SurfaceBeneath wrote...
Ashkeldir wrote...
I may be mistaken, but I believe the point he was making was that, unlike in ME where the main story arc was the main focus, the side stories in ME2 take up a large portion of the story, and don't add anything to it - they are just filler, to give us something to do.
Only on the surface are the missions about recruiting a team for the suicide mission. In reality, the story is about Shepard maturing as a figure capable of uniting vastly differing ideoglogies which would never work together in order to face a common threat. The Reapers fear a Galaxy united against them... however that has never happened before because there has never been a leader who could effectively get the races of the Galaxy to ignore their petty squabbles to focus on the larger threat. At the beginning of ME1, Shepard was an adept military commander who definitely had the loyalty of his troops... however Shepard had only led human troops who were united behind a common cause. Shepard becomes a Specter, hunts down Saren, and uncovers the plot of the first one, however there is no real advancement in Shepard's ability to lead or inspire trust in others since all of the people who join Shepard on that mission pretty much just throw themselves at them or are already committed to Shepard's cause. In ME2, Shepard has to convince people who have vastly different priorities to join a "suicide mission", the same kind of "suicide mission" that the Galaxy is going to have to join together to fight the Reapers for. If Shepard cannot earn the trust of these people, than Shep will fail, just as Shep will fail to lead the Galaxy to survival.
The plot of ME2 is not weaker than the first. It's just more internal rather than external, motivated by future dangers rather than present ones, and focused on characterization. ME2 is going to be much more connected to ME3 was than ME1 was to either. The perceived "lack of plot" is mostly because people are not used to this kind of narrative.
I disagree. All he does to 'unite' these people is help them complete their own personal mission - tie up loose ends - before they all have to face the suicide mission. He didn't make them work together, he made them work for him. I won't even get into the fact that the squad AI is so poor that I felt like I was alone most of the time, and the only thing I got from having my squad mates on missions was the use of a couple of extra skills like concussive shot, pull, overload, etc. Might as well have given me bonus skills and I could have just solo'd all the missions... The skill I found to be most important was the combat drone, because, if it was my AI squad mates and myself in the line of fire, I was always the one the bad guys aimed at...
He didn't really unite anyone or anything - he just got them to follow him, which is what he did in ME. I like the way you put it, in that the Reapers fear a united Galaxy, and if Sheperd can't unite the Galaxy, 'we are doomed', but he did that in ME and it didn't avail him anything. In ME2, he didn't unite any of the races, all he did was get a few of the best together and kick the Collectors in the daddy-bags...
As far as the lack of perceived plot, it is because it is lacking in plot. Yes, I agree, it may make more sense in ME3, but that's a cop out - that's the cheap road, and it isn't in Drew's writing style, nor in Bioware's style.
I agree that a great novel is likely to compel a reader to read the sequel, but a great novel typically doesn't lack cohesion while attempting to give the reader the motivation to do so.
I am curious to know the end of the story, but at this point, if ME3 does not include major improvements, I will probably be satisfied with just knowing how it ends, rather than playing the game to find out.
When ME came out, I bragged to all my friends about how awesome it was, how they had made an entire universe, an entire genre based on something that was reasonably feasible, the Mass Effect - and they had Codex explanations to back everything up, they had an amazing storyline to tell their story, and I didn't care so much that the game play wasn't exactly what I had hoped for. I felt immersed in the world, I felt like I was a part of it - they made me feel like I was there, I was Sheperd and I was the one meeting people - and that my choices really mattered - and the whole time, I was the hero of the story - other people who could help me in my mission happened along at opportune times - but the story was player-centric, and that's the whole point of video games, no?
They did more than just drop the ball with ME2, they fumbled and lost possession... (had to make up some cheezy unquote'able quote, just cuz it's late and I should be sleeping!)
Modifié par Ashkeldir, 19 février 2010 - 10:56 .