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Comprehensive Guide to all things without sense in ME2


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#126
tmelange

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ZennExile wrote...

Aaren J wrote...

As a black guy who enjoyed Jacob's loyalty mission, I have to say that I didn't find it racist at all.


You know Carlton from Fresh Prince was the last dark skinned fellah I heard say that phrase "black guy".  Just sayin.  Not gonna step on yer blackness or nothing here but... the use of that specific phrase is kinda contrary to yer point.

Oh and my roomate Kenyata says "***ah please.  ***ah's don't say "black guy" (add in sterotypical funny black guy impersonating a white guy voice... think cat williams)" 

And since yer on the internet and he's sitting 20 feet away from me mocking yer blackness... still.  I'm gonna have to lean towards his assessment of the situation.

Thanks for coming though.  Image IPB



LMAO. I don't think this forum is ready for this jelly.

#127
ZennExile

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this isnt my name wrote...

Umm thane/samara are tied in because you are recruiting a team, they are the best and have skills you need, therefore it ties in...Idiot.


Have you ever read a book?  Is this your first RPG? You ever taken a creative writing class or care to take a guess as to what that might entale?

I didn't think so.  But I'm glad you learned to read that's the first step.  Image IPB

#128
HAGA NAGA

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Kenyata.  HAHAHAAAAAA!!! you could've gone with something a bit more believable.

#129
ZennExile

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tmelange wrote...

ZennExile wrote...

Aaren J wrote...

As a black guy who enjoyed Jacob's loyalty mission, I have to say that I didn't find it racist at all.


You know Carlton from Fresh Prince was the last dark skinned fellah I heard say that phrase "black guy".  Just sayin.  Not gonna step on yer blackness or nothing here but... the use of that specific phrase is kinda contrary to yer point.

Oh and my roomate Kenyata says "***ah please.  ***ah's don't say "black guy" (add in sterotypical funny black guy impersonating a white guy voice... think cat williams)" 

And since yer on the internet and he's sitting 20 feet away from me mocking yer blackness... still.  I'm gonna have to lean towards his assessment of the situation.

Thanks for coming though.  Image IPB



LMAO. I don't think this forum is ready for this jelly.


"WAHH??  He said  ready fo dis jelly?  White people don know bout dis jelly."  Word for word.  Kenyata.. funny guy.   Image IPB 

I keep tellin him to get off his ass write some funny crap down and try to make people laugh on open mic night but all he wants to do is play Madden and pretend he's a pimp when his girlfriend ain't around to kick the crap out him for "actin a damn fool"  she's oldskoo but hawt.. gawdamn.

He could pay rent in "make you laugh yo ass off" but then I'd have to get another job...

#130
Fhaileas

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Bravo ZennExile! Very well said indeed!



[bookmarked thread]

#131
ZennExile

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HAGA NAGA wrote...

Kenyata.  HAHAHAAAAAA!!! you could've gone with something a bit more believable.


Kenyata Funchez.  And yeah it's a girl's name and he's a 6 foot 215 dude.  I'll never let him forget his momma gave him a girls name either.  Image IPB

#132
DirtyVagrant

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:blink:

#133
tmelange

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ZennExile wrote...

HAGA NAGA wrote...

Kenyata.  HAHAHAAAAAA!!! you could've gone with something a bit more believable.


Kenyata Funchez.  And yeah it's a girl's name and he's a 6 foot 215 dude.  I'll never let him forget his momma gave him a girls name either.  Image IPB


Kenyatta is a guy's name. I've never heard of this Kenyata person...

#134
Nightwriter

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I would’ve liked it if for each dossier you got TIM would’ve given me a quick rundown of how each recruit had caught his attention and why they were important to the mission, like he did with Mordin. Even if the explanations weren’t all that good.
 
I felt like the dossiers came out of nowhere. They just showed up in my journal. No explanations.
 
I think I could’ve come up with some pretty good reasons for why we needed even some of the more random characters: Thane, Jack, Samara…
 

#135
ZennExile

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tmelange wrote...

ZennExile wrote...

HAGA NAGA wrote...

Kenyata.  HAHAHAAAAAA!!! you could've gone with something a bit more believable.


Kenyata Funchez.  And yeah it's a girl's name and he's a 6 foot 215 dude.  I'll never let him forget his momma gave him a girls name either.  Image IPB


Kenyatta is a guy's name. I've never heard of this Kenyata person...


