ZennExile wrote...
R34P3RR3D33M3R wrote...
Starting with a new character is easier than starting NG+ from what I've heard.
You heard wrong. Having all your skills and weapons at the start + money to buy initial upgrades = easier.
Interesting. I tried bringing a level 56 soldier from ME1 into ME2. In the opening facility those first few mechs were rugged. Took like 10 shots to take each one down, and even standing up for 3 secs with rush on meant losing all shield and down to half-health bar. It was touch and go. On Freedoms Progress, I was running low on ammo, and it took like 8 Overloads from Miranda to take down a single gun turret.
I ended up finishing the game, and I gotta say that the amount of red-health on enemies seemed WAY higher than hardcore.
I then started up a new game as a soldier created within ME2, just to test out the claim that "New Game is easier". With less powers, at level 1, I dropped all those starting mechs in about 3-4 shots each, and barely lost any health. The rest of the opening level was a total breeze at level 1 on Insanity.
I didn't continue to play further, but to my mind, something was definitely different between New Game/Level 1, and Import ME1 Saved Game, when on Insanity.
Importing an ME2 Saved Game + character was also easy, but due to added skill points, it was hard to tell if it was easier than the ME1 Import game type.
Anyway, to my limited testing:
ME1 Saved Game Import on Insanity => Hardest
ME2 Save Game Import on Insanity => Medium
New ME2 Created Character on Isanity => Easiest
That's just from observing how quickly things died all using the Soldier class each time for purposes of testing (I only played through once on soldier on Insanity).