Ah Fort. A ray of sunshine as always.

Just teasing you.
Chignon wrote...
fortunesque wrote...
Looks like all of us minority decision makers are screwed.
From the interview:
"It helps us to confirm a lot of the assumptions that we make when we design games. Obviously with a game like Mass Effect we're trying to capture the sense of continuity and the cinematic experience. More and more we're trying to create something dynamic and exciting like a really great movie and we're trying to get away from dialogue, though even a movie has conversations. This set of decisions we make for how you would experience that and the fact that we have a dialogue system and things like that, we're kind of assuming and hoping that we're right in that people are interested in this kind of experience."

And:
"We were surprised by how many people imported a game from Mass Effect 1…We put a lot into that feature and we could have gotten data back that said nobody was doing it. But actually more than half of players imported their save game from Mass Effect 1. That to me is quite high."
Well, hopefully they keep those numbers in mind when making ME3.
You're taking some of that out of context, though. Because in the next paragraph they acknowledge:
BioWare found that only 15% of conversations were skipped in Mass Effect 2, with the rate higher in non-critical moments like in the hub worlds and much lower later in the game at the climax. "If we found that 80% or 90% of the lines were being skipped, we would have to reevaluate the work that we were putting into the digital acting."
And what was said in a previous interview was that due to the fact that the graphics are getting so much better, they are able to use the performance of the character's facial expressions rather than having to rely so heavily on everything being completely spelled out in dialogue.
I think an example of that is Kaidan on Horizon. You can see quite a range of emotions going on within the poor guy. And it fits for him since he's not necessarily going to spill everything he's felt for the past 2 years in public to Shepard. But you see it in his face.
Shepard is an example of how this did NOT work on Horizon. Bad dialogue and lack of any emotional reponse whatsoever.
EDIT: Sage beat me to it.

And as for being a shooter--what I think the devs have been trying to do is make it a fusion of RPG and shooter. But while I like the gameplay of ME2 better, the story isn't as captivating.
Modifié par Jade5233, 06 septembre 2010 - 06:59 .