He's a roomate and really it's a girl's name.  Sounds like a guy's name but it's traditionally a girl's name.  He's the one who came up with the whole Jacob's loyalty mission is racist thing I just rolled with it.  It's part of the thread a couple pages ago.  No worries I never read back very far either.  Image IPB

#136
KainrycKarr

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ZennExile wrote...

tmelange wrote...

ZennExile wrote...

HAGA NAGA wrote...

Kenyata.  HAHAHAAAAAA!!! you could've gone with something a bit more believable.


Kenyata Funchez.  And yeah it's a girl's name and he's a 6 foot 215 dude.  I'll never let him forget his momma gave him a girls name either.  Image IPB


Kenyatta is a guy's name. I've never heard of this Kenyata person...


He's a roomate and really it's a girl's name.  Sounds like a guy's name but it's traditionally a girl's name.  He's the one who came up with the whole Jacob's loyalty mission is racist thing I just rolled with it.  It's part of the thread a couple pages ago.  No worries I never read back very far either.  Image IPB



...srsly? you're calling people racist and your black friend just happens to be freakin' KENYATA?

Of course IF, and that's a huge IF, you're being truthful...


dude that some freakin' irony like i have never even seen.

#137
ZennExile

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Nightwriter wrote...

I would’ve liked it if for each dossier you got TIM would’ve given me a quick rundown of how each recruit had caught his attention and why they were important to the mission, like he did with Mordin. Even if the explanations weren’t all that good.
 
I felt like the dossiers came out of nowhere. They just showed up in my journal. No explanations.
 
I think I could’ve come up with some pretty good reasons for why we needed even some of the more random characters: Thane, Jack, Samara…
 


What woulda really been sweet is if you woulda got sent on a mission to do something useful and you encountered these characters in some plot relavent manner instead of this "supprize we found this dude for you" sort of way.  You know like the story had some depth to it.

Really if it was my baby I would have gone a completely different way (mostly because I have a functional imagination\\\\...)
 First off Shepard would not have died.  He woulda got spaced (but not burnt up in re-entry)  Finding Shepard's body preserved by near absolute zero temp would have been 1000000000000 billion times more believable than, "he turned into a comment and we recovered his body and rebuilt him".

Then I woulda made a nuetral entity bring him back out of stasis..

Then I would made the player CHOOSE to work for the council ORRRRR Cerberus.

Then I woulda fleshed out the squad building mechanics through exploration and the completion of missions based on which path the player CHOSE to follow.

Turning ME2 into an action shooter with ZERO depth to story elements and ZERO branching story arcs was like turning if Final Fantasy 7  was turned into a top down vertical aero shooter.  Let's not claim FF8 was much improved over that but still same idea.

Bioware took this whole project on the wrong way and I can honestly say as an amature writer and game designer that I would have done a much better job given the resources Bioware has and the existing lore I would have had to build on.  I garuntee it.

Modifié par ZennExile, 19 février 2010 - 04:03 .


#138
tmelange

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ZennExile wrote...

tmelange wrote...

ZennExile wrote...

HAGA NAGA wrote...

Kenyata.  HAHAHAAAAAA!!! you could've gone with something a bit more believable.


Kenyata Funchez.  And yeah it's a girl's name and he's a 6 foot 215 dude.  I'll never let him forget his momma gave him a girls name either.  Image IPB


Kenyatta is a guy's name. I've never heard of this Kenyata person...


He's a roomate and really it's a girl's name.  Sounds like a guy's name but it's traditionally a girl's name.  He's the one who came up with the whole Jacob's loyalty mission is racist thing I just rolled with it.  It's part of the thread a couple pages ago.  No worries I never read back very far either.  Image IPB


Really? Jomo Kenyatta is a famous African. I've had two boyfriends with that name. I've never met a girl named Kenyatta. I know two girls named Kenya, though.

Learn something new every day.

Modifié par tmelange, 19 février 2010 - 04:05 .


#139
KainrycKarr

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ZennExile wrote...

Nightwriter wrote...

I would’ve liked it if for each dossier you got TIM would’ve given me a quick rundown of how each recruit had caught his attention and why they were important to the mission, like he did with Mordin. Even if the explanations weren’t all that good.
 
I felt like the dossiers came out of nowhere. They just showed up in my journal. No explanations.
 
