never thought i'd miss tall mountains and thresher nests
#1
Posté 19 février 2010 - 07:28
i seriously can't believe that i'd rather
spend hours navigating tall mountain ranges on 4 planet models because
i'm too afraid to run across a thresher nest and crap my pants or too lazy to go a lil to
the left. the scanner however, with its hours of clicking the LT over
and over while staring at a bland gridded ball, has evoked those
strange emotions
at least with the mako i could pretend that it
was a pimped out caddy, with hydraulics and a cannon, and make it do
tricks or glide down the aforementioned tall mountain ranges in a
universe that at least SEEMED to be large.
thanks a lot fanboiz, its YOUR fault that we all have to do this!!!
#2
Posté 19 février 2010 - 07:33
But they are revamping them with the Hammerhead. So just wait till that comes out.
#3
Guest_poisonoustea_*
Posté 19 février 2010 - 07:37
Guest_poisonoustea_*
#4
Posté 19 février 2010 - 07:41
1. Fire cannon.
2. Spam machine gun until cannon cooldown is back up.
3. Stay completely still. Unless a slow moving missile almost reaches you -- then drive forward a few feet. Other than that, repeat steps 1 and 2.
And driving for 15 minutes to do a terrible 5 minute side quest.
Yes. Loads of fun. Awesome. Now that we're both convinced at how amazing this game mechanic was, I'd like to sell you some magic beans...
#5
Posté 19 février 2010 - 07:42
poisonoustea wrote...
My brother told me something I never noticed: while being on the Moon, looking at the Earth is really emotional. That's probably what people are missing from the Mako sections; the feeling of being into space.
yeah i never thought about it that way. the moon was definately cool cuz the blandness of it. you KNEW you were in space then
i just miss being able to run over monkeys and pretend like the mako was a pimped out caddy. however it is kinda relieving not to have to worry about crapping my pants because of a thresher
#6
Posté 19 février 2010 - 07:46
Railstay wrote...
Yes. The Mako was awesome.
1. Fire cannon.
2. Spam machine gun until cannon cooldown is back up.
3. Stay completely still. Unless a slow moving missile almost reaches you -- then drive forward a few feet. Other than that, repeat steps 1 and 2.
And driving for 15 minutes to do a terrible 5 minute side quest.
Yes. Loads of fun. Awesome. Now that we're both convinced at how amazing this game mechanic was, I'd like to sell you some magic beans...
ok compare that to shooting a probe at a spinning ball by clicking the LT tons of times. not only is it tedius but its tiring too!
bunny hoping to terrible quests>>>> staring at a spinning ball
seriously they should NOT have made the scanning so boring and they shouldn't have completely removed the mako.
#7
Posté 19 février 2010 - 07:49
#8
Posté 19 février 2010 - 07:54
poisonoustea wrote...
My brother told me something I never noticed: while being on the Moon, looking at the Earth is really emotional. That's probably what people are missing from the Mako sections; the feeling of being into space.
Weren't the Earth's continents for the Moon mission flipped around?
#9
Posté 19 février 2010 - 07:56
Yorick of the Damned wrote...
LOL Everyone hated the Mako sections.
But they are revamping them with the Hammerhead. So just wait till that comes out.
This seems like a rather speculated comment. You say "everyone" as if every body who played Mass Effect hated the Mako. Sure a lot of people didn't like it. A lot of people prefered it over scanning and others enjoyed it. True it wasn't the greatest mini-game like Blitzball in Final Fantasy X (Ohhh why was that mini-game in such a terrible game) but it is certainly better than the scanning and probing in ME2. I don't mean to completely bash you because what you say is true about the Hammerhead and you said it in a nice way but going out of way and saying that "everyone" hated it is completely false.
With that said I loved it. Aside from the mountains, it was enjoyable and gave you more of an explorative and adventurous feel to the game. Scanning and Probing does neither of those and in return is only used to make your characters better in the end. I miss that in ME2 being able to explore uncharted worlds. Instead I'm left with a very linear and short mission that is still fun but doesn't have the same excitement that the new worlds had.
#10
Posté 19 février 2010 - 07:57
Yorick of the Damned wrote...
Weren't the Earth's continents for the Moon mission flipped around?
Yeah, though with the cloud cover, it's not easy to tell. Just a little oversight in the art department.
#11
Posté 19 février 2010 - 07:58
#12
Posté 19 février 2010 - 08:05
ME2Shephard wrote...
Yorick of the Damned wrote...
LOL Everyone hated the Mako sections.
But they are revamping them with the Hammerhead. So just wait till that comes out.
This seems like a rather speculated comment. You say "everyone" as if every body who played Mass Effect hated the Mako. Sure a lot of people didn't like it. A lot of people prefered it over scanning and others enjoyed it. True it wasn't the greatest mini-game like Blitzball in Final Fantasy X (Ohhh why was that mini-game in such a terrible game) but it is certainly better than the scanning and probing in ME2. I don't mean to completely bash you because what you say is true about the Hammerhead and you said it in a nice way but going out of way and saying that "everyone" hated it is completely false.
With that said I loved it. Aside from the mountains, it was enjoyable and gave you more of an explorative and adventurous feel to the game. Scanning and Probing does neither of those and in return is only used to make your characters better in the end. I miss that in ME2 being able to explore uncharted worlds. Instead I'm left with a very linear and short mission that is still fun but doesn't have the same excitement that the new worlds had.
AGreed. I loved the Mako. Especially the mako sections on the story worlds. Thing is, it was only as boring as you made it. I tended to run and gun through those sections of the game, and it was pretty entertaining, dodging missiles on the run, trying to take out enemies as I passed them, occasionally ramming colossi to keep them from blasting me until I got out of their line of sight...
And exploring the planets had a real sense of exploration. Considering most of the planets in this galaxy that you would be able to land on -are- craggy lumps of rock, it also made the world feel more credible to me.
Mind you, I like the N7 missions, with their specialized locales, their vegetation, and giant crashed spaceships balanced precariously on mountaintops. But I for one miss my mountain goat of a tank just a bit.
#13
Posté 19 février 2010 - 08:06
corebit wrote...
Some planet skyboxes were really well done, not just the moon. They truly felt like hostile environments, and they were beautiful and dangerous at the same time. Seeing meteor rain showers in one planet, and then seeing a huge sun or planet looming over the sky is fascinating to say the least.
Better than that, Asteroid X57 looked amazing. True it was DLC but having smaller asteroids floating around it with Terra Nova in the background was an aweome display of creativity and design.
#14
Guest_poisonoustea_*
Posté 19 février 2010 - 08:07
Guest_poisonoustea_*
Railstay wrote...
Yes. The Mako was awesome.
1. Fire cannon.
2. Spam machine gun until cannon cooldown is back up.
3. Stay completely still. Unless a slow moving missile almost reaches you -- then drive forward a few feet. Other than that, repeat steps 1 and 2.
And driving for 15 minutes to do a terrible 5 minute side quest.
Yes. Loads of fun. Awesome. Now that we're both convinced at how amazing this game mechanic was, I'd like to sell you some magic beans...
#15
Posté 19 février 2010 - 08:08
Scanning was a fairly poor solution, although it does take up a lot less time than exploring every planet you ever land on. It's not engaging gameplay. It's whack-a-mole, except the moles are invisible and immobile.
#16
Posté 19 février 2010 - 08:18
BellaStrega wrote...
I liked the mako for awhile, but I got tired of it. The problem wasn't strictly with the mako, but with the lack of variety from planet to planet. If they'd had two or more ways to explore planets, had more terrain variety, more mission map variety, and more mission variety, it wouldn't have been such a pain. The problem wasn't surveying planets with the mako, but surveying every planet with the mako.
Scanning was a fairly poor solution, although it does take up a lot less time than exploring every planet you ever land on. It's not engaging gameplay. It's whack-a-mole, except the moles are invisible and immobile.
Very astute observation here. You made some very good points but something that I think a lot of people fail to realize is that Bioware wasn't working with the same budget with Microsoft as they are with EA. The first game was a huge success even with its flaws and repetative nature but Microsoft was sort of using the first game as a trial run. They weren't willing to fork out the cash that EA did. That's why most of the game is involving the same bunker outlines or mine outlines and planet designs. Also you had more planets to explore in the first game than N7 missions in the Second. It takes less money to just create a few designs and then distrubute them through out the entire game then to make a different design for each planet and have it different each time.
Modifié par ME2Shephard, 19 février 2010 - 08:21 .
#17
Posté 19 février 2010 - 08:59
Not me. I loved driving Mako.Yorick of the Damned wrote...
LOL Everyone hated the Mako sections.
#18
Posté 19 février 2010 - 03:39
Dark Glasses wrote...
Not me. I loved driving Mako.Yorick of the Damned wrote...
LOL Everyone hated the Mako sections.
I loved the MAKO too. It was infinately better driving around getting getting resources and salvage than it is planet scanning.
Oh how I DETEST planet scanning!
Then again, I prefer everything about ME1 over ME2, except for the shooter mechanics.
Scanning though, is my personal pet hate. For the love of God, get rid of it for ME3 BioWare!
Please.
#19
Posté 19 février 2010 - 03:45
Yorick of the Damned wrote...
LOL Everyone hated the Mako sections.
Yeah, just like everyone hated elevator rides over loading screens, inventory system over limited upgrade system and lots of skills and levels over fewer skills and levels.
Oh, wait they didn't.
Some people did.
BioWare made the changes.
Now other people are pissed off. Me included.
Lol, poor BioWare, damned if they do, damned if they don't
#20
Posté 19 février 2010 - 04:14
corebit wrote...
Some planet skyboxes were really well done, not just the moon. They truly felt like hostile environments, and they were beautiful and dangerous at the same time. Seeing meteor rain showers in one planet, and then seeing a huge sun or planet looming over the sky is fascinating to say the least.
Agreed.
Also as it has been said, there is no reason to drive systematically over every square metre of an uncharted world map. In most cases it was a minute or so to drive the particular sidequest. You enter the base or whatever, complete sidequest, exit and return to Normandy. Just ignore all the deposits, crashed probes, and so on. In this way it is not a chore.
#21
Posté 19 février 2010 - 04:18
Curunen wrote...
corebit wrote...
Some planet skyboxes were really well done, not just the moon. They truly felt like hostile environments, and they were beautiful and dangerous at the same time. Seeing meteor rain showers in one planet, and then seeing a huge sun or planet looming over the sky is fascinating to say the least.
Agreed.
Also as it has been said, there is no reason to drive systematically over every square metre of an uncharted world map. In most cases it was a minute or so to drive the particular sidequest. You enter the base or whatever, complete sidequest, exit and return to Normandy. Just ignore all the deposits, crashed probes, and so on. In this way it is not a chore.
Exactly. I never felt like it was a chore. Scanning definitely does.
#22
Posté 19 février 2010 - 04:19
#23
Posté 19 février 2010 - 04:28
Yorick of the Damned wrote...
LOL Everyone hated the Mako sections.
Incorrect.
I've played ME2 through once since it came out, and started 2 more characters, but didn't get much past Freedom's progress with either. The game sure is polished, but the main story itself is... meh.
Since January 26th, I've levelled 2 more ME1 Sheps to 60, and am working on a third. And I do every Mako mission, every time.
I never understood the whining about the mineral/collection quests, when you could get 3/4 of them done just by scanning from orbit, and the rest are picked up on the way to the UNC missions anyways.
And when scanning for minerals from orbit in ME2, it is nigh impossible to pull off any sweet cliff jumps. And everyone loves sweet cliff jumps. ;D
#24
Posté 19 février 2010 - 04:40
Yes the new scanner is tedious, but at least it has a purpose this time. Can't say I like it though. But I still don't see how so many people say that the scanner has replaced the Mako.
#25
Posté 19 février 2010 - 05:18
anyone that says it is any good at all is just talking out of nostalgia.
Planet scanning is boring but i'd take boring over frustrating any day of the week




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