Garrus
#1
Posté 18 février 2010 - 10:44
#2
Posté 18 février 2010 - 10:53
#3
Posté 18 février 2010 - 10:55
Modifié par VirtualAlex, 18 février 2010 - 10:56 .
#4
Posté 18 février 2010 - 11:06
#5
Posté 18 février 2010 - 11:10
#6
Posté 18 février 2010 - 11:17
#7
Posté 18 février 2010 - 11:21
Akai San Kaku Tou wrote...
Garrus is the second (after Miranda) most useful squad member in the game, having the best ammo skill and the ability to remove both shields and barriers. If you would have told this in ME1 I could have agreed but not in MA2 sorry.
In ME 1 Garrus has mostly the same abilities as in ME 2 (overload, concussive shot). Except in ME 1 he could hold a pistol, could hack, and had first aid which was useful. You could also level up his accuracy with the sniper rifle and assault making him pretty deadly. Which you cannot do in ME 2.
#8
Posté 18 février 2010 - 11:38
kilgorek wrote...
Akai San Kaku Tou wrote...
Garrus is the second (after Miranda) most useful squad member in the game, having the best ammo skill and the ability to remove both shields and barriers. If you would have told this in ME1 I could have agreed but not in MA2 sorry.
In ME 1 Garrus has mostly the same abilities as in ME 2 (overload, concussive shot). Except in ME 1 he could hold a pistol, could hack, and had first aid which was useful. You could also level up his accuracy with the sniper rifle and assault making him pretty deadly. Which you cannot do in ME 2.
Are you really trying to argue that an ME 1 squadmate was more usefull than his ME 2 counterpart? ALL ME 1 squadmates were useless except for the one that you used for decryption skill and maybe the one you used for biotics. The most useless ME 2 squadmate is still 10x more usefull than ANY ME 1 squadmate.
As far as which ME 2 squadmates are useless, well part of that is based on your playstyle and class. I played soldier first and got squad AP ammo bonus with miranda and any AR using squadmate, usually Samara, if thats not obvious. With mirandas smg, my AR and another AR mirandas bonus damage, and i got samaras bonus damage pluse Reave/warp combos and overload and throw, I was able to tear through the game on insanity. I didnt use garrus much but he seemed like he was pretty good.
Modifié par Prkl8r, 18 février 2010 - 11:43 .
#9
Posté 18 février 2010 - 11:40
#10
Posté 18 février 2010 - 11:43
kilgorek wrote...
In ME 1 Garrus has mostly the same abilities as in ME 2 (overload, concussive shot). Except in ME 1 he could hold a pistol, could hack, and had first aid which was useful. You could also level up his accuracy with the sniper rifle and assault making him pretty deadly. Which you cannot do in ME 2.
All of the qualities that you lament Garrus no longer having (First Aid, Hacking, using a pistol, increasing his accuracy) are all completely 100% unnecessary in ME2. First Aid is replaced by Medi-Gel upgrades, hacking no longer requires a Tech character in your squad, pistols are just inferior to ARs and sniper rifles, spending squad points on weapon accuracy wasn't an interesting way to spend points, and is now either not needed or replaced by squad-wide research upgrades.
I really don't see what Garrus is supposedly missing. In fact, I agree with those that say he's one of the most useful squad members. His weapon selection is among the best, he can strip shields, do high damage to barriers (or knock over a dangerous unshield opponent), and he does very high damage with AP ammo.
It sounds like the problem is you don't care for the new ME2 systems, rather than there being something wrong with Garrus. Either way, I just think you're wrong.
#11
Posté 19 février 2010 - 12:07
Maybe that's my fault. Maybe I do not play him as well as the others.
I understand he is the best sniper, but that means he has to stay back. Why is it he feels like he has to constantly move forward?
I have to constantly send him back to the back because of this.
#12
Posté 19 février 2010 - 01:06
IndomitusRex wrote...
kilgorek wrote...
In ME 1 Garrus has mostly the same abilities as in ME 2 (overload, concussive shot). Except in ME 1 he could hold a pistol, could hack, and had first aid which was useful. You could also level up his accuracy with the sniper rifle and assault making him pretty deadly. Which you cannot do in ME 2.
