I did however, clearly establish a change of topic which would combine the previous idea with the original in a more identifiable way. So making that leap would only be the result of skimming and a lack of context.Alocormin wrote...
Actually, Zenn, it's because you said something like, "They just happened to be crying loudly about it because they are also the same mindset that ME1 Downloadable Content was their ticket to "a shooter game instead of this wierd RPG crap"
You connected disliking the driving mechanic to disliking "weird RPG crap." To further infer, you said driving mechanics are connected to what's good about RPG's.
Mass Effect 2 (aka. BioWare, how could you do so much wrong?)
#76
Posté 19 février 2010 - 08:32
#77
Posté 19 février 2010 - 08:33
corebit wrote...
ZennExile wrote...
Alocormin wrote...
ZennExile wrote...
Massadonious1 wrote...
(Nodacrux, for example, that place where you insert the trinket that the Consort gave you)
And no I found all the paths, even the specific example and I'll show you the video of it if you like.
Well... why didn't you just show us the video?
Because I have to make it![]()
There's no clear path to that prothean ruin, only a big ugly valley with very steep inclinations, I'm playing it right now.
Most places you can reach without much difficulty, but there are some that are a real pain to get to. So, Zenn you exaggerate when you say all of them can be reached easily.
Fine I'll make the video. Jesus you people are needy.
#78
Posté 19 février 2010 - 08:34
However...
"They just happened to be crying loudly about IT..."
What does it mean in that context? Seeing that you understand context so well
Modifié par Alocormin, 19 février 2010 - 08:34 .
#79
Posté 19 février 2010 - 08:35
That's because all your posts "beg the question" and that's a terrible fallacy to be abusing with such blatant disregard for this forum and its collection of thoughts and ideas.Pauravi wrote...
Even if he did it wouldn't matter. I've noticed your posts in several threads now, and your evaluations of the various aspects of the game are so incredibly far off that I doubt anyone could get you to agree on a single point. Like, you thought that ME2 Paragon/Renegade dialogue choices were completely black-and-white, with Paragon=good and Renegade=evil. I contradicted you and gave SEVERAL examples of why that wasn't the case, and you didn't even bother to disagree with me, or opine about why I was wrong -- you simply ignored the post and went right on saying the same thing.ZennExile wrote...
GodWood wrote...
ME2 > ME1.
More immersive, better dialogue, deeper characters, better sidequests, better romances, better companions, better combat, better levels..
Need I go on?
No. Just elaborate citing specific examples for each topic in your thesis here. I double dog dare ya...?
Trying to respond to any one of your posts is an exercise in futility.
#80
Posté 19 février 2010 - 08:38
Well forum goers tend to associate crying with excessive posting about a negative opinion that need to be justified by 100098734259872435 billion bumps of nonsense. So I guess I assumed that this concept would translate well considering there weren't that many people complaining about Mass Effect at all. Just a specific group of dedicated individuals that would have liked it if they were the only ones allowed to post on the forums, or at least took it upon themselves to act like they were in fact the only people on the forums.Alocormin wrote...
You're being a jerk, so I'm messing with you, Mr. Zenn.
However...
"They just happened to be crying loudly about IT..."
What does it mean in that context? Seeing that you understand context so well
But I don't like getting all wordy.
#81
Posté 19 février 2010 - 08:39
ZennExile wrote...
(snip) thoughts and ideas.
Like...
ZennExile wrote...
Mako... bacon...******..gamer...RPG...bondage...asian girl....'s
??
While I sort of agree about how forums are in general, and that people go about putting their opinion across by putting down others, you're not doing a good job of showing your ability to rise above this
Modifié par Alocormin, 19 février 2010 - 08:41 .
#82
Posté 19 février 2010 - 08:41
Alocormin wrote...
ZennExile wrote...
(snip) thoughts and ideas.
Like...ZennExile wrote...
Mako... bacon...******..gamer...RPG...bondage...asian girl....'s
??
Finally someone gets it.
