Why do so many people think keeping the Collecter Base is a good idea?
#176
Posté 19 février 2010 - 04:53
I played each of my char diffrent. My good guy blew it up, my cerberus supporter kept it and my neutral military guy is gonna brainwash the Geth and keep the base cause she will use every advantage she can get.
#177
Posté 19 février 2010 - 05:38
desire."
Legion hane some interesting dialogas abot this too. About the technology and developement given or earned.
"I won't let fear compromise who I am" and "I will fight and I will win but won't secrifice our species soul becouse it"
Not just the fully developed reaper but several artifact found in both games show that the reaper technology usually messes with the minds of those around it. And while avoiding it seems fear, i'm a human, who fights and win as a human. Maybe I have better chance with an own reaper or become a hibrid, but won't worth it. And not to mention that it's impossible that only killing the collectors will leave the station safe and harmless
Cerberus... maybe a lot of you missed something but it's an organization who maybe says that they help humans. But the fact that they killed ans secrificed more humans than all turians in the war and after. Only the ME1 have a lot of assignments shows that Cerberus actually kill humans, in experiments and becouse they don't agree with them.
The Illusive Man maybe denies that he knew about the facility with Subject Zero but I'm not that naive to believe that :3
Read the Acension novel about cerberus.
And I'll be damned if I give a toy this kind to the Illusive Man. He will liquify hundreds of humans just to see how the machines work and how the reaper built. Cerberus will be stronger but don't kid yourself, not humanity. The line "cerberus is humaity" tells enough.
But honestly this is all pointless. Judging what I bioware use as canon/default in ME2, in ME3 the canon will be that the base is intact, cerberus roams free, and Shepard lost half of his team. If he was stupid enough to nominate Udina to the council and now cry about the reapers swept under the carpet and denied they ever existed.... <_< (seriously, this really ruined my respect and overall love for the universe)
#178
Posté 19 février 2010 - 06:26
That is so damn true your shep and mine along with everyone elses has built a reputation on doing the veritable impossible. From his perspective of course.
#179
Posté 19 février 2010 - 06:31
#180
Posté 19 février 2010 - 08:54
Meglivorn wrote...
"By using our technology, your culture develops along the paths that we
desire."
Legion hane some interesting dialogas abot this too. About the technology and developement given or earned.
"I won't let fear compromise who I am" and "I will fight and I will win but won't secrifice our species soul becouse it"
Not just the fully developed reaper but several artifact found in both games show that the reaper technology usually messes with the minds of those around it. And while avoiding it seems fear, i'm a human, who fights and win as a human. Maybe I have better chance with an own reaper or become a hibrid, but won't worth it. And not to mention that it's impossible that only killing the collectors will leave the station safe and harmless
Cerberus... maybe a lot of you missed something but it's an organization who maybe says that they help humans. But the fact that they killed ans secrificed more humans than all turians in the war and after. Only the ME1 have a lot of assignments shows that Cerberus actually kill humans, in experiments and becouse they don't agree with them.
The Illusive Man maybe denies that he knew about the facility with Subject Zero but I'm not that naive to believe that :3
Read the Acension novel about cerberus.
And I'll be damned if I give a toy this kind to the Illusive Man. He will liquify hundreds of humans just to see how the machines work and how the reaper built. Cerberus will be stronger but don't kid yourself, not humanity. The line "cerberus is humaity" tells enough.
But honestly this is all pointless. Judging what I bioware use as canon/default in ME2, in ME3 the canon will be that the base is intact, cerberus roams free, and Shepard lost half of his team. If he was stupid enough to nominate Udina to the council and now cry about the reapers swept under the carpet and denied they ever existed.... <_< (seriously, this really ruined my respect and overall love for the universe)
As has been mentioned before multiple times, you don't need to use the same tech but you can study it, learn it's biggest weaknesses, develop anti-Reaper weapons and armor to protect yourself against it. There's no reason to believe that TIM would be so ignorant as to not even take precautions to prevent playing into the Reaper hands. Remotely controlled Mechs would be all you'd need to protect yourself from indoctrination, and at the very least you have access to derelict ships that might be millions of years old. (Why does it have to be Prothean? This base could have been there for millions of years.) At least you keep the option available in case it proves to dangerous to keep around.
The researchers on Pragia even said so that TIM didn't know about what they were doing! They were afraid of what his reaction would be if he found out what was really going on there! The minute TIM found out what was going on, he immediately had the project cancelled forcibly retired all the scientists working on the project, and transfered all surviving children to the Alliance!
