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Beat it on insanity, NOT THAT HARD


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#26
Keltoris

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neubourn wrote...

ding ding ding.

Its not as if the ENTIRE game is so hard on Insanity, its just those few spots you mentioned that can be very difficult to get through on insanity difficulty. I would also add the side mission where you face the 3 Mechs as well, that one can be a pain in the ass as well.


Don't do it straight away, and be prepared to lose a few.

#27
Godeshus

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ZennExile wrote...

R34P3RR3D33M3R wrote...

Starting with a new character is easier than starting NG+ from what I've heard.


You heard wrong.  Having all your skills and weapons at the start + money to buy initial upgrades = easier.

The only hard part about NG+ comes from Soldiers playing easy-mode with all soldier squad that can't figure out why enemies with armor and barriers kick the crap out of them.

Insanity is not a difficulty level.  This is how it works.

Normal - 0% shield barrier armor mechanics.  all weapons and abilities work
Hardcore - 80% shield barrier armor mechanics - weapon choice is critical
Insanity - 100% Shield Barrier Armor mechanics - squad skills and wepaon choice critical some eneimes are damage type immune

Basically Insanity is just the game with all the stuff turned on.  Players who run through the game on easier settings don't learn how the mechanics work but develop a "false mastery".  By this I mean they develop mastery of the mechanics based on some mechanics being turned off. 

What ends up happening is players turn it to insanity and because they developed false mastery they "believe" they understand the mechanics enough to be successful.  Unfortunatley for them they mastered only part of the mechanics and they have to "relearn" how to do something they whole heartedly "believe" they already know.  That is one of the hardest things to do in all aspects of life not just gaming.  Trying to overcome your own mind and re-learn something is taxing and frustrating for most people.

It's that whole old dog, new tricks thing.  People don't tend to recognize this in themselves though because again they "believe" and that's their only true barrier.  I am certain this explains 99% of the "Insanity is too hard" posting that happens on these forums.


A very interesting Philosophy. Would you recommend playing a game on its hardest difficulty the first time through? Based on your post it seems like this would be a good way of learning the game properly, and you'd be able to adapt early on, during the initial stages.

-Godeshus

#28
Agent.0.Fortune

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Just finished up second run on Insanity (first Infiltrator, second Engineer). There are a few brutal spots, but the biggest challenge I have found is squad control. On easier settings my squadmates could run around like idiots and still survive. On insanity if I am not constantly babysitting them they die in seconds.

#29
bluem00se

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7 hours? Must have been some speed run. I couldn't bring myself to not do everything on both my playthroughs - side missions, all loyalty missions, even starting up conversations with everyone I talked to that weren't necessary dialogue, because I just loved the game so damn much. Played through twice, 35 hours each playthrough.





My 2nd run was on insanity as an infiltrator. I'll agree, it wasn't that hard. The only part I had difficulty with was that damn collector ship (the first one you board). The first battle on that ship, where you're stuck on that first platform while others float towards you, really sucks when you have really dumb teammates that will try to gung-ho it and not take cover unless you micromanage their movements every 5 seconds (and even that doesn't always work)

#30
adam_grif

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Played through twice, 35 hours each playthrough.




I didn't get to do everything 1st play, 25 hours, but I did absolutely everything on my second, 16 hours.

#31
Sesshomaru47

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I'm stuck on Grunts loyalty mission with my adept. He's not NG+ I did have an infiltrator (NG+) going on that (insanity) and got up to the collector ship, but I'm a crummy shot. Now I am being mauled by varen....I'm unhappy. Hardcore is so much more fun..

#32
ZennExile

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Godeshus wrote...

ZennExile wrote...

R34P3RR3D33M3R wrote...

Starting with a new character is easier than starting NG+ from what I've heard.


You heard wrong.  Having all your skills and weapons at the start + money to buy initial upgrades = easier.

The only hard part about NG+ comes from Soldiers playing easy-mode with all soldier squad that can't figure out why enemies with armor and barriers kick the crap out of them.

Insanity is not a difficulty level.  This is how it works.

Normal - 0% shield barrier armor mechanics.  all weapons and abilities work
Hardcore - 80% shield barrier armor mechanics - weapon choice is critical
Insanity - 100% Shield Barrier Armor mechanics - squad skills and wepaon choice critical some eneimes are damage type immune

Basically Insanity is just the game with all the stuff turned on.  Players who run through the game on easier settings don't learn how the mechanics work but develop a "false mastery".  By this I mean they develop mastery of the mechanics based on some mechanics being turned off. 

What ends up happening is players turn it to insanity and because they developed false mastery they "believe" they understand the mechanics enough to be successful.  Unfortunatley for them they mastered only part of the mechanics and they have to "relearn" how to do something they whole heartedly "believe" they already know.  That is one of the hardest things to do in all aspects of life not just gaming.  Trying to overcome your own mind and re-learn something is taxing and frustrating for most people.

It's that whole old dog, new tricks thing.  People don't tend to recognize this in themselves though because again they "believe" and that's their only true barrier.  I am certain this explains 99% of the "Insanity is too hard" posting that happens on these forums.


A very interesting Philosophy. Would you recommend playing a game on its hardest difficulty the first time through? Based on your post it seems like this would be a good way of learning the game properly, and you'd be able to adapt early on, during the initial stages.

-Godeshus

No the issue isn't with the gamer.  The issue is with developers that ignore mastery in favor of "streamlined" gaming experiences.   Most games coming out now are made with retarded people in mind.  I know it's mean to say but it is absolutley true.  Every single mainstream game developer in the western market is looking to make the most retard friendly mass appeal game possible.  In order to do this any form of mastery is ripped out of the game and shat on. 

In order to make sure that "anyone" can pick the game up and play it, they turn complex mechanics completely off, make it impossible to die, and walk the retards through the game on story mode+ smash your face on the controler mode.  And because difficulty scales seem to have this hard line min/max scale that you can't avoid the hardest difficulty in these "made for retard" games ends up being about as challenging as tieing your shoes while wearin tight pants.  You either have to think your way through and unbutton your pants or just grit yer teeth and force your fat ass into a position that isn't comfy.

The reality of the situation is games made for "everyone" are cake.  And the cake is a muther ****in lie.

Modifié par ZennExile, 23 février 2010 - 08:00 .


#33
skyferret

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So it's absolutely normal and expected for Harbinger to spam his singularity thing when the player doesn't get such rapid cooldowns?

Not to jerk your logic around. It is pretty sound. Just a few things seem harder than what they should be. Finished Insanity myself; it's not bad.

Modifié par skyferret, 23 février 2010 - 08:10 .


#34
TheUnusualSuspect

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ZennExile wrote...

R34P3RR3D33M3R wrote...

Starting with a new character is easier than starting NG+ from what I've heard.


You heard wrong.  Having all your skills and weapons at the start + money to buy initial upgrades = easier.


Interesting.  I tried bringing a level 56 soldier from ME1 into ME2.  In the opening facility those first few mechs were rugged.  Took like 10 shots to take each one down, and even standing up for 3 secs with rush on meant losing all shield and down to half-health bar.  It was touch and go.  On Freedoms Progress, I was running low on ammo, and it took like 8 Overloads from Miranda to take down a single gun turret.

I ended up finishing the game, and I gotta say that the amount of red-health on enemies seemed WAY higher than hardcore.

I then started up a new game as a soldier created within ME2, just to test out the claim that "New Game is easier".  With less powers, at level 1, I dropped all those starting mechs in about 3-4 shots each, and barely lost any health.  The rest of the opening level was a total breeze at level 1 on Insanity.

I didn't continue to play further, but to my mind, something was definitely different between New Game/Level 1, and Import ME1 Saved Game, when on Insanity.

Importing an ME2 Saved Game + character was also easy, but due to added skill points, it was hard to tell if it was easier than the ME1 Import game type.

Anyway, to my limited testing:

ME1 Saved Game Import on Insanity => Hardest
ME2 Save Game Import on Insanity => Medium
New ME2 Created Character on Isanity => Easiest

That's just from observing how quickly things died all using the Soldier class each time for purposes of testing (I only played through once on soldier on Insanity).

#35
Hellish Wolf

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I started on a NG+ and have sailed through half the game pretty easily, Its a challenge at some times but as long as I pay attention I turn out fine.

#36
Peavio

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i played ng+ with an adept was getting the absolute crap beaten out of me finished played another game with an engineer and it was no problem what so ever i was like.. wtf is this s*** is this on normal? it realy felt like it was on normal other than everything having shields and armor compared to ng+ where id stick my head out of cover for a second too long and I'd be dead

#37
Peavio

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it was a lvl 60 soldier import from me1

#38
b1n0ry

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Fairly easy as a Vanguard. Warp Ammo + Assault rifle = major damage.



Legion's drones are good against Harbinger: distracts him while shoot him in his ****.

#39
Caedmon207

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For those who find Insanity too easy, I can only recommend what I did. Go to the ini-tweaking section, usually people go there to make the game easier, and make it harder. Amongst other things i've removed assault rifles, sniper-rifles and heavy weapons from my charcters. You can adjust pretty much anything, like reducing power-recharge time of your enemies and increasing yours, reducing weapons-damage and so on.

My first playthrough on insanity wasn't easy at all, thats not what I'm saying. But once, as Zenn stated quite accurately, you're familiar with the mechanics and know the individual levels practically by heart, it's a piece of cake.

#40
MutantSpleen

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NG+ insanity is WAY harder than new game insanity.



I was having no issues on Insanity playing an Adept no less. Started a NG+ insanity game for my Vanguard and wow the difference was night and day. On regular insanity I breezed through the Omega missions (with an Adept) for Mordin and Garrus, on NG+ insanity Omega was a exercise in frustration.



I am happy with Insanity from starting a new game but NG+, no. Night and day.

#41
medlish

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MutantSpleen wrote...

NG+ insanity is WAY harder than new game insanity.

I was having no issues on Insanity playing an Adept no less. Started a NG+ insanity game for my Vanguard and wow the difference was night and day. On regular insanity I breezed through the Omega missions (with an Adept) for Mordin and Garrus, on NG+ insanity Omega was a exercise in frustration.

I am happy with Insanity from starting a new game but NG+, no. Night and day.


Good thing I started NG+ Insanity with my Adept then. Well somehow I'll pull through, I did the second colony mission yesterday(Horizon?), so I think the worst is behind me. Was fun though, the two scions were challenging and after that you have to be really careful because you can't save for 3 waves or something.

#42
TheUnusualSuspect

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I am happy with Insanity from starting a new game but NG+, no. Night and day.

As I said above, if you want a real challenge, import an ME1 Shepard into Insanity.

At least with an ME2 New Game+ Import, you still got a level 20+ Shepard to deal with the starting areas. So yeah, it's difficult, but you got the skills to deal with it.

With an ME1 Shepard import, the Insanity difficulty level is the same as ME2 NG+, but you've only got a level 3-5 Shepard to deal with the first few missions.

Possibly the hardest thing to do would be to import a sub-level-50 ME1 Shepard into ME2 Insanity, as you'll start off at Level 2 (I think ??).

#43
MutantSpleen

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TheUnusualSuspect wrote...

I am happy with Insanity from starting a new game but NG+, no. Night and day.

As I said above, if you want a real challenge, import an ME1 Shepard into Insanity.

At least with an ME2 New Game+ Import, you still got a level 20+ Shepard to deal with the starting areas. So yeah, it's difficult, but you got the skills to deal with it.

With an ME1 Shepard import, the Insanity difficulty level is the same as ME2 NG+, but you've only got a level 3-5 Shepard to deal with the first few missions.

Possibly the hardest thing to do would be to import a sub-level-50 ME1 Shepard into ME2 Insanity, as you'll start off at Level 2 (I think ??).


Well that has not been my experience.  Importing my level 30 Vanguard into Insanity (NG+) made the game 100x harder than starting a level 3 Adept (ME1 Import) on insanity.  Its just stupid how fast your shields go down on an NG+ game. Its like 2 bullets and they crash.

I think its becasue all your opponents are level 30 on NG+ and you have no upgrades so they tear you apart.  Even though you have all your levels and powers you have no upgrades so your shield strength and damage are just awful compared to the enemies.

Modifié par MutantSpleen, 23 février 2010 - 11:31 .


#44
TheUnusualSuspect

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Interesting that it was the other way around for you. Makes me wonder if there's not some flag that isn't being consistently set. Wouldn't surprise me that there's some bug to it.



Yeah, for me with the ME1 import, it was like 2 shots on me = shields down, and 1 more shot = almost dead. With the ME2 SG+, the damage taken was the same, but I had better abilities and did more damage. To me, it never looked like the opponents scaled. They were either in badass Insanity mode which to me felt like twice the health/barriers/shield/armor and dealing twice the damage per hit as on Hardcore, or "New Game" Insanity mode which was about equivalent to the Veteran setting as near as I could tell.

