The Angry One wrote...
AkodoRyu wrote...
Oh hell, let's make it happed then. But like I said, couldn't move the camera around the room. And when I could, I was... distracted.
Aheheh..
Funny how BioWare knew to cover all angles even if not "filmed".
Yeah, plus during "freefilming" the source of light that usually pops out over characters heads during conversations, is not... turning on. The room was dimmed more than you see it normally in your game.
About screening in higher res. Always remember to backup the file you're about to edit.
In short:
Find BIOInput.ini in Documents and Settings>username>My Documents>BioWare>Mass Effect>Config
Find the [BIOC_Base.BioPlayerInput] section in it and find keybinds, they start with: Bindings=(Name="key name",InputMode.... where 'key name' means a key you want to use/alter.
Relpace lines as shown in the link.
Disable post processing effects like shown in the link (BIOEngine.ini).
You can change the "6" in tiledshot command value as you need (I use 3), I don't recomend taking huge resolutions like 5+ of your base resolution. Unless you play like 800x600 XD
About flycam: like in the above, find bind to F10 key and change it to: Bindings=(Name="F10",InputMode= BIO_INPUT_MODE_NONE,Command="Toggle FlyCam",Control=False,Shift=False,Alt=False)
I made spaces into this line, so be sure to remove them all (too long of word with no spaces, forums don't like)
Wiki has some more commands.Simply, altering those lines binds flycam to F10, HUD toggle to F11 and screenshot to F12. Taking screenshots takes a while, you'll see parts of your current scene flashing through the screen - that's how it works. Disable HUD when youre about to take a screen in high res. You can change keybinds to your liking. I hope this whole rambling is readable.
And if someone wants same functions in ME2...
Modifié par AkodoRyu, 31 mars 2010 - 02:18 .