Mass Effect 2 (aka. BioWare, how could you do so much wrong?)
#51
Posté 19 février 2010 - 07:26
About inventory: I liked the concentrated number of guns. It makes each one feel powerful. One thing I didn't understand in ME1 was how you could find weapons that were VASTLY superior to the ones that were issued to you by the Alliance. It's almost like they were making bad guns on purpose. Having each gun be powerful in it's own way makes the game feel realer to me. I agree on armor, though. Extremely negligible bonuses makes the armor feel a tad underpowered.
On story: I think that ME2 is more focused on characters than a grand space opera. Can't say I like that, though.
#52
Posté 19 février 2010 - 07:27
Modifié par ODST 3, 19 février 2010 - 07:29 .
#53
Posté 19 février 2010 - 07:32
2. Inventory, since when is a role playing game defined as picking up loot. Its called a ROLE PLAYING game. not a PICKUP ALOT OF RANDOM LOOT I DONT EVEN NEED GAME.
in Me2 you play a character, level up, make decisions, deep dialogue, non linear means of approaching the majority of the quests. Yep, thats an rpg to me. the difference here is the combat in ME2 is amazing. The actual combat and dialogue choices in Oblivion/Fallout 3 are laughable at best in comparison to any of biowares games let alone ME2. The really fun thing about fo3 and elder scrolls is the "overall" story and the sandbox thats about it.
#54
Posté 19 février 2010 - 07:34
Then all you need to do is the 220,000 credit rng game and get the best gear and mods one gamble at a time. But once you had the best gear your inventory would get cluttered up again, since after alot of fights you would have to loot stuff. Yea clicking convert to omni-gel over and over once you hit the 150 limit was fun.
I will say that I wish the normal weapons in ME2 had a bit more variety, kinda like the heavy weapons. Perhaps keep the mod system from ME1, not only give unique effects but add a certain look to your weapon, just not so many as to clutter everything.
#55
Posté 19 février 2010 - 07:34
#56
Posté 19 février 2010 - 07:38
More immersive, better dialogue, deeper characters, better sidequests, better romances, better companions, better combat, better levels..
Need I go on?
#57
Posté 19 février 2010 - 07:38
People like to argue that RPGs are by definition specific genres that include conventions such as inventory and stats. What anyone who claims to be upset with ME2's "lack of RPG elements" are actually complaining about is "lack of micromanagement" which is absolutely true, ME2 is less stat focused and micromanagement heavy than the first game. That doesn't make it less of an RPG in any traditional sense.netminder17 wrote...
People forget about the R in RPG, your still playing the Role of Commander Shepard.
#58
Posté 19 février 2010 - 07:39
As far as the inventory goes, a lot of people like to talk about immersion, and how certain things in ME2 break it. Think about this one for a bit.
You're on Virmire, you just sent one of your teammates with the Salarians to take part in a near impossible offensive. You can hear them on the radio, pushing their way up, even going so far as to ask your team to hurry it up a bit. You stop to open up a locker, and you force the distraction team into waiting while you spend 5-10 minutes going through your inventory, looking for things to omni-gel just so you can see if that Raikou IX weapon you just picked up is better than your own Lancer IX, or your teammates various Roman numeral numbered weapons.
I bet it would be comforting to Ashley's/Kaidan's parents that you might have been able to save them both, if you didn't spend 25% of your mission time min/maxing your armor and weapons.
#59
Posté 19 février 2010 - 07:52
GodWood wrote...
ME2 > ME1.
More immersive, better dialogue, deeper characters, better sidequests, better romances, better companions, better combat, better levels..
Need I go on?
No. Just elaborate citing specific examples for each topic in your thesis here. I double dog dare ya...?
#60
Posté 19 février 2010 - 07:54
ZennExile wrote...
GodWood wrote...
ME2 > ME1.
More immersive, better dialogue, deeper characters, better sidequests, better romances, better companions, better combat, better levels..
Need I go on?
No. Just elaborate citing specific examples for each topic in your thesis here. I double dog dare ya...?
We get it, you hate the game. You've been going on about it *all day*.