#45
MutantSpleen

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Yeah my Adept is cruising through Insanity with little issue. I don't think I will go back to that NG+ game.

#46
tsd16

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R34P3RR3D33M3R wrote...

Starting with a new character is easier than starting NG+ from what I've heard.



This is true from my experience.  I started a NG+ instanity run with my soldier and found it ridiculously hard.  I did NG with a sentinel and I had to keep double checking the difficulty level, due to how hard it was my first time, or it could be I was just used to it and it was much easier my second time around.

I died ALOT on my soldier run with the NG+.  With my 60 import New game sentinel, I honestly wasnt finding it annoyingly hard at all and maybe died a total of 5-7 times throughout the whole run(including all sidequests)., add on top of that I had never played a sentinel before all my runs in ME1 was a soldier, my first 2 runs with ME2 were with a soldier, so I had no experience with any other class and still found it easier.

Modifié par tsd16, 23 février 2010 - 11:49 .


#47
theblob2

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neubourn wrote...

Keltoris wrote...

Notable hard parts of Insanity:
Start...Garrus & Mordin Recruitments (Flamethrowers)........Horizon..........Collector Ship Ambush........................... Final Showdown with Husk/Abom Pack during Biotic Gauntlet.

I'm an Adept.


ding ding ding.

Its not as if the ENTIRE game is so hard on Insanity, its just those few spots you mentioned that can be very difficult to get through on insanity difficulty. I would also add the side mission where you face the 3 Mechs as well, that one can be a pain in the ass as well.


Bring the Cain for the mechs. Makes it much easier. I saved 11 crates, which is not much, but more than i saved on Normal (Vanguard) and Hardcore (Soldier) with the stupid rocket launcher.

I am currently playing with an imported ME1 lvl55 infiltrator. On Horizon the hardest part is the area directly after the mechanic, since you have simply no place to retreat to. For the two Scions at the end of this mission i used the glitch that you could already see and kill them after opening the door (but not going through it). That way you don't even have to fight the Husks at the beginning, since they simply don't appear (only the few together with the Collectors later on).

For the Collector Ambush it seems to me, that if any of the first two platforms is completely cleared, only then the next platforms will arrive. So i killed all but one Collector, shot the Scion's armor down to a few points, killed the last Collector, then took down the Scion in no time while the other platforms floated in, and finally ran for cover on the first Scion's platform. Thanks to tactical cloak and Widow i could finish this part without much hassle and even without my squad (ran out of medigel).

Died in Tali's loyalty mission surprisingly often (5 times perhaps) until i found some working tactic for the last two rooms before the one with her father. Damn Geth Hunters ...

As someone already said, knowing the upcoming enemies in a mission, choosing the right squad, ammo and powers will help a lot to get through Insanity. For example i wasn't looking forward to the reaper iff mission on Insanity because of the Husk mobs. It turned out to be the most fun out of my three playthroughs, since this time i brought the correct squad. Incinerate blast, Zaeed's inferno grenade and Grunt's inferno ammo saved me a lot of thermal clips.

At least with an imported ME1 character or with a new character Insanity is definitly doable without causing too much frustration. My char died probably 20 times on the whole Insanity run, which i think is acceptable.

#48
Trenrade

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I only had problems on the collector ship near the end where all the platforms connect to yours

#49
The_mango55

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Dude I modded the game to where I only have 1 hitpoint and no sheilds and only died once.



If you nancies can't do it it means you SUCK!

#50
Cascadus

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Keltoris wrote...
Don't do it straight away, and be prepared to lose a few.

Too late. Did it on Insanity, spent forty minutes both playing and screaming at my monitor before triumphing through a mixture of Cloak, the Shuriken and good old fashioned ingenuity. I swear, it was like the most satisfying thing I ever did.

The_mango55 wrote...

Dude I modded the game to where I only have 1 hitpoint and no sheilds and only died once.

If you nancies can't do it it means you SUCK!

Oh please, great lord of gaming. Record yourself playing somehow, so that we may look upon your grace and know how terrible we are at the game.
Unless you, y'know, never did that and are trying to internet-lie yourself to feeling superior.

Modifié par Cascadus, 23 février 2010 - 02:48 .