I'm not saying Cerberus doesn't have questionable operations going on, but I believe most of the hate towards Cerberus stems from the fact that the organization is privately funded, and does not have the oversight like the STG. The difference is that Cerberus is the only organization that is taking the Reaper threat seriously, and has taken steps to defend against them. They also don't have to worry about political blowback that others have to. Giving the base to the Council or the Systems Alliance, would have resulted in huge amounts of red tape and eventually no one having access to the base. You'd also have to worry about pirates and salvagers stealing the now widely available IFFs and taking the tech for themselves.
#181
Posté 19 février 2010 - 09:17
If it was someone as anderson I might think about it that it's worth the risk. But not the illusive man. And no. Not becouse it's a private organization and not run by some government. Becouse they are proven to be ruthless, manipulative and definitely not to be trusted. A lot of madman who commited crimes against humanity could justify their action with doing it for the sake of their own people, or the greater good, or the advancement of science.
You're right about that they are the only power who takes the reaper threat seriously. And right, that is sad. But only that doesn't make them better. It's a real alliance with the devil, but if you not careful enough you beat the reapers just to be slaves of cerberus. Becouse they do that with humans too. Human beings are just tools, assets and expendables. When Shepard asks the Illusive Man that "humanity or cerberus" he answers "Cerberus is humanity". Sorry. That answers all about them.
Modifié par Meglivorn, 19 février 2010 - 09:17 .
#182
Posté 19 février 2010 - 09:17
I saved the base simply because of the situation, and because I play Shephard as if I was him (as much as possible). We have the Reapers coming down on us, and we have all seen their strength. This is a base with Reaper technology, there is likely something there we can use against the Reapers, any risks are worth it in the end. In my eyes its either we fight the reapers with our own strength, or we can hopefully gain something useful to use against them. The risks of indoctrination, etc are worth it in my eyes. Remember, this is galaxy wide extinction we are talking about. Just my views.
#183
Guest_NewMessageN00b_*
Posté 19 février 2010 - 09:57
Guest_NewMessageN00b_*
Ultimately, the Reapers are in dark space and cannot get to the galaxy unless the Citadel is used as a relay. Per ME1, the only Reaper left behind should've been the Sovereign. He's dead.
Either there's a few more of those left behind (to kill and thus leave the actual Reapers stranded for a few million years), or there's more to this, whereas a probability remains that someone's building another gigantic relay, as discussed at some other threads (topic: dark matter/that unstable sun, where you rescue Tali).
#184
Posté 19 février 2010 - 10:43
I believe in the codex around the star system Haestrom is in, it says the star has been destabilizing for at least a three hundred years now, it could be forming into a new relay connected to the dark space one facilitated by Sovereign, as another form of how advanced Reaper tech is. The reason the sun has become so destabilized during the game is because now there isn't anyone controlling the rate of consumption. Who knows, maybe in the next game we'll get to see it go supernova!
#185
Posté 19 février 2010 - 11:10
Principles tend to fly out the window when its a simple case of extinction. Joker broke his principles and unshackled EDI for instance. Should he have sat on his principles and cause the whole mission to fail befor eit began?
#186
Posté 20 février 2010 - 02:04
The beings in the galaxy needs to be weened from Reaper technology. Sovereign said : "We gave you the Mass Relay so you can develop along the path we desire." The sooner the races in the galaxy move away from Mass Effect the less useful they'll be to the Reapers. Its not like with enough brain powers thinking of new ways for interstellar travel they can't develop a warp drive like Star Trek or whatever tech they use in Star Wars.
Reaper tech is a crutch. To quote Legion, to keep using Reaper tech would lbe like "asking the Reapers to give us our future."
#187
Posté 20 février 2010 - 02:04
The beings in the galaxy needs to be weened from Reaper technology. Sovereign said : "We gave you the Mass Relay so you can develop along the path we desire." The sooner the races in the galaxy move away from Mass Effect the less useful they'll be to the Reapers. Its not like with enough brain powers thinking of new ways for interstellar travel they can't develop a warp drive like Star Trek or whatever tech they use in Star Wars.
Reaper tech is a crutch. To quote Legion, to keep using Reaper tech would lbe like "asking the Reapers to give us our future."
#188
Posté 20 février 2010 - 03:28
pointtech86 wrote...
