You didn't even read it did you?Lothial wrote...
okZennExile wrote...
I want you to look up context for me and then in your own words tell me what you've learned. Until then everything you say is useless.
" The new no-inventory
system was an excellent simplification of the game which allowed me to focus on
my objectives and improved the feel of the game (I doubt a special operative
like Spectre Shepard would feel the need to gather every weapon they see lying
around). I loved the new clip-based ammo system, which gave the combat a more
realistic feel while not becoming a hindrance to the fluid no-reload combat from
Mass Effect. The simple progression of events that allowed me to get the most
of the gameplay and the universe was very nice and I even enjoyed the group
cool down that I found so frustrating when I first started my adept (though I’m
not sure why the cool down of your biotic abilities is linked to that of your
medigel)."
So where did he say it was just ok?
Mass Effect 2 (aka. BioWare, how could you do so much wrong?)
#26
Posté 19 février 2010 - 05:13
#27
Posté 19 février 2010 - 05:14
You're quite welcome for the response to your stupid and offensive comment. You have a very nice thread, by the way. Apparently some people don't get humor.ZennExile wrote...
Because there was always a path? I'm a completionist and I never had to climb a cliff. Sure there are plenty of points where you are like..."hmmm how the fak do I get up there" but there was not a single resource or anomoly you couldn;t reach by simply driving around.
it actually used to bug me that there was always this neat little path cut into the terrain.
But yeah thanks for the stupid comment.![]()
Modifié par Chained_Creator, 19 février 2010 - 05:15 .
#28
Posté 19 février 2010 - 05:21
Modifié par bjdbwea, 19 février 2010 - 05:23 .
#29
Posté 19 février 2010 - 05:22
Chained_Creator wrote...
You're quite welcome for the response to your stupid and offensive comment. You have a very nice thread, by the way. Apparently some people don't get humor.ZennExile wrote...
Because there was always a path? I'm a completionist and I never had to climb a cliff. Sure there are plenty of points where you are like..."hmmm how the fak do I get up there" but there was not a single resource or anomoly you couldn;t reach by simply driving around.
it actually used to bug me that there was always this neat little path cut into the terrain.
But yeah thanks for the stupid comment.![]()
yeah stupid people struggle with complex ideas
Modifié par ZennExile, 19 février 2010 - 05:22 .
#30
Posté 19 février 2010 - 05:23
Actually I read the whole thing. Which you apparently didn't. How about you go back and read about the downside to this system and the lack of availible weapons. Then the context might dawn on you. But I seriously doubt it.Lothial wrote...
You didn't even read it did you?Lothial wrote...
okZennExile wrote...
I want you to look up context for me and then in your own words tell me what you've learned. Until then everything you say is useless.
" The new no-inventory
system was an excellent simplification of the game which allowed me to focus on
my objectives and improved the feel of the game (I doubt a special operative
like Spectre Shepard would feel the need to gather every weapon they see lying
around). I loved the new clip-based ammo system, which gave the combat a more
realistic feel while not becoming a hindrance to the fluid no-reload combat from
Mass Effect. The simple progression of events that allowed me to get the most
of the gameplay and the universe was very nice and I even enjoyed the group
cool down that I found so frustrating when I first started my adept (though I’m
not sure why the cool down of your biotic abilities is linked to that of your
medigel)."
So where did he say it was just ok?
#31
Posté 19 février 2010 - 05:28
ZennExile wrote...
Actually I read the whole thing. Which you apparently didn't. How about you go back and read about the downside to this system and the lack of availible weapons. Then the context might dawn on you. But I seriously doubt it.Lothial wrote...
You didn't even read it did you?Lothial wrote...
okZennExile wrote...
I want you to look up context for me and then in your own words tell me what you've learned. Until then everything you say is useless.
