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Kaidan Alenko Support Thread Part 2


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#55626
Jade5233

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fortunesque wrote...

Going back to the Kaidan/Ash saving Shep idea:

This is an awesome idea. It could put the players that hate the VS for Horizon into a sticky position because the VS shows that they care immensely about Shepard. Maybe Shep was in a critical condition or something and the VS even administered emergency care and was all like, "Don't die on me again Shepard. I wouldn't be able to stand it."

That'd be a good way to make some people feel bad about their hatred and mistrust. It'd also open up the VS to be a squadmate in ME3 and it'd make Shepard feel like less of a Sue character.

True, it would show that their outburst on Horizon was more out of strong emotions than really out of animosity.

EDIT:  Top of the page.  This is another of Aslan's
Posted Image

Modifié par Jade5233, 06 septembre 2010 - 04:33 .


#55627
Chignon

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Lovely idea, fortunesque. That'd be great in a VS DLC!

Though, I trust that certain people would still come up with obscure reasons to hate Ash or Kaidan.

Modifié par Chignon, 06 septembre 2010 - 04:31 .


#55628
sagefic

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^ this. where is teen's bingo sheet when you need it?

#55629
Guest_Brodyaha_*

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fortunesque wrote...

Going back to the Kaidan/Ash saving Shep idea:

This is an awesome idea. It could put the players that hate the VS for Horizon into a sticky position because the VS shows that they care immensely about Shepard. Maybe Shep was in a critical condition or something and the VS even administered emergency care and was all like, "Don't die on me again Shepard. I wouldn't be able to stand it."

That'd be a good way to make some people feel bad about their hatred and mistrust. It'd also open up the VS to be a squadmate in ME3 and it'd make Shepard feel like less of a Sue character.


QFT.  You should post this in the DLC wishlist.  It's an awesome justification to have Ashley and Kaidan saving Shep.

#55630
Jade5233

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oooh good idea

#55631
Chignon

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sagequeen wrote...

^ this. where is teen's bingo sheet when you need it?


Herer you go:

Posted Image



... Posted Image

#55632
Guest_Brodyaha_*

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^ I haven't played much of KOTOR, but I can still see character differences between Carth & Kaidan. Other than Sbarge voicing both, they don't seem like the same character. At their base personalities, Carth has trust issues, and he's angry. Kaidan is calm but doesn't say anything because he doesn't want to offend people.

And since does believing in God become a basis for hating a character?  Not only that, when does Ashley say she's Christian? She says she believes in God. She could be Jewish or Muslim, for all we know.

And Kaidan as "fat"......really. I didn't know that was an excuse to not like a character. Not to mention that it's not true. And he's even skinnier on Horizon.

Modifié par Brodyaha, 06 septembre 2010 - 05:31 .


#55633
Chignon

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I didn't play KOTOR so I didn't know what they were talking about. I looked it up on youtube, and all I can say is that Sbarge does a wonderful job at giving Carth and Kaidan something that is uniquely them.

Even if Ash is Christian, what does it matter? That shouldn't change the perception of her as a character. I liked her even more for it. She doesn't try to impose her believe on Shepard or convert him/her to it. She simply explains her view of things and I respect that greatly.

For me, the whole "I hope my new LI kills them or has a huge fight with Ash/Kaidan!!!" is the worst point. Shepard is saving the galaxy. Again. I don't want Mass Effect to end up as Highschool Musical 6.

Modifié par Chignon, 06 septembre 2010 - 05:38 .


#55634
sapphyreelf

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For anyone following, new chapter of The Shepard Project is up.

#55635
sagefic

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sapphyreelf wrote...

For anyone following, new chapter of The Shepard Project is up.


^_^

#55636
fortunesque

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Looks like all of us minority decision makers are screwed.

#55637
sesheta255

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fortunesque wrote...

Looks like all of us minority decision makers are screwed.


Yeah, it's not sounding good so far for Kaidan. Or for those of us that actually want to play an rpg and not a shooter with his comments on dialoguePosted Image

#55638
Chignon

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fortunesque wrote...

Looks like all of us minority decision makers are screwed.


