whats the best armor pieces for vanguard
#1
Posté 18 février 2010 - 11:04
#2
Posté 18 février 2010 - 11:18
Personally I like the capacaitor chest piece and ammo armor pieces for hand/legs. 10% headshot visor.
#3
Posté 18 février 2010 - 11:20
#4
Posté 18 février 2010 - 11:24
An all-round awesomeness option for the discerning biotic killer
#5
Posté 18 février 2010 - 11:26
recon hood 5% weapon damage
aeigis vest 5% shields
strength boost pads 25% melee
stabilization gauntlets 5% weapon damage
ordinance packs 10% heavy weapon armor (for the cain)
Would not wear the hood on a female character as I like to see their faces.
#6
Posté 18 février 2010 - 11:30
I wonder if its better to have the 5% weapon damage gauntlets or the 10% extra ammo gauntlet....
#7
Posté 18 février 2010 - 11:40
#8
Posté 18 février 2010 - 11:40
#9
Posté 18 février 2010 - 11:43
Xenon147 wrote...
The most important thing to wear is the 25% melee shoulder pads. The headshot visor is great if you can line up a headshot. I seem to be ham-handed and cant pull of the headshots very often so recon hood for me.
I wonder if its better to have the 5% weapon damage gauntlets or the 10% extra ammo gauntlet....
I have to admit that the 25% extra punch damage never seemed that potent. Given that Power damage increases also effect your *ammo* powers, I plumped for the Amps every time.
I don't even spend that much time punching, anyway.
#10
Posté 18 février 2010 - 11:50
If you are using a Claymore and the reload trick, I suggest Cerberus armor since you won't need melee as much and it gives great survivability bonuses. You also won't need more damage since the Claymore kills everything fast enough. More heavy weapon ammo is nice for the grenade launcher. When enemies group up too much pull out the grenade launcher, fire away, and charge.
#11
Posté 18 février 2010 - 11:53
#12
Posté 19 février 2010 - 12:20
#13
Posté 23 février 2010 - 05:26
Bioware confirmed that is the case:VirtualAlex wrote...
Power pumps ammo powers? O_O
http://social.biowar...8/index/1143264Ammo powers benefit from + Power Damage bonuses, such as the +15% power
damage from the Blood Dragon armor. However, they do not get benefits
from + Biotic or Tech damage bonuses or any other bonuses specific to
certain types of powers.
Modifié par Recnamoken, 23 février 2010 - 05:26 .
#14
Posté 23 février 2010 - 05:39
Grab the 25% melee shoulder pads. This is a must, since if you don't one shot something with your shotgun, you're going to melee it until it dies.
After that, it's all about preference, but I'd recommend that you go for the N7 greaves, Shield Harness, and Stabilization gauntlets for increased survivability.
#15
Posté 23 février 2010 - 06:00
10% headshot visor
3% damage shoulders (stock)
5% shield chest (stock)
5% shield gloves (Tuchanka)
3% shield legs (stock)
This gives me 13% shields, 3% non headshot damage, and 13% headshot damage. I dont melee that much since I use a scimitar, I just keep blasting.
A better build IMO would be sentry visor for straight up 18% shields
#16
Posté 23 février 2010 - 06:02
You want survivability with focus on shields. Heavy Charge refreshes shields 100% with every charge. Vanguards can melee a lot so you want the strength boost pads as well.
Sentry Visor (Dr. Pepper promotion) +5% shields
Strength Boost Pads +25% melee damage
Shield Harness +5% shields
Heavy Damping Gauntlets +5% shields *
Life Support Harness +10% health
* sometimes mislabelled Stabilization Gauntlets in-game, but the description and the item are there. There is a real pair of Stabilization Gauntlets that is +5% weapon damage
This yields:
+15% shields
+10% health
+25% melee damage
Some people like the Kawashii visor from Omega for +10% headshot damage for when you headshot people up close, but it doesn't make much difference as enemies die in 1 or 2 shots depending on your shotgun anyway. Sentry Visor is only 5% shields and is a Dr. Pepper item so it's down to personal preference.
Shield Harness is better than Capacitor Chestplate because a vanguard played as a vanguard can charge pretty much all the time, charge is the class defining ability and your bread and butter move, and you can recharge your shields completely every time you charge.
Going along with that, Life Support Harness can maybe be replaced by Stimulator Conduits which give +10% storm speed which will help you get to cover or rush a second enemy while charge is cooling down.
Modifié par Peer of the Empire, 23 février 2010 - 06:19 .
#17
Posté 23 février 2010 - 06:05
15% power damage (incendiary ammo = 70% damage, time .15 = 10.5%)
10.5% damage bonus
10% shields
Thats pretty good
#18
Posté 23 février 2010 - 06:07
#19
Posté 23 février 2010 - 06:09
sinosleep wrote...
I used to wear the 10% headshot visor but have since switched to this setup
recon hood 5% weapon damage
aeigis vest 5% shields
strength boost pads 25% melee
stabilization gauntlets 5% weapon damage
ordinance packs 10% heavy weapon armor (for the cain)
Would not wear the hood on a female character as I like to see their faces.
^This.
If you don't have the Recon Hood (or just don't like to hide your face) go with the Visor for +10% Headshot Damage. And if you didn't get all the Heavy Weapon Ammo upgrades (for 200% Cain ammo), use the 10% Health leggings instead.
Modifié par Lucazius, 23 février 2010 - 06:10 .
#20
Posté 23 février 2010 - 06:12
Death Mask/N7 Breather/N7 Helmet
Strength boost pads
Capacitor chest
Stabilization/ Heavy Daping Gauntlets (your choice offense or defense)
Stimulator conduits
May or may not be the armor that lets you survive anything, but the stimulator conduits and capacitor chest mean you will be able to move quickly and have less time to be completely vulnerable.
I personally use this on all my classes, but obviously the choice is ours
#21
Posté 23 février 2010 - 06:15
base shields - 300 (this gets refreshed by charge)
shields from armour - (up to) 54 (doesnt get refreshed)
hvy charge barrier - 300 (gets refreshed)
barrier/gsb/fort - 300 (doesnt get refreshed)
edit: i think my numbers are right, but even if they're not my point is made.
Modifié par Kurupt87, 23 février 2010 - 06:16 .
#22
Posté 23 février 2010 - 06:18
Modifié par Peer of the Empire, 23 février 2010 - 06:20 .
#23
Posté 23 février 2010 - 06:27
power shoulders
power chest
shield legs
Why the headshot bonus? Ever tried using a shotgun after a heavy charge, up close, right to a mob's face? It's a thing of beauty. Plus, another weapon commonly used by Vanguards is the Hand Cannon, which is slow but fairly accurate, with moderate zoom. I fulfilled my headshot achievement with that weapon alone.
Other than the above, Blood Dragon is also quite useful, but it gets annoying that you can't see Shepard's face at all.
Alternative for Vanguards who pick either sniper rifle or assault rifle training on the Collector ship: The assault rifles will eat through ammo (and it's nice to have extra for sniping). You can use the shoulder armor with the ammo capacity increase, easily giving you enough ammo to last through most hardcore fights. On Insanity, you'll probably run out anyway, no matter what; so stick with the power damage increase at that difficulty level.
Modifié par Forest03, 23 février 2010 - 06:29 .
#24
Posté 23 février 2010 - 06:31
sinosleep wrote...
I used to wear the 10% headshot visor but have since switched to this setup
recon hood 5% weapon damage
aeigis vest 5% shields
strength boost pads 25% melee
stabilization gauntlets 5% weapon damage
ordinance packs 10% heavy weapon armor (for the cain)
Would not wear the hood on a female character as I like to see their faces.
Sino's pretty much got the top tier combo right here. I prefer the Stimulation Leggings (10% storm speed) for getting into cover, myself.
As long as you're wearing the Strength Boost Pads, though, you're golden. That's the main thing.
#25
Posté 23 février 2010 - 07:54
Kurupt87 wrote...
the charge doesnt refresh bonus shields from armour. its kinda spazzy but works like this:
base shields - 300 (this gets refreshed by charge)
shields from armour - (up to) 54 (doesnt get refreshed)
hvy charge barrier - 300 (gets refreshed)
barrier/gsb/fort - 300 (doesnt get refreshed)
edit: i think my numbers are right, but even if they're not my point is made.
I just tested this and I found the following, you are right about charge in that the amount it refreshes is only equal to your base shields. However, this only matters if your shields are gone or are under the amount from bonus armor.
Basically, if you have 354 total shields (300 base and 54 from armor) then charge will give you 300 shield every time you charge. So unless you have under 54 shield, charge will replenish it to full. While not as good as a full shield refresh, it is kinda nice having a higher max shield level. Is it as good as damage boosting armor? Who knows, I dont think armor really effects gameplay too much. Upgrades effect gameplay far more.
Another question I wonder is if the 5% weapon damage armor (like recon hood) account for total damage, or simply weapon damge. For example, your total damage with 1 shotgun shell is base weapon damage + .6base incendiary damage for a total of 1.6 damage. Does 5% increased damage make that 1.65 damage or 1.68 damage because incendiary is factored in?
Anyways I bought a doctor pepper and am now using the following
Head: 5% Shields
Shoulders: 3% Damage
Chest: 5% Shields
Arms: 5% Shields
Legs: 3% Shields
So I am at 18% shields and 3% damage.




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