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never thought i'd miss tall mountains and thresher nests


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#51
Lonely_Fat_Guy

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sodacatkun wrote...

well no wonder ME2 kinda stinks, cause EA bought bioware :( nother good rpg makers gone down the drain



can you give me ANY proof of what EA did to change Bioware? ANY? PLEASE!
all i see is people cry about EA buying Bioware and now Bioware is F'D.

so if you have anyproof of a change or a new direction the ceo goes, let me know.


ps: i love your conrad sig :D

#52
Darth Drago

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corebit wrote...

Some planet skyboxes were really well done, not just the moon. They truly felt like hostile environments, and they were beautiful and dangerous at the same time. Seeing meteor rain showers in one planet, and then seeing a huge sun or planet looming over the sky is fascinating to say the least.


-So true. If you took the time to use the canon scope to zoom in on some of them you would actually see they had weather patterns with moving clouds like on the gas giants. While on the moon I almost thought I’d see the lunar landing sight. The only thing that messed me up was how the gravity was still the same as any other planet. I was almost afraid to hit the thrusters for fear of seeing me launch 200 feet in the air. Would have been fun though.

-As for the Mako I cant get enough of it. Combat wise it added to my strategy. Do I totally gun down the enemy or weaken it then take it out on foot? While driving it on the planets it helped immerse you into the game universe. Sure there were flaws with driving on mountainous terrain but honestly did anyone think that every planet was going to be covered in mild rolling hills? In my experience half the fun was trying to find a way around the mountains.

-Now what do we get? Scanning, a game element that you need to use to really complete the main quest with the upgrades you need. Tedious and boring. For the replacement of the Mako and being able to explore a planet section we get a shuttle ride right to the front door of the locations on your missions. You can not say the Hammerhead will change this game much at all since it should have been included in the game in the first place, not as some afterthought download. To try and get some replay value in this way is not a good sign. I honestly have to believe ME2 was rushed out the door before it was fully done.

#53
lukandroll

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KAT4N4 wrote...

Quit acting like saying "Everyone" isn't correct, it is called an exaggeration. If I said "Everyone agrees George Bush was an imbecile", the reader is to assume it is an exaggeration (or if you disagree you are a moron). As boring as planet scanning is, it is worlds better than Mako cruising.

1.) The planets were all essentially the same, with just a different color pallet.
2.) The fighting was boring and lame (Cannon OP, machine gun UP).
3.) Repairing the mako took way too long,
4.) The shields took way too long to recharge.
5.) The jump boost did nothing.
6.) Nothing to really explore, just fluff in between unimportant side quests.
7.) No gravity Physics. Planets larger than Jupiter had the same effect on the Mako as the moon.
8.) Was more tedious and boring than planet scanning after about 3 planets.

I still don't get why developers put in unfun tedious gameplay mechanics. Do they really believe unenjoyable time sinks improve the game. I would rather play a 10 hour game of nonstop fun than 30 hours of a mix of fun and chore like garbage. Would ME 2 really be worse if whenever you found an upgrade, you could just research it on your ship? How about give away more credits and just make upgrades cost credits. Surely you can buy Palldium, Irridium, Platinum and EEZO with cash money.


1) Its not like ME2 missions are that different either.

Posted Image

2) Explain. I though the combat on the mako was good enought.
3) Ohh you poor dear.
4) Same as 3.
5) Um yeah it did something, the jump boost did "jump". Also, it was good for dodging missiles.
6) That's on the Eye of the beholder, new gear and information was always a good thing for me.
7) Agreed.
8) Hell no. You can twist into whatever you want, but never ever a minigame > real gameplay

#54
Mr Brlghtslde

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Posted Image

#55
Keeret

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The Mako was kinda boring at parts but I prefer actually being on a planet and experiencing scale rather than bleedin scanning.

#56
elitecom

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I never really understood either what people did not like about the Mako. It really gave an immersive feeling of being on an uncharted world with a toxic atmosphere, like a moon rover, just sealed. Discovering minerals in Mass Effect was also very realistic, driving around, and finding minerals based on the radar.

The new scanning system is still realistic with the use of probes. However the new system limits the ability to land on planets with different atmospheres, now you can only land on planets with hospitable enviroments, and not the hostile ones from Mass Effect, something I hope is corrected with the Hammerhead DLC.


#57
Goat_Shepard

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Keeret wrote...

The Mako was kinda boring at parts but I prefer actually being on a planet and experiencing scale rather than bleedin scanning.


You realize the only interesting planets in ME1 were along the main storyline, right? Otherwise every sidequest planet was the same terrain with the same mountains just different colors. "OOOO this lifeless barren wasteland is red, the other one was tan", same boring 10 hours of side missions consisting of  "hey kill this guy in this building he's bad". With the exception of the Geth Incursion which was rather enjoyable.

Now in ME2 you actually walk around in a freakin jungle. Zaeed's loyalty mission is a good example of how the sidequests have changed for the better. THAT planet is visually amazing, you don't even have to move when you first land, the sky and sounds and everything made me feel I was in a real exotic universe on a dangerous planet. I felt scared on Jack's loyalty mission, I was ESPECIALLY scared on that Anomaly mission with all the fog and the rachni things spraying fire? You never felt in danger when driving the Mako. 

The idea that there was "free roaming" on sidequest planets  in ME1 is a fantasy, you still have to drive around in a square box, there's no random badguys or anything worth driving around the whole area for except minerals, and you didn't have a practical choice on "which side to ambush the base on the huge mountain", because there was already a clear cut path for you.

So Bioware pretty much just placed you at the beginning of that clear cut path in ME2, instead of making you drive a straight line for 5 minutes first before you get there. An awesome change by Bioware IMO, they cut GOOD corners.

#58
massive_effect

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theeyeisblind wrote...

poisonoustea wrote...

My brother told me something I never noticed: while being on the Moon, looking at the Earth is really emotional. That's probably what people are missing from the Mako sections; the feeling of being into space.


yeah i never thought about it that way. the moon was definately cool cuz the blandness of it. you KNEW you were in space then

i just miss being able to run over monkeys and pretend like the mako was a pimped out caddy. however it is kinda relieving not to have to worry about crapping my pants because of a thresher

I agree 100% that the scanning is pathetic and that the Mako was better. But, the reality is that Bioware can't make a whole galaxy at the level of the Citadel.

So, either ditch the concept of exploring uncharted worlds, or follow Peter Molyneux's example in Fable 2. Resources can be gathered via an economic system like renting and buying property in Fable 2. We can buy satellites, send one to a planet. Then send crews to dig when the satellite reports findings.

#59
Sabbatine

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theeyeisblind wrote...

...with its hours of clicking the LT over and over while staring at a bland gridded ball, has evoked those strange emotions.


Of you really spent hours mining you were definitely doing it wrong.  On my first play through I spent an hour... maybe two, mining.  On my second play through I've spent maybe 10 minutes mining though I started with 50K of every resource.  Note, I played ME2 before I played ME1.  My first ME2 character started with no import bonuses.

I just want to make sure you're aware that you are complaining about a completely optional function in the game.  You are not required to mine in order to beat and enjoy the game.  If you do not like mining, don't mine.

Modifié par Sabbatine, 19 février 2010 - 10:29 .


#60
Filben

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I loved to be on foreign planets, to look to other stars and planets from there. Some planets got a cool surface and weather (astroid storms, blizzards, clear weather etc.). That was exploration, not that right- and left-clicking for getting ressources. I thinkt that's the only degeneration against Mass Effect 1.

#61
Darth Drago

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Sabbatine wrote...

I just want to make sure you're aware that you are complaining about a completely optional function in the game. You are not required to mine in order to beat and enjoy the game. If you do not like mining, don't mine.


-It is a necessary part if you want to get any upgrades to either help the ship, you or your crew. It has a severe impact on the main story if you don’t at least upgrade your ship and you probably want the best upgrades for you and your companions to help survive the constant combat in the game. It not like you can go to a shop and buy many of these upgrades and of course no loot either so that leaves mining.

#62
Mavkiel

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Not sure why people complain about scanning so much. With 10 minutes of scanning I can have enough resources to last me over half the game. Perhaps, its a console thing? I heard scanning is kind of painful with the console controls. But, if that's the case I would hope to see folks complaining more about the controllers, then wanting bioware to cut content from the game.

#63
Jan Pogonowski

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The Mako was fun, but it was tedious when visiting worlds on repeated playthroughs. Still, I can't wait for the DLC for ME2 that has an exploration element to it.

#64
diskoh

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I enjoy scanning.

#65
randomaustralianguy

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Am I the only one who actually loved the Mako? Playing through ME1 18 times I really got used to the touchy handling and it ended up being an extremely maneuverable vehicle. I just loved trying to time my booster jets at the right time to get the Mako to land on its back and get stuck, could do barrel rolls off the big mountains.



I for one LOVED the open areas. I will be really disappointed if the Hammerhead is more of a gunning vehicle rather than an explorable one. You will forever be in my heart Mako...

#66
ThisIsMadness91

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My dad and I must be among the few people who actually liked the Mako. Sure, the steep mountains were frustrating, but it was down to BioWare to fix that problem (instead, it was removed outright).

#67
KAT4N4

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lukandroll wrote...

KAT4N4 wrote...

Quit acting like saying "Everyone" isn't correct, it is called an exaggeration. If I said "Everyone agrees George Bush was an imbecile", the reader is to assume it is an exaggeration (or if you disagree you are a moron). As boring as planet scanning is, it is worlds better than Mako cruising.

1.) The planets were all essentially the same, with just a different color pallet.
2.) The fighting was boring and lame (Cannon OP, machine gun UP).
3.) Repairing the mako took way too long,
4.) The shields took way too long to recharge.
5.) The jump boost did nothing.
6.) Nothing to really explore, just fluff in between unimportant side quests.
7.) No gravity Physics. Planets larger than Jupiter had the same effect on the Mako as the moon.
8.) Was more tedious and boring than planet scanning after about 3 planets.

I still don't get why developers put in unfun tedious gameplay mechanics. Do they really believe unenjoyable time sinks improve the game. I would rather play a 10 hour game of nonstop fun than 30 hours of a mix of fun and chore like garbage. Would ME 2 really be worse if whenever you found an upgrade, you could just research it on your ship? How about give away more credits and just make upgrades cost credits. Surely you can buy Palldium, Irridium, Platinum and EEZO with cash money.


1) Its not like ME2 missions are that different either.

Posted Image

2) Explain. I though the combat on the mako was good enought.
3) Ohh you poor dear.
4) Same as 3.
5) Um yeah it did something, the jump boost did "jump". Also, it was good for dodging missiles.
6) That's on the Eye of the beholder, new gear and information was always a good thing for me.
7) Agreed.
8) Hell no. You can twist into whatever you want, but never ever a minigame > real gameplay


1.) I am referring to the planets not being different enough. The missions in ME1 and ME2 both follow your picture if you want to be ridiculous.

2.) The cannon in the Mako is overpowered, the machine gun was really bad (worse than being on foot). Combat on foot was much more fun. To fight Thresher Maws all you need to do is drive in large circles and cannon them every time the cooldown on it is back.

3.) Slow health/mana regen mechanics don't make the game more challenging or fun, just means I have to spend more time doing nothing or drive further away from enemies and do nothing.

4.) I would much rather have less shields and a much faster regen rate. Parking behind a rock and waiting for my shields to come back is riveting gameplay.

5.) The jump has almost no scenario where it helps you traverse terrain and it only is good for jumping missles if you are kind of far away and not moving. A mobile Mako really never gets hit either. If they removed the jump, it function no worse.

6.) If you only do main storyline, you don't spend that much time in the Mako and you really don't miss a whole lot of "must see" content. I enjoy beautiful planets, but a lot of them felt unimagined, just some random colored rock as far as the eye can see. Very little craters, varied terrain, different anything. Why there are tons of aggresive Thresher Maws on random uninhabitable planets is also kind of dumb.

7.) If you argued this it would have been more fun :)

8.) I would hardly call random planet Mako as gameplay. It felt like work or a chore, the mediocre combat was the only thing that made it the least bit exciting. Like an MMO with very little killing. Scanning also takes far less time and that is the main reason it is a sginificant improvement.

#68
thegreateski

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Ah yes . . . the MAKO.



I never thought I would be happy to see a gigantic man-eating worm when driving around in that thing.

#69
Zaxares

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The problem is not the Mako itself. The problem is some of the godawful planets with ridiculously steep cliffs and extremely difficult to get to areas. Driving the Mako on the mission-critical planets was extremely fun, because you didn't need to do any fancy climbing or complex manuevers, and gunning down Geth or other enemies with the cannon (or running them over in the Mako) is extremely satisfying, but after you're trying to navigate the Mako up a sheer 85-degree slope because it's the only way to the resource on the other side, you can get plenty annoyed with it.

#70
finnithe

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Personally, I think the people who approve of the Mako in ME1 are apologists, and so are the people who think that scanning is the best alternative. It doesn't really matter which one is better. The problem with the Mako was that many of the planets were barren and uninteresting. This happened because Bioware tried to put in one uncharted planet per system (if I remember correctly). ME2 could benefit from having a smaller number of planets that the Hammerhead can explore, and very little focus on mining (though I know that the Hammerhead does have the ability to mine). Hopefully Bioware knows this, and hopefully this is how the Hammerhead will be implemented.



I just want more eye-candy like Zorya.

#71
xODD7BALLx

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Yorick of the Damned wrote...

LOL Everyone hated the Mako sections.

But they are revamping them with the Hammerhead. So just wait till that comes out.


That's like saying EVERYONE loves scanning, or did you take a personal census not just here but on every game site, and ask individuals, how do you like scanning as opposed to exploration?

Please.....

#72
yoomazir

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"probe away" , I swear to God, that scanning thing could render stupid even a Nobel prize scientist...
And some people like it? amazing, they must also enjoy counting the cars passing by their window too.
I take Mako anyday over this scanning crap.

Modifié par yoomazir, 20 février 2010 - 12:43 .


#73
Jimbe2693

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In my opinion they should have improved the Mako and free roaming parts of the game, instead of throwing it out. It was extremely boring after a while, but so is scanning. Just needs more depth.

#74
finnithe

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Operative84 wrote...

Yorick of the Damned wrote...

LOL Everyone hated the Mako sections.

But they are revamping them with the Hammerhead. So just wait till that comes out.


That's like saying EVERYONE loves scanning, or did you take a personal census not just here but on every game site, and ask individuals, how do you like scanning as opposed to exploration?

Please.....


Does anyone actually use "everyone" literally anymore? I mean, statistically speaking, nothing is absolutely loved or hated.

#75
xODD7BALLx

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Zaxares wrote...

The problem is not the Mako itself. The problem is some of the godawful planets with ridiculously steep cliffs and extremely difficult to get to areas. Driving the Mako on the mission-critical planets was extremely fun, because you didn't need to do any fancy climbing or complex manuevers, and gunning down Geth or other enemies with the cannon (or running them over in the Mako) is extremely satisfying, but after you're trying to navigate the Mako up a sheer 85-degree slope because it's the only way to the resource on the other side, you can get plenty annoyed with it.


But it doesnt mean, let's scrap the entire concept of exploration rather than improving or revamping, my opinion is scanning is a REQUIRED function in the game, and exploration wasnt, scanning is really actually boring maybe not your first playthrough but halfway into my 3rd I cant do it anymore, ME2 is back on the shelf until Hammerhead is released. I really hope by using the Hammerhead you can earn the equivalent of what's needed to upgrade, if not, it'll go back on the shelf. Which is sad, I cant tell you how many playthroughs I've completed on ME1, I always enjoyed popping it in and playing it, ME2 well let's just say I'm not phased by the "new car smell" anymore.