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AI hacking blocked by shields and armor? Since when?


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#1
Ashkeldir

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Since when do either shields or armor block AI hacking?  Who came up with that idea? ...  :blink: 

#2
BeyondFX

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I did

#3
Awesome Helmet

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what? duh you dont know! armor blocks AI hacking the same way your Tshirt blocks susages from your pizza. its science.

#4
FoFoZem

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I never really thought about how scientific it is.

#5
nicodeemus327

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Shields I can understand. The energy to maintain them would degrade the hacking signal. Not armor.

#6
DirewolfX

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@Awesome Helmet: That response was pure awesome. =D



@nicodeemus327: I'd imagine that any mech vulnerable to hacking would be constructed with signal deflecting armor material as well. By punching enough holes in it, you weaken it so the hacking signal can get through.

#7
SmilingMirror

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If they didn't have so many enemies that overlap armor and shields/barriers i don't think anyone would ever have a problem with the defense system.

#8
DirewolfX

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I think you're underestimating the number of people who actually like the defense system and think it's brilliant. If you don't like it, Veteran difficulty is there for you. I'm sticking to Insanity, where the defense system adds a delicious tactical flavor to the game.

#9
ODST Steve

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I think all alot of moves should bypass armor: Cryo Blast, AI Hacking, Dominate, and maybe Neural Shock.

#10
Awesome Helmet

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i want the challenge of insanity, but with the fun of biotics. you cant tell me not to play with biotics if i want to play insanity. it shouldnt work that way. there never was a problem with how awesome biotics were in ME1. was there ever an argument against how biotics worked previously? however awesome leveling a character is (which i miss the little indication in the lower right corner with the little diddilyooo sound), theres nothing like playing a high level adept in ME1. all those abilities you can roll through, basically leaving you with atleast one CC ability always there. biotics were always awesome, untill ME2. universal cooldowns are the main problem. individual is the solution. biotics should work on armor, but should have something like a increase of 50ish% DR. shields and barriers should stop biotics or techs like ai hacking. i can see barriers and shields stopping biotics because barriers are the same thing so they can be disipated(?) and shields can just stop biotics not just because they are also the color blue, but because there is some kind of lore we can make shields stop biotics. thatd make biotics more viable. but it all starts with the universal cooldown. thats why i quit the adept and im playing a mix of sentinel/infiltrator. which is getting to be fun on there own. but never the adept.

#11
Awesome Helmet

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which is a ****ing shame.

#12
Ashkeldir

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The description for shields is that they generate a kinetic barrier to stop projectiles, but don't make you go flying out of your seat if you try to sit down, because they are set to repel projectiles that are flying very fast. That has nothing to do with preventing hacking.



And armor is just ablative plating, which logically should have even less to do with hacking...



It's just a lame attempt to make the game harder because they couldn't come up with something more intelligent... Oh well...

#13
Monstruo696

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DirewolfX wrote...

I think you're underestimating the number of people who actually like the defense system and think it's brilliant. If you don't like it, Veteran difficulty is there for you. I'm sticking to Insanity, where the defense system adds a delicious tactical flavor to the game.


Alright, alright.

I respect your opinion regarding veteran vs. insanity, but if you think extra hitpoints add strategy, you're a ****ing idiot.

#14
nicodeemus327

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Monstruo696 wrote...

DirewolfX wrote...

I think you're underestimating the number of people who actually like the defense system and think it's brilliant. If you don't like it, Veteran difficulty is there for you. I'm sticking to Insanity, where the defense system adds a delicious tactical flavor to the game.


Alright, alright.

I respect your opinion regarding veteran vs. insanity, but if you think extra hitpoints add strategy, you're a ****ing idiot.


It adds more then just extra hitpoints. It adds a new level to the combat because certain abilites are better of worse in different situations.

#15
Axx Bytehoven

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Getting the shields and armor down is just a one or two biotic hack. Then your AI is ready to roll. Not on the big mechs or course, they are a little more work.

#16
Monstruo696

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nicodeemus327 wrote...

Monstruo696 wrote...

