lukandroll wrote...
KAT4N4 wrote...
Quit acting like saying "Everyone" isn't correct, it is called an exaggeration. If I said "Everyone agrees George Bush was an imbecile", the reader is to assume it is an exaggeration (or if you disagree you are a moron). As boring as planet scanning is, it is worlds better than Mako cruising.
1.) The planets were all essentially the same, with just a different color pallet.
2.) The fighting was boring and lame (Cannon OP, machine gun UP).
3.) Repairing the mako took way too long,
4.) The shields took way too long to recharge.
5.) The jump boost did nothing.
6.) Nothing to really explore, just fluff in between unimportant side quests.
7.) No gravity Physics. Planets larger than Jupiter had the same effect on the Mako as the moon.
8.) Was more tedious and boring than planet scanning after about 3 planets.
I still don't get why developers put in unfun tedious gameplay mechanics. Do they really believe unenjoyable time sinks improve the game. I would rather play a 10 hour game of nonstop fun than 30 hours of a mix of fun and chore like garbage. Would ME 2 really be worse if whenever you found an upgrade, you could just research it on your ship? How about give away more credits and just make upgrades cost credits. Surely you can buy Palldium, Irridium, Platinum and EEZO with cash money.
1) Its not like ME2 missions are that different either.

2) Explain. I though the combat on the mako was good enought.
3) Ohh you poor dear.
4) Same as 3.
5) Um yeah it did something, the jump boost did "jump". Also, it was good for dodging missiles.
6) That's on the Eye of the beholder, new gear and information was always a good thing for me.
7) Agreed.
8) Hell no. You can twist into whatever you want, but never ever a minigame > real gameplay
1.) I am referring to the planets not being different enough. The missions in ME1 and ME2 both follow your picture if you want to be ridiculous.
2.) The cannon in the Mako is overpowered, the machine gun was really bad (worse than being on foot). Combat on foot was much more fun. To fight Thresher Maws all you need to do is drive in large circles and cannon them every time the cooldown on it is back.
3.) Slow health/mana regen mechanics don't make the game more challenging or fun, just means I have to spend more time doing nothing or drive further away from enemies and do nothing.
4.) I would much rather have less shields and a much faster regen rate. Parking behind a rock and waiting for my shields to come back is riveting gameplay.
5.) The jump has almost no scenario where it helps you traverse terrain and it only is good for jumping missles if you are kind of far away and not moving. A mobile Mako really never gets hit either. If they removed the jump, it function no worse.
6.) If you only do main storyline, you don't spend that much time in the Mako and you really don't miss a whole lot of "must see" content. I enjoy beautiful planets, but a lot of them felt unimagined, just some random colored rock as far as the eye can see. Very little craters, varied terrain, different anything. Why there are tons of aggresive Thresher Maws on random uninhabitable planets is also kind of dumb.
7.) If you argued this it would have been more fun

8.) I would hardly call random planet Mako as gameplay. It felt like work or a chore, the mediocre combat was the only thing that made it the least bit exciting. Like an MMO with very little killing. Scanning also takes far less time and that is the main reason it is a sginificant improvement.