From the interview:

"It helps us to confirm a lot of the assumptions that we make when we design games. Obviously with a game like Mass Effect we're trying to capture the sense of continuity and the cinematic experience. More and more we're trying to create something dynamic and exciting like a really great movie and we're trying to get away from dialogue, though even a movie has conversations. This set of decisions we make for how you would experience that and the fact that we have a dialogue system and things like that, we're kind of assuming and hoping that we're right in that people are interested in this kind of experience."

Posted Image


And:
"We were surprised by how many people imported a game from Mass Effect 1…We put a lot into that feature and we could have gotten data back that said nobody was doing it. But actually more than half of players imported their save game from Mass Effect 1. That to me is quite high."

Well, hopefully they keep those numbers in mind when making ME3.

#55639
fortunesque

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The things he said in that interview only reinforces my thought that they do not care about their fans that are in the minority. The Kindergamers will end up shaping the game and I guarantee that ME3 isn't going to look a thing like ME1. I'm not shocked in the least but it is still upsetting.


#55640
Chignon

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I'm upset. Why don't they just drop the RPG-pretenses and admit that they are going to make a game orientated at the shooter crowd with you having zero influence on the game, on the story and your character.

Sorry. I still hope I'm wrong.

Modifié par Chignon, 06 septembre 2010 - 06:40 .


#55641
fortunesque

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Unfortunately I think you're right. The game changed from an rpg with shooter elements to a shooter with some rpg elements. In multiple interviews they say that they've fixed all the stuff that was "wrong" with ME1 and that they now have a good shooter.



Also, there's a job listing on linked-in for someone to work on multiplayer for the Mass Effect series. Make no mistake, the game is a shooter and meant to appeal to the shooter crowd. Everyone else takes a back seat.

#55642
sagefic

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 wait now, hudson said:

"BioWare found that only 15% of conversations were skipped inMass Effect 2, with the rate higher in non-critical moments like in the hub worlds and much lower later in the game at the climax. "If we found that 80% or 90% of the lines were being skipped, we would have to reevaluate the work that we were putting into the digital acting." 

so that says to me that they are taking dialog seriously. and they did do less talking heads and more cinematically. so maybe that's what they mean? i think the response to Liara DLC will be telling, because that is supposed to be dialog heavy. maybe we need a "Save the Dialog" thread.

#55643
Jade5233

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Ah Fort.  A ray of sunshine as always.  Posted Image  Just teasing you.

Chignon wrote...

fortunesque wrote...

Looks like all of us minority decision makers are screwed.


From the interview:

"It helps us to confirm a lot of the assumptions that we make when we design games. Obviously with a game like Mass Effect we're trying to capture the sense of continuity and the cinematic experience. More and more we're trying to create something dynamic and exciting like a really great movie and we're trying to get away from dialogue, though even a movie has conversations. This set of decisions we make for how you would experience that and the fact that we have a dialogue system and things like that, we're kind of assuming and hoping that we're right in that people are interested in this kind of experience."

Posted Image


And:
"We were surprised by how many people imported a game from Mass Effect 1…We put a lot into that feature and we could have gotten data back that said nobody was doing it. But actually more than half of players imported their save game from Mass Effect 1. That to me is quite high."

Well, hopefully they keep those numbers in mind when making ME3.

You're taking some of that out of context, though.  Because in the next paragraph they acknowledge:
BioWare found that only 15% of conversations were skipped in Mass Effect 2, with the rate higher in non-critical moments like in the hub worlds and much lower later in the game at the climax. "If we found that 80% or 90% of the lines were being skipped, we would have to reevaluate the work that we were putting into the digital acting."

And what was said in a previous interview was that due to the fact that the graphics are getting so much better, they are able to use the performance of the character's facial expressions rather than having to rely so heavily on everything being completely spelled out in dialogue.
I think an example of that is Kaidan on Horizon.  You can see quite a range of emotions going on within the poor guy.  And it fits for him since he's not necessarily going to spill everything he's felt for the past 2 years in public to Shepard.  But you see it in his face.
Shepard is an example of how this did NOT work on Horizon.  Bad dialogue and lack of any emotional reponse whatsoever.