I think I could’ve come up with some pretty good reasons for why we needed even some of the more random characters: Thane, Jack, Samara…
 


What woulda really been sweet is if you woulda got sent on a mission to do something useful and you encountered these characters in some plot relavent manner instead of this "supprize we found this dude for you" sort of way.  You know like the story had some depth to it.

Really if it was my baby I would have gone a completely different way (mostly because I have a functional imagination\\\\\\\\...)
 First off Shepard would not have died.  He woulda got spaced (but not burnt up in re-entry)  Finding Shepard's body preserved by near absolute zero temp would have been 1000000000000 billion times more believable than, "he turned into a comment and we recovered his body and rebuilt him".

Then I woulda made a nuetral entity bring him back out of stasis..

Then I would made the player CHOOSE to work for the council ORRRRR Cerberus.

Then I woulda fleshed out the squad building mechanics through exploration and the completion of missions based on which path the player CHOSE to follow.

Turning ME2 into an action shooter with ZERO depth to story elements and ZERO branching story arcs was like turning if Final Fantasy 7  was turned into a top down vertical aero shooter.  Let's not claim FF8 was much improved over that but still same idea.

Bioware took this whole project on the wrong way and I can honestly say as an amature writer and game designer that I would have done a much better job given the resources Bioware has and the existing lore I would have had to build on.  I garuntee it.


So Bioware's huge success as writers and game designers who are KNOWN for good writing, it's all just bullpoop right?

#140
ZennExile

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KainrycKarr wrote...

ZennExile wrote...

tmelange wrote...

ZennExile wrote...

HAGA NAGA wrote...

Kenyata.  HAHAHAAAAAA!!! you could've gone with something a bit more believable.


Kenyata Funchez.  And yeah it's a girl's name and he's a 6 foot 215 dude.  I'll never let him forget his momma gave him a girls name either.  Image IPB


Kenyatta is a guy's name. I've never heard of this Kenyata person...


He's a roomate and really it's a girl's name.  Sounds like a guy's name but it's traditionally a girl's name.  He's the one who came up with the whole Jacob's loyalty mission is racist thing I just rolled with it.  It's part of the thread a couple pages ago.  No worries I never read back very far either.  Image IPB



...srsly? you're calling people racist and your black friend just happens to be freakin' KENYATA?

Of course IF, and that's a huge IF, you're being truthful...


dude that some freakin' irony like i have never even seen.


He called the game racist.  To be honest I just thought it was kinda hokey and cheap to go the whole "missing dad" route with the only black character.  Ken on the other hand says "Black dude lookin for his old man, happens to find him hiding out with a bunch of white slaves... dude who wrote this **** is racist.  Tell that... Haga naga?  WTF is a haga naga?  Just tell that dude his name is stupid."

Yeah he's on the couch and we're laughin at you.  Image IPB

#141
Halfheart

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Haha I like your style Zenn. I agree with everything in the OP plus more, but I'm too lazy to create a list.

ZennExile wrote...

mabalogna wrote...

12)  Because running through the end of the game with an Assault Rifle that never overheats is a lot of fun.  Seriously the ME1 combat system was really flawed, and the game designers tried to come up with a way of creating a more challenging combat experience, so they elected to introduce an ammo system, that would force a player to be more critical of where they shoot...how is that so wrong.  Sure it didn't make sense plot wise, but as a game mechanic it had to be done. 


Gonna focus here cause everything else you wrote was like Charlie Brown adults.  You know "Wah Wahwahwah?  Wah wah wah wah.  wah?  WAh WAHHH!!"  You get the idea.

What's the difference between thermal clips and a gun that overheats?  Nothing.  Semantics.   There is no depth added.  There is no challenge added.  In fact the combat system in ME2 is far easier than in ME1 because it lacks any event mechanics or tactical depth.  Take cover... power power shhhhoooooooooooooot... run run run Take cover... rinse repeat.  And even the levels were linear and mind numbingly predictable.  Hmm I wonder if there will be enemies soon... 0o0o I see short walls and boxes that make absolutely no sense lying about the place.  That must mean it's go time.

Nothing about the combat in ME2 was advanced from ME1.  All they did was make it into an over simplified cover shooter.  It's fluid now for sure.  There is a ton more combat wise you "COULD" do with it.  But instead of adding that depth to the combat Bioware just left it basic as to not frighten the RPG players away.  Basically this resulted in a combat system that is more shooter friendly but doesn't really appeal to either side of the debate now.