" The new no-inventory
system was an excellent simplification of the game which allowed me to focus on
my objectives and improved the feel of the game (I doubt a special operative
like Spectre Shepard would feel the need to gather every weapon they see lying
around). I loved the new clip-based ammo system, which gave the combat a more
realistic feel while not becoming a hindrance to the fluid no-reload combat from
Mass Effect. The simple progression of events that allowed me to get the most
of the gameplay and the universe was very nice and I even enjoyed the group
cool down that I found so frustrating when I first started my adept (though I’m
not sure why the cool down of your biotic abilities is linked to that of your
medigel)."
So where did he say it was just ok?
Well no I got that he completely contradicted himself later on which is what I was pointing out in the first place.. It can't be both "ok". and an excellent simplification of the game. Nor can it be both I doubt Shepard would gather every weapon he saw lying around, and OMG why didn't shepard gather every weapon he saw lying around.
#32
Posté 19 février 2010 - 05:30
#33
Posté 19 février 2010 - 05:33
Modifié par Darth_Ultima, 19 février 2010 - 05:35 .
#34
Posté 19 février 2010 - 06:18
If ME2 was released as a TPS stand alone game I would be raving that it has one of the most fluid cover/TPS systems I've ever played, a good, if somewhat shallow, story built up with excellent background that provides a great driving mechanism for the dialogue and game play. It is not the game that has let me down, it is the expectation that I was going to get something that was as good as the original.
It is my profound hope that ME2 can and will be raised to the calibre of game reached by Mass Effect using DLC (despite the planet scanning system), and that BioWare takes the time and effort to realise the full potential of Mass Effect in ME3 (take your time, I'm STILL waiting for Starcraft 2)
#35
Posté 19 février 2010 - 06:21
#36
Posté 19 février 2010 - 06:24
#37
Posté 19 février 2010 - 06:26
Well said.I can not belive the amount of people that complain on here. ME2 is a amazing game. I could mention a couple things I do not like but I would just be nit picking since none of the bad is really that bad. Also all the good parts (which is almost all of it) is so bloody amazing that that it far out shines any minor problems.Chained_Creator wrote...
Sometimes I feel like beating people on the head with a monkey wrench.
The game is by no means bad, or even decent. The game is bloody brilliant, and a large majority of critical industry reviews agree with this opinion most strongly. Just because the game is different in no way NEGATES the game being amazingly well done.
There are no "crippling" issues in this game. There are not even "horribly bad" issues with this game. There are bland and minor issues that people continue to completely explode out of proportion with hyperbolic speech that absolutely astounds me.
Modifié par Nastrod, 19 février 2010 - 07:06 .
#38
Posté 19 février 2010 - 06:50
In other RPG’s, including Mass Effect, this is not
a problem. If I am stuck I can keep trying or I have the option of levelling up
my character using side quests and areas I can explore. In this way I am free
to make the game as challenging or as easy as I like.
*No* game should allow you to leave an area and just go outlevel it. That's horrid game design. All enemies should scale with the player's level, always. If you can't handle an area, go to the options screen and switch to casual. It was absurdly stupid that after level 40 or so in ME1 you were practically invincible regardless of your class. Even on insanity, after you hit that point, nothing could kill you unless you were just made of fail. This situation should *never* happen, and I'm glad ME2 doesn't allow it either.
#39
Posté 19 février 2010 - 06:50
OK, so the wandering thing I kind of agree with. And maybe a slightly bigger variety of weapons and armor pieces. And some more meaningful side quests.
I still think that you're overreacting a little here.
#40
Posté 19 février 2010 - 06:59
Noranon wrote...
I wrote this as a focus on how ME2 is not nearly as good as ME. As a stand alone game, ME2 is an excellent third person shooter. The problems arise because its prequel, and therefore inevitable comparison, was, in my opinion, a fantastic RPG-TPS hybrid.
If ME2 was released as a TPS stand alone game I would be raving that it has one of the most fluid cover/TPS systems I've ever played, a good, if somewhat shallow, story built up with excellent background that provides a great driving mechanism for the dialogue and game play. It is not the game that has let me down, it is the expectation that I was going to get something that was as good as the original.
It is my profound hope that ME2 can and will be raised to the calibre of game reached by Mass Effect using DLC (despite the planet scanning system), and that BioWare takes the time and effort to realise the full potential of Mass Effect in ME3 (take your time, I'm STILL waiting for Starcraft 2)
This is simply your opinion. I cleared ME1 15 times over the 2 years it's been out. I've cleared ME2 7 times already. Personally, I find ME2 to be a dramatic improvement over its' predecessor(scanning aside... <_<).
In the first game I used to dread the point where 'side quest time' came up. It was 10-12 hours of pure boredom. No advancement in the story, just tons of driving across barren terrain and clearing 3-4 different types of buildings of enemies. However it gave the majority of the game's experience and credits, so it was a crucial part of the game. At least in ME2, scanning can be completely done and out of the way in a couple of hours. You also aren't trying to complete a "Race Against Time" while strolling around uncharted planets looking for that last Turian Insignia.
There's a reason the critics love ME2, more than they did the previous game, and it's certainly not because they found it disappointing. The only people disappointed in ME2, are hardcore RPG elitist. Even BioWare makes fun of this group with their Game Salesman on the Citadel.
#41
Posté 19 février 2010 - 07:05
CmdrFenix83 wrote...
In other RPG’s, including Mass Effect, this is not
a problem. If I am stuck I can keep trying or I have the option of levelling up
my character using side quests and areas I can explore. In this way I am free
to make the game as challenging or as easy as I like.
*No* game should allow you to leave an area and just go outlevel it. That's horrid game design. All enemies should scale with the player's level, always. If you can't handle an area, go to the options screen and switch to casual. It was absurdly stupid that after level 40 or so in ME1 you were practically invincible regardless of your class. Even on insanity, after you hit that point, nothing could kill you unless you were just made of fail. This situation should *never* happen, and I'm glad ME2 doesn't allow it either.
This. No recharge time on skills made you invincible even at level 30, which is actually the level cap on ME2. The OP was expecting ME1 Side B, instead of ME2. He just needs to adapt and accept this game, however different it is from ME1. Like Tali said to Admiral Koris, "I don't agree with you, but I understand".
I put in 140+ hours into ME1, I now have over 100 hours in ME2 and won't stop till every class is done. After playing ME1 for so long, ME2 is a refreshing change, with all the TRULY great things about ME1. It really is a great game that will stand with the trilogy (if ME3 delivers), and if you don't learn to love it like so many of us have, we could care less. Hopefully some of these posts will give you an open mind.
#42
Posté 19 février 2010 - 07:06
#43
Posté 19 février 2010 - 07:10
CmdrFenix83 wrote...
Noranon wrote...
I wrote this as a focus on how ME2 is not nearly as good as ME. As a stand alone game, ME2 is an excellent third person shooter. The problems arise because its prequel, and therefore inevitable comparison, was, in my opinion, a fantastic RPG-TPS hybrid.
If ME2 was released as a TPS stand alone game I would be raving that it has one of the most fluid cover/TPS systems I've ever played, a good, if somewhat shallow, story built up with excellent background that provides a great driving mechanism for the dialogue and game play. It is not the game that has let me down, it is the expectation that I was going to get something that was as good as the original.
It is my profound hope that ME2 can and will be raised to the calibre of game reached by Mass Effect using DLC (despite the planet scanning system), and that BioWare takes the time and effort to realise the full potential of Mass Effect in ME3 (take your time, I'm STILL waiting for Starcraft 2)
This is simply your opinion. I cleared ME1 15 times over the 2 years it's been out. I've cleared ME2 7 times already. Personally, I find ME2 to be a dramatic improvement over its' predecessor(scanning aside... <_<).
In the first game I used to dread the point where 'side quest time' came up. It was 10-12 hours of pure boredom. No advancement in the story, just tons of driving across barren terrain and clearing 3-4 different types of buildings of enemies. However it gave the majority of the game's experience and credits, so it was a crucial part of the game. At least in ME2, scanning can be completely done and out of the way in a couple of hours. You also aren't trying to complete a "Race Against Time" while strolling around uncharted planets looking for that last Turian Insignia.