#83
Posté 19 février 2010 - 08:42
ZennExile wrote...
let alone in ME1 where the gravity is lowered and the physics altered to be somewhat psuedo realistic
>Implying you didn't drive the Mako on planets with twice as much gravity as Earth and it didn't handle the exact same as when you drove on the Moon.
>Implying there was anything interesting to explore in any of the Mako missions.
They just happened to be crying loudly about it
because they are also the same mindset that ME1 Downloadable Content
was their ticket to "a shooter game instead of this wierd RPG crap
>Implying that free roaming vehicle segments with 0 RPG elements appeals more to RPG fans than shooter fans.
Modifié par SurfaceBeneath, 19 février 2010 - 08:44 .
#84
Posté 19 février 2010 - 08:42
So where's that video? No pressure, mind you, I can be patient. I hope you don't give up on this yet
Which might very well be a result of temper, but you know what? Grow a thicker skin.
Modifié par Alocormin, 19 février 2010 - 08:44 .
#85
Posté 19 février 2010 - 08:46
SurfaceBeneath wrote...
ZennExile wrote...
let alone in ME1 where the gravity is lowered and the physics altered to be somewhat psuedo realistic
>Implying you didn't drive the Mako on planets with twice as much gravity as Earth and it didn't handle the exact same as when you drove on the Moon.
>Implying there was anything interesting to explore in any of the Mako missions.They just happened to be crying loudly about it
because they are also the same mindset that ME1 Downloadable Content
was their ticket to "a shooter game instead of this wierd RPG crap
>Implying that free roaming vehicle segments with 0 RPG elements appeals more to RPG fans than shooter fans.
yeah but how do you get from there to ... that post. It was like he needed a map and such because people there might not have maps... and such...
#86
Posté 19 février 2010 - 08:48
I'm gonna assume you play online games here but,Alocormin wrote...
Except "Mako... bacon...******..gamer...RPG...bondage...asian girl....'s" was pretty much your original idea.
So where's that video? No pressure, mind you, I can be patient. I hope you don't give up on this yetI'd hate to see all your posts only amount to insults and wild over-generalizations.
Which might very well be a result of temper, but you know what? Grow a thicker skin.
When you try to chat with other people using the keyboard do you often find yourself missing /tells because you don't look up you just continue to rehash your thoughts over and over until you're happy with the way they appear and then send them on without regard to what else might be going on in the conversation?
#87
Posté 19 février 2010 - 09:07
ZennExile wrote...
SurfaceBeneath wrote...
ZennExile wrote...
let alone in ME1 where the gravity is lowered and the physics altered to be somewhat psuedo realistic
>Implying you didn't drive the Mako on planets with twice as much gravity as Earth and it didn't handle the exact same as when you drove on the Moon.
>Implying there was anything interesting to explore in any of the Mako missions.They just happened to be crying loudly about it
because they are also the same mindset that ME1 Downloadable Content
was their ticket to "a shooter game instead of this wierd RPG crap
>Implying that free roaming vehicle segments with 0 RPG elements appeals more to RPG fans than shooter fans.
yeah but how do you get from there to ... that post. It was like he needed a map and such because people there might not have maps... and such...
I my self am curiouse to where you got the idea that the gravity effects in ME1 changed the slightest? The gravity was the same everywhere, even on the mood, even on an astroid. Nothing changed, simple as that.
#88
Posté 19 février 2010 - 09:34
PathofDaggers wrote...
I my self am curiouse to where you got the idea that the gravity effects in ME1 changed the slightest? The gravity was the same everywhere, even on the mood, even on an astroid. Nothing changed, simple as that.
If I knew what cuirouse meant, or had actually said that, then I might have an answer for you. But I don't and I didn't.
#89
Posté 19 février 2010 - 09:36
Begging the question? What the hell are you talking about? I'm starting to think that you're only here to rile people up and that you don't even believe what you're saying.ZennExile wrote...
That's because all your posts "beg the question" and that's a terrible fallacy to be abusing with such blatant disregard for this forum and its collection of thoughts and ideas.Pauravi wrote...
I contradicted you and gave SEVERAL examples of why that wasn't the case, and you didn't even bother to disagree with me, or opine about why I was wrong -- you simply ignored the post and went right on saying the same thing.