That's why it doesn't make sense.

Seriously though they went to a lot of trouble to explain why there was no ammo in ME1.  Jack can teach you how this makes people feel when you 180 on them like this.  Just woo her for a while and change yer mind.  (figuratively speaking.. select the option to change yer mind...)  Guess what happens?

**** OFF!!!! every time you talk to her from then on.  It's the same with ME1 fans and ammo.  Bioware took a 180 on us with blantent disregard for logical sense like everyone is so stupid they won't notice.  Well guess what.  We fukin noticed.


Would also like to add that ammo in ME2 is unlimited... In practically every fight there is a thermal clip or 2 that respawns whenever your ammo gets low. I never ran out of ammo for my weapons (pretty much just the sniper as I found the other weapons to be rather useless in comparison) after I noticed this, I just found the placed clips and camped them. There are some fights that don't have these placed clips, but said fights also tend to be short.

Also agree that ME2 combat is no more complex than ME1. The reliance on cover and the fact that the AI rarely charges you even on insanity (harbinger and Ymirs are the exception but they are also easy to kill and move slowly) makes the game ridiculously repetative.

Modifié par Halfheart, 19 février 2010 - 04:12 .


#142
NvVanity

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This thread is funny. Keep it up guys i'm having a blast reading it.

#143
KainrycKarr

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ZennExile wrote...

KainrycKarr wrote...

ZennExile wrote...

tmelange wrote...

ZennExile wrote...

HAGA NAGA wrote...

Kenyata.  HAHAHAAAAAA!!! you could've gone with something a bit more believable.


Kenyata Funchez.  And yeah it's a girl's name and he's a 6 foot 215 dude.  I'll never let him forget his momma gave him a girls name either.  Image IPB


Kenyatta is a guy's name. I've never heard of this Kenyata person...


He's a roomate and really it's a girl's name.  Sounds like a guy's name but it's traditionally a girl's name.  He's the one who came up with the whole Jacob's loyalty mission is racist thing I just rolled with it.  It's part of the thread a couple pages ago.  No worries I never read back very far either.  Image IPB



...srsly? you're calling people racist and your black friend just happens to be freakin' KENYATA?

Of course IF, and that's a huge IF, you're being truthful...


dude that some freakin' irony like i have never even seen.


He called the game racist.  To be honest I just thought it was kinda hokey and cheap to go the whole "missing dad" route with the only black character.  Ken on the other hand says "Black dude lookin for his old man, happens to find him hiding out with a bunch of white slaves... dude who wrote this **** is racist.  Tell that... Haga naga?  WTF is a haga naga?  Just tell that dude his name is stupid."

Yeah he's on the couch and we're laughin at you.  Image IPB


You have me on board. The sheer irony of the whole racist thing and your buddy's name being flippin' Kenyata.

Again...I'm assuming it's the truth, and if it is...

Well sh*t I got nothing. You win.

#144
tmelange

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ZennExile wrote...

Really if it was my baby I would have gone a completely different way (mostly because I have a functional imagination\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\...)
 First off Shepard would not have died.  He woulda got spaced (but not burnt up in re-entry)  Finding Shepard's body preserved by near absolute zero temp would have been 1000000000000 billion times more believable than, "he turned into a comment and we recovered his body and rebuilt him".

Then I woulda made a nuetral entity bring him back out of stasis..

Then I would made the player CHOOSE to work for the council ORRRRR Cerberus.

Then I woulda fleshed out the squad building mechanics through exploration and the completion of missions based on which path the player CHOSE to follow.


Whoa! I LIKE this. It would have given the game replay-ability, because you would have two paths to choose. But I see how this would have been a bit complicated for them, to build out two parallel paths, and have to carry it through to ME3. However, I think that their storytelling is suffering from their own cleverness: in saying that decisions will carryover, and making it a cornerstone of this franchise, they have to make it work within budget, and to do so they've dumbed-down--excuse me, streamlined the narrative so what we have is one glorified mission, with some fancy, cosmetically marketable characters. And still, the "decisions" that they are carrying forward are either trivial, handled trivially (via email) or shunted off to the side (the romances). So, they've tied their hands for little payoff.

Modifié par tmelange, 19 février 2010 - 04:16 .


#145
Robnhud

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TL;DR

#146
HAGA NAGA

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ZennExile wrote...

