Kabraxal wrote...
In my runs Morrigan already came around she started to tear up and actually mentioned love without disdain.
She does? I'm going entirely on what my friends have told me since I never romanced her, but I was under the impression that she got as far as being conflicted and then turtled back up again.
TeenZombie wrote...
Rant on (and this is nothing personal,
btw, I'm just generally upset...):
I'm obviously bitter right
now, but do you mean to say that Alistair and Morrigan fans should just
romance Zevran and Leliana and be grateful that they get that much? Two
of the possible four romances end in ambiguous, unsatisifying ways and
there is no way out of it.
Thanks for the disclaimer.

I'm certainly not saying that. I'm saying that there's a romance that can't end well, which makes sense given the character involved, one that can only end on an ambiguous note, and then two happy ones. And I'm totally all right with that. It's not a "you'll take it an you'll like it" attitude, I just like that there's at least some element of, for lack of better word, realism about it. I have a hard time with the standard video game mentality of "if I just do things XYZ then everything will be like I want it!" because it's just so patently silly. Sure it's a game and isn't supposed to be realistic, but it does really flesh the world out. Just my opinion of course.
Anyways, of the past decade-or-so of BioWare, we have:
BG II - Dark beginning but works out pretty well,
especially given that originally Imoen was going to bite it at the
midpoint (and god knows I wanted her to more
than once)
BG II: ToB -
Depending on player choices, from "that was all for nothing" to "that
went unusually well"
NWN - Mostly happy ending, but Aribeth's fate retconned later so more tragic
NWN: SoU
- Don't remember well, but seemed pretty benign apart from losing
Drogan halfway
NWN: HotU - Some serious casualties, but a
decent range of outcomes
KOTOR - Again, from entirely dark to pretty totally peachy ending
Jade Empire - Never Played
Mass
Effect - Between one to two major character casualties (which the player has considerable control over), but a total triumph
regardless of choices along the way
Sonic Chronicles - It's a Sonic game; what do you expect?
DA:O - From somewhat tragic to somewhat more tragic (the loss of life at
Denirem is the only inevitable tragedy)
Mass Effect 2 - Depending on player choice, from total triumph to
bittersweet, with some romantic complications that are obvious sequel
bait
DA:A - ?
Doesn't really seem like there's a particular aversion
to happiness here. Sure each has its own variable helping of tragedy, but certainly doesn't seem like they're going out of their way to keep sunshine out of their games.
Modifié par archonambroseus, 20 mars 2010 - 01:31 .