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Garrus Love and Adoration v.2


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#24526
Sand King

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kglaser wrote...

Sand King wrote...

kglaser wrote...

OK, I can't get this any bigger.  Maybe someone can help me?



Thanks!! Posted Image

No Problem 

remember this kglaser
Posted Image

#24527
silentstephi

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Oh hai.
I'm feeling silly.
This is a WIP.
I felt like sharing.
/goes back to crappy arting
(*has learned that she can adjust the flow of color, the world has ENDED*)

Modifié par silentstephi, 04 juin 2010 - 02:39 .


#24528
kglaser

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Sand King wrote...

remember this kglaser


haha, but the Paaaiiint Posted Image
Yeah, my masterpiece. LMAO!

eta:  Wait...did you resize that one for me too?  I couldn't get that to get big either.
Impressive! :wizard:
(alt.: Look at this...Posted Image)

Modifié par kglaser, 04 juin 2010 - 02:48 .


#24529
Lemonwizard

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Sand King wrote...

kglaser wrote...

Sand King wrote...

kglaser wrote...

OK, I can't get this any bigger.  Maybe someone can help me?



Thanks!! Posted Image

No Problem 

remember this kglaser
Posted Image




As a fellow skill-less user of MS paint, I approve!

#24530
kglaser

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Lemonwizard wrote...

As a fellow skill-less user of MS paint, I approve!


:wizard:

I reeeallly had to work at it Posted ImagePosted Image

#24531
Aricle

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@Sand King: I like your sig line.

Re: Garrus' moral flexibility. I read an article about wish fulfillment in Mass Effect and it had me thinking about the choices made as Shepards and with our teammates.

*What is important, seeing we made a difference in events and a character's life, and/or getting the outcomes we want (for instance, those in the Achievements list)?

*What drew you to Mass Effect? What decisions did you make that you re-did then decided to stick with your original choice? Why? Or changed and if so, why?

I saw something about Mass Effect pre-release on XPlay, when it was only on the XBox- and knew that I wanted to play the game as soon as I saw the dialogue options, with the choice of a mood or thought not translating to those exact words. I still like exploring all of the options with the dialogue and finding out what develops. Much like the Choose Your Own Adventure books in a way.- mine were always marked on the turning points pages and I would backtrack through all of the options.

As I've played more, I've changed tactics for achievements and developing relationships with characters. I've done things differently after learning more, such as the outcome of not saving the Council from Sovereign, which made me redo and save them, despite its still seeming a poor battle choice.

I enjoy seeing the connections between interactions with characters in 2183 and 2185 and thinking about the future. I want to get certain achievements, experience certain things (Garrus relationship/teammate interactions in new settings, etc), so I do take a 'checklist approach' at times, although this is anything but a checklist exercise.

I re-did Virmire immediately the first time, thinking that I could save them both if I was faster or that I had missed something. It did not turn out as I wanted, I had to make the terrible choice. In a way though, that makes it more powerful, having to make that choice without a checklist. Someone has to die and there is no way to handle it that makes it easier for me. It changes the future for my Shepard as a person, having someone die under her command, even while the universe goes on much the same. Regardless of what she feels about Ashley or Kaidan, one of them will not be in her future.

I keep lists of my choices to see what comes of them and to track progress toward achievements; but some things defy checklists.

#24532
Collider

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What drew to me to Mass Effect was the fact that I could choose what Shepard says. I'm all about games like that - as long as it's more complex than save the baby or eat the baby (Bioshock).

I'm playing through ME2 and saving before each conversation and writing down what choice best fits my Shepard (since we don't know for certain what Shepard says before choosing the option). So when I replay ME2 for ME3, I will have a reference guide to have a more cinematic and in character experience.

Modifié par Collider, 04 juin 2010 - 03:20 .


#24533
kglaser

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Thought-provoking post, Aricle. (BTW, I used to do that with my Choose Your Own Adventure books, too...I even had some of the coolest story paths written down on the inside front covers. Actually, make that "have" and not "had"...the bookshelf nearest my front door is nothing but CYOA books, old and new. ;) )



I really think ME (and ME2) are replayable because it's so easy to role-play your Shepard, even if the game gives you the same dialogue choices and the same outcomes. I've never seen a game like this, where so many are gleefully replaying the game to make slightly different choices because they've decided their Shepard is a certain way, a certain type of character, and they want to keep him or her IC. I know *I'm* doing it. :D

#24534
Pacifien

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kglaser wrote...
Thought-provoking post, Aricle. (BTW, I used to do that with my Choose Your Own Adventure books, too...I even had some of the coolest story paths written down on the inside front covers. Actually, make that "have" and not "had"...the bookshelf nearest my front door is nothing but CYOA books, old and new. ;) )

Mass Effect: The Text-Based Adventure Game

You are at the transport station outside the Orbital Lounge. Throngs of people move about. A turian with horrible color coordination and dress sense sits nervously on a bench. Garrus tells you to get the turian's attention.

>say "Yo', Turian!"
I do not understand "Yo'."

>say "Sidonis, over here!"
The transport station is too noisy for anyone to hear you.