#61
Posté 19 février 2010 - 07:57
Massadonious1 wrote...
You're on Virmire, you just sent one of your teammates with the Salarians to take part in a near impossible offensive. You can hear them on the radio, pushing their way up, even going so far as to ask your team to hurry it up a bit. You stop to open up a locker, and you force the distraction team into waiting while you spend 5-10 minutes going through your inventory, looking for things to omni-gel just so you can see if that Raikou IX weapon you just picked up is better than your own Lancer IX, or your teammates various Roman numeral numbered weapons.
So what? Some people actually like to have at least a minimum of thinking and preparation required, and not only shooting stuff. Finding better gear or trading for it is part of the fun. If anything, ME 1 provided still a too small selection and too few choices. Oh, and stop with the realism nonsense "argument". By that logic, you shouldn't even be allowed to save your game, in real life combat there's no safety net either.
#62
Posté 19 février 2010 - 08:01
Massadonious1 wrote...
For those that weren't forced to drive up ridiculous angles in the Mako, you weren't looking hard enough. There were several places (Nodacrux, for example, that place where you insert the trinket that the Consort gave you) that had no dicernable paths and forced you to scale several different levels of a mountain peak. Most of the bases did have their own easy way up, that part is true, but a lot of the anamolies, minerals and such didn't. That, or their paths were halfway across the map that no matter what you did, it was as equally pointless. Furthermore, if planet exploration was all about driving on flat land and finding the right path, I think that Mako t-shirt in the store would of had a slightly different logo. They know what they made players do and they're poking fun at it.
Actually Canadian humor points to this being a slight at the players expense not an acknowledgement of the mostly forced through silliness, issue.
And no I found all the paths, even the specific example and I'll show you the video of it if you like. The paths were kind of leading if you bothered to notice them. It was subtle but you find the path closest to the drop point and you start to be able to tell which one will send you which way through the terrain to pick up the materials or hit the anomolies in order. But there was always a very specific path. To everything.
People who don't have the patience for explorer mechanics in any video game, let alone in ME1 where the gravity is lowered and the physics altered to be somewhat psuedo realistic, were the only ones who had a problem with the mako. They just happened to be crying loudly about it because they are also the same mindset that ME1 Downloadable Content was their ticket to "a shooter game instead of this wierd RPG crap".
you ferget some of us were actually paying attention?
#63
Posté 19 février 2010 - 08:02
CmdrFenix83 wrote...
ZennExile wrote...
GodWood wrote...
ME2 > ME1.
More immersive, better dialogue, deeper characters, better sidequests, better romances, better companions, better combat, better levels..
Need I go on?
No. Just elaborate citing specific examples for each topic in your thesis here. I double dog dare ya...?
We get it, you hate the game. You've been going on about it *all day*.
I'll give make ya the same offer I made the cat lady. $100 through PayPal (as a gift so no way to take it back) if you quote me on that.
#64
Posté 19 février 2010 - 08:02
bjdbwea wrote...
Massadonious1 wrote...
You're on Virmire, you just sent one of your teammates with the Salarians to take part in a near impossible offensive. You can hear them on the radio, pushing their way up, even going so far as to ask your team to hurry it up a bit. You stop to open up a locker, and you force the distraction team into waiting while you spend 5-10 minutes going through your inventory, looking for things to omni-gel just so you can see if that Raikou IX weapon you just picked up is better than your own Lancer IX, or your teammates various Roman numeral numbered weapons.
So what? Some people actually like to have at least a minimum of thinking and preparation required, and not only shooting stuff. Finding better gear or trading for it is part of the fun. If anything, ME 1 provided still a too small selection and too few choices. Oh, and stop with the realism nonsense "argument". By that logic, you shouldn't even be allowed to save your game, in real life combat there's no safety net either.
His point was immersion breaking. You're in the middle of an enemy base. Every minute you take brings your distraction team closer to death. So now you're going to spend a bunch of time rifling through crates for weapons that you have no use for at this point in the story(since you've got Spectre X's by now)? Not to mention if you happen to pick up a suit of Collosus Armor, you decide it's prudent to strip down right then and there and slip that bad boy on.
