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Kaidan Alenko Support Thread Part 2


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#10126
Sialater

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Alice829 wrote...

Ugh. food poisoning = very long day. Thanks everyone for the pix, shops, posts. net cannons, brownies & all; made the day go by so much faster. You all rock.

A bit of speculation on ME3 - everyone's wondering how the devs will incorporate the ME1 & ME2 squaddies together depending on who survives, and without going insane. I'm thinking that since dialogue is used fairly interchangeably (example: Jack's loyalty mission, almost everyone says some variation of "This is...unbelievable" it doesn't matter from a dev standpoint exactly who survives (it matters to us, of course). Anyway, since you can't import your ME2 game if you don't survive, who survives because you do? My guess is the only guaranteed ME2 squaddies will be the ones in your final team, since if they don't make it, you don't. The rest are nice and add character & depth, but aren't needed to carry the game forward, especially if they've already served their purpose. Pick that team carefully...


And if they're all alive?

#10127
Kabraxal

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Hello ladies. How's it gone today?

#10128
Joisan

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Kabraxal wrote...

Hello ladies. How's it gone today?


Hehe read the bit with the troll if you want some laughs.  And we have one lovely and one hilarious new pic to add to our collection.  Plus I don't know if you saw but CrimsonRhodelia made us brownies!

#10129
Kabraxal

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Figures, I leave and thee is activity! I need to start sleeping on different hours.

#10130
Alice829

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Sialater wrote...

Alice829 wrote...

Ugh. food poisoning = very long day. Thanks everyone for the pix, shops, posts. net cannons, brownies & all; made the day go by so much faster. You all rock.

A bit of speculation on ME3 - everyone's wondering how the devs will incorporate the ME1 & ME2 squaddies together depending on who survives, and without going insane. I'm thinking that since dialogue is used fairly interchangeably (example: Jack's loyalty mission, almost everyone says some variation of "This is...unbelievable" it doesn't matter from a dev standpoint exactly who survives (it matters to us, of course). Anyway, since you can't import your ME2 game if you don't survive, who survives because you do? My guess is the only guaranteed ME2 squaddies will be the ones in your final team, since if they don't make it, you don't. The rest are nice and add character & depth, but aren't needed to carry the game forward, especially if they've already served their purpose. Pick that team carefully...


And if they're all alive?


Maybe keep them as NPCs? It adds depth if they're our team, but I'm thinking about function in the story, not whether I like them or not (I like most of them). For a lot of the ME2 squaddies, they seem to have arranged a backup, someone who could take over their function in the story (Thane - Kolyat/Feron, Mordin - nephew, Miranda - Oriana, etc). Just to be clear, as a player I do NOT regard characters as disposable, one's as good as another, etc, but if I were a dev and I was trying to cover the options, I would look for what is that dividing line, that point where you have to structure it? Do you go with having as many infinite choices as possible, and send the story into chaos, or do you set a baseline for what gets incorporated, and keep the rest as gravy?

I'm just speculating; feel free to jump in here.

#10131
Sialater

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Alice829 wrote...

Sialater wrote...

Alice829 wrote...

Ugh. food poisoning = very long day. Thanks everyone for the pix, shops, posts. net cannons, brownies & all; made the day go by so much faster. You all rock.

A bit of speculation on ME3 - everyone's wondering how the devs will incorporate the ME1 & ME2 squaddies together depending on who survives, and without going insane. I'm thinking that since dialogue is used fairly interchangeably (example: Jack's loyalty mission, almost everyone says some variation of "This is...unbelievable" it doesn't matter from a dev standpoint exactly who survives (it matters to us, of course). Anyway, since you can't import your ME2 game if you don't survive, who survives because you do? My guess is the only guaranteed ME2 squaddies will be the ones in your final team, since if they don't make it, you don't. The rest are nice and add character & depth, but aren't needed to carry the game forward, especially if they've already served their purpose. Pick that team carefully...


And if they're all alive?


Maybe keep them as NPCs? It adds depth if they're our team, but I'm thinking about function in the story, not whether I like them or not (I like most of them). For a lot of the ME2 squaddies, they seem to have arranged a backup, someone who could take over their function in the story (Thane - Kolyat/Feron, Mordin - nephew, Miranda - Oriana, etc). Just to be clear, as a player I do NOT regard characters as disposable, one's as good as another, etc, but if I were a dev and I was trying to cover the options, I would look for what is that dividing line, that point where you have to structure it? Do you go with having as many infinite choices as possible, and send the story into chaos, or do you set a baseline for what gets incorporated, and keep the rest as gravy?