I hadn't thought of this until you mentioned it NewMessageN00b, but nobody knows how exactly to create a mass relay, correct? What if using dark energy to age stars until they are nothing but their cores but mixed with the dark energy creates the substance that allows ships to travel from one arm of the galaxy to another?
I believe in the codex around the star system Haestrom is in, it says the star has been destabilizing for at least a three hundred years now, it could be forming into a new relay connected to the dark space one facilitated by Sovereign, as another form of how advanced Reaper tech is. The reason the sun has become so destabilized during the game is because now there isn't anyone controlling the rate of consumption. Who knows, maybe in the next game we'll get to see it go supernova!
The matriarch bartender on Illium says that they should be making there own mass relays. Insttead of shaking their asses in bars and playing the politic.
#189
Posté 20 février 2010 - 04:30
1. You're facing a technologically advanced. practically unknown enemy out to wipe out all advanced sentient life. You need intel. To pass up an opportunity to learn about your enemy is incredibly stupid.
2. It's a video game, we all know Bioware will present "another way option" However, role playing it, you're in that situation, would you honestly hope for another way and gamble trillions of lives for that hope? Anyone in that situation who would gamble the lives of trillions in the hope of finding another way isn't being very moral IMHO.
3. The whole theme of Reaper technology guiding races along the path the Reapers want. That already happened. nothing is going to change that now. If finding even more reaper tech would make it easier for the Reapers to take over the galaxy, they would have allowed it to be found like the mass relays.
4. It wouldn't be the first time in history that abominations were saved if it served a greater purpose. German concentration camps come into mind.
Modifié par mosor, 20 février 2010 - 04:32 .
#190
Posté 20 février 2010 - 04:41
#191
Posté 20 février 2010 - 04:53
sleepy__head wrote...
I voted for the destruction of the Reaper for one simple reason :
The beings in the galaxy needs to be weened from Reaper technology. Sovereign said : "We gave you the Mass Relay so you can develop along the path we desire." The sooner the races in the galaxy move away from Mass Effect the less useful they'll be to the Reapers. Its not like with enough brain powers thinking of new ways for interstellar travel they can't develop a warp drive like Star Trek or whatever tech they use in Star Wars.
Reaper tech is a crutch. To quote Legion, to keep using Reaper tech would lbe like "asking the Reapers to give us our future."
Everytime someone says this... just... nvm. Don't use iPods, apple is designing your future, don't buy an Xbox, Microsoft will be designing your future. Sure, the Reapers created the Mass Relays so that sentient species would eventually find the Citadel, but not all their tech is meant as a trap. Hell, according to the logic above, studying the dying Reaper that contains the IFF is wrong, because your doing what they want you to do. Yes, destroying two of them, obtaining their secret IFF, relaying to their main base of operations, and seizing the majority of their facility with tech is "playing in their hands." I can picture a conversation with Shepard and Harbinger in ME3:
Shepard:"Sovereign said you want us to develop along certain paths, using your technology plays into your hands!"
Harbinger: "Erm... well... that was our automated defense response, after all, the least we can hope for in a confrontation with a sentient species is for them to cripple themselves by destroying every piece of salvagable tech, you know... Reaper-phobia. About that base you destroyed, did you by any chance recover my master control unit, the other guys are pretty worried... wait, wait!" *super tough cold Sovereign voice* "You played right into our hands Shephard! It's a trap mwahahahaha! Relinquish my master control unit lest you suffer at the hands of a predetermined fate!"
Modifié par Harcken, 20 février 2010 - 04:53 .
#192
Posté 20 février 2010 - 05:27
The Illusive man wanted it to further Cerberus and HIS power under the guise of aiding humanity (not to say that he doesn't care about humanity). Now if I'm playing a more human centric and malicious Shepard than it makes more sense, but I'm under no delusion that collector tech is going to lead to the defeat of the Reapers. It's to dominate the other races. Using reaper technology is what they want because they control their own technology. We'd probably end up building weaponry that they would just take over and use against us when they got here.
#193
Posté 20 février 2010 - 06:03
Bioware has the population of Mass Effect acting like brain damaged parapallegics, letting everything be done for them. Prothean and by extension Reaper tech permitted biotics and other awsome stuff, the tech isn't bad, using something without knowing why it works is bad.
Modifié par PooPoomonster, 20 février 2010 - 06:04 .