I was presenting a collection of evidence-based opinions that illustrated why I disagreed with your assessment, not constructing a logical syllogism. The point was that you utterly failed to address the points I raised and why they didn't contradict what you said. You said that the paragon/renegade choices were too black and white. I said they weren't and gave an example (several actually) from the game of why I didn't think that was a correct statement. How is that "begging the question"?
You didn't respond at all. I am forced to conclude that you aren't interested in debate or discussion; your opinions are already cemented and you simply ignore anyone that you cannot easily dismiss.
#90
Posté 19 février 2010 - 11:45
Second, to those of you who brought up the inventory system with regards to my OP, at NO point did I say that the inventory system, or the thousands of superfluous weapons were better than the system in ME2. What I want is more than 2 basic assault rifles and 2 basic snipers to choose from, along with stats that clearly define the advantages and disadvantages of each weapon (including rate of fire, damage, accuracy, special abilities etc.). In ME I could customise my weapons as I saw fit, using heat efficient upgrades for an infinitely long overheat time or using power based upgrades for a quick overheat burst fire type weapon. In this way there were dozens of possibilities. The new system of defined weapons is much better, I just feel there should be a few more than the couple there currently is. The addition of the Eviscerator is a step in the right direction (though i'd still choose the Scimitar if I needed a shotgun) and a pool of three or four very different weapons in each set with clearly defined stats will improve this very nicely, especially if they are released as findable mission DLC rather than an instant use DLC.
Finally, no, i don't regret spending 60AUD on this game. Mass Effect 2, as a game, is excellent. Aside from the story, which is a great continuation of the original, I find it lacking as a SEQUAL. I'm currently at 100 hours, having finished it once (as an infiltrator) and now playing 3 new different characters (soldier and 2 adepts, engineer is next on the list) and enjoying it immensely, I simply feel I would be enjoying it alot more if certain aspects of the original (such as the mako) had been retained, and added aspects (such as the weapon variety) were more complete.
#91
Posté 19 février 2010 - 12:03
I must be the only person that absolutely hated deleting "upgrades" constantly in ME1 to make space in case something I wanted actually dropped? Having the freedom to NOT have a tech specialist was a nice addition as well, it kept me from having to use a character I didn't like to open doors/chests. Thank god the environments have some visual flair to them this time. There is so much I like I won't bother listing everything.
Here is the only complaints I could think of.
More skills to choose from and a higher level cap, to allow for more customization.
More weapons with DIFFERENT functions. Geth AR vs Human was a start, making it more effective against shields.
More armor perms. Sorry but we all like to play Barbie with our video game characters, and last time I checked there was more than 5 outfits for Barbie.
EXP is earned DURING the mission, remove the Devil May Cry style end mission screens.
Bring the Mako back, at least we were exploring something and admiring your artwork before. The thing that made the experience suck was that all we ever found was Inferno ammo X and the same building on every planet. Wheres the unique items, hard to find upgrades, and other things worth searching for? Hell I'd even scan planets if I thought I would find something cool, no matter how much I hated it.
This game fails miserably on the one thing that has proven to make even FPS's popular, character progression. So you get an area vs heavy choice after 10pts, does it really matter? You never find anything that makes you feel like "Wow, I just got bad ass". You actually never find anything technically, its all strategically placed right in front of you. I understand this is more a shooter than an RPG, but even the best shooters know that unlocking new things = win.
#92
Posté 19 février 2010 - 12:04
Noranon wrote...
In ME I could customise my weapons as I saw fit, using heat efficient upgrades for an infinitely long overheat time or using power based upgrades for a quick overheat burst fire type weapon.
If you did anything other than grab a specter weapon after your first major mission and attach as many heat reducers to it as possible, you were seriously doing it wrong. Saying there were "options" for gear choices in ME1 is like saying that it's an "option" to hit yourself in the face with a hammer or not hit yourself in the face with a hammer. I don't care if you didn't like the new system in ME2, saying that the ME1 system was in any way, shape, or form a good one is just plain silly. It was literally the first RPG system I've ever had were I wished I could turn off loot. Or at least give me an "omni-gel all" button.
ME2 should have had about 5 options for each weapon, each with distinct advantages and disadvantages and a few modular attachments we could put on them. I'd be cool with that. But not the asinie clusterfu** that was ME1's system.
#93
Posté 19 février 2010 - 12:19
Excatly, well said.SurfaceBeneath wrote...
Noranon wrote...
In ME I could customise my weapons as I saw fit, using heat efficient upgrades for an infinitely long overheat time or using power based upgrades for a quick overheat burst fire type weapon.
If you did anything other than grab a specter weapon after your first major mission and attach as many heat reducers to it as possible, you were seriously doing it wrong. Saying there were "options" for gear choices in ME1 is like saying that it's an "option" to hit yourself in the face with a hammer or not hit yourself in the face with a hammer. I don't care if you didn't like the new system in ME2, saying that the ME1 system was in any way, shape, or form a good one is just plain silly. It was literally the first RPG system I've ever had were I wished I could turn off loot. Or at least give me an "omni-gel all" button.
ME2 should have had about 5 options for each weapon, each with distinct advantages and disadvantages and a few modular attachments we could put on them. I'd be cool with that. But not the asinie clusterfu** that was ME1's system.
I am not a fan of the thermoclips. smells like ammoclip to me by a different name. I loved the theory behind the guns of ME1. Would I claim it was a good game system? Hell no. Like SurfaceBeneath said, the options quickly disappeared when you realised there was an optimal configuration. Anything else was shooting yourself in the foot. The whole game was about waiting till you can get Spectre gear and then sticking in the same upgrades in each weapon.
Oh sure you used slightly different ones for a shotgun vs a sniper rifle, but each gun had its formula. Then you pick the best ammo for said gun and stick it in. Sometimes, maybe playing around with one or two ammo types. But most of the time you didn't because you were not in the mood to play on a upgrade select screen for 5 minutes to get an extra 20% damage to Geth. What SurfaceBeneath suggested would have been a better by lightyears.
Also, I am a RPG fan, and not a shooter fan. I can tell you.. driving the Mako is more boring than the Planetary Scanner of ME2. Oh lord do I find THAT boring.
#94
Posté 19 février 2010 - 12:26
#95
Posté 19 février 2010 - 12:30
Or join a table-top troupe. I run a mean game on Friday Nights (psst... I even have female players, they do exist). Sure the graphics are a little bland and the processor is not the fastest and takes like 2 minutes for the freakin OS to change songs. But it is full of good fun, heavy story telling, and deep characterisation of your own characters.Skilled Seeker wrote...
Why do haters always throw walls of text at us? Seriously how many times has this argument been posted already? Its always the same thing people hating on change. If you don't think ME2 is an RPG fine that won't change. Go play one of them text based games you can find on the internet for the ultimate RPG experience!
Oh and I forget to mention.. all the loot and gear option you can ever imagine!
Modifié par Madecologist, 19 février 2010 - 12:34 .
#96
Posté 19 février 2010 - 12:48
However this game has the worst case of dumbing down I have ever seen of this type of game, properly to cater to the console generation who wouldent know a true rpg if it arse raped them.
#97
Posté 19 février 2010 - 12:51
#98
Posté 19 février 2010 - 12:52
Actually ME1 was a console game, it was made into a PC game later. Much later. Even the announcement of the PC adaptation was made after the console release. So the arguement ME2 was dumbed down for console players follows a certain fallicy. The reasons for any streamlining or dumbing down (or whatever way you want to put it) was factored by other things that is not related to console adaptability.harrykim306 wrote...
Mass Effect 2 was a good game no doubt but I have to admit they praticly riped out the guts of what makes it an rpg, and all in favor of streamling games making they easyer and more user freindly.
However this game has the worst case of dumbing down I have ever seen of this type of game, properly to cater to the console generation who wouldent know a true rpg if it arse raped them.
#99
Posté 19 février 2010 - 01:04
That's all I have to say about that.





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