I'm just speculating; feel free to jump in here.



I don't know.  I don't want to see what the "B"Team has in store.  I want my "A"Team with Kaiden and Liara as squadmates along with the rest. ;)

#10132
Kabraxal

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O... I forgot.



*shakes his pompoms wildly*



Congrats on 400!

#10133
Alice829

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Sialater wrote...

Alice829 wrote...

Sialater wrote...

Alice829 wrote...

Ugh. food poisoning = very long day. Thanks everyone for the pix, shops, posts. net cannons, brownies & all; made the day go by so much faster. You all rock.

A bit of speculation on ME3 - everyone's wondering how the devs will incorporate the ME1 & ME2 squaddies together depending on who survives, and without going insane. I'm thinking that since dialogue is used fairly interchangeably (example: Jack's loyalty mission, almost everyone says some variation of "This is...unbelievable" it doesn't matter from a dev standpoint exactly who survives (it matters to us, of course). Anyway, since you can't import your ME2 game if you don't survive, who survives because you do? My guess is the only guaranteed ME2 squaddies will be the ones in your final team, since if they don't make it, you don't. The rest are nice and add character & depth, but aren't needed to carry the game forward, especially if they've already served their purpose. Pick that team carefully...


And if they're all alive?


Maybe keep them as NPCs? It adds depth if they're our team, but I'm thinking about function in the story, not whether I like them or not (I like most of them). For a lot of the ME2 squaddies, they seem to have arranged a backup, someone who could take over their function in the story (Thane - Kolyat/Feron, Mordin - nephew, Miranda - Oriana, etc). Just to be clear, as a player I do NOT regard characters as disposable, one's as good as another, etc, but if I were a dev and I was trying to cover the options, I would look for what is that dividing line, that point where you have to structure it? Do you go with having as many infinite choices as possible, and send the story into chaos, or do you set a baseline for what gets incorporated, and keep the rest as gravy?

I'm just speculating; feel free to jump in here.



I don't know.  I don't want to see what the "B"Team has in store.  I want my "A"Team with Kaiden and Liara as squadmates along with the rest. ;)

I'll drink to that. :)

#10134
Sialater

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Alice829 wrote...

Sialater wrote...


I don't know.  I don't want to see what the "B"Team has in store.  I want my "A"Team with Kaiden and Liara as squadmates along with the rest. ;)

I'll drink to that. :)



Awesome!  First round's on me! 

Er... not literally.

Yeah.. time for me to go to sleep.  Adios, y'all.


(Just to clarify, I cheated and moved heaven and earth to keep those dysfunctional lunatics alive.  They'd better be there in 3.)

Modifié par Sialater, 08 mars 2010 - 04:00 .


#10135
Joisan

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Sialater wrote...

Awesome!  First round's on me! 

Er... not literally.

Yeah.. time for me to go to sleep.  Adios, y'all.


(Just to clarify, I cheated and moved heaven and earth to keep those dysfunctional lunatics alive.  They'd better be there in 3.)


*Raises an eyebrow* Cheated?  How so?

#10136
Collider

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Alice829 wrote...
A bit of speculation on ME3 - everyone's wondering how the devs will incorporate the ME1 & ME2 squaddies together depending on who survives, and without going insane.

I don't know how everyone makes a big deal out of it. ME2 already has 13 squad mates including Kasumi. That's more than double the amount that ME1 had. Whether or not a squad mate returns is binary.
Either
0 - They didn't survive.
1 - They did survive.

If they didn't survive, for some squad mates there will be an NPC replacement. For example, Wrex was replaced by another Krogan as head of the Urdnot clan. This krogan was not recruitable, but assumed Wrex's position.

If they did survive, they could be a squad mate. Most people I would wager had most of their squadmates survive, or all of them. If not, they likely reloaded. All of my friends who played ME2 either had only one or two die and reloaded or they got it right on the first try. Even then, not all of the squadmates seem like they having nothing better to do than be with Shepard, so that shaves off some of the workload as well.