There's a reason the critics love ME2, more than they did the previous game, and it's certainly not because they found it disappointing. The only people disappointed in ME2, are hardcore RPG elitist. Even BioWare makes fun of this group with their Game Salesman on the Citadel.
Hey, take her easy there buddy, let 'em breath
#44
Posté 19 février 2010 - 07:11
Noranon wrote...
A long rant.
Man, you must really be regretting parting with that £40.
#45
Posté 19 février 2010 - 07:11
Modifié par Nastrod, 19 février 2010 - 07:12 .
#46
Posté 19 février 2010 - 07:13
AtreiyaN7 wrote...
ROFL - horrendous lack of weapons? I'm a Vanguard - my weapon of choice is the shotgun. Compared to ME1, there is a far greater and more meaningful selection of weapons. At this point, it's just such a waste of time giving a more detailed response, so I'm not bothering.
This is also a good point, regardless of your class. Every weapon(SMG's aside) has advantages and disadvantages over the other weapons of its' type. For example, the Assault Rifles. Just comparing the Vindicator and Avenger alone, one has higher firepower, but shallower clip capacity, always fires in a three round burst, even if 1 shot would have sufficed, and dramatically less capacity overall.
In ME1, every single gun of a type was the exact same thing, with varying damage stats, and it all boiled down to the Spectre weapons around level 20 anyway. There's at least a very noticible difference as opposed to just +/- 10 damage per shot.
#47
Posté 19 février 2010 - 07:15
Two things:
1. ME2 actually has a better weapon and armor selection. ME1 really only had 1 pistol, 1 assault rifle, 1 shotgun, and 1 sniper rifle. The different "varieties" were really just the same gun with different numbers underneath it. Even THOSE were all obsolete once you get the Spectre weapons. Same with the armor. In ME2, the weapons actually handle differently, and the armors actually do different things. Not to mention that it is more realistic not to be able to carry around 47 different guns and 10 suits of armor.
2. Open-world games can be fun, but they have one huge problem for a game like Mass Effect -- they tend to lose the story. Games like Fallout 3 barely even have a plot. All you do is run around collecting items and finding side-quests to do. I put a lot of hours into that game, then I finally put it down without even ever finishing it. And you know what? I don't care about finishing it. Once the game becomes about running around and finishing little errands for people, the urgency and importance of the actual story is lost. Story is CENTRAL to Mass Effect. I'm happy they changed things for ME2 in that regard. As much as I loved ME1, I often found myself wondering why I was driving around planet after identical planet collecting rocks, or removing petty criminals, when there was supposedly a bad guy that I was racing to keep from ending galactic civilization. ME is still pretty non-linear, but at least the missions are more unique and most of them feel like you're actually doing something to help your cause. Open-world might work for some games, but not for Mass Effect.
Modifié par Pauravi, 19 février 2010 - 07:16 .
#48
Posté 19 février 2010 - 07:18
#49
Posté 19 février 2010 - 07:21
Llandaryn wrote...
Noranon wrote...
A long rant.
Man, you must really be regretting parting with that £40.
if you really consider the context you'll proabably realise he is not alone. There are a lot of people who completely ignored the development of ME2 and all the reviews and BS because after playing the first one they were hooked and would have purchased a pre-order for the sequel on the spot sight unseen and even with no garuntee of development.
So there are probably a lot of people who wish they would have saved the money.
#50
Posté 19 février 2010 - 07:22
ZennExile wrote...
if you really consider the context you'll proabably realise he is not alone. There are a lot of people who completely ignored the development of ME2 and all the reviews and BS because after playing the first one they were hooked and would have purchased a pre-order for the sequel on the spot sight unseen and even with no garuntee of development.
So there are probably a lot of people who wish they would have saved the money.
I don't care what you have to say. You're sig LIES! I expected boobies, but I did not get said boobies.





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