These terrible dialogue choices are belief suspending. Its not the script or the voice acting, its that, when faced with specific circumstances, no reasonable person would respond with such mediocre replies.
Most altercations can be solved by being articulate, and in ME, Shep very rarely has dialogue options that are the most sensible option for the given situation.
I can't be the only one thinking "why the hell wouldn't they let me just do xxxx" and the reason is "because then the game would be over."
I disagree, I think we should be able to have reasonable choices and reasonable dialogue trees to fit the circumstances, without compromising the narrative or pace of the game.
Modifié par scyphozoa, 19 février 2010 - 06:44 .





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