So, ME2 has 13 squad mates. But
Morinth - Obviously would leave, has more brain eating to do. Most people killed her anyway.
Zaeed - Mercenary who was hired for the suicide mission only. Could retire or take up another contract with someone else.
Kasumi - Also a DLC character like Zaeed, and probably has some more stealing or contracts to do after the suicide mission.
These 3 are almost assuredly not going to return as squad mates. They all have more mischief to do.

Samara - Said she will return to being a Justicar IIRC after the suicide mission. Also says she will personally hunt down Shepard if he/she does things she disagrees with.
Mordin - Doesn't have all that much time left to live due to Salarian lifespans. He could be an NPC or pass away. He's also not very well suited for combat.
Just from that you can shave off 5 squad mates which leaves us with 8, only two more than ME2. Add Ashley/Kaidan/Liara/Kaidan, and that's 12, less than ME2.

Grunt - Could help out the Urdnot Clan. He also has less reason to follow Shepard if you didn't do his loyalty mission.
Jack - Said herself that she wasn't doing the suicide mission to help anyone. If you don't romance her IIRC she tells Shepard to "**** off," or some variation thereof which doesn't exactly give much hope for her to return as a squad mate, unless you romance her. Not sure of the worth of having her return only if you romanced her, given that she was *probably* the least popular romance for males, and probably not all that popular in general.
Thane - He could possibly die or be dying in ME3, or could return to his son or assassinations.
Legion - Doing geth stuff.
Tali - Could become an admiral. Then again if there is a possibility for her to become an admiral, it may hinge upon whether she was exiled or not.

Miranda, Garrus, and Jacob seem the most likely to return in that order.
Miranda - Hardest squad mate to kill on the suicide mission, the most vital and important squad mate out of all of ME2.
Garrus could go back to killing criminals, but he seems rather fond of going after major players like Saren and the collectors with Shepard.
Jacob if you destroy the collector base seems to indicate that he's going to help Shepard through the fallout with Cerberus and the battle with the reapers. But he also has a lousy and unpopular romance interest, and cited as being boring. So out of the three he's least likely IMO.

All of what I wrote could be misinterpreted as evidence against most squad mates returning...but I'm just trying to show that the task of squadmates returning is not such a monumental one in scope of everything Bioware has already done. Bioware has already done the nightmare task of creating high quality games like ME1 and ME2, stuff like that doesn't happen without genuine and lengthy time and effort.

I'm thinking that since dialogue is used fairly interchangeably (example: Jack's loyalty mission, almost everyone says some variation of "This is...unbelievable" it doesn't matter from a dev standpoint exactly who survives (it matters to us, of course).

I don't think you can say that it doesn't matter who survives just from that. The "This is unbelievable" line is extremely minor and unimportant, and was how ME1 was like anyway. We've already got loyalty missions for all of the squad mates which are highly varied and give much insight to the characters. That's already a step above ME1.

The suicide mission business was an advertising point for ME2 and was highly emphasized by Bioware themselves. The suicide mission is reduced to a gimmick if it doesn't matter who survives or they are reduced to cameos. I don't think gimmick is what Bioware is going for.


Anyway, since you can't import your ME2 game if you don't survive, who survives because you do? My guess is the only guaranteed ME2 squaddies will be the ones in your final team, since if they don't make it, you don't. The rest are nice and add character & depth, but aren't needed to carry the game forward, especially if they've already served their purpose. Pick that team carefully...

I may be misinterpreting you and you could just be saying that all or most squad mates will return, but only those who you recruited and survived the suicide mission, in which case I'd agree. For a lot of the characters you recruit you are either saving their lives or they were hired or have something else to do anyway.

Tali, Garrus, Thane, Jack, Grunt, and Legion were all saved by Shepard. Garrus and Jack you needed to recruit so they don't exactly fit the bill. But Tali, Thane, Grunt, and Legion could have died or otherwise not be available if you didn't recruit them. Tali almost assuredly would be a goner if Shepard didn't save her, as Kal'Reegar was already wounded. Thane might have been killed as well, there were plenty of mercenaries around. Grunt and Legion don't need to be recruited even if you save them, Grunt would be chilling out in his tank and Legion could be sold to Cerberus.

BUT you have to recruit most squad mates, and some of them you need to recruit specifically.

If you mean "final team" as in who you bring to fight the human reaper, I don't think that matters. So long as two squad mates in general survive the suicide mission, Shepard survives.