#194
Posté 20 février 2010 - 04:05
Modifié par trigger2kill1, 20 février 2010 - 04:20 .
#195
Posté 20 février 2010 - 04:05
Modifié par trigger2kill1, 20 février 2010 - 04:22 .
#196
Posté 20 février 2010 - 04:05
Modifié par trigger2kill1, 20 février 2010 - 04:19 .
#197
Posté 20 février 2010 - 04:05
Modifié par trigger2kill1, 20 février 2010 - 04:17 .
#198
Posté 20 février 2010 - 04:16
Harcken wrote...
sleepy__head wrote...
I voted for the destruction of the Reaper for one simple reason :
The beings in the galaxy needs to be weened from Reaper technology. Sovereign said : "We gave you the Mass Relay so you can develop along the path we desire." The sooner the races in the galaxy move away from Mass Effect the less useful they'll be to the Reapers. Its not like with enough brain powers thinking of new ways for interstellar travel they can't develop a warp drive like Star Trek or whatever tech they use in Star Wars.
Reaper tech is a crutch. To quote Legion, to keep using Reaper tech would lbe like "asking the Reapers to give us our future."
Everytime someone says this... just... nvm. Don't use iPods, apple is designing your future, don't buy an Xbox, Microsoft will be designing your future. Sure, the Reapers created the Mass Relays so that sentient species would eventually find the Citadel, but not all their tech is meant as a trap. Hell, according to the logic above, studying the dying Reaper that contains the IFF is wrong, because your doing what they want you to do. Yes, destroying two of them, obtaining their secret IFF, relaying to their main base of operations, and seizing the majority of their facility with tech is "playing in their hands." I can picture a conversation with Shepard and Harbinger in ME3:
Shepard:"Sovereign said you want us to develop along certain paths, using your technology plays into your hands!"
Harbinger: "Erm... well... that was our automated defense response, after all, the least we can hope for in a confrontation with a sentient species is for them to cripple themselves by destroying every piece of salvagable tech, you know... Reaper-phobia. About that base you destroyed, did you by any chance recover my master control unit, the other guys are pretty worried... wait, wait!" *super tough cold Sovereign voice* "You played right into our hands Shephard! It's a trap mwahahahaha! Relinquish my master control unit lest you suffer at the hands of a predetermined fate!"
Bullsh!t, Steve and Bill gave us them things one real big hole in that arguement.
It is more akin to giving Cromag automatic weapons and letting Homoerectus use spears.
When the Krogan were "helped" by the Salarians their population exploded (the natural checks and balances were removed) and the galaxy suffered for it.
Sad that they have been teaching this lesson for 40 + years here on our earth and people still don't get it. When you give any culture a tech advantage that they have not developed themselves they will ultimately either fail or win and then fail. Long of the short of it is they fail. Society has to keep in stride with the tech or all is lost.
#199
Posté 22 février 2010 - 06:12
trigger2kill1 wrote...
Bullsh!t, Steve and Bill gave us them things one real big hole in that arguement.
It is more akin to giving Cromag automatic weapons and letting Homoerectus use spears.
When the Krogan were "helped" by the Salarians their population exploded (the natural checks and balances were removed) and the galaxy suffered for it.
Sad that they have been teaching this lesson for 40 + years here on our earth and people still don't get it. When you give any culture a tech advantage that they have not developed themselves they will ultimately either fail or win and then fail. Long of the short of it is they fail. Society has to keep in stride with the tech or all is lost.
So you're saying we should just sit down and let the Reapers turn us into goo?
If it was the choice between the Reapers and some dictatorship by the Illusive Man (wich I find highly doubtful to begin with), I'd choose the Illusive Man any day of the week.
The most redicilous argument I hear is that we shouldnt keep the base because "the Reapers want us to develop in a certain direction"..
Yeah, thats true, they had cleverly put the Mass Relays to be easily obtainable, and the Citadel to be the center of the the final point where all the roads met. Yes, they wanted us to develop after the tech of these stations.
But do you honestly believe they wanted us to find and take advantage of the Collector base? The base whos connected to one relay who fries every ship who passes trough? The base who is put in an enviroment that no-one could believe anything would ever live?
The answer is they didnt.
They never wanted anyone to find this base, and learn its secrets - that is why this base is to valuable to destroy..
Modifié par Thornquist, 22 février 2010 - 06:22 .
#200
Posté 22 février 2010 - 11:05





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