Geth Hunter Alpha wrote...
I doubt that many of your squad from ME 2 will be returning as squad members. Just from a technical standpoint having to lay out every single senario resulting from who lives and dies at the end of ME2 to start ME3 will take more work than the first two combined. Just too many variables.
Not as many as you'd think. There only need to be as many variables as characters. There are two scenarios for each character, alive or dead. Each character can be thought of as a 'module', containing all their dialogue and their interactions with other story elements. If they aren't there, those things go away. The number of different combinations is really irrelevant, you just incorporate as many of the character "modules" as is needed for any particular playthrough.
Say if 3 of your squad die, how are they going to replace them? 3 new squad members? But what if 5 die? Then 5 new members? But how do you decide what new ones you get. maybe the guy who got 5 got a cooler guy than the guy who got 3 just cuase he got more replacements. What if know one died then you don't get to see any of the new characters? Or if everyone died? Do you have to do ME3 alone? And every combination in between.
First of all, you can't have everyone die unless Shepard also dies, and then you can't import the game. But to address your concern... perhaps they simply won't be replaced? That is perfectly plausible. It would certainly give a lot of weight to your actions in ME2. Or there may be, say, 2-3 new characters, period, no matter how many people died. No permutations needed. Simple, effective.
It would be cool if they could do that but the branching would be just too extreme.
Like I said, not really too much branching. It is fairly binary. If X character is there, then Y happens. If X character is NOT there, Z happens. There is really only those two possibilities for any given situation that your team member would have any effect on. That isn't too difficult to take into account. I'm sure in certain situations they could provide more possibilities if you have two particular characters instead of one or none, but it wouldn't be necessary in most cases.
More than likely they will either
A) reset shepard w/ a new squad like they did in ME2
have the ME1 squad return
A) would throw away all the character development they have done over the past 2 games and break the continuity of the story, and you know how Bioware loves to develop their characters. Not to mention that it doesn't make any sense for a whole squad of loyal team-mates to up and leave you as the final challenge approaches.

Also suffers from the same problem as A) -- it makes ME2 almost pointless and throws away a lot of well-developed characters. Bioware isn't going to do that. They may lose a couple of ME2 characters, perhaps exchange them for ME1 characters, but I don't see them creating so many distinct personalities and LI subplots only to have them up and disappear unceremoniously.
It would be an instant flop among continuing players who loved the characters if they just made a new squad, and you have to imagine that with the huge ME2 sales that there will be a LOT of continuing players.
I really dont see away around it unless ME3 is gonna be like 20 discs worth of data.
Now that's just silly. Like I said, the story structure isn't branching, it is more binary. The amount of data required for each additional character increases linearly, not polynomially. They managed to fit ~a dozen characters and the whole entire story onto 2 discs, I don't see why adding a couple more characters would take ten times more data.