Kaidan/Ashley and Liara are going to be big players in ME3 so it's not exactly like we're devoid of squad mates essential to the story. The ME2 squad mates can return and be unique, it's just that they can't be absolutely vital to the game progressing. Nothing wrong with that, as ME2 characters were still great despite none of them aside from Miranda being absolutely vital.

#10137
Kabraxal

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It depends on how much importance is given to the romances as well. Seeing the response across the spectrum, most people want the romance to play a huge role in the final installment. So the 6 ME2 and the 3 ME1 LIs would all have to factor into ME3 if Bioware wishes to appease the fanbase.

#10138
Collider

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Well tht depends on what you consider to be a huge role. I don't think most people want an epic morally ambiguous choice in the main storyline that has to do with their romance...instead just the continuation of the romance in the way ME1 and ME2 had the romances but expanded and more heartfelt and more expressive of love. That's how I want it anyway. I don't want to have to choose between having earth saved but my LI killed or earth destroyed and all the kittens in the galaxy gone but my LI is safe >_>

#10139
Kabraxal

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Huge role simply means giving a significant portion of screen time to the romance. I would prefer for it to be a second narrative. On one hand there is the "save the galaxy" story and on the other hand there is the love story.



They both run at the same time, though they don't really intersect.

#10140
Alice829

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Collider wrote...


Alice829 wrote...
A bit of speculation on ME3 - everyone's wondering how the devs will incorporate the ME1 & ME2 squaddies together depending on who survives, and without going insane.

I don't know how everyone makes a big deal out of it. ME2 already has 13 squad mates including Kasumi. That's more than double the amount that ME1 had. Whether or not a squad mate returns is binary.
Either
0 - They didn't survive.
1 - They did survive.

If they didn't survive, for some squad mates there will be an NPC replacement. For example, Wrex was replaced by another Krogan as head of the Urdnot clan. This krogan was not recruitable, but assumed Wrex's position.

If they did survive, they could be a squad mate. Most people I would wager had most of their squadmates survive, or all of them. If not, they likely reloaded. All of my friends who played ME2 either had only one or two die and reloaded or they got it right on the first try. Even then, not all of the squadmates seem like they having nothing better to do than be with Shepard, so that shaves off some of the workload as well.

So, ME2 has 13 squad mates. But
Morinth - Obviously would leave, has more brain eating to do. Most people killed her anyway.
Zaeed - Mercenary who was hired for the suicide mission only. Could retire or take up another contract with someone else.
Kasumi - Also a DLC character like Zaeed, and probably has some more stealing or contracts to do after the suicide mission.
These 3 are almost assuredly not going to return as squad mates. They all have more mischief to do.

Samara - Said she will return to being a Justicar IIRC after the suicide mission. Also says she will personally hunt down Shepard if he/she does things she disagrees with.
Mordin - Doesn't have all that much time left to live due to Salarian lifespans. He could be an NPC or pass away. He's also not very well suited for combat.
Just from that you can shave off 5 squad mates which leaves us with 8, only two more than ME2. Add Ashley/Kaidan/Liara/Kaidan, and that's 12, less than ME2.

Grunt - Could help out the Urdnot Clan. He also has less reason to follow Shepard if you didn't do his loyalty mission.
Jack - Said herself that she wasn't doing the suicide mission to help anyone. If you don't romance her IIRC she tells Shepard to "**** off," or some variation thereof which doesn't exactly give much hope for her to return as a squad mate, unless you romance her. Not sure of the worth of having her return only if you romanced her, given that she was *probably* the least popular romance for males, and probably not all that popular in general.
Thane - He could possibly die or be dying in ME3, or could return to his son or assassinations.
Legion - Doing geth stuff.
Tali - Could become an admiral. Then again if there is a possibility for her to become an admiral, it may hinge upon whether she was exiled or not.

Miranda, Garrus, and Jacob seem the most likely to return in that order.
Miranda - Hardest squad mate to kill on the suicide mission, the most vital and important squad mate out of all of ME2.
Garrus could go back to killing criminals, but he seems rather fond of going after major players like Saren and the collectors with Shepard.
Jacob if you destroy the collector base seems to indicate that he's going to help Shepard through the fallout with Cerberus and the battle with the reapers. But he also has a lousy and unpopular romance interest, and cited as being boring. So out of the three he's least likely IMO.

