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Is the Fade quest ("Broken Circle") really that bad?


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#26
Kryyptehk

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RBCharger wrote...

 I was wondering if you could do a mod so I could skip the dwarves, elves and Redcliff sections?  Oh..  Ostagar too.   I don't like that one either.   Oh yeah.   Could you cut out the origins story too?  I just want the xp and flags and go straight to the Landsmeet.  

Come on, people.  The Fade is fun.  Besides picking up the 21 attribute points, and bunches of xp, it is fun to fight solo with a whole new set of abilities.  Using the right form at the right time is a challenge.   It is a great change of pace from the other stuff in the game.


Except that it's NOT fun for some of us. I wouldn't download a mod to skip it but I don't like playing through it after several play throughs. It was awesome the first time around, but it gets kind of tedious after a while.

#27
Yrkoon

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RBCharger wrote...

 I was wondering if you could do a mod so I could skip the dwarves, elves and Redcliff sections?  Oh..  Ostagar too.   I don't like that one either.   Oh yeah.   Could you cut out the origins story too?  I just want the xp and flags and go straight to the Landsmeet.  

Ugh, no.  I   Hate the landsmeet.  Get rid of that too.   And the Fort Drakon siege, that gets tedius.

Take me right to the fight with the archdemon.  But they should make a mod to change the final battle... you should be able to talk your way out of it.... you know, convince the archdemon to go back underground and stop bothering  the surface


Come on, people.  The Fade is fun.  Besides picking up the 21 attribute points, and bunches of xp, it is fun to fight solo with a whole new set of abilities.  Using the right form at the right time is a challenge.   It is a great change of pace from the other stuff in the game.

^Yes.  I'm surprized more people didn't enjoy the fade for that reason alone.  c'mon, tell me you didn't LOVE shapeshifting into a golem and quaking to death an entire room full of mages.  Or better yet,  Getting to toss a giant boulder  back at an ogre for a change!

Modifié par Yrkoon, 19 février 2010 - 08:06 .


#28
Stuffy38

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It's not _bad_ so much as repetitive and fairly boring. It is tailored to one player so it's not overly difficult. Believe me once you have done it a few times you will work out the fastest path through there, skill points be damned.

#29
Kryyptehk

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Stuffy38 wrote...

It's not _bad_ so much as repetitive and fairly boring. It is tailored to one player so it's not overly difficult. Believe me once you have done it a few times you will work out the fastest path through there, skill points be damned.


I always get the skill points. If I'm gonna be running through a level I don't really like, I sure as heck and gonna get permanent stat increases.

#30
Stuffy38

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Kryyptehk wrote...
I always get the skill points. If I'm gonna be running through a level I don't really like, I sure as heck and gonna get permanent stat increases.


I will get them if they are in my path but I'll be buggered if I'll go off the beaten track there for one measly stat point.  Typically I will get about 7 or 8 points.

Modifié par Stuffy38, 19 février 2010 - 08:22 .


#31
Yrkoon

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LOL lucky you. Such a mindset is simply not in my DNA.  (though I wish it was)  I'm a compulsive completist by contrast. Just the mere thought that I might have  accidently skipped a single stat boost is enough to make me want to start the game over--- or load up an earlier save and re-trace my steps to make sure I didn't miss any.

Modifié par Yrkoon, 19 février 2010 - 08:45 .


#32
Yrkoon

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Hey, this seems as good a thread as any to ask a question I that I've been curious about for a while.



I've never had Dog with me when I've entered the fade. What is his "nightmare"?

#33
Kryyptehk

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Yrkoon wrote...

Hey, this seems as good a thread as any to ask a question I that I've been curious about for a while.

I've never had Dog with me when I've entered the fade. What is his "nightmare"?


I am also curious, anyone know?

#34
IanPolaris

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Kryyptehk wrote...

Yrkoon wrote...

Hey, this seems as good a thread as any to ask a question I that I've been curious about for a while.

I've never had Dog with me when I've entered the fade. What is his "nightmare"?


I am also curious, anyone know?


I've done it.  Dog doesn't have a nightmare or rather it's a "nightmare" in the same way that Shale's is a "nightmare".  There is no demon confrontation with Dog.  You find Dog in the middle of a field sleeping.  You walk up and wake him up.  You get "happy bark" and then Dog dissapears.  End of Nightmare.

I am guessing that's because Dog and Shale aren't senient mortals with conventional dreams (Dog for all the Mabari intelligence isn't really sentient and Shale has become something other than mortal when she became a Golem.....in both cases the Sloth realm doesn't seem to quite "take" with either of them)

-Polaris

#35
Sabriana

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Dog is sleeping, but I seem to recall he's also shivering and twitching as if caught in a bad doggie-dream. I wish my PC could find out what her dog is dreaming about.

Other than that, yeah, all the PC has to do it wake him up. She gets the option to kick him, and I always wonder why. She would never kick her faithful dog.



@ Kryyptehk

I agree. Other than the Fade and the Gauntlet, there's really not all that much where the PC can get a peek into her companions inner make-up. Except Morrigan, who tells the Guardian to shut up, and knows she's caught in a dream (fade).

#36
e-ver

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It's a pity that you can't talk with your companions about it afterwards. You can talk about it with Wynne while still being in the Tower, but with nobody else.

As for liking the Fade quest, I'm torn. I like it because it's a very unique part of the game and I always like it where my characters are thrown into absolutely strange and confusing environments and situations (like the "Painted world" in Oblivion or "Tranquillity Lane" in Fallout 3 to just name a few recent ones) where they have to learn new things and tactics to escape.

But on the other hand it's also a very linear dungeoncrawl and because you're always doing it on your own it's pretty much the same experience with every character.

So yes, while I do like it, it's also a bit tedious. I wouldn't skip it though, it would somehow feel wrong.

Modifié par Allerleihrau, 19 février 2010 - 09:43 .


#37
Sabriana

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@ Allerleirau

True, that's the biggest negative for me, even worse than not being able to turn the eye-hurting blur off. I wish I could take at least one of the companions with me. I'm not much for soloing. My PC gets lonely if she can't take at least one ally with her. :)

Maybe if she could take a temporary companion with her. That would also be acceptable. Niall, or one of the dreamers, or something like that.

#38
Kryyptehk

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Allerleihrau wrote...

It's a pity that you can't talk with your companions about it afterwards. You can talk about it with Wynne while still being in the Tower, but with nobody else.

As for liking the Fade quest, I'm torn. I like it because it's a very unique part of the game and I always like it where my characters are thrown into absolutely strange and confusing environments and situations (like the "Painted world" in Oblivion or "Tranquillity Lane" in Fallout 3 to just name a few recent ones) where they have to learn new things and tactics to escape.

But on the other hand it's also a very linear dungeoncrawl and because you're always doing it on your own it's pretty much the same experience with every character.

So yes, while I do like it, it's also a bit tedious. I wouldn't skip it though, it would somehow feel wrong.


Tranquility Lane was awesome, bottom line. I wish they had something like that in DA, that would be amazing.

#39
e-ver

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@ Sabriana

The one good thing about soloing was, that I was finally able to hear my character's battle cries and taunts. Usually there's so much noise from my other companions, that I can't make out anything.

Taking Niall with you would have been fun, I think. Could have been a great reminiscence to the depressed elf companion in Baldur's Gate. What was his name? The one you free in the mines of Nashkell? With the unique sword? Gah, it's on the tip of my tongue...

Another way to do it could have been if you were able to keep your freed your companions (perhaps one after every finished portion of the realm). That way you'd still have to do parts of it solo, but not all. And I'd love to hear random comments from my companions about the environment.

Modifié par Allerleihrau, 19 février 2010 - 10:03 .


#40
EccentricSage

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Besides the XP, the cut Scenes when you try to rescue your companions are somewhat important. They shed light on their psychology and past, in most cases... Morrigan being an exception. Zevran in particular has a heart wrenching scene that really makes you realize the horror of his past. It would have been nice if the scenes in the fade led to new dialogue back at camp with each of them specific to what you witnessed. The whole Circle campaign is rediculously long and I don't look forward to doing it again... though next time should go faster since I know what I'm expecting. I barely made it through the final boss on Normal, but then, I was still a bit clumsy with my characters, too. And I didn't have Zevran yet. (I know of his scene only through spoilers, sadly. But my character, Dristen, sees through Zev's facade well enough on his own, so no worry.)





