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Why give us the Ultