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Magicaly confused??


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16 réponses à ce sujet

#1
oldgass

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My mage`s  magic stat is 31 how come when I throw a fire ball it does almost no damage? Shouldn`t it be doing something like 31 pts instead of 14 ( best I have seen yet) to everyone inside the blast?

#2
soteria

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Mm, is the blast doing 14 or is the dot doing 14? In general, ~3 points of magic is a little over 1 point of damage, but it varies with different spells, and in the case of spells with a damage over time component (like fireball) the increased damage can be hard to notice.

#3
x-president

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That sounds right.

Magic score isn't Spellscore.  You wanna look at your spellscore which is probably low 20s and adding in enemy armor a damage score of mid teens sounds accurate.

Spellscore determines spellpower so try and boost that if you wanna increase spell damage.  Magic boosts spellscore equally 1 to 1.

#4
oldgass

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So where does one find Spellscore and How does one increase it?

#5
Aldridgeguy

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There is a "wisp" sustain spell that increases your spell power, also a few staves have bonuses to it as well although, off the top of my head, I can't remember which ones.

#6
x-president

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oldgass wrote...

So where does one find Spellscore and How does one increase it?


When you are in the inventory screen look to the bottom left and it lists all the rating.

1st Armor
2nd Defense
3rd Attack ( I thinK)
4th Spellscore
5th Damage

- Magic attribute will raise it by 1.  Staffs will boost spellscore as well as robes and other gear.  The most consistant way is to increase magic as much as possible.

Spellscore = Magic - 10 + any type of bonus from gear or specializations.  You subtract 10 because you start with 10 as a base.  All attributes start at 10.  Anything beyond that equals your spellscore.

There are items that boost magic which will help, but higher end robes and staffs will only boost spellscore.


And of course Spell Wisp and Spell Might boost spell dmg, but that costs more mana.

Modifié par x-president, 18 février 2010 - 11:11 .


#7
oldgass

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Thanks I seen a couple staffs only spell of 1, and such. Have not seen any gear out side of that yet or I missedit. Drawing board so nice to start over again. But I worry I think I am getting a thing for that beast in the top of the tower at Ostergar.

#8
kombra

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Don't expect the damage to scale that well.

E.g. for fireball the damage is 30 + 0.3 * Spellpower

I really recommend getting the tooltip mod, it shows you the damage calculations for all the spells.

There aren't a lot of good staffs in the game (even in the Circle Tower, they seem to be getting by with low level crap). I think best I found (as loot) was level 4 (you can buy a couple of level 7 staffs).

Modifié par kombra, 19 février 2010 - 07:27 .


#9
oldgass

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Ya I noticed there`s not a lot of good gear for mages. Oh well wisp and +,s it is then. lol

#10
Vanderbilt_Grad

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In general the game seems designed such that the primal blasty type spells rarely kill in one shot. The two keys to improved damage are increased Spellpower that folks mention above ... and items that increase element based damage by x%, such as the Enchanter's Staff, the Final Reason, Staff of the Magister Lord, and some rings. For the fireballs Final Reason is a good bet if you have access to it (it's a DLC item) as it boosts both Spellpower and fire damage for a reasonable price early game.



As Kombra mentiones Fireball does 30 + 0.3xspellpower damage ... or 36.3 in your case. If you equip Final Reason that damage would jump to 45.



Outside items, Spell Wisp and Spell Might are solid ways to boost spellpower (and thus damage).

#11
beancounter501

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The only way to increase damage is through spellscore, + damage items and resistance debuffs.

The + damage items are capped in total at 30%. Resistance debuffs are capped at 75%. The damage calculation is usually (spellpower + 100) * (1+ Damage Bonus) * (1* Resistance Debuff). It can make a huge impact on the damage you deal.

With a 100 spellscore fireball will do 120 pts of dmg. (60 Instant, 60 damage over time)
With a 100 spellscore and +30 Fire Damage Gear the spell does 156 pts of dmg.
With a 100 spellscore, +30 Fire Damage Gear and debuffing Fire Resistance to 75% Fireball will do 273 points of dmg. Quite a diffference.

Only way to debuff the resistances is with Afflection/Vulnerability Hexes. Unless the critter is naturally vulnerable. For instance undead are 75% resistant to cold, but suffer 25% vulnerability.

Just for fun, if you take Wynne boost her magic score cast spell wisp, spell might and her unique talent vessel of the spirit you can boost her spell score to near 200 in the high levels (20+).  That would make the last Fireball scenario do 410 pts of dmg.  Yikes!

Modifié par beancounter501, 19 février 2010 - 06:16 .


#12
mosspit

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^ Add on to that... Same Wynne doing entropic death on a stacked Afflic and Vulner hexed archdemon.... OHKO?

#13
beancounter501

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Probably not a one-hit kill. Still quite impressive though at 300 * 2 (Entopic Death modifier) * 1.3 * 1.75 = 1,365 points of dmg. Not sure how much health the Archdemon has. And I think it has some serious resistances as well.



The most damage you could ever do would be a Storm of the Century over the full duration. That would be 300 * .4(SotC Modifier) * 1.3 * 1.75 * 15 Ticks = 4,095 damage. That would probably kill anything in the game. Maybe if you used a full magic resistant tank to taunt and hold them in the SotC for the full duration. Even Shale with 75% electric resistance should be able to say in the SotC and hold agro. That would be 300 * .4 * 1.3 * .25 (Electric Resistance) * 15 ticks = 585 dmg to Shale. Pretty easy to heal that up over 30 seconds.



High elemental resistance tanks is quickly becoming by favorite way of keeping people in the big AOE damage over time spells.



That and Wynne is the best caster in the game by far. Even better then a PC mage. You just have to start getting her big damage spells and stop wasting her as a healer. After her personal quest that special power of her gives 20 + 2 * Level Spellpower. That is 60 points at level 20.




#14
soteria

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Wouldn't the Archdemon be even more resistant to spirit damage? I've never really paid close attention.

#15
beancounter501

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According to the ABI_BASE.2da under passive abilities the Archdemon is 90% resistant to cold, electric and spirit. Dragons are 90% resistant to fire. Not sure if the Archdemon is also considered a dragon.



Using a 200 spellpower mage affliction + vulnerability hex should debuff resistances by 150 points. That should make the Archdemon 60% vulnerable to fire/cold/electric/spirit. That would probably knock off a 100 or 200 points of damage from the Entropic Death. Now if you did what to kill him ASAP you could try chaining Death Hex. Have Wynne cast affliction + vulnerability hex, then Death cloud. As soon as she casts Death Cloud have Morigan cast Death hex. Wait a second for the damage to kick in, then have the PC mage cast Death Hex, wait a second and then have Wynne cast the last Death Hex. All of the damage is calculated off the spellpower from the mage who cast Death Cloud. So that would be around 4K points of damage in under 10 seconds. Lol, may have to try that one out.



Hmm, the more I think about the elemental resistance stacking, the more I am thinking about the AW Shimmering Shield. Rather then using it to protect from enemy mages, use it to protect yourself from your own nukes! Run into an area by yourself, cast Glyph of Repulsion, Shimmering Shield and then drop your favorite AOE on top of yourself! No need to pull out a sword. Probably would have to stay away from SotC or Tempest due to the mana drain.


#16
mosspit

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Nice! Completely forgot about Archdemon's resistance though.
But I guess OHKO Archdemon wun work.... Kinda fed up with its different atk phase.

Edit: Actually what I meant by stacking afflic and vulner hexes are in fact 3xAfflic + 3xVulner Hexes. Meaning all 3 mages synching to cast the debuffs at once.
If I extrapolate from your calculations, It would mean the Archdemon will have zero res? Your chain death hex will prob do an extra 1k worth of dmg. But I suspect the Archdemon will fly off on the 2nd or 3rd Death Hex....

Modifié par mosspit, 19 février 2010 - 10:45 .


#17
oldgass

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"That and Wynne is the best caster in the game by far. Even better then a PC mage. You just have to start getting her big damage spells and stop wasting her as a healer. After her personal quest that special power of her gives 20 + 2 * Level Spellpower. That is 60 points at level 20. "



You know your supposed to play the warrior charactor. Mage a rogue are just there to throw us off lol