I must say, once I got the hang of the Fade, it was awesome Pwning left and right. And it's how I learned how cool crushing prison is. :o

#41
Loerwyn

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It's one of those things I like to get done quickly (hence why I'll never have Oghren or Zevran when I do it) because it's just something I dislike. There's a lot of running back-and-forth and retracing my steps, so I feel like it exists to simply draw out the length of the Broken Circle quest line.

#42
mousestalker

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I liked it the first couple of times well enough. The scenes in the companions nightmares were either enlightening or entertaining. But now it's pretty much 'been there, done that'. I pick Shale and Dog for my Fade companions because their dreams are the quickest to end and just run through the thing for the stat bonuses.

#43
ejoslin

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Both Oghren and Zevran have fantastic dreams. I've only taken Oghren once (and I probably never will again just because I want the stat bonuses before Orzammar) but I always take Zevran.



I actually am glad that my warden cannot question her companions about what she saw. This is seriously personal, private stuff -- the kind of thing that I like to think my Warden would just respect. Kind of like you never discuss what the guardian reveals either. Some things are just too close to allow for questioning.



I can get through the fade, including all stat bonuses, in a half hour -- once you've gone through it a few times it's pretty easy to figure out the fastest route. Just pick up burning man, golem form (leaving that world immediately after you get them as there is a pedestal in the rooms where you get them), then go to the one with spirit form. And do them all. Very little backtracking (just the first two worlds) and where you backtrack is clear anyway.

#44
Reaverwind

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mousestalker wrote...

I liked it the first couple of times well enough. The scenes in the companions nightmares were either enlightening or entertaining. But now it's pretty much 'been there, done that'. I pick Shale and Dog for my Fade companions because their dreams are the quickest to end and just run through the thing for the stat bonuses.


The problem with the Fade sequence is you have to revisit certain areas, the enemies are always the same, and if you stick to using the shape-shifting forms, you end up using the exact same tatics with every PC build. That's why I find it considerably more tedious than the rest of the game.

#45
Monica21

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Allerleihrau wrote...

It's a pity that you can't talk with your companions about it afterwards. You can talk about it with Wynne while still being in the Tower, but with nobody else.

This. I have no idea why you can't mention Alistair's dream if he mentions his sister after you've done the Fade. Even a "Yeah, I remember you had a sister in the Fade. What was that about?"

As for the Fade itself, I really hated it the first two times I played, but it's grown on me. The idea is interesting and the stat boosts are good things. That said, I'm sure that a Fade Be Gone mod would be very popular.

#46
EccentricSage

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ejoslin wrote...

Both Oghren and Zevran have fantastic dreams. I've only taken Oghren once (and I probably never will again just because I want the stat bonuses before Orzammar) but I always take Zevran.

I actually am glad that my warden cannot question her companions about what she saw. This is seriously personal, private stuff -- the kind of thing that I like to think my Warden would just respect. Kind of like you never discuss what the guardian reveals either. Some things are just too close to allow for questioning.


You make a good point.  But my Dristen would have been reduced to utter mush and would have passionetly thrown himself at Zevran.  Granted, that might just scare Zevran....

There are so many instances in this game where I wish you had physical interactions as an option.  I would love to have put a reasuring hand on Alistair's shoulder when he told me about his upbringing.  And with Zev... when he opened up about things more, after we were obviously quite close, I wanted to hug him so many times.  They could have made 'Cuddle Fluff' and actual acheivmant badge.  lol

You know, the companions I was with didn't have such painful dreams... so it wasn't so memorable... I remember them seeming confused when they woke up, but I don't remember weather or not they remembered what took place in the fade.  If they don't remember, and my Dristen does... that would be very weird for him. 

#47
ejoslin

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EccentricSage wrote...

ejoslin wrote...

Both Oghren and Zevran have fantastic dreams. I've only taken Oghren once (and I probably never will again just because I want the stat bonuses before Orzammar) but I always take Zevran.

