Dick Delaware wrote...
elearon1 wrote...
Incest - knowing or unknowing - has
promise but would be too controversial; the same with abusive
relationships. Relationships with people who turn out to be using you
have good story potential but would make people go insane with anger -
relationships with unlikely figures, such as very ugly individuals who
are nonetheless incredibly interesting characters, might be an
interesting way to go, but you'll likely find the people who appreciate
them in the minority.
Personally I think what they need to do is
pursue the relationships beyond the scope of the first game ... there
you meet the person, get to know them, fall in love, deal with their
hangups and decide to live happily ever after ... but that isn't the
way it works long term. I'd like to see you come back to those
relationships, deal with more hangups, family dramas, deep dark
secrets, the question about children, and a number of other questions
appropriate to both fantasy and real life long term relationships ...
leave the Honeymoon period behind and have them deal with tougher
issues ... and see if they come out of it on top.
And I think a
lot of other players would enjoy the same thing. This would overcome
the problem of predictable romance plots, give people the chance to
continue getting to know their beloved npc, and offer new and
interesting story material with some real room for consequence.
Actually, you may be more right than you know about the incest thing. In The Stolen Throne it's hinted that Morrigan and Alistair might be related. Haven't read the book but have heard the same thing numerous times from posters here.
MadCat, I agree with you 100%. BioWare and ME2 have been BioWare's least formulaic, and so far, best games. I was so glad that the Morrigan romance ended the way it did - it was completely appropriate and not at all cliched. Using commonly established tropes isn't a bad thing of course, but using the same one every single game becomes stale, as each subsequent attempt at doing the same thing tends to become less and less inspired.
My favourite RPG ever is probably Torment. It basically was a conscious attempt to avoid every single RPG cliche out there, and it was all the better for it. I for one am glad BioWare's recent games are a bit different. Honestly, I'd groan if I had to sit through another batch of companions like the ones in KOTOR or Jade Empire.
So the child I gave Morrigan by Alistair may even be more messed up. Great. Sure loving that decision.





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