>inventory
You have:
     A Locust SMG
     A Carnifax Pistol
     A M-920 Cain
     A credit chit worth 100 credits
     A dick-o-meter showing 10% Paragon and 85% Renegade
     A fish

#24535
kglaser

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ZOMG, somebody needs to write the Mass Effect version of Zork, for Spirits' sweet sake XD

#24536
ciaweth

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Pacifien wrote...

Mass Effect: The Text-Based Adventure Game

You are at the transport station outside the Orbital Lounge. Throngs of people move about. A turian with horrible color coordination and dress sense sits nervously on a bench. Garrus tells you to get the turian's attention.

>say "Yo', Turian!"
I do not understand "Yo'."

>say "Sidonis, over here!"
The transport station is too noisy for anyone to hear you.

>inventory
You have:
     A Locust SMG
     A Carnifax Pistol
     A M-920 Cain
     A credit chit worth 100 credits
     A dick-o-meter showing 10% Paragon and 85% Renegade
     A fish


They need to put this in ME3 as a minigame that the salarian game salesman sells.

#24537
Lemonwizard

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Pacifien wrote...
Mass Effect: The Text-Based Adventure Game

You are at the transport station outside the Orbital Lounge. Throngs of people move about. A turian with horrible color coordination and dress sense sits nervously on a bench. Garrus tells you to get the turian's attention.

>say "Yo', Turian!"
I do not understand "Yo'."

>say "Sidonis, over here!"
The transport station is too noisy for anyone to hear you.

>inventory
You have:
     A Locust SMG
     A Carnifax Pistol
     A M-920 Cain
     A credit chit worth 100 credits
     A dick-o-meter showing 10% Paragon and 85% Renegade
     A fish





You have just inspired me to create something. I thank you, good sir.

#24538
battlechantress

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I don't know why the Zork reference made me think of it, but is there any point of asking Mouse for the Shepard VI during Thane's loyalty mission? I mean, aside from the 2 Paragon points or whatever. I was kind of hoping to have it installed in the CIC, buggy as hell though it supposedly was. Come on, admit it, having a VI tell somebody that they "delete errors like you on the way to REAL problems" would be funny. The VI would probably be more useful than Kelly too. (The woman can't even keep my fish from dying, and I don't even WANT to know what kind of "feelings" she has for my space hamster!)


#24539
Kim Shepard

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silentstephi wrote...

Kim Shepard wrote...

silentstephi wrote...

Helena: Arrest her.  She's a crime boss, so what that the guys before her were diriter, she's still dirty.  Though, admittedly, my Renegade let her keep going, simply because as a Spectre... you could always use friends in low spaces... (LAWL SAREN REFERENCE XD)

...I think I need to replay ME1 and re-read Revelation. D: I actually forgot a Saren reference. When does he say that?

Sorry, was more like the Shepard becoming Saren reference. >.>
XD

But the low spaces is totally from Rachni queen.  I like how they "think."
We're all dirty colorless creatures!  Rawr!

Well, at least I didn't forget a Saren quote! :D It does sound like him though. And this reminded me that my MaleShep did Helena's quest, but I don't remember if he went to meet her afterwards or not... At that point, I was just happy about getting the "I'm not interested in Liara" conversation.

The reason why I bought Mass Effect: I thought the idea of creating multiple Shepards and playing them all differently was interesting. It was probably the first game I played that really allowed the player to make choices.

@ Collider: That's a good idea, writing down all of Shepard's dialogue. I've replayed scenes so many times because the dialogue options weren't really what Shepard said. I actually went through the whole Benezia fight a second time (which is pretty easy on Casual) because I forgot to save after, and I didn't like some of my MaleShep's lines when he was talking to the rachni queen.

#24540
silentstephi

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I'd have novels written if I wrote down all the dialogue choices -.-

So instead, I just play through and remember the choices I liked. But I guess, in those instances where I wish I could get a response (like Kelly and her OMG KAWAIII! conversation about you and Garrus STILL ESCAPES me.)



Cerr, you've infected me with tablet.

Srs.

I'm doing Massive now. -.-

(save me...)

#24541
Aricle

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kglaser wrote...

Thought-provoking post, Aricle. (BTW, I used to do that with my Choose Your Own Adventure books, too...I even had some of the coolest story paths written down on the inside front covers. Actually, make that "have" and not "had"...the bookshelf nearest my front door is nothing but CYOA books, old and new. ;) )

I really think ME (and ME2) are replayable because it's so easy to role-play your Shepard, even if the game gives you the same dialogue choices and the same outcomes. I've never seen a game like this, where so many are gleefully replaying the game to make slightly different choices because they've decided their Shepard is a certain way, a certain type of character, and they want to keep him or her IC. I know *I'm* doing it. :D


(I'd get stuck standing there reading all your books...) Before this, the only time I played a game more than once or twice was to see different endings a la Silent Hill. If I liked a game, I'd play it again eventually as I might re-read a favourite book or see a movie. This: I have a notebook for 2183 and one for 2185 and one for the comparisons of both.  The closest I felt to this in terms of immersion was the Myst series, which introduced me to gaming, and I was then disappointed that most games did not provide that much immersion/exploration. At one end of the spectrum of immersion for me is Myst, with the character as Atrus' Friend, then Fallout  with The Lone Wanderer/Vault Dweller and then Mass Effect with Shepard. Myst being the pure strong environment/story transitioning to Fallout's character/story/environment and then to ME with strong character development in a defined rich environment. *

@ Cerydd: I'm going to dust off my tablet now that I've seen your art. Thanks for the inspiration!

