over like the only reason i was there was to get lied to, beat on, and then, eventually, asked to make a sacrifice. it's a compelling story, but it ended so sadly for my PC.
anyhow... i really like a well-defined PC role. revan and shepard rule. even the student from jade empire. i think a lot of it is giving just enough definition to the role for the gamer to jump in a role play it, but then leave open some possibilites for how to do it. is like improv - need some boundaries at the outset, then off you go.
my take, anyhow
Well said, Sage!
Like you, I'm more drawn to jumping into the story immediately. And while I don't object to tough choices -- it's one of the things that I like about BW's games oddly enough -- a number of the choices in DA felt awkward. The origin stories were ok but they felt a little gimmicky to me. I didn't like Ser Jory's end and I didn't like being compelled to be part of a sekrit organization without full disclosure. I was also surprised at being the leader of the pack given that the Warden -- particularly if one plays anything but HN ends up as the 2nd banana. We all have our roles in life but-- as much as I like DA:O and Alistair -- I felt that it would have made more sense for him to have slowly begun to transition to at least share the leadership and decisions more fully with my Warden.
Modifié par Livia, 09 juillet 2010 - 10:45 .




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