All of what I wrote could be misinterpreted as evidence against most squad mates returning...but I'm just trying to show that the task of squadmates returning is not such a monumental one in scope of everything Bioware has already done. Bioware has already done the nightmare task of creating high quality games like ME1 and ME2, stuff like that doesn't happen without genuine and lengthy time and effort.

I'm thinking that since dialogue is used fairly interchangeably (example: Jack's loyalty mission, almost everyone says some variation of "This is...unbelievable" it doesn't matter from a dev standpoint exactly who survives (it matters to us, of course).

I don't think you can say that it doesn't matter who survives just from that. The "This is unbelievable" line is extremely minor and unimportant, and was how ME1 was like anyway. We've already got loyalty missions for all of the squad mates which are highly varied and give much insight to the characters. That's already a step above ME1.

The suicide mission business was an advertising point for ME2 and was highly emphasized by Bioware themselves. The suicide mission is reduced to a gimmick if it doesn't matter who survives or they are reduced to cameos. I don't think gimmick is what Bioware is going for.


Anyway, since you can't import your ME2 game if you don't survive, who survives because you do? My guess is the only guaranteed ME2 squaddies will be the ones in your final team, since if they don't make it, you don't. The rest are nice and add character & depth, but aren't needed to carry the game forward, especially if they've already served their purpose. Pick that team carefully...

I may be misinterpreting you and you could just be saying that all or most squad mates will return, but only those who you recruited and survived the suicide mission, in which case I'd agree. For a lot of the characters you recruit you are either saving their lives or they were hired or have something else to do anyway.

Tali, Garrus, Thane, Jack, Grunt, and Legion were all saved by Shepard. Garrus and Jack you needed to recruit so they don't exactly fit the bill. But Tali, Thane, Grunt, and Legion could have died or otherwise not be available if you didn't recruit them. Tali almost assuredly would be a goner if Shepard didn't save her, as Kal'Reegar was already wounded. Thane might have been killed as well, there were plenty of mercenaries around. Grunt and Legion don't need to be recruited even if you save them, Grunt would be chilling out in his tank and Legion could be sold to Cerberus.

BUT you have to recruit most squad mates, and some of them you need to recruit specifically.

If you mean "final team" as in who you bring to fight the human reaper, I don't think that matters. So long as two squad mates in general survive the suicide mission, Shepard survives.

Kaidan/Ashley and Liara are going to be big players in ME3 so it's not exactly like we're devoid of squad mates essential to the story. The ME2 squad mates can return and be unique, it's just that they can't be absolutely vital to the game progressing. Nothing wrong with that, as ME2 characters were still great despite none of them aside from Miranda being absolutely vital.


Yikes, what have I unleashed? Come back, Sia! I need another round, on me!

I appreciate the well thought-out response, but I do think you misunderstood me in a few spots. Or maybe I wasn't very clear. I think anyone who survives the suicide mission will back, but I just don't see it being feasible that they will all be squadmates, if you add in the ME1 squadmates. So what's the baseline for how many ME2 squadmates you include? I saved everyone too, and I will be very upset if they don't at least get a good send-off, but there are some redundancies, and I found it even hard to use all of them in ME2. Add back in Kaidan/Ashley and Liara, and that's an unnecessarily large group to wield. I'm not saying they won't be there in some capacity, but I'm guessing more as NPCs, like Wrex.

I use examples to clarify, not as the whole basis for an argument. There's a lot of spots where one character will take over the function of another, depending on who you have with you. Jack's mission was one tiny example, and yes, they did it throughout ME1. I don't see any reason they wouldn't continue doing so.

#10141
fortunesque

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I like your idea, Kabby.



I realize that the game isn't a dating sim, but let's face it:

If what Casey Hudson said in the Best Buy chat is true, then the romance follows the trilogy format.

1. Initial setup

2. Dark second act

3. Triumph in the end/goodness



If it follows the trilogy format, then something greater is bound to happen in ME3. And in order to do that, they're going to have to flesh out the romances considerably. After all, the ME2 romances have just been started, and the ME1 romances are on the rocks.



I'd be a little upset if they paid only a moderate amount of attention to the romances.

#10142
Kabraxal

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fortunesque wrote...