Tell that... Haga naga?  WTF is a haga naga?  Just tell that dude his name is stupid."

Yeah he's on the couch and we're laughin at you.  Image IPB



lol. well, tell "Kenyata" he's not allowed to make fun of others names. he lost that right at birth.

#147
ZennExile

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KainrycKarr wrote...

ZennExile wrote...

Nightwriter wrote...

I would’ve liked it if for each dossier you got TIM would’ve given me a quick rundown of how each recruit had caught his attention and why they were important to the mission, like he did with Mordin. Even if the explanations weren’t all that good.
 
I felt like the dossiers came out of nowhere. They just showed up in my journal. No explanations.
 
I think I could’ve come up with some pretty good reasons for why we needed even some of the more random characters: Thane, Jack, Samara…
 


What woulda really been sweet is if you woulda got sent on a mission to do something useful and you encountered these characters in some plot relavent manner instead of this "supprize we found this dude for you" sort of way.  You know like the story had some depth to it.

Really if it was my baby I would have gone a completely different way (mostly because I have a functional imagination\\\\\\\\\\\\\\\\...)
 First off Shepard would not have died.  He woulda got spaced (but not burnt up in re-entry)  Finding Shepard's body preserved by near absolute zero temp would have been 1000000000000 billion times more believable than, "he turned into a comment and we recovered his body and rebuilt him".

Then I woulda made a nuetral entity bring him back out of stasis..

Then I would made the player CHOOSE to work for the council ORRRRR Cerberus.

Then I woulda fleshed out the squad building mechanics through exploration and the completion of missions based on which path the player CHOSE to follow.

Turning ME2 into an action shooter with ZERO depth to story elements and ZERO branching story arcs was like turning if Final Fantasy 7  was turned into a top down vertical aero shooter.  Let's not claim FF8 was much improved over that but still same idea.

Bioware took this whole project on the wrong way and I can honestly say as an amature writer and game designer that I would have done a much better job given the resources Bioware has and the existing lore I would have had to build on.  I garuntee it.


So Bioware's huge success as writers and game designers who are KNOWN for good writing, it's all just bullpoop right?



They are "known" for "epic" writing not "good" writing, because of previous games like ... ME1.  ME2 deviates heavily from what I would consider epic writing in favor of some dumbed down excuse for writing.  It's almost like 10 different people wrote ten different versions and they just threw darts until the filled up the storyboard.  None of it seem cohesive at all.

That's a big part of why the game doesn't feel finished.  It's just kinda slapped together without regard for the IP's previous lore and doesn't seem like it was even necissary as a story in general.  ME2 could have been a series of news stories in a true sequel and been just as meaningful.  It also could just been added on to ME1 as DLC and been just as meaningful.

Really it's not about being "good" it's about being "great".  Bioware has made great games and earned its reputation.  But they dropped the ball with ME2.  They got comfortable and let the slack turn what coulda been great into "good".  And you know what.  I expect "great" when I see Bioware stamped on anything and so should you.

#148
ZennExile

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NvVanity wrote...

This thread is funny. Keep it up guys i'm having a blast reading it.


Sweet.  It was all worth it.

#149
KainrycKarr

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ZennExile wrote...

KainrycKarr wrote...

ZennExile wrote...

Nightwriter wrote...

I would’ve liked it if for each dossier you got TIM would’ve given me a quick rundown of how each recruit had caught his attention and why they were important to the mission, like he did with Mordin. Even if the explanations weren’t all that good.
 
I felt like the dossiers came out of nowhere. They just showed up in my journal. No explanations.
 
I think I could’ve come up with some pretty good reasons for why we needed even some of the more random characters: Thane, Jack, Samara…
 


What woulda really been sweet is if you woulda got sent on a mission to do something useful and you encountered these characters in some plot relavent manner instead of this "supprize we found this dude for you" sort of way.  You know like the story had some depth to it.

Really if it was my baby I would have gone a completely different way (mostly because I have a functional imagination\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\...)
 First off Shepard would not have died.  He woulda got spaced (but not burnt up in re-entry)  Finding Shepard's body preserved by near absolute zero temp would have been 1000000000000 billion times more believable than, "he turned into a comment and we recovered his body and rebuilt him".

Then I woulda made a nuetral entity bring him back out of stasis..

Then I would made the player CHOOSE to work for the council ORRRRR Cerberus.