That's the point. Immersion. Things that keep you in-character. You know, within the Role you're supposed to be playing in this Role-Playing Game?
#65
Posté 19 février 2010 - 08:05
ZennExile wrote...
I'll give make ya the same offer I made the cat lady. $100 through PayPal (as a gift so no way to take it back) if you quote me on that.
I don't need to see a quote where you put those words down verbatim. Every post you make trashes the game. Makes me miss the ignore function from the WoW boards. So you're either a horrific troll, or someone that really doesn't belong on the ME2 section of the forums. Your disdain for everything in the game is quite evident in your posts unless you're just trying to be a ****** for the sake of being a ******.
#66
Posté 19 février 2010 - 08:14
bjdbwea wrote...
Massadonious1 wrote...
You're on Virmire, you just sent one of your teammates with the Salarians to take part in a near impossible offensive. You can hear them on the radio, pushing their way up, even going so far as to ask your team to hurry it up a bit. You stop to open up a locker, and you force the distraction team into waiting while you spend 5-10 minutes going through your inventory, looking for things to omni-gel just so you can see if that Raikou IX weapon you just picked up is better than your own Lancer IX, or your teammates various Roman numeral numbered weapons.
So what? Some people actually like to have at least a minimum of thinking and preparation required, and not only shooting stuff. Finding better gear or trading for it is part of the fun. If anything, ME 1 provided still a too small selection and too few choices. Oh, and stop with the realism nonsense "argument". By that logic, you shouldn't even be allowed to save your game, in real life combat there's no safety net either.
I never claimed it was real. I just hear a lot of people talk about how certain things in ME2 broke immersion, like loading screens, disc swapping, and so forth. I was just providing an example of how ME1 did such a thing.
And, I never said that an inventory system as a whole is bad, just that the way ME1 handled it was bad. It works in Dragon Age, to an extent (seeing all those various useless Darkspawn weapons made me rage) and it works in most RPG's But ME1's just too much. It's one thing to pick a new Dragon Age weapon because it had +10 Darkspawn damage instead of +2 Cold damage, it's another thing to waste that much time min/maxing for a +2 damage or +3 accuracy increase that one ME1 weapon had over the other.
#67
Posté 19 février 2010 - 08:17
ZennExile wrote...
Massadonious1 wrote...
(Nodacrux, for example, that place where you insert the trinket that the Consort gave you)
And no I found all the paths, even the specific example and I'll show you the video of it if you like.
Well... why didn't you just show us the video?
Modifié par Alocormin, 19 février 2010 - 08:23 .
#68
Posté 19 février 2010 - 08:19
ZennExile wrote...
And no I found all the paths, even the specific example and I'll show you the video of it if you like. The paths were kind of leading if you bothered to notice them. It was subtle but you find the path closest to the drop point and you start to be able to tell which one will send you which way through the terrain to pick up the materials or hit the anomolies in order. But there was always a very specific path. To everything.
People who don't have the patience for explorer mechanics in any video game, let alone in ME1 where the gravity is lowered and the physics altered to be somewhat psuedo realistic, were the only ones who had a problem with the mako. They just happened to be crying loudly about it because they are also the same mindset that ME1 Downloadable Content was their ticket to "a shooter game instead of this wierd RPG crap".
you ferget some of us were actually paying attention?
You know...I have played RPGs my entire life and this is the first time anybody has ever suggested driving a vehicle around looking for ways to drive around obstacles defines RPGs in someway. Fascinating.
#69
Posté 19 février 2010 - 08:21
Alocormin wrote...
ZennExile wrote...
Massadonious1 wrote...
(Nodacrux, for example, that place where you insert the trinket that the Consort gave you)
And no I found all the paths, even the specific example and I'll show you the video of it if you like.
Well... why didn't you just show us the video?
Because I have to make it
#70
Posté 19 février 2010 - 08:23
The worst parts of driving the MAKO were directly related to everything you mentioned that allegedly "dumbed down" the MAKO. You confirmed the reasons I've always thought the MAKO was crap while throwing down at the feet of anyone who disagreed that they were just stupid, and they were the only reason the MAKO was dumbed down.