I like your idea, Kabby.

I realize that the game isn't a dating sim, but let's face it:
If what Casey Hudson said in the Best Buy chat is true, then the romance follows the trilogy format.
1. Initial setup
2. Dark second act
3. Triumph in the end/goodness

If it follows the trilogy format, then something greater is bound to happen in ME3. And in order to do that, they're going to have to flesh out the romances considerably. After all, the ME2 romances have just been started, and the ME1 romances are on the rocks.

I'd be a little upset if they paid only a moderate amount of attention to the romances.


I would be more than a little upsed... my inner romantic would explode and the world would burn Posted Image.

Anyway, I just wish more games included romance and then took a cue from the Persona series.  Actually building relationships was a huge part of the games, though it wasn't the main "save x" story.  And those games not only show that they can have dating sim elements, but that it works with a focused story, and people truly want it.

#10143
shinyspace

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Kabraxal wrote...

fortunesque wrote...

I like your idea, Kabby.

I realize that the game isn't a dating sim, but let's face it:
If what Casey Hudson said in the Best Buy chat is true, then the romance follows the trilogy format.
1. Initial setup
2. Dark second act
3. Triumph in the end/goodness

If it follows the trilogy format, then something greater is bound to happen in ME3. And in order to do that, they're going to have to flesh out the romances considerably. After all, the ME2 romances have just been started, and the ME1 romances are on the rocks.

I'd be a little upset if they paid only a moderate amount of attention to the romances.


I would be more than a little upsed... my inner romantic would explode and the world would burn Posted Image.

Anyway, I just wish more games included romance and then took a cue from the Persona series.  Actually building relationships was a huge part of the games, though it wasn't the main "save x" story.  And those games not only show that they can have dating sim elements, but that it works with a focused story, and people truly want it.


Seems most everyone is off sleeping or dealing with RL.

I also would like to see more games with romance.  It makes the game more believable for me.  Even a bit of flirting gets my imagination going.   As long as a game has an engaging story beyond the romance and  decent game play then it's all good. 

#10144
sesheta255

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Kabraxal wrote...

fortunesque wrote...

I like your idea, Kabby.

I realize that the game isn't a dating sim, but let's face it:
If what Casey Hudson said in the Best Buy chat is true, then the romance follows the trilogy format.
1. Initial setup
2. Dark second act
3. Triumph in the end/goodness

If it follows the trilogy format, then something greater is bound to happen in ME3. And in order to do that, they're going to have to flesh out the romances considerably. After all, the ME2 romances have just been started, and the ME1 romances are on the rocks.

I'd be a little upset if they paid only a moderate amount of attention to the romances.


I would be more than a little upsed... my inner romantic would explode and the world would burn Posted Image.

Anyway, I just wish more games included romance and then took a cue from the Persona series.  Actually building relationships was a huge part of the games, though it wasn't the main "save x" story.  And those games not only show that they can have dating sim elements, but that it works with a focused story, and people truly want it.

As far as ME3 goes :
Story - more like ME1 where it flowed and even the N7 missions tied in.  ME2 was just too disjointed with very little main storyline compared to loyalty quests, scanning, & N7(?) missions.
Romance - it would be nice if the romance was integrated into the story.  From my pov I want the reconcilliation & hot make-up scenes with Kaidan at the start of the game.  I want flirting, smouldering looks throughout the game and of course the required 'we could die tomorrow so we better have sex' scene at the end - but please more like the night before Ilos than the ones in ME2.  and lastly I want a Kaidan shower scene damn it.Posted Image

#10145
Kabraxal

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I think the reason why so many side missions were unimportant in ME2, along with stilted decisions over all, is to avoid a cluster**** of programming for ME3.



And as for the slow forums and RL... I'm writing a fic. I have no time for real life!

#10146
Jhourney

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Goodmorning all! *waves* Grats on 400! :o
Crimson love the airquotes pic :lol:

#10147
crimsonrhodelia

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Gaaah, Twitter is eating my soul, it's 2:07 here and I need to get up in about four hours and a bit. Off I go. XOXO NH, guys and girls.

#10148
Kabraxal

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Night!

#10149
sesheta255

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night Kabby, sweet dreams

#10150
sesheta255

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Morning Jho

yeah it was a long slog but we finally made it to 400 pages - I could finally go & get some sleep, lol