TheMadCat wrote...
. I feel they are just becoming repetitive and stale in their games. Like I said the characters you can romance are almost always the same from game to game, the pinnacle of the romance is always the same, the way you go through the romance is always the same. When it comes to Bioware games I already know how the romance will play it and it's just kind of lost the luster a bit. DA:O had the best romances to date due to the writing and dialogue, but the basic strengths and flaws still remained. Doing a Bioware game or two without romances will at the very least freshen it up a bit.
It is the last line here which gets me ... taking the romance out isn't going to make the game fresh and better, it is just going to make it seem as though something is missing. Now, I can see your point about the romances having become predictable and perhaps that is something they should be addressing - though I don't think the end of the Morrigan romance was entirely predictable - but not by taking them away entirely.
Unfortunately, there are only so many ways you can approach a romance story and be assured it will sell, so they do have to stick fairly close to time proven techniques. If you have some reasonable ideas for how they could change the romances and make them fresh I'd be interested in hearing them.
Incest - knowing or unknowing - has promise but would be too controversial; the same with abusive relationships. Relationships with people who turn out to be using you have good story potential but would make people go insane with anger - relationships with unlikely figures, such as very ugly individuals who are nonetheless incredibly interesting characters, might be an interesting way to go, but you'll likely find the people who appreciate them in the minority.
Personally I think what they need to do is pursue the relationships beyond the scope of the first game ... there you meet the person, get to know them, fall in love, deal with their hangups and decide to live happily ever after ... but that isn't the way it works long term. I'd like to see you come back to those relationships, deal with more hangups, family dramas, deep dark secrets, the question about children, and a number of other questions appropriate to both fantasy and real life long term relationships ... leave the Honeymoon period behind and have them deal with tougher issues ... and see if they come out of it on top.
And I think a lot of other players would enjoy the same thing. This would overcome the problem of predictable romance plots, give people the chance to continue getting to know their beloved npc, and offer new and interesting story material with some real room for consequence.