[Pool] DLC - Infiltrator armor and sniper rifle
#1
Posté 19 février 2010 - 01:40
Would you like Bioware to make one specifically for your infiltrator?
Infiltrator DLC armor & sniper rifle
If you want to propose stats for them, please do so here rather than the pool.
#2
Posté 19 février 2010 - 01:59
#3
Posté 19 février 2010 - 02:18
#4
Posté 19 février 2010 - 02:31
Modifié par Kaiser Shepard, 19 février 2010 - 02:32 .
#5
Posté 20 février 2010 - 11:37
#6
Posté 20 février 2010 - 01:02
"when you kick the guy, aim for his throat...because if you miss...you will hit him in the face or the chest."
That said, the recoil on the incisor tends to jump around during the 3 round burst. If you aim for neck I've gotten quite a few headshots in there. As well, there are many times when enemies spawn too close or flank out, shooting the incisor from the hip seemed more effective than the mantis. I do prefer the Mantis though, less recoil and you don't go through ammo quite as quickly. It's preference. I don't snipe as often as I'd like mainly due to small ammo reserves.
#7
Posté 20 février 2010 - 01:11
Sure class specific armor would be nice but not just for the infiltrator. Maybe unique N7 pieces only accessible to specific classes would be better.
#8
Posté 20 février 2010 - 01:39
#9
Posté 21 février 2010 - 06:38
Ahalazar sent me this in a PM, but I'd rather answer that here, because I tend to say this a lot. Mostly because EA/Bioware keeps giving away sub-par DLC that doesn't "fit into" the game.Ahalazar wrote...
Hmm? What do you mean?Luckmann wrote...
None, at least until Bioware/EA learns to make proper DLC and properly
incorporate it into the preexisting game.
An example of something that doesn't fit into the game is Zaeed. Zaeed is a companion, but unlike all other companions, he doesn't have a recruitment mission. Unlike all other companions, Zaeed has no dialogue. These are things that "give away" the fact that Zaeed is not a base character - the fact that he wasn't in the game from the beginning, that he was put there. It's as if you've painted all the cabinets in your kitchen blue, but one is bright red.
That cabinet can still perform it's function. But it's obvious that it is seperate from all the other cabinets. It is not properly incorporated into the preexisting kitchen.
The same goes for all the DLC weapons and all the DLC armors. All armor in the entire game is the N7 armor, and it is using the Armor Segment System (A.S.S.). All DLC armor, however, doesn't. They are by their very nature completely seperate in how they work, compared to the rest of the game. It is very obvious to the player, when playing, that these things doesn't fit in with the rest of the game mechanics. They were glued on.
Glued on like the helmets they wear.
Weapons are likewise simply given to the player for starting the game. One of the most powerful (and hilarious weapons) in the entire game is the M-490 Blackstorm. But unlike all the regular weapons, this weapon is simply handed to you for booting up the game. Like it's armor counterpart (The Terminus Armor) it is simply handed to you. You never earn this weapon, find it in a mission, or have to decide wheter to take this first in a seperate mission or if I go for another mission before that, to get another weapon and/or companion, like all the other weapons and missions.
This isn't just Mass Effect 2. This is most games with DLC in recent memory. Horse Armor in Oblivion; Suddenly you just get a pop-up telling you where you need to go, without explanation. Fallout 3; A radio signal pops up from nowhere the minute you leave the vault. Dragon Age; mysteriously, someone has been writing in your journal and you now telepathicly know that there is a Merchant waiting for you in Sepulcher's Pass.
All of these things are dead give-aways that this is not part of the base game. They are not seamless improvements, they are stuck onto the game like post-its.
Missions should be started like all other missions, not magically pop-up. Weapons should be handed out like all other weapons in the game. All additional companions should be indistinguishable in their mechanics from all other companions. All armors should follow the same "ruleset" as the base armors.
When I boot up a DLC, it should be like the game has actually been improved, but as far as I know, it has always been there, and should always be there. When I see whatever has been added, I shouldn't by my very nature stop and go "Oh, this is that new DLC". It should flow seamlessly into the playing experience.
Everything else is just a red cabinet.
#10
Posté 21 février 2010 - 06:45
Headshot visor
N7 Chest
N7 Shoulder Guards
Heavy Damping Gauntlets or Off-Hand Ammo Pack
Ordnance Packs or Stimulator Conduits
Practically everything an infiltrator needs.
#11
Posté 21 février 2010 - 06:50
#12
Posté 21 février 2010 - 06:52
I don't think he's asking as much for something "extra powerful", as much as he's asking for something tailored for infiltrators in the same manner as some other gear is "tailored" towards other classes.Atmosfear3 wrote...
I don't see what kind of infiltrator-specific armor we could get as DLC that we can't already achieve using the N7 armor pieces.
Headshot visor
N7 Chest
N7 Shoulder Guards
Heavy Damping Gauntlets or Off-Hand Ammo Pack
Ordnance Packs or Stimulator Conduits
Practically everything an infiltrator needs.
#13
Posté 21 février 2010 - 06:55
I agree, I'd rather see more pistols/smgs and armor components.FoFoZem wrote...
I think the Sentinel, Adept and Engineer should get a better SMG to offset their being the only classes unable to get an enhanced Shotgun, Sniper Rifle or Assault Rifle.
#14
Posté 21 février 2010 - 05:56
#15
Posté 22 février 2010 - 05:08
Varenus Luckmann wrote...
I don't think he's asking as much for something "extra powerful", as much as he's asking for something tailored for infiltrators in the same manner as some other gear is "tailored" towards other classes.Atmosfear3 wrote...
I don't see what kind of infiltrator-specific armor we could get as DLC that we can't already achieve using the N7 armor pieces.
Headshot visor
N7 Chest
N7 Shoulder Guards
Heavy Damping Gauntlets or Off-Hand Ammo Pack
Ordnance Packs or Stimulator Conduits
Practically everything an infiltrator needs.
Yep. While I do like the modular armor that Atmo enumerated (it's what I use actually) I would like something else, balaced but also a tad-bit more powerful. "Tailored" to the infiltrator.
I also agree with you Varenus on the DLC's. Just receiving an e-mail from the Illusive Man and go find the armor in the cabin doesn't feel very... original (to say the least).
The DLCs should be of the type "effort -> reward", but that too is also unoriginal since it goes in the following direction: Door - Monster - Treasure. Hello bad D&D.
While Zaeed doesn't offer dialogue, his stories are interesting and very character related. His loyalty mission is also really nice, although it has an abrupt ending. It also uncovers some mysteries surounding the Blue Suns so I can't really say that Zaeed is "glued".
But coming from BioWare, I'm sure their epic writers could come with way better plots for future DLCs.
DLC-wise for the Infiltrator stuff:
An assault on a secret factory to retreive a powerful sniper-rifle prototype would be much better than a "Shepard, I found this gun, it's now on the Normandy, Cya and say hi to the collectors for me."




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