Alice829 wrote...
OK, in the interest of fairness, I just want to say that BW did a lot of things RIGHT with ME2. We all know where they failed, but there were a lot of things I really liked about that game.
1. Improved combat system. Head and shoulders above ME1. I almost never used biotics or my tech powers in ME1 because they took so darned long to recharge, the battle was practically over by the time I could use them again. I'm actually enjoying my Adept playthrough, something I couldn't have imagined in ME1. Then again, I liked Gears of War, and this cover system seems to have been lifted wholesale from it.
Ok, good point. I am the world's worst shooter-player, and I can actually kill things with my gun in ME2. And still have fun playing with powers like I did in the first one. Though Fort's got a point... ooh look, waist high walls and crates! Did I put the right ammo power on?
2. More interesting side characters. The asari bartender is worth a DLC all by herself, enjoyed seeing Gianna again, liked new ones like Kal'Reegar and even minor ones like Seryna were interesting. Yes, I miss my old ones, but that didn't make the new ones worthless or uninteresting. Maybe not as LIs but it was good to have things fleshed out a bit.
And Veetor! Actually, I enjoyed all the characters in the Admiralty board... all in all, I am very pro-Quarian. As characters. They were fun.
3. Reunion with Wrex. That's my story and I'm sticking to it. Always loved him and never let him die in any of my playthroughs. And he has excellent reasons for not coming with you: helping his people, something my paragon Shep encouraged him to do in ME1.
His was the only cameo that didn't make me want to smack the disc to make more content fall out. Yes, I would've loved more Wrex, actually in my squad and making tough-Krogan comments all the time, but his story made sense. And he got to tell off the other Krogan about how awesome my Shep was!

4. More interesting hub worlds, like Illium & Tuchanka. A lot of replay value for me is in whether or not I like spending time in a particular "universe". If it's engaging, I don't mind doodling around doing minor side quests; if it's sterile or depressing, I stay away, like the Citadel in ME2. But I like Illium, it's beautifully realized and works for me as a futuristic "Hong Kong" type of place. Tuchanka's a mess, but what else would it be? Lots of good interaction there.
Just to say, I don't think anyone (except Joss Whedon) actually sets out to p**s off the fans or make a bad game, but sometimes people lose perspective. Just because they see these main characters every day and deal with their stories doesn't mean we do, and what might seem perfectly sufficient to them is not nearly enough for those of us waiting years for a story resolution. If you think about it, by the time ME3 comes out (2011, according to IGN), most of us will have been waiting nearly five years for a conclusion. I don't think they'll string it out that long to deliver a ROCKS FALL, EVERYONE DIES ending, unless they plan on going into hiding shortly thereafter.
True, no one plans to make a craptastic game. (Or book, or movie, or story in general...) It happens though...

And the reason I was so excited to play ME2 was the concept of a direct sequel, which would provide character development from the first game, and... I got none of that.

Which means ME3 needs to give me two games worth!