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have Bioware shot themselves in the foot for Mass Effect 3?


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#126
babylonfreak

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I haven't read all the posts, so I don't know if it was brought up (I did browse and didn't see it specifically referenced) but here's... what is that charming human saying? A couple of pennies?



Yes they've said that ME was a trilogy from the beginning... but it wasn't. Mass Effect was a HUGE gamble, a completely new IP with no fan base. Last time they did that, with Jade Empire, they weren't quite able to pull it off. So ME1 was designed from the ground up as a stand-alone game, with a hint at future possibilities, but once the credit rolled the game was over, you'd won, ME1 can stand alone. If ME1 had flopped, there it would have stayed.



ME1 was so successful they were able to greenlight ME2 and 3, and therefore actually designed both games in terms of story structure at the same time. Star Wars is a good comparison. The original Trilogy is not really a trilogy. There is the first movie, and then a duology with the same characters. I have the feeling that ME2 and 3 will be such an interwoven duology.

#127
Jaron Oberyn

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They started developing ME2 shortly before the release of ME1. It WAS a planned trilogy from the beginning.

#128
Nozybidaj

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I suppose it is a trilogy in the loosest sense of the term. It'll have three parts, and they all have titles that start with Mass Effect.

#129
Ulicus

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babylonfreak wrote...

I haven't read all the posts, so I don't know if it was brought up (I did browse and didn't see it specifically referenced) but here's... what is that charming human saying? A couple of pennies?

Yes they've said that ME was a trilogy from the beginning... but it wasn't. Mass Effect was a HUGE gamble, a completely new IP with no fan base. Last time they did that, with Jade Empire, they weren't quite able to pull it off. So ME1 was designed from the ground up as a stand-alone game, with a hint at future possibilities, but once the credit rolled the game was over, you'd won, ME1 can stand alone. If ME1 had flopped, there it would have stayed.

ME1 was so successful they were able to greenlight ME2 and 3, and therefore actually designed both games in terms of story structure at the same time. Star Wars is a good comparison. The original Trilogy is not really a trilogy. There is the first movie, and then a duology with the same characters. I have the feeling that ME2 and 3 will be such an interwoven duology.

Well said, though I think an even better comparison would be the Matrix trilogy. You have The Matrix, which stands alone as a single narrative, and then you have something of a disconnect between ReloadedRevolutions, which together act as a sequel to the first film. (I'm not making any comparison between the quality of those films and ME2, just the structure)

ME2 is not the "second act" of a trilogy, despite what anyone might claim. It's the second of a trilogy of games, but it's really the first act of the two-part sequel to ME1.

* I'm not so keen on Star Wars as an example because ESB wasn't written with RotJ, specifically, in mind: just a vague sequel. Reloaded and Revolutions were written together, however, and I imagine that the key plot elements of both ME2 and ME3 were as well.

Modifié par Ulicus, 21 février 2010 - 02:30 .


#130
Klijpoplayxbox

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BlueEyes_Austin wrote...

Here's one way they could include almost all the squadmates in a meaningful (e.g., party member) sense.

Imagine a large number of major quest arcs, say 12. Each quest arc has a tie in with one of the old (or new) squad mates. If you don't have that squad mate you still do the quest arc, but that characters story is not included.

Now, here's the clever part--you ensure that you have to leave some of those characters at the end of the quest line. Tali, for example, becomes an admiral and has to stay with her people. Samara dies gloriously. Etc. Over the course of the game the potential number of squadmates is systematically winnowed down.

When you go into Act 3, then, you have a small number of potential characters; maybe a couple of new ones, a couple of guaranteed old ones, and maybe some choice in who doesn't leave your squad (e.g., you can convince Tali to stay...with potentially significant consequences). In any event, that means that to fully include half or more of the old squad mates all you really need is a quest arc's worth of dialog and a few interjections in other quests as needed.


This.... makes sense.

Here's my take.

Thane dies of his illness and Mordin dies of old age. Cut scene, message, if they survived ME2 (not in my first playthrough).

Liara is definitely in the team - first mission may be rescuig her from.... summat.

Miranda is definitely in the team - she is quite hard to kill in the suicide mission, and even so, has a twin sister.

Tali, Legion and Garrus to return; if they're dead, then there's a surrogate with less dialogue options. The Geth/Quarrian conflict is key, and Garrus is too cool.

Ashley/Kaiden may or may not be on the main squad, but you do one, or a series of, missions with them. They are still part of the Alliance, and are your main active contact there.

There will be 2 or 3 new characters (there has to be, really, for some freshness). Maybe one is a fellow spectre.

Not sure about Jack. Or Jacob.

Zaeed has left (maybe to hunt down Vido), Samara is off justicaring, or Morinth is off serial killing. We may seem them in cut scenes doing their stuff, as it relates to the reaper threat.