All of the qualities that you lament Garrus no longer having (First Aid, Hacking, using a pistol, increasing his accuracy) are all completely 100% unnecessary in ME2. First Aid is replaced by Medi-Gel upgrades, hacking no longer requires a Tech character in your squad, pistols are just inferior to ARs and sniper rifles, spending squad points on weapon accuracy wasn't an interesting way to spend points, and is now either not needed or replaced by squad-wide research upgrades.
I really don't see what Garrus is supposedly missing. In fact, I agree with those that say he's one of the most useful squad members. His weapon selection is among the best, he can strip shields, do high damage to barriers (or knock over a dangerous unshield opponent), and he does very high damage with AP ammo.
It sounds like the problem is you don't care for the new ME2 systems, rather than there being something wrong with Garrus. Either way, I just think you're wrong.
Do you have reading comprehension issues? I never said Garrus was useless, and actually praised him as being one of the most useful in ME 2. And yea, I do have a slight problem with the truncated leveling system (among other things in ME 2) as I made clear by complaining about it, and not Garrus. Good job on figuring that one out.
The whole point was that while the leveling system that was in place in ME 1 wasn't perfect, it was much better and allowed for more diversity than the dumbed down version in ME 2.
#13
Posté 19 février 2010 - 01:08
#14
Posté 19 février 2010 - 01:45
Husqvarna Nox wrote...
Ok ok I'll grant you he has good abilities but whenever I use him he goes down like a rock.
Maybe that's my fault. Maybe I do not play him as well as the others.
I understand he is the best sniper, but that means he has to stay back. Why is it he feels like he has to constantly move forward?
I have to constantly send him back to the back because of this.
They all decide to rambo pretty much all the time. Just order him (or any squaddie) into a decent cover spot in the first few seconds of any battle.
#15
Posté 19 février 2010 - 01:52
#16
Posté 20 février 2010 - 02:30
#17
Posté 20 février 2010 - 02:32
The thread ended here folks.VirtualAlex wrote...
Your opinion is false.
#18
Posté 27 février 2010 - 12:25
I used Garrus on every mission from the moment i recruited him, w/o
him things would have been far more challenging. What an odd opinion...
#19
Posté 27 février 2010 - 12:29
#20
Posté 27 février 2010 - 07:35
VirtualAlex wrote...
Your opinion is false.
Zing.
#21
Posté 27 février 2010 - 07:52
TheBestclass wrote...
His A.I. is dumber than other squadmates, I think. For a sniper he sure like to charge and make himself vulnerable.
Hahaha! Sadly, this is true. I still had him on my team though.
#22
Posté 27 février 2010 - 08:12
kilgorek wrote...
He's useful in ME 1, but far from useless in ME 2. Then again, all the characters in ME 1 are useful because it didn't have a dumbed down leveling system.
I am exactly the opposite.
Garrus was useless in ME1, but useful in ME2. The only time I actually used him was to get his achievement in the first game. Otherwise, I was happy to play a entire game without Garrus only to find there was no difference in the game with or without him. HAH!
In ME2, I can't survive without him.
The leveling system, I call it simplified because the original system was god aweful to the point I just auto-leveled everyone without a care to what they got. Except for Shepard, but even then I only focused on certain skills and ignored others. Most of the skills were just unnecessary fat on the leveling system.
Modifié par Lucky Thirteen, 27 février 2010 - 08:13 .
#23
Posté 27 février 2010 - 08:58
....and Samara is a dead weight on the Collector ship and suicide mission unless you've unlocked Reave. Jacob lacks enough biotic punch to make up for the limits of his shotgun and Jack, while powerful, lacks suffient range to be fully useful, though Warp ammo rocks for Infiltrators.
In fact, Jack and Jacob feel to me like a single squadmate's powers have been split between two characters.....
Frankly, I'd rate Garrus as superior to any of the above any day of the week.
#24
Posté 27 février 2010 - 09:53
#25
Posté 27 février 2010 - 09:57
And oh yeah...squad AP ammo.
Looks like Garrus is awesome to me, for any mission type other than Collectors or Bloodpack/Krogan. PLus, c'mon...it's *Garrus*.
Modifié par Spyndel, 27 février 2010 - 09:58 .




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