Cerrydd wrote...
As I've said before (don't know if it was in this tread or the previous one): if there was an "it's your call, Garrus"-option, I would've chosen that one. But not before talking to Sidonis first. I don't want Garrus to become a copy of me or lecture and question everything he does, but I do want to make him think. I only heard Garrus' side of the story and I wanted to find out what Sidonis had to say. Sure, he's a coward and he's pretty dumb to mess around with our badass turian, but I didn't see any evil in him. If I could say, "Ok Garrus, you heard it. What do you want?" and Garrus still wanted to kill him, I'd be fine with it. It's his revenge, not mine. But there isn't such an option, so I talked him out of it. Afterwards, Garrus says that he could still see good in Sidonis. I don't know if he says that just to please his commander, but to me it sounded like hearing Sidonis' side of the story really got him thinking more about if this is what he really wanted.
Besides, I'm very curious how Sidonis will make it up to Garrus in ME3. If Bioware won't forget about him...
I agree with everything you said. Regarding the part I bolded, while an explicit dialogue option to that effect wasn't there, I personally see the saving Sidonis route as a close equivalent (just mix in a little imagination). Because it's not like you stand in the way until Sidonis leaves, or Garrus's rifle malfunctions, or something. If you pay attention to the dialogue, you see that Garrus still techinically decides on his own that he's not going to fire. He hears what Sidonis has to say about his miserable life, and then lowers the rifle and says fine, you got lucky this time, tell him to get out of here, Shepard. By standing in the way of the scope, Shepard just gives him more time to think about it, to let his boiling blood cool a little.
(EDIT: ok ninja'd by moonboots. I'm back to my old bad habits of not reading to the end before I reply

).
And I also disagree with the notion that the paragon option is patronizing or coercive of Garrus. Again, you have to read between the lines a little, but this is roleplaying after all. It's not even necessarily contradictory of Shepard to agree to the mission, only to "thwart" it in the end (I admit I felt that a little at first though). My paragade Shep respects and values their relationship, and seeing how the past 2 years have treated him makes her really want to do what she can for her friend to help him find peace with himself and the past. So when he first asks her for help (and the key is he outright
asks for it), she doesn't want to say no, and at first thinks maybe it will be a good idea. And if the mission was "drive Garrus to the Citadel and wait in the car while he takes care of business" then Sidonis would have died in my game too.
The tipping point for my Shepard was that she was the bait, that she had to make the affirmative action of stepping aside, knowing her action would trigger his death. So for my Shepard -- who believes in the power of mercy and pretty much always gives "bad" people the option to run away or only kills if they fire first -- stepping aside was too much for
her, not Garrus.
Plus, like someone said, you get more dialogue the paragon route. And just as a personal preference I think it makes for a more satisfying story arc for Garrus. He already inclines easily to renegade; pushing him paragon is the more difficult route, and thus potentially more rewarding in the end.
Modifié par Gerse1, 14 mars 2010 - 06:13 .