AI hacking blocked by shields and armor? Since when?
#1
Posté 19 février 2010 - 01:19
#2
Posté 19 février 2010 - 01:22
#3
Posté 19 février 2010 - 01:23
#4
Posté 19 février 2010 - 01:30
#5
Posté 19 février 2010 - 01:47
#6
Posté 19 février 2010 - 01:55
@nicodeemus327: I'd imagine that any mech vulnerable to hacking would be constructed with signal deflecting armor material as well. By punching enough holes in it, you weaken it so the hacking signal can get through.
#7
Posté 19 février 2010 - 01:59
#8
Posté 19 février 2010 - 02:02
#9
Posté 19 février 2010 - 02:12
#10
Posté 19 février 2010 - 02:13
#11
Posté 19 février 2010 - 02:15
#12
Posté 19 février 2010 - 05:14
And armor is just ablative plating, which logically should have even less to do with hacking...
It's just a lame attempt to make the game harder because they couldn't come up with something more intelligent... Oh well...
#13
Posté 19 février 2010 - 05:44
DirewolfX wrote...
I think you're underestimating the number of people who actually like the defense system and think it's brilliant. If you don't like it, Veteran difficulty is there for you. I'm sticking to Insanity, where the defense system adds a delicious tactical flavor to the game.
Alright, alright.
I respect your opinion regarding veteran vs. insanity, but if you think extra hitpoints add strategy, you're a ****ing idiot.
#14
Posté 19 février 2010 - 05:56
Monstruo696 wrote...
DirewolfX wrote...
I think you're underestimating the number of people who actually like the defense system and think it's brilliant. If you don't like it, Veteran difficulty is there for you. I'm sticking to Insanity, where the defense system adds a delicious tactical flavor to the game.
Alright, alright.
I respect your opinion regarding veteran vs. insanity, but if you think extra hitpoints add strategy, you're a ****ing idiot.
It adds more then just extra hitpoints. It adds a new level to the combat because certain abilites are better of worse in different situations.
#15
Posté 19 février 2010 - 06:01
#16
Posté 19 février 2010 - 06:08
nicodeemus327 wrote...
Monstruo696 wrote...
DirewolfX wrote...
I think you're underestimating the number of people who actually like the defense system and think it's brilliant. If you don't like it, Veteran difficulty is there for you. I'm sticking to Insanity, where the defense system adds a delicious tactical flavor to the game.
Alright, alright.
I respect your opinion regarding veteran vs. insanity, but if you think extra hitpoints add strategy, you're a ****ing idiot.
It adds more then just extra hitpoints. It adds a new level to the combat because most abilites are useless in different situations.
Fix'd it for you.
#17
Posté 19 février 2010 - 08:15
nicodeemus327 wrote...
Shields I can understand. The energy to maintain them would degrade the hacking signal. Not armor.
Armor would work just fine. They just put on their tinfoil helmets...
#18
Posté 19 février 2010 - 02:51
#19
Posté 19 février 2010 - 03:04
Why doesn't a fire grenade thingomajig work against shields, again?
This.Wild Still wrote...
It is kind of a shame that many powers only work on things that are mostly dead.
#20
Posté 19 février 2010 - 11:34
the awesomest developers this side of the milky way made a great game, with alot of stupid in it. i expected a whole lot from ME2, and i got a whole lot, but i lost a whole lot too. ME2 is not the same game as ME1. is it even true if we say ME2 is going in the right direction? because, is it???
#21
Posté 20 février 2010 - 12:17
#22
Posté 20 février 2010 - 12:42
Just a thought.
#23
Posté 20 février 2010 - 12:49
#24
Posté 20 février 2010 - 01:23
Modifié par SmilingMirror, 20 février 2010 - 01:23 .
#25
Posté 20 février 2010 - 01:23
Awesome Helmet wrote...
i want the challenge of insanity, but with the fun of biotics. you cant tell me not to play with biotics if i want to play insanity. it shouldnt work that way. there never was a problem with how awesome biotics were in ME1. was there ever an argument against how biotics worked previously? however awesome leveling a character is (which i miss the little indication in the lower right corner with the little diddilyooo sound), theres nothing like playing a high level adept in ME1. all those abilities you can roll through, basically leaving you with atleast one CC ability always there. biotics were always awesome, untill ME2. universal cooldowns are the main problem. individual is the solution. biotics should work on armor, but should have something like a increase of 50ish% DR. shields and barriers should stop biotics or techs like ai hacking. i can see barriers and shields stopping biotics because barriers are the same thing so they can be disipated(?) and shields can just stop biotics not just because they are also the color blue, but because there is some kind of lore we can make shields stop biotics. thatd make biotics more viable. but it all starts with the universal cooldown. thats why i quit the adept and im playing a mix of sentinel/infiltrator. which is getting to be fun on there own. but never the adept.
My thoughts exactly, I'm ok with having a single layer of power immunity but it's a bit absurd when enemies have two layers of immunity, this turns the majority of the fight into mindless shooting and spamming of specific protection countering powers. It also goes against the logic of armor, there's no good reason someone in heavy armor can't be thrown about with biotics or have ai hacking used against armored synthetics. Armor should limit the effectiveness of a lot of powers but not disallow their use entirely, it just doesn't make sense and limits the useful range of powers immensely on higher difficulties where every enemy is now packing immunity.




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