DirewolfX wrote...

I think you're underestimating the number of people who actually like the defense system and think it's brilliant. If you don't like it, Veteran difficulty is there for you. I'm sticking to Insanity, where the defense system adds a delicious tactical flavor to the game.


Alright, alright.

I respect your opinion regarding veteran vs. insanity, but if you think extra hitpoints add strategy, you're a ****ing idiot.


It adds more then just extra hitpoints. It adds a new level to the combat because most abilites are useless in different situations.


Fix'd it for you.

#17
CmdrFenix83

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nicodeemus327 wrote...

Shields I can understand. The energy to maintain them would degrade the hacking signal. Not armor.


Armor would work just fine.  They just put on their tinfoil helmets... :whistle:

#18
Wild Still

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It is kind of a shame that many powers only work on things that are mostly dead.

#19
Varenus Luckmann

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There are many abilities that should bypass certain defenses. Hacking on armor is one. Most biotics on armor is another. I like the defense system, but it's way to draconic. The difference, for the purpose of useful applicable talents, is almost irrelevant except very specific cases, such as Fire being good against armor, for example.

Why doesn't a fire grenade thingomajig work against shields, again?

Wild Still wrote...
It is kind of a shame that many powers only work on things that are mostly dead.

This.

#20
Awesome Helmet

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how did bioware not realize this? its mind bottleing.



the awesomest developers this side of the milky way made a great game, with alot of stupid in it. i expected a whole lot from ME2, and i got a whole lot, but i lost a whole lot too. ME2 is not the same game as ME1. is it even true if we say ME2 is going in the right direction? because, is it???

#21
lumen11

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What if tech or biotic attacks simply have a smaller chance of working when the target is armoured or shielded? The greater the defences, the smaller the chance of it working.

#22
Average Gatsby

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Consider this real quick: Remember that the omni-tool is a minifacturing device. So whenever your using a tech ability, your actually rapidly building a tiny device and sending that device to the enemy. Maybe the "armor" they are talking about would cover the sections where the virus uploading device can infiltrate or the Kinetic Barrier overwhelms the tiny devices circuits rendering it useless.



Just a thought.

#23
Radahldo

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I don't see why shields/armor has to be depleted before I can sabotage weapons.


#24
SmilingMirror

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AI hacking also does decent damage to shields. Surprise Surprise, Bioware isn't that stupid.

Modifié par SmilingMirror, 20 février 2010 - 01:23 .


#25
Riot Inducer

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Awesome Helmet wrote...

i want the challenge of insanity, but with the fun of biotics. you cant tell me not to play with biotics if i want to play insanity. it shouldnt work that way. there never was a problem with how awesome biotics were in ME1. was there ever an argument against how biotics worked previously? however awesome leveling a character is (which i miss the little indication in the lower right corner with the little diddilyooo sound), theres nothing like playing a high level adept in ME1. all those abilities you can roll through, basically leaving you with atleast one CC ability always there. biotics were always awesome, untill ME2. universal cooldowns are the main problem. individual is the solution. biotics should work on armor, but should have something like a increase of 50ish% DR. shields and barriers should stop biotics or techs like ai hacking. i can see barriers and shields stopping biotics because barriers are the same thing so they can be disipated(?) and shields can just stop biotics not just because they are also the color blue, but because there is some kind of lore we can make shields stop biotics. thatd make biotics more viable. but it all starts with the universal cooldown. thats why i quit the adept and im playing a mix of sentinel/infiltrator. which is getting to be fun on there own. but never the adept.


My thoughts exactly, I'm ok with having a single layer of power immunity but it's a bit absurd when enemies have two layers of immunity, this turns the majority of the fight into mindless shooting and spamming of specific protection countering powers. It also goes against the logic of armor, there's no good reason someone in heavy armor can't be thrown about with biotics or have ai hacking used against armored synthetics. Armor should limit the effectiveness of a lot of powers but not disallow their use entirely, it just doesn't make sense and limits the useful range of powers immensely on higher difficulties where every enemy is now packing immunity.