EDIT:  Sage beat me to it.  ;)
And as for being a shooter--what I think the devs have been trying to do is make it a fusion of RPG and shooter.    But while I like the gameplay of ME2 better, the story isn't as captivating.

Modifié par Jade5233, 06 septembre 2010 - 06:59 .


#55644
Chignon

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fortunesque wrote...

Unfortunately I think you're right. The game changed from an rpg with shooter elements to a shooter with some rpg elements. In multiple interviews they say that they've fixed all the stuff that was "wrong" with ME1 and that they now have a good shooter.

Also, there's a job listing on linked-in for someone to work on multiplayer for the Mass Effect series. Make no mistake, the game is a shooter and meant to appeal to the shooter crowd. Everyone else takes a back seat.


Great. Reading stuff like this nearly makes me regret that I picked ME1 after I played ME2. At least, then I wouldn't know what a good game is. I wasn't bothered by a lot of things in ME2. But after I tried ME1 ...
There were already hints that the series was changing from RPG to shooter. The vast amount of combat heavy loyalty missions, the overly linear structure, the lack of opportunities to develop your Shepard and the way you sometimes had no control over how your Shepard acted (Jacob dialogue, Horizon etc.).

But you know, hope dies last. Posted Image

#55645
sesheta255

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the future for ME :



Shepard : derp, derp ,derp

any male squaddie : *roar* Must Kill. *goes into bodybuilder pose* Me strong, me kill, me shoot everything



Seriously, with what they did to Kaidan (and Jacob) in ME2, and how they were portrayed, its obviously very uncool to be a human male squaddie. Obviously only the alien squadmates are cool and where we're heading. Except in the case of human females because then we can have lots of "hawt" chicks with big asses that they can focus on in every screenshot and/or who wear straps over their nipples. I'm actually surprised that we still have the option to have a femShep.



I really need to stop reading interviews done by Casy Hudson. He makes me even more depressed and bitter than I already am. Looks like its back to another bajillion playthroughs of ME1 and fanfic to get my Kaidan fix.

#55646
sagefic

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^ eh, posted at say time as jade. so same pt.



plus, they have to realize that some of that skippage is people replaying stuff.

#55647
Jade5233

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sagequeen wrote...

^ eh, posted at say time as jade. so same pt.

plus, they have to realize that some of that skippage is people replaying stuff.

If they can tell that someone has played 23-28 times, I would hope they can also mine that they skipped conversation after the first time.

#55648
Reverie

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Yeah I skip some conversations when I'm replaying.

#55649
Chignon

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Jade5233 wrote...

You're taking some of that out of context, though.  Because in the next paragraph they acknowledge:
BioWare found that only 15% of conversations were skipped in Mass Effect 2, with the rate higher in non-critical moments like in the hub worlds and much lower later in the game at the climax. "If we found that 80% or 90% of the lines were being skipped, we would have to reevaluate the work that we were putting into the digital acting."

And what was said in a previous interview was that due to the fact that the graphics are getting so much better, they are able to use the performance of the character's facial expressions rather than having to rely so heavily on everything being completely spelled out in dialogue.
I think an example of that is Kaidan on Horizon.  You can see quite a range of emotions going on within the poor guy.  And it fits for him since he's not necessarily going to spill everything he's felt for the past 2 years in public to Shepard.  But you see it in his face.
Shepard is an example of how this did NOT work on Horizon.  Bad dialogue and lack of any emotional reponse whatsoever.


I misunderstood, then. (English isn't my first language, but I'm sure that much was obvious before. Posted Image)

And I hope that this is what he means. Otherwise, just no. Please, no. I couldn't stand seeing them turning Mass Effect into just another shooter game.

#55650
sagefic

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i have actually met one other person irl who has played ME2. he is a very nice kid, but (you guessed it) 17 and likes to shoot stuff in games. sadly, he is very much the demographic and i am not.



BUT, if they are mining stats, then what we're doing does show up. so i am glad i simply go to get coffee during long scenes and don't skip dialog. ;)