So for my CC Engineer I obviously chose Dominate.
But I was wondering what other people chose for their Engineers and why. I am trying to come up with the best Engineer build since Engineer is all I play and I would like some opinions please.
Best Insaneginer Bonus Power
Débuté par
FoFoZem
, févr. 19 2010 02:58
#1
Posté 19 février 2010 - 02:58
#2
Posté 19 février 2010 - 03:04
Inferno Grenade is pretty good. But not a CC Engineer ability. Pretty much a Tunchanka Raider build. Take out armor fast. Let's you pick Heavy Incinerate to deal with large targets, and Inferno Grenade is your weaker (Vorcha) AE.
Depending on what else you pick, a Squad-buff ammo can be useful. That's entirely dependent on who you are taking with you. Nothing is more frightening than Legion with the Widow, armed with AP's and Improved Geth Shield boost. 1 hit on Thresher Maw took 8% of it's health. 1 M920 Cain slug takes approx 1/3... just for comparison. (Insanity)
Depending on what else you pick, a Squad-buff ammo can be useful. That's entirely dependent on who you are taking with you. Nothing is more frightening than Legion with the Widow, armed with AP's and Improved Geth Shield boost. 1 hit on Thresher Maw took 8% of it's health. 1 M920 Cain slug takes approx 1/3... just for comparison. (Insanity)
#3
Posté 19 février 2010 - 07:13
just finished my Engineer with dominate as bonus skill. Took Legion and Miranda for the final part of the suicide mission, didn't miss not having ammo power, things go down fast with warp + dominate and 2 drones distracting.
Modifié par Hellraisin, 19 février 2010 - 07:14 .
#4
Posté 19 février 2010 - 09:12
Honestly I keep coming back to dominate as well. I prefer to have ammo powers on my squadmates, and as for the rest they either duplicate something I can already do or don't compliment my insanegineer's play style. Dominate is perfect for causing that much more battlefield chaos to take advantage of.




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