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whats the best armor pieces for vanguard


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#1
Coughee Brotha

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 Topic

#2
Mavkiel

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 Probably depends on how you play.

Personally I like the capacaitor chest piece and ammo armor pieces for hand/legs. 10% headshot visor.

#3
_Dannok1234

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Get the melee shoulders and you're good to go.

#4
JaegerBane

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Amplifier Plates (+5% Power damage), Stabilser Gloves (+5% Weapon Damage), Shield Harness (+5% shields), Life Support Webbing (+10% health), Visor (+10% Headshot damage).



An all-round awesomeness option for the discerning biotic killer :)

#5
sinosleep

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I used to wear the 10% headshot visor but have since switched to this setup



recon hood 5% weapon damage

aeigis vest 5% shields

strength boost pads 25% melee

stabilization gauntlets 5% weapon damage

ordinance packs 10% heavy weapon armor (for the cain)



Would not wear the hood on a female character as I like to see their faces.

#6
Xenon147

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The most important thing to wear is the 25% melee shoulder pads. The headshot visor is great if you can line up a headshot. I seem to be ham-handed and cant pull of the headshots very often so recon hood for me.



I wonder if its better to have the 5% weapon damage gauntlets or the 10% extra ammo gauntlet....

#7
Simz1986

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5% weapon damage is probably better. the 10% ammo gives me like 1 or 2 shots extra on the scimitar only.....

#8
sinosleep

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I went with the damage to make it a nice 10% like the headshot visor would have been. I don't think I've ever run out of ammo for anything other than the heavy weapons in this game, so I don't really think the 10% ammo on regular munitions is worth the 5% damage you'd miss out on.

#9
JaegerBane

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Xenon147 wrote...

The most important thing to wear is the 25% melee shoulder pads. The headshot visor is great if you can line up a headshot. I seem to be ham-handed and cant pull of the headshots very often so recon hood for me.

I wonder if its better to have the 5% weapon damage gauntlets or the 10% extra ammo gauntlet....


I have to admit that the 25% extra punch damage never seemed that potent. Given that Power damage increases also effect your *ammo* powers, I plumped for the Amps every time.

I don't even spend that much time punching, anyway.

#10
RamsenC

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When I'm using the Evi I go with 10% headshot damage visor since its accurate enough to go for headshots and the melee damage shoulder armor. Everything else I dedicate to more health or shields.



If you are using a Claymore and the reload trick, I suggest Cerberus armor since you won't need melee as much and it gives great survivability bonuses. You also won't need more damage since the Claymore kills everything fast enough. More heavy weapon ammo is nice for the grenade launcher. When enemies group up too much pull out the grenade launcher, fire away, and charge.

#11
VirtualAlex

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Power pumps ammo powers? O_O

#12
thisisme8

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I can only vouch for being able to tell the difference between having and not having the +25% shoulders.

#13
Recnamoken

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VirtualAlex wrote...

Power pumps ammo powers? O_O

Bioware confirmed that is the case:

Ammo powers benefit from + Power Damage bonuses, such as the +15% power
damage from the Blood Dragon armor. However, they do not get benefits
from + Biotic or Tech damage bonuses or any other bonuses specific to
certain types of powers.

http://social.biowar...8/index/1143264

Modifié par Recnamoken, 23 février 2010 - 05:26 .


#14
blank1

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Grab the 10% headshot visor, since headshots are much more important to the all-important one shot kill than just +damage.



Grab the 25% melee shoulder pads. This is a must, since if you don't one shot something with your shotgun, you're going to melee it until it dies.



After that, it's all about preference, but I'd recommend that you go for the N7 greaves, Shield Harness, and Stabilization gauntlets for increased survivability.

#15
Sabresandiego

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I honestly think it doesnt matter what armor you wear as a vanguard. I am having good luck with the following setup



10% headshot visor

3% damage shoulders (stock)

5% shield chest (stock)

5% shield gloves (Tuchanka)

3% shield legs (stock)



This gives me 13% shields, 3% non headshot damage, and 13% headshot damage. I dont melee that much since I use a scimitar, I just keep blasting.



A better build IMO would be sentry visor for straight up 18% shields

#16
Peer of the Empire

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EDIT:  If charge doesn't refresh all shields then +damage is the way.

You want survivability with focus on shields.  Heavy Charge refreshes shields 100% with every charge.  Vanguards can melee a lot so you want the strength boost pads as well.

Sentry Visor (Dr. Pepper promotion) +5% shields
Strength Boost Pads +25% melee damage
Shield Harness +5% shields
Heavy Damping Gauntlets +5% shields *
Life Support Harness +10% health

* sometimes mislabelled Stabilization Gauntlets in-game, but the description and the item are there.  There is a real pair of Stabilization Gauntlets that is +5% weapon damage

This yields:
+15% shields
+10% health
+25% melee damage

Some people like the Kawashii visor from Omega for +10% headshot damage for when you headshot people up close, but it doesn't make much difference as enemies die in 1 or 2 shots depending on your shotgun anyway.  Sentry Visor is only 5% shields and is a Dr. Pepper item so it's down to personal preference.

Shield Harness is better than Capacitor Chestplate because a vanguard played as a vanguard can charge pretty much all the time, charge is the class defining ability and your bread and butter move, and you can recharge your shields completely every time you charge.

Going along with that, Life Support Harness can maybe be replaced by Stimulator Conduits which give +10% storm speed which will help you get to cover or rush a second enemy while charge is cooling down.

Modifié par Peer of the Empire, 23 février 2010 - 06:19 .


#17
Sabresandiego

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Blood Dragon Armor is the best if power bonuses work on ammo



15% power damage (incendiary ammo = 70% damage, time .15 = 10.5%)



10.5% damage bonus

10% shields



Thats pretty good

#18
Sabresandiego

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peer of the empire, do you think 3% shields or 10% health is better? Ill have to take a look at my health and shields numbers, but you have to take into account that shields are constantly being refreshed by charge.

#19
Lucazius

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sinosleep wrote...

I used to wear the 10% headshot visor but have since switched to this setup

recon hood 5% weapon damage
aeigis vest 5% shields
strength boost pads 25% melee
stabilization gauntlets 5% weapon damage
ordinance packs 10% heavy weapon armor (for the cain)

Would not wear the hood on a female character as I like to see their faces.


^This.

If you don't have the Recon Hood (or just don't like to hide your face) go with the Visor for +10% Headshot Damage. And if you didn't get all the Heavy Weapon Ammo upgrades (for 200% Cain ammo), use the 10% Health leggings instead.

Modifié par Lucazius, 23 février 2010 - 06:10 .


#20
Firesteel

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Power Armor:

Death Mask/N7 Breather/N7 Helmet

Strength boost pads

Capacitor chest

Stabilization/ Heavy Daping Gauntlets (your choice offense or defense)

Stimulator conduits

May or may not be the armor that lets you survive anything, but the stimulator conduits and capacitor chest mean you will be able to move quickly and have less time to be completely vulnerable.



I personally use this on all my classes, but obviously the choice is ours

#21
Kurupt87

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the charge doesnt refresh bonus shields from armour. its kinda spazzy but works like this:
base shields - 300 (this gets refreshed by charge)
shields from armour - (up to) 54 (doesnt get refreshed)
hvy charge barrier - 300 (gets refreshed)
barrier/gsb/fort - 300 (doesnt get refreshed)
edit: i think my numbers are right, but even if they're not my point is made.

Modifié par Kurupt87, 23 février 2010 - 06:16 .


#22
Peer of the Empire

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In that case it's damage all the way then. And +10% health v +3% shield becomes easy in favor of health.

Modifié par Peer of the Empire, 23 février 2010 - 06:20 .


#23
Forest03

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head shot visor
power shoulders
power chest
shield legs

Why the headshot bonus? Ever tried using a shotgun after a heavy charge, up close, right to a mob's face? It's a thing of beauty. Plus, another weapon commonly used by Vanguards is the Hand Cannon, which is slow but fairly accurate, with moderate zoom. I fulfilled my headshot achievement with that weapon alone.

Other than the above, Blood Dragon is also quite useful, but it gets annoying that you can't see Shepard's face at all.

Alternative for Vanguards who pick either sniper rifle or assault rifle training on the Collector ship: The assault rifles will eat through ammo (and it's nice to have extra for sniping). You can use the shoulder armor with the ammo capacity increase, easily giving you enough ammo to last through most hardcore fights. On Insanity, you'll probably run out anyway, no matter what; so stick with the power damage increase at that difficulty level.

Modifié par Forest03, 23 février 2010 - 06:29 .


#24
Schneidend

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sinosleep wrote...

I used to wear the 10% headshot visor but have since switched to this setup

recon hood 5% weapon damage
aeigis vest 5% shields
strength boost pads 25% melee
stabilization gauntlets 5% weapon damage
ordinance packs 10% heavy weapon armor (for the cain)

Would not wear the hood on a female character as I like to see their faces.


Sino's pretty much got the top tier combo right here. I prefer the Stimulation Leggings (10% storm speed) for getting into cover, myself.

As long as you're wearing the Strength Boost Pads, though, you're golden. That's the main thing.

#25
Sabresandiego

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Kurupt87 wrote...

the charge doesnt refresh bonus shields from armour. its kinda spazzy but works like this:
base shields - 300 (this gets refreshed by charge)
shields from armour - (up to) 54 (doesnt get refreshed)
hvy charge barrier - 300 (gets refreshed)
barrier/gsb/fort - 300 (doesnt get refreshed)
edit: i think my numbers are right, but even if they're not my point is made.


I just tested this and I found the following, you are right about charge in that the amount it refreshes is only equal to your base shields. However, this only matters if your shields are gone or are under the amount from bonus armor.

Basically, if you have 354 total shields (300 base and 54 from armor) then charge will give you 300 shield every time you charge. So unless you have under 54 shield, charge will replenish it to full. While not as good as a full shield refresh, it is kinda nice having a higher max shield level. Is it as good as damage boosting armor? Who knows, I dont think armor really effects gameplay too much. Upgrades effect gameplay far more.

Another question I wonder is if the 5% weapon damage armor (like recon hood) account for total damage, or simply weapon damge. For example, your total damage with 1 shotgun shell is base weapon damage + .6base incendiary damage for a total of 1.6 damage. Does 5% increased damage make that 1.65 damage or 1.68 damage because incendiary is factored in?

Anyways I bought a doctor pepper and am now using the following

Head: 5% Shields
Shoulders: 3% Damage
Chest: 5% Shields
Arms: 5% Shields
Legs: 3% Shields

So I am at 18% shields and 3% damage.