Then I woulda fleshed out the squad building mechanics through exploration and the completion of missions based on which path the player CHOSE to follow.

Turning ME2 into an action shooter with ZERO depth to story elements and ZERO branching story arcs was like turning if Final Fantasy 7  was turned into a top down vertical aero shooter.  Let's not claim FF8 was much improved over that but still same idea.

Bioware took this whole project on the wrong way and I can honestly say as an amature writer and game designer that I would have done a much better job given the resources Bioware has and the existing lore I would have had to build on.  I garuntee it.


So Bioware's huge success as writers and game designers who are KNOWN for good writing, it's all just bullpoop right?



They are "known" for "epic" writing not "good" writing, because of previous games like ... ME1.  ME2 deviates heavily from what I would consider epic writing in favor of some dumbed down excuse for writing.  It's almost like 10 different people wrote ten different versions and they just threw darts until the filled up the storyboard.  None of it seem cohesive at all.

That's a big part of why the game doesn't feel finished.  It's just kinda slapped together without regard for the IP's previous lore and doesn't seem like it was even necissary as a story in general.  ME2 could have been a series of news stories in a true sequel and been just as meaningful.  It also could just been added on to ME1 as DLC and been just as meaningful.

Really it's not about being "good" it's about being "great".  Bioware has made great games and earned its reputation.  But they dropped the ball with ME2.  They got comfortable and let the slack turn what coulda been great into "good".  And you know what.  I expect "great" when I see Bioware stamped on anything and so should you.


Except that I like ME2's story. It's about seeing it for what it is.

It's about recruiting an elite team. Period. forget the collectors.

HOWEVER, if ME3 simple disbands the team for whatever reason, via death or something, then yea, I'd agree with you, ME2 would have had  pointless story that had no bearing on anything whatsoever.

#150
Nightwriter

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ZennExile wrote...

Nightwriter wrote...

I would’ve liked it if for each dossier you got TIM would’ve given me a quick rundown of how each recruit had caught his attention and why they were important to the mission, like he did with Mordin. Even if the explanations weren’t all that good.
 
I felt like the dossiers came out of nowhere. They just showed up in my journal. No explanations.
 
I think I could’ve come up with some pretty good reasons for why we needed even some of the more random characters: Thane, Jack, Samara…
 


What woulda really been sweet is if you woulda got sent on a mission to do something useful and you encountered these characters in some plot relavent manner instead of this "supprize we found this dude for you" sort of way.  You know like the story had some depth to it.

Really if it was my baby I would have gone a completely different way (mostly because I have a functional imagination\\\\\\\\...)
 First off Shepard would not have died.  He woulda got spaced (but not burnt up in re-entry)  Finding Shepard's body preserved by near absolute zero temp would have been 1000000000000 billion times more believable than, "he turned into a comment and we recovered his body and rebuilt him".

Then I woulda made a nuetral entity bring him back out of stasis..

Then I would made the player CHOOSE to work for the council ORRRRR Cerberus.

Then I woulda fleshed out the squad building mechanics through exploration and the completion of missions based on which path the player CHOSE to follow.

Turning ME2 into an action shooter with ZERO depth to story elements and ZERO branching story arcs was like turning if Final Fantasy 7  was turned into a top down vertical aero shooter.  Let's not claim FF8 was much improved over that but still same idea.

Bioware took this whole project on the wrong way and I can honestly say as an amature writer and game designer that I would have done a much better job given the resources Bioware has and the existing lore I would have had to build on.  I garuntee it.



While I am not as vehement in my criticisms of the game as you seem to be, your suggestions do spark the imagination.

Seeing how the story arc touches each of the lives of the characters really brings the whole thing into focus for you. Thane and Garrus are examples of characters it would've been awesome to just "run into" and end up bringing along. Other characters could’ve been tied in differently.

Samara… It'd be cool if the Collectors had a very mysterious and specific interest in a certain rare genetic anomaly: the Ardat-Yakshi. When we find her, her other two daughters have been abducted by the Collectors, and are now gunning for her as the carrier of the anomaly.
 
Jack… as a writer I think I would’ve had her outfitted in childhood with a special, story-significant biotic implant that was never made again and can’t be replicated. TIM finds out later that the rogue cell that gave her this implant based it off of Collector technology.
 
Tali, Legion, Grunt… I don’t know, you come up with one. It’s fun.