ZennExile wrote...
And fat...
>Implying you aren't
ZennExile wrote...
And fat...
Darth_Ultima wrote...
Looks like the OP forgot to take their meds.
SurfaceBeneath wrote...
ZennExile wrote...
And fat...
>Implying you aren't
Ermmm.... I don't think you get what the impetus, the thrust of the ME2 story is. It's about collecting a group of specialists and unifying them as a team to deal with a threat. That's the story. It's not 'Deal with a threat.' That's just the thing that drives the story. So you pick up Thane, a ridiculously good assassin because, hey, at some point you might need to infiltrate things and kill people. You pick up Samara, an Asari Justicar because she's a thousand years old and can squish things she kills until they fit in a dixie cup. You pick up Zaeed because, obstensibly he's a badass mercenary and another pair of hands never hurts. (I hate Zaeed by the way.)Ashkeldir wrote...
I agree, there was a lot of wasted production time (like the dancing) that could have been better spent addressing concerns like the truly shoddy squad AI, and having more of the side stories relevant to the main arc. I agree that most of the loyalty missions are sad, in that they don't relate to the main story at all, and so much more could have been done...
I have read both of Drew's novels, and the main story arc fits - but most of the side stuff is pretty much pointless - it's all about shooting stuff, though, I suppose, so let's dumb it down to make our combat mechanics stand out more (or was there some other reason?) Meeting Mordin on Omega fits (because of the 2nd book), Meeting Grunt fits, because of the genophage, and perhaps his loyalty mission makes the most sense, but ... bah, what's the point - it isn't like Bioware cares anymore...
Oh... I disagree!ZennExile wrote...
I told ya bro. tact = ruins stuff
The justification for it that you came up with is awesome but it's just your imagination trying to force you to believe the story makes sense. If you have to use your imagination to fill in the content gaps the story teller wasn't doing his job so well.ABCoLD wrote...
Ermmm.... I don't think you get what the impetus, the thrust of the ME2 story is. It's about collecting a group of specialists and unifying them as a team to deal with a threat. That's the story. It's not 'Deal with a threat.' That's just the thing that drives the story. So you pick up Thane, a ridiculously good assassin because, hey, at some point you might need to infiltrate things and kill people. You pick up Samara, an Asari Justicar because she's a thousand years old and can squish things she kills until they fit in a dixie cup. You pick up Zaeed because, obstensibly he's a badass mercenary and another pair of hands never hurts. (I hate Zaeed by the way.)Ashkeldir wrote...
I agree, there was a lot of wasted production time (like the dancing) that could have been better spent addressing concerns like the truly shoddy squad AI, and having more of the side stories relevant to the main arc. I agree that most of the loyalty missions are sad, in that they don't relate to the main story at all, and so much more could have been done...
I have read both of Drew's novels, and the main story arc fits - but most of the side stuff is pretty much pointless - it's all about shooting stuff, though, I suppose, so let's dumb it down to make our combat mechanics stand out more (or was there some other reason?) Meeting Mordin on Omega fits (because of the 2nd book), Meeting Grunt fits, because of the genophage, and perhaps his loyalty mission makes the most sense, but ... bah, what's the point - it isn't like Bioware cares anymore...
You try to help them with your problems... why? Because you picked them up off the street and why should they trust you with their lives on a suicide mission?! So you make nice, you help them out with their personal problems. Or (and here's the fun part) you don't! Heck, check that out! It's a choice! And it's an RPG! How fancy! We should try this choice thing more often. Heck, like if you think Zaeeds a massive tool and you don't want to work with him, maybe you don't recruit him! Fancy! More RPGs should do this!
ABCoLD wrote...
Oh... I disagree!ZennExile wrote...
I told ya bro. tact = ruins stuff
And with that, good night, sleep well, you've been a fantastic crowd!
ABCoLD wrote...
Oh... I disagree!ZennExile wrote...
I told ya bro. tact = ruins stuff
And with that, good night, sleep well, you've been a fantastic crowd!
ZennExile wrote...
Darth_Ultima wrote...
Looks like the OP forgot to take their meds.
i am trying to force myself to stay awake so I get some late night crazy forum freak lulz, and this is the best you come at me with? Don't make me regret staying up man. And you owe me a rug man.
ABCoLD wrote...
Ermmm.... I don't think you get what the impetus, the thrust of the ME2 story is. It's about collecting a group of specialists and unifying them as a team to deal with a threat. That's the story. It's not 'Deal with a threat.' That's just the thing that drives the story. So you pick up Thane, a ridiculously good assassin because, hey, at some point you might need to infiltrate things and kill people. You pick up Samara, an Asari Justicar because she's a thousand years old and can squish things she kills until they fit in a dixie cup. You pick up Zaeed because, obstensibly he's a badass mercenary and another pair of hands never hurts. (I hate Zaeed by the way.)Ashkeldir wrote...
I agree, there was a lot of wasted production time (like the dancing) that could have been better spent addressing concerns like the truly shoddy squad AI, and having more of the side stories relevant to the main arc. I agree that most of the loyalty missions are sad, in that they don't relate to the main story at all, and so much more could have been done...
I have read both of Drew's novels, and the main story arc fits - but most of the side stuff is pretty much pointless - it's all about shooting stuff, though, I suppose, so let's dumb it down to make our combat mechanics stand out more (or was there some other reason?) Meeting Mordin on Omega fits (because of the 2nd book), Meeting Grunt fits, because of the genophage, and perhaps his loyalty mission makes the most sense, but ... bah, what's the point - it isn't like Bioware cares anymore...
You try to help them with your problems... why? Because you picked them up off the street and why should they trust you with their lives on a suicide mission?! So you make nice, you help them out with their personal problems. Or (and here's the fun part) you don't! Heck, check that out! It's a choice! And it's an RPG! How fancy! We should try this choice thing more often. Heck, like if you think Zaeeds a massive tool and you don't want to work with him, maybe you don't recruit him! Fancy! More RPGs should do this!
ZennExile wrote...
11 pages and 11 hours and I'm spent. Got more updates for tomorow.
The_Juggern0tt wrote...
9) This one I largely agree with you on. It’s fine on the 1st play through but on ensuing ones it gets very tedious. I would be happy if they removed it, gave you more money for missions, and then made research cost money instead. Course’ that might make buying stuff from stores seem odd, so I dunno. Bottom line: I dislike planet scanning to; don’t know how to fix it without making research of tech seem dumb. Maybe if they highlighted regions on planets that had resources so you only had to scan within highlighted regions and didn’t have to scan every inch on a nondescript space rock.
Modifié par Ashkeldir, 19 février 2010 - 09:08 .
ZennExile wrote...
The justification for it that you came up with is awesome but it's just your imagination trying to force you to believe the story makes sense. If you have to use your imagination to fill in the content gaps the story teller wasn't doing his job so well.ABCoLD wrote...
Ermmm.... I don't think you get what the impetus, the thrust of the ME2 story is. It's about collecting a group of specialists and unifying them as a team to deal with a threat. That's the story. It's not 'Deal with a threat.' That's just the thing that drives the story. So you pick up Thane, a ridiculously good assassin because, hey, at some point you might need to infiltrate things and kill people. You pick up Samara, an Asari Justicar because she's a thousand years old and can squish things she kills until they fit in a dixie cup. You pick up Zaeed because, obstensibly he's a badass mercenary and another pair of hands never hurts. (I hate Zaeed by the way.)Ashkeldir wrote...
I agree, there was a lot of wasted production time (like the dancing) that could have been better spent addressing concerns like the truly shoddy squad AI, and having more of the side stories relevant to the main arc. I agree that most of the loyalty missions are sad, in that they don't relate to the main story at all, and so much more could have been done...
I have read both of Drew's novels, and the main story arc fits - but most of the side stuff is pretty much pointless - it's all about shooting stuff, though, I suppose, so let's dumb it down to make our combat mechanics stand out more (or was there some other reason?) Meeting Mordin on Omega fits (because of the 2nd book), Meeting Grunt fits, because of the genophage, and perhaps his loyalty mission makes the most sense, but ... bah, what's the point - it isn't like Bioware cares anymore...
You try to help them with your problems... why? Because you picked them up off the street and why should they trust you with their lives on a suicide mission?! So you make nice, you help them out with their personal problems. Or (and here's the fun part) you don't! Heck, check that out! It's a choice! And it's an RPG! How fancy! We should try this choice thing more often. Heck, like if you think Zaeeds a massive tool and you don't want to work with him, maybe you don't recruit him! Fancy! More RPGs should do this!
That's why the title is stuff without sense. Cause you can put your own sense into it, but by itself, not so much sense.
And it doesn't count unless you do it right.smiley five!
The_Juggern0tt wrote...
12) Yes it’s different then ME1, and yes I thought the explanation in ME1 for no ammo was pretty cool. However, it adds more complexity to combat which is a good thing. Also, it’s not that out of canon with the story. Weapons overheated in ME1 as well, you just had to wait till they cooled down. Instead, you now just pop in a new thermal clip. Not a big deal for me, and well worth it because it added depth to combat and to the different weapons.
Modifié par Ashkeldir, 19 février 2010 - 01:17 .
IbramSkyheart wrote...
Even if I actually agreed with anything you've written, this comment alone would make me discount everything you've said thus far. Why is it that it's everyone elses imagination forcing them to believe the story makes sense? That just screams of "everything I say is right, everyone else is wrong. Well... unless they agree with me, then they're right too."
I came to the same explanation... that you're recruiting complete strangers to go on a suicide mission with very little hope of survival, and very high hope of death. How would the game make any sense if you'd just picked them up with the collective opinion that they can throw themselves on their swords for him. The loyalty missions aren't about literally gaining their loyalty so they won't die... it's about gaining their trust... showing them that he'll do everything in his power to keep them alive but if it goes wrong then they died for a just cause, not just taken some random guys word for it.
Oh, and I didn't think it up on my own as you accused others of... it's the feeling I got throughout the game itself.
Modifié par Ashkeldir, 19 février 2010 - 09:48 .
Modifié par tsd16, 19 février 2010 - 09:46 .
Modifié par IbramSkyheart, 19 février 2010 - 09:44 .
Onyx Jaguar wrote...
Wow, I leave this thread for a couple hours assuming it died and it just explodes!
Maybe it was an exploding corpse judging by the past few pages!
mabalogna wrote...
4) Nothing about Zaeeds backstory is unbelievable. He's a merc who co-founded one of the largest merc groups in the Terminus system. Seems to tie in well with how f'n awesome he really is.
Ashkeldir wrote...
I may be mistaken, but I believe the point he was making was that, unlike in ME where the main story arc was the main focus, the side stories in ME2 take up a large portion of the story, and don't add anything to it - they are just filler, to give us something to do.
tsd16 wrote...
Ive never seen anybody hate on a game so much that wasnt rife with bugs. Get over it, you hate the game, move on.
You arent going to change anyone's mind. I loved the game, no amount of you whining like a 2 year old is going to change that.
and after your "experience" with me2, I am sure you will pre order three and continue posting drivel once you finish that and it doesnt "live up to YOUR (you are ONE person afterall) expectations", There are plenty of games I hate others love, i dont continue to post on a board of a game I hate trying to change others minds, cuz it aint gonna work. I move on and play a different game.
Modifié par ZennExile, 19 février 2010 - 10:00 .