The terrain was, in several worlds, not very user friendly. (Still eager to see the video of you finding the planet-wide path on Nodacrux) It is also noteable that even if the MAKO could be driven on straight planes the entire game, it would be a pretty boring mini-game anyway. Why not just have a scanner?
Modifié par Alocormin, 19 février 2010 - 08:24 .
#71
Posté 19 février 2010 - 08:23
Valmy wrote...
ZennExile wrote...
And no I found all the paths, even the specific example and I'll show you the video of it if you like. The paths were kind of leading if you bothered to notice them. It was subtle but you find the path closest to the drop point and you start to be able to tell which one will send you which way through the terrain to pick up the materials or hit the anomolies in order. But there was always a very specific path. To everything.
People who don't have the patience for explorer mechanics in any video game, let alone in ME1 where the gravity is lowered and the physics altered to be somewhat psuedo realistic, were the only ones who had a problem with the mako. They just happened to be crying loudly about it because they are also the same mindset that ME1 Downloadable Content was their ticket to "a shooter game instead of this wierd RPG crap".
you ferget some of us were actually paying attention?
You know...I have played RPGs my entire life and this is the first time anybody has ever suggested driving a vehicle around looking for ways to drive around obstacles defines RPGs in someway. Fascinating.
This ... I gotta know how you got to this from reading what I said. Like walk me through it.
Was it like Mako... bacon...******..gamer...RPG...bondage...asian girl....'s are good at suggesting vehicles are RPG elements.
#72
Posté 19 février 2010 - 08:27
You connected disliking the driving mechanic to disliking "weird RPG crap." To further infer, you said driving mechanics are connected to what's good about RPG's.
Modifié par Alocormin, 19 février 2010 - 08:31 .
#73
Posté 19 février 2010 - 08:27
ZennExile wrote...
Alocormin wrote...
ZennExile wrote...
Massadonious1 wrote...
(Nodacrux, for example, that place where you insert the trinket that the Consort gave you)
And no I found all the paths, even the specific example and I'll show you the video of it if you like.
Well... why didn't you just show us the video?
Because I have to make it![]()
There's no clear path to that prothean ruin, only a big ugly valley with very steep inclinations, I'm playing it right now.
Most places you can reach without much difficulty, but there are some that are a real pain to get to. So, Zenn you exaggerate when you say all of them can be reached easily.
#74
Posté 19 février 2010 - 08:29
Even if he did it wouldn't matter. I've noticed your posts in several threads now, and your evaluations of the various aspects of the game are so incredibly far off that I doubt anyone could get you to agree on a single point. Like, you thought that ME2 Paragon/Renegade dialogue choices were completely black-and-white, with Paragon=good and Renegade=evil. I contradicted you and gave SEVERAL examples of why that wasn't the case, and you didn't even bother to disagree with me, or opine about why I was wrong -- you simply ignored the post and went right on saying the same thing.ZennExile wrote...
GodWood wrote...
ME2 > ME1.
More immersive, better dialogue, deeper characters, better sidequests, better romances, better companions, better combat, better levels..
Need I go on?
No. Just elaborate citing specific examples for each topic in your thesis here. I double dog dare ya...?
Trying to respond to any one of your posts is an exercise in futility.
#75
Posté 19 février 2010 - 08:31
ZennExile wrote...
Was it like Mako... bacon...******..gamer...RPG...bondage...asian girl....'s are good at suggesting vehicles are RPG elements.
Pauravi wrote...
I contradicted you and gave SEVERAL examples of why that wasn't the case, and you didn't even bother to disagree with me, or opine about why I was wrong -- you simply ignored the post and went right on saying the same thing.
Trying to respond to any one of your posts is an exercise in futility.
It's quite interesting, and further, pretty disgusting that you'll fall to pretty low standards of posting and flaming, to prove your point, rather than just cutting to the chase and giving us proof. Your brain is clearly lacking enough content to see this, or to see through it's own strategem, or to present a thought both with good grammar AND clarity.
Modifié par Alocormin, 19 février 2010 - 08:32 .





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