* and it has Garrus, Garrus, Garrus. Playing ME1 again and have taken absurd amounts of shots of Garrus from all angles of him in his Phoenix armour... love the crouch feature.

Modifié par Aricle, 04 juin 2010 - 04:35 .


#24542
Pacifien

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silentstephi wrote...
So instead, I just play through and remember the choices I liked. But I guess, in those instances where I wish I could get a response (like Kelly and her OMG KAWAIII! conversation about you and Garrus STILL ESCAPES me.)

I wonder if it's supposed to occur during a set stage in Kelly's dialogue progression. For instance, if you talk to Mordin too much, he's likely to give you the speech about you coming on to him rather than give you romance advice because you haven't progressed far enough in the romance for it to trigger in Mordin's dialogue.

So perhaps resist talking to Kelly as much as possible until you're definitely set in Garrus's romance.

#24543
Aricle

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Pacifien wrote...

silentstephi wrote...
So instead, I just play through and remember the choices I liked. But I guess, in those instances where I wish I could get a response (like Kelly and her OMG KAWAIII! conversation about you and Garrus STILL ESCAPES me.)

I wonder if it's supposed to occur during a set stage in Kelly's dialogue progression. For instance, if you talk to Mordin too much, he's likely to give you the speech about you coming on to him rather than give you romance advice because you haven't progressed far enough in the romance for it to trigger in Mordin's dialogue.

So perhaps resist talking to Kelly as much as possible until you're definitely set in Garrus's romance.


I got it the first pt w/o trying and not the second pt. On the 3rd, I got it again. I think it is because I did not talk to her until after -both- Garrus and Mordin were on the ship. The second time, I talked to her after each mission whereas I did not talk to her until after both on my first pt. I don't know for sure, this is part of why I have all these notes! We need that Dummies Guide book from some pages back................. Don't have to wait until after romancing Garrus though; that was one of the best parts, as when Garrus sparring talk came up, I immediately thought back to Kelly's comment with a squeeeee. :wub:

Modifié par Aricle, 04 juin 2010 - 04:57 .


#24544
Collider

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Thanks Kim. It's really useful and will help to make sure that my Shepards act in character when I do my "canon" playthroughs for ME3.

I'd have novels written if I wrote down all the dialogue choices -.-

I just write them down like this:
--
Wounded Mercenary
)I've got medigel.
)Jedore? Krogan pack?
)Don't answer that.
)Renegade Interrupt
)Sounds familiar.
--
Tank Bred Krogan
)Old enough to know.
)Investigate > Voice & Enemy
)Investigate > Jedore
)Is what he says possible?
)But you failed?
)Investigate > Seven days old
)Come with us.
--

About investigate - sorting them while writing them down helps to make what Shepard says have more of a logical flow. I write them down in the order that makes sense and makes sense for my Shepard.

Modifié par Collider, 04 juin 2010 - 05:00 .


#24545
Re_spawNZ7

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Hey Clan V
Did another rendition of banner for our Clan boozers  :wizard:

Posted Image

There for anyone who wants it.

#24546
CalJones

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Heh, I always feel a little bad that Garrus actually can't drink the wine he brought you. The amino acid thing really is a pain!

#24547
Pacifien

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CalJones wrote...
Heh, I always feel a little bad that Garrus actually can't drink the wine he brought you. The amino acid thing really is a pain!

Not sure that's true. Amino acids are the building blocks for proteins. Does wine have any protein in it?

#24548
Azint

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Pacifien wrote...

CalJones wrote...
Heh, I always feel a little bad that Garrus actually can't drink the wine he brought you. The amino acid thing really is a pain!

Not sure that's true. Amino acids are the building blocks for proteins. Does wine have any protein in it?

If it were made from natural ingredients, then likely so.

#24549
Pacifien

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Azint wrote...

Pacifien wrote...
Not sure that's true. Amino acids are the building blocks for proteins. Does wine have any protein in it?

If it were made from natural ingredients, then likely so.

Now that I'm thinking about it, I don't think it does. Whatever sugars (which are dextro-based-not-amino-acids) and carbohydrates are in the grapes to make wine are fermented into alcohol.

ETA: Wait.... carbohydrates are sugars. I'm so confused. It's been so long since I studied chemistry.

Modifié par Pacifien, 04 juin 2010 - 05:37 .


#24550
Azint

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Pacifien wrote...

Now that I'm thinking about it, I don't think it does. Whatever sugars (which are dextro-based-not-amino-acids) and carbohydrates are in the grapes to make wine are fermented into alcohol.

Sugars are carbohydrates.

And if the flavorings were artificial, then there wouldn't be proteins in it. Even grapes have tiny amounts of proteins in them.