I actually am glad that my warden cannot question her companions about what she saw. This is seriously personal, private stuff -- the kind of thing that I like to think my Warden would just respect. Kind of like you never discuss what the guardian reveals either. Some things are just too close to allow for questioning.


You make a good point.  But my Dristen would have been reduced to utter mush and would have passionetly thrown himself at Zevran.  Granted, that might just scare Zevran....

There are so many instances in this game where I wish you had physical interactions as an option.  I would love to have put a reasuring hand on Alistair's shoulder when he told me about his upbringing.  And with Zev... when he opened up about things more, after we were obviously quite close, I wanted to hug him so many times.  They could have made 'Cuddle Fluff' and actual acheivmant badge.  lol

You know, the companions I was with didn't have such painful dreams... so it wasn't so memorable... I remember them seeming confused when they woke up, but I don't remember weather or not they remembered what took place in the fade.  If they don't remember, and my Dristen does... that would be very weird for him. 


Zevran's comment at the sloth demon makes it pretty clear he at least remembered.

#48
Oak Tree Leaf

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It would be great to just blow through it, but in order to get the most out of my characters I gotta back track constantly to get the extra attribute points.



I just about always feel pressured to visit the mage tower first just to get them, would be nice not to have to feel forced to go there for a change xD

#49
e-ver

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ejoslin wrote...

*snip*

I actually am glad that my warden cannot question her companions about what she saw. This is seriously personal, private stuff -- the kind of thing that I like to think my Warden would just respect. Kind of like you never discuss what the guardian reveals either. Some things are just too close to allow for questioning.

*snip*


True, but then again in the Gauntlet, you're all on equal terms. They hear stuff about you as well. While in the Fade, I was never quite sure if they even remember what happened to them (apart from Sten and Morrigan, because they seemed to be aware, even if they didn't manage to free themselves). Somehow my character feels uneasy having this intimate knowledge about them and they might be not even aware of it. This applies mostly to Zevran and Oghren (you mentioned them both and I agree, their dreams are very well done and give a lot of insight), but also Sten, who, despite knowing that it is a dream, wants to stay, because it "is a good dream". He would never tell the character just how guilty he feels about what he did on that farmhold or how miserable and alone he is, but his dream reveals it.

[edit]
Wow, a lot of new posts sincce I started typing. *note to self: don't cook tea in the middle of writing a posting*

@ ejoslin
I don't remeber what Zevran actually says in that situation. Are they still aware after waking up though?

Modifié par Allerleihrau, 19 février 2010 - 01:42 .


#50
ejoslin

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Allerleihrau wrote...

ejoslin wrote...

*snip*

I actually am glad that my warden cannot question her companions about what she saw. This is seriously personal, private stuff -- the kind of thing that I like to think my Warden would just respect. Kind of like you never discuss what the guardian reveals either. Some things are just too close to allow for questioning.

*snip*


True, but then again in the Gauntlet, you're all on equal terms. They hear stuff about you as well. While in the Fade, I was never quite sure if they even remember what happened to them (apart from Sten and Morrigan, because they seemed to be aware, even if they didn't manage to free themselves). Somehow my character feels uneasy having this intimate knowledge about them and they might be not even aware of it. This applies mostly to Zevran and Oghren (you mentioned them both and I agree, their dreams are very well done and give a lot of insight), but also Sten, who, despite knowing that it is a dream, wants to stay, because it "is a good dream". He would never tell the character just how guilty he feels about what he did on that farmhold or how miserable and alone he is, but his dream reveals it.


That is even more the reason NOT to question them about it.  This is just too personal, and stuff that they don't reveal.  Until they're ready to talk about that stuff themselves (and in most cases they do, though Zevran requires a bit of digging to hear about the torture), it's best to just respect their privacy until they choose to talk.  

Edit: Zevran asks what happened to the luscious wood nymphs.  This to me is one of the most revealing insights into his character, and shows that many of his lewd comments are deflections, designed to distract people away from knowing anything personal about him.

Modifié par ejoslin, 19 février 2010 - 01:51 .