Halfheart wrote...
Haha I like your style Zenn. I agree with everything in the OP plus more, but I'm too lazy to create a list.ZennExile wrote...
mabalogna wrote...
12) Because running through the end of the game with an Assault Rifle that never overheats is a lot of fun. Seriously the ME1 combat system was really flawed, and the game designers tried to come up with a way of creating a more challenging combat experience, so they elected to introduce an ammo system, that would force a player to be more critical of where they shoot...how is that so wrong. Sure it didn't make sense plot wise, but as a game mechanic it had to be done.
Gonna focus here cause everything else you wrote was like Charlie Brown adults. You know "Wah Wahwahwah? Wah wah wah wah. wah? WAh WAHHH!!" You get the idea.
What's the difference between thermal clips and a gun that overheats? Nothing. Semantics. There is no depth added. There is no challenge added. In fact the combat system in ME2 is far easier than in ME1 because it lacks any event mechanics or tactical depth. Take cover... power power shhhhoooooooooooooot... run run run Take cover... rinse repeat. And even the levels were linear and mind numbingly predictable. Hmm I wonder if there will be enemies soon... 0o0o I see short walls and boxes that make absolutely no sense lying about the place. That must mean it's go time.
Nothing about the combat in ME2 was advanced from ME1. All they did was make it into an over simplified cover shooter. It's fluid now for sure. There is a ton more combat wise you "COULD" do with it. But instead of adding that depth to the combat Bioware just left it basic as to not frighten the RPG players away. Basically this resulted in a combat system that is more shooter friendly but doesn't really appeal to either side of the debate now.
That's why it doesn't make sense.
Seriously though they went to a lot of trouble to explain why there was no ammo in ME1. Jack can teach you how this makes people feel when you 180 on them like this. Just woo her for a while and change yer mind. (figuratively speaking.. select the option to change yer mind...) Guess what happens?
**** OFF!!!! every time you talk to her from then on. It's the same with ME1 fans and ammo. Bioware took a 180 on us with blantent disregard for logical sense like everyone is so stupid they won't notice. Well guess what. We fukin noticed.
Would also like to add that ammo in ME2 is unlimited... In practically every fight there is a thermal clip or 2 that respawns whenever your ammo gets low. I never ran out of ammo for my weapons (pretty much just the sniper as I found the other weapons to be rather useless in comparison) after I noticed this, I just found the placed clips and camped them. There are some fights that don't have these placed clips, but said fights also tend to be short.
Also agree that ME2 combat is no more complex than ME1. The reliance on cover and the fact that the AI rarely charges you even on insanity (harbinger and Ymirs are the exception but they are also easy to kill and move slowly) makes the game ridiculously repetative.
What insanity are YOU playing, lol. Most everyone seems to rush in my playthrough; Krogans, husks, mechs, varran, those mechanical dogs, most humans will actively attempt to flank you if it is possible. The only time guys weren't coming for me on Insanity was where the terrain prohibited it, e.g. they were on the other side of a bridge or area, or something. I wish I were playing your insanity. lol




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