ME3 Retrograding Sheppard
#1
Posté 19 février 2010 - 12:03
Could start off with a tutorial level with you as a fully powered character of whatever class you are. This lets you get used to the powers available. However, in the first major event, the effects of the Lazarus Project are reversed. This could be done in one of two ways.
1) Some type of weapon pulse.
2) Natural progression of the Lazarus Project (starts to reverse over time)
This weakens you and almost kills you again. This also lets you start on a medbay bed again. ME1 after beacon. ME2 waking up too soon. You start off finding a cure which then allows you to level up again.
#2
Posté 19 février 2010 - 12:05
But it does need some work on it.
Modifié par Turkeysock, 19 février 2010 - 12:09 .
#3
Posté 19 février 2010 - 12:10
#4
Posté 19 février 2010 - 12:12
I don't think it's going to happen though. The level cap in ME1 was 60, in ME2 it's 30 and there's one game left. It's pretty easy to see where they're going with that.
Modifié par marshalleck, 19 février 2010 - 12:13 .
#5
Posté 19 février 2010 - 12:14
This.Terraneaux wrote...
You know, I honestly would be willing to accept it as an artifact of gameplay and just ignore any explanation of it. I didn't need that explanation at the beginning of ME2 and I won't need it for ME3.
Though I think by this point it clearly is an artifact of gameplay. Thinking levels mean anything in terms of the story is nonsensical when enemies scale.
#6
Posté 19 février 2010 - 12:18
#7
Posté 19 février 2010 - 12:19
Level 90marshalleck wrote...
Shepard is never introduced to other characters in the game as class and level, so I don't see why it would need an in-game explanation.
I don't think it's going to happen though. The level cap in ME1 was 60, in ME2 it's 30 and there's one game left. It's pretty easy to see where they're going with that.
#8
Posté 19 février 2010 - 12:20
#9
Posté 19 février 2010 - 12:21
#10
Posté 19 février 2010 - 12:30
#11
Posté 19 février 2010 - 12:30
The devs for ME3 may just keep you at the level you import and raise the cap, similar to WoW.
#12
Posté 19 février 2010 - 12:33
Terraneaux wrote...
You know, I honestly would be willing to accept it as an artifact of gameplay and just ignore any explanation of it. I didn't need that explanation at the beginning of ME2 and I won't need it for ME3.
#13
Posté 19 février 2010 - 12:36
Terraneaux wrote...
You know, I honestly would be willing to accept it as an artifact of gameplay and just ignore any explanation of it. I didn't need that explanation at the beginning of ME2 and I won't need it for ME3.
this. no need to reuse a plot device that was never even necessary. there are other serious challenges to my suspension of disbelief in the game. see:gasmasks and no armor.





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