Aller au contenu

Photo

[Pool] DLC - Infiltrator armor and sniper rifle


  • Ce sujet est fermé Ce sujet est fermé
14 réponses à ce sujet

#1
Ahalazar

Ahalazar
  • Members
  • 145 messages
We got a lovely one for the Vanguard (Cerberus), one for the Adept (Dragon), one for chitin-lovers (Collector) and a global one (Terminus).

Would you like Bioware to make one specifically for your infiltrator?

Infiltrator DLC armor & sniper rifle

If you want to propose stats for them, please do so here rather than the pool.

#2
Kaiser Shepard

Kaiser Shepard
  • Members
  • 7 890 messages
I say there's a fair chance the Incisor Rifle will eventually be made available to all. Until then... just wait.

#3
Ahalazar

Ahalazar
  • Members
  • 145 messages
I find the Incisor to be more of a companion sniper rifle than for the pc. I can't seem to do the damage Garrus/Zaeed /Thane/Legion do with the Incisor myself. "Inserting" the 3-bullet-burst in the victim's head is hard for me but not for them.

#4
Kaiser Shepard

Kaiser Shepard
  • Members
  • 7 890 messages
I think the best way to use it is to aim for the body instead of the head, but don't take my word for it because I haven't played Soldier or Infiltrator yet. It IS on Xbox Live though and I doubt that would be done would be done just for the heck of it, so the chances of getting another (completely new) sniper rifle anytime soon seem rather small.

Modifié par Kaiser Shepard, 19 février 2010 - 02:32 .


#5
Ahalazar

Ahalazar
  • Members
  • 145 messages
Even by using your strategy the damage it does in your hands isn't comparable with the Mantis. Just tried on the first two Blue Suns mercs in the quarantined zone, one mantis shots drops them to half life and one 3-burst shot from Incisor drops their shield to half, need 4 more burts to kill one.

#6
100xp

100xp
  • Members
  • 13 messages
I use the wisdom of my martial arts instructor on this.



"when you kick the guy, aim for his throat...because if you miss...you will hit him in the face or the chest."



That said, the recoil on the incisor tends to jump around during the 3 round burst. If you aim for neck I've gotten quite a few headshots in there. As well, there are many times when enemies spawn too close or flank out, shooting the incisor from the hip seemed more effective than the mantis. I do prefer the Mantis though, less recoil and you don't go through ammo quite as quickly. It's preference. I don't snipe as often as I'd like mainly due to small ammo reserves.

#7
Wuxia

Wuxia
  • Members
  • 198 messages
All the DLC armors are usable by all classes and they all have well rounded, fairly general bonuses so I don't really see where this thread is coming from.



Sure class specific armor would be nice but not just for the infiltrator. Maybe unique N7 pieces only accessible to specific classes would be better.

#8
Varenus Luckmann

Varenus Luckmann
  • Members
  • 2 891 messages
None, at least until Bioware/EA learns to make proper DLC and properly incorporate it into the preexisting game.

#9
Varenus Luckmann

Varenus Luckmann
  • Members
  • 2 891 messages

Ahalazar wrote...

Luckmann wrote...
None, at least until Bioware/EA learns to make proper DLC and properly
incorporate it into the preexisting game.

Hmm? What do you mean?

Ahalazar sent me this in a PM, but I'd rather answer that here, because I tend to say this a lot. Mostly because EA/Bioware keeps giving away sub-par DLC that doesn't "fit into" the game.

An example of something that doesn't fit into the game is Zaeed. Zaeed is a companion, but unlike all other companions, he doesn't have a recruitment mission. Unlike all other companions, Zaeed has no dialogue. These are things that "give away" the fact that Zaeed is not a base character - the fact that he wasn't in the game from the beginning, that he was put there. It's as if you've painted all the cabinets in your kitchen blue, but one is bright red.

That cabinet can still perform it's function. But it's obvious that it is seperate from all the other cabinets. It is not properly incorporated into the preexisting kitchen.

The same goes for all the DLC weapons and all the DLC armors. All armor in the entire game is the N7 armor, and it is using the Armor Segment System (A.S.S.). All DLC armor, however, doesn't. They are by their very nature completely seperate in how they work, compared to the rest of the game. It is very obvious to the player, when playing, that these things doesn't fit in with the rest of the game mechanics. They were glued on.

Glued on like the helmets they wear.

Weapons are likewise simply given to the player for starting the game. One of the most powerful (and hilarious weapons) in the entire game is the M-490 Blackstorm. But unlike all the regular weapons, this weapon is simply handed to you for booting up the game. Like it's armor counterpart (The Terminus Armor) it is simply handed to you. You never earn this weapon, find it in a mission, or have to decide wheter to take this first in a seperate mission or if I go for another mission before that, to get another weapon and/or companion, like all the other weapons and missions.

This isn't just Mass Effect 2. This is most games with DLC in recent memory. Horse Armor in Oblivion; Suddenly you just get a pop-up telling you where you need to go, without explanation. Fallout 3; A radio signal pops up from nowhere the minute you leave the vault. Dragon Age; mysteriously, someone has been writing in your journal and you now telepathicly know that there is a Merchant waiting for you in Sepulcher's Pass.

All of these things are dead give-aways that this is not part of the base game. They are not seamless improvements, they are stuck onto the game like post-its.

Missions should be started like all other missions, not magically pop-up. Weapons should be handed out like all other weapons in the game. All additional companions should be indistinguishable in their mechanics from all other companions. All armors should follow the same "ruleset" as the base armors.

When I boot up a DLC, it should be like the game has actually been improved, but as far as I know, it has always been there, and should always be there. When I see whatever has been added, I shouldn't by my very nature stop and go "Oh, this is that new DLC". It should flow seamlessly into the playing experience.

Everything else is just a red cabinet.

#10
Atmosfear3

Atmosfear3
  • Members
  • 1 654 messages
I don't see what kind of infiltrator-specific armor we could get as DLC that we can't already achieve using the N7 armor pieces.

Headshot visor

N7 Chest

N7 Shoulder Guards

Heavy Damping Gauntlets or Off-Hand Ammo Pack

Ordnance Packs or Stimulator Conduits

Practically everything an infiltrator needs.

#11
FoFoZem

FoFoZem
  • Members
  • 669 messages
I think the Sentinel, Adept and Engineer should get a better SMG to offset their being the only classes unable to get an enhanced Shotgun, Sniper Rifle or Assault Rifle.

#12
Varenus Luckmann

Varenus Luckmann
  • Members
  • 2 891 messages

Atmosfear3 wrote...
I don't see what kind of infiltrator-specific armor we could get as DLC that we can't already achieve using the N7 armor pieces.
Headshot visor
N7 Chest
N7 Shoulder Guards
Heavy Damping Gauntlets or Off-Hand Ammo Pack
Ordnance Packs or Stimulator Conduits
Practically everything an infiltrator needs.

I don't think he's asking as much for something "extra powerful", as much as he's asking for something tailored for infiltrators in the same manner as some other gear is "tailored" towards other classes.

#13
emb31588

emb31588
  • Members
  • 48 messages

FoFoZem wrote...

I think the Sentinel, Adept and Engineer should get a better SMG to offset their being the only classes unable to get an enhanced Shotgun, Sniper Rifle or Assault Rifle.

I agree, I'd rather see more pistols/smgs and armor components.

#14
Vb Dude

Vb Dude
  • Members
  • 62 messages
Oh please both! Extra armor+weapons never hurt :)

#15
Ahalazar

Ahalazar
  • Members
  • 145 messages

Varenus Luckmann wrote...

Atmosfear3 wrote...
I don't see what kind of infiltrator-specific armor we could get as DLC that we can't already achieve using the N7 armor pieces.
Headshot visor
N7 Chest
N7 Shoulder Guards
Heavy Damping Gauntlets or Off-Hand Ammo Pack
Ordnance Packs or Stimulator Conduits
Practically everything an infiltrator needs.

I don't think he's asking as much for something "extra powerful", as much as he's asking for something tailored for infiltrators in the same manner as some other gear is "tailored" towards other classes.


Yep. While I do like the modular armor that Atmo enumerated (it's what I use actually) I would like something else, balaced but also a tad-bit more powerful. "Tailored" to the infiltrator.

I also agree with you Varenus on the DLC's. Just receiving an e-mail from the Illusive Man and go find the armor in the cabin doesn't feel very... original (to say the least).
The DLCs should be of the type "effort -> reward", but that too is also unoriginal since it goes in the following direction: Door - Monster - Treasure. Hello bad D&D.

While Zaeed doesn't offer dialogue, his stories are interesting and very character related. His loyalty mission is also really nice, although it has an abrupt ending. It also uncovers some mysteries surounding the Blue Suns so I can't really say that Zaeed is "glued".

But coming from BioWare, I'm sure their epic writers could come with way better plots for future DLCs.


DLC-wise for the Infiltrator stuff:
An assault on a secret factory to retreive a powerful sniper-rifle prototype would be much better than a "Shepard, I found this gun, it's now on the Normandy, Cya and say hi to the collectors for me."