Brodyaha wrote...
sagequeen wrote...
huh. i may be one of the few kaidan fans then that actually prefers me2 on the whole - kaidan's role completely aside, obviously. though they really are so different it's hard to compare, especially storywise. but yeah, i do like me2 better. it's...colder, somehow, but better handling. me1 is warmer? but awkward play style. my opinion, however. like i said, i think that's the minority for kaidan fans.
@ sagequeen-- I understand exactly what you mean. I replayed ME1 with a Paragade FemShep and I was definitely missing ME2 controls. I also prefer ME2 on the whole, but it's hard to compare the stories because they're different. I think ME1 was warmer because, besides the council, Shep was under the fuzzy Alliance blanket within a nice, warm house--she had Hackett, Anderson, a pre-made Alliance staff, and Alenko, with a few aliens picked up in the beginning of the game. The Normandy SR-1 had nice warm, blue lighting. In ME2, BioWare declared, "Oh, snap!" toward the storyline, and that fuzzy blanket is whipped away and replaced with a plastic Cerberus tarp. And your Shep is thrown outside in raining weather. Even the Normandy SR-2's lighting is different--a cold, icy white flurescent light. The team had to be rebuilt from scratch for the mission, minus the ship staff.
I think a lot of people didn't like ME2 because of that cold tarp and rain.
poor, shivering shep....
yeah. that.
and teen, i just now see pfiffer in that. dur. and i LOVE that movie, so bad on me for missing the reference. da2 will give me something to do while waiting for me3. in the meantime, fan fic and starcraft. and work, life -you know, those other things i sometimes do..

yeah, middle chapters are weird. i think post-collector ship ME2 gets VERY open-ended and draggy until you hit end game. these endless sidequests are cool, and give a depth to the universe, but they also just kind of make the game feel unbalanced. again, you have endless talking on the quarian fleet (never went back to talk to kal before and i'm glad i did. loved his little convo there) but you can't say anything new to anderson re: kaidan except "i saw him on horizon - dur."
so yeah, at times it feels incredibly deep and thought out - (wow! message from the rachni! oooh, gina parasini is back! emails about every little sidequest i do!) but then other times it's like - who forgot about the reply button on kaidan's email??
but as my hubby points out every time i whine, that probably a design/programming decision, not a writer decision. so i'll just have to assume/hope that this loose ends were tabled until me3? i hope. the "we must deal with over 1000 decisions in me3" thing did make me hopeful that they are aware of their narrative weight going into the third part of the trilogy. i just hope they are hearing from the fans that we'd like a little more from the existing LIs, squaddie banter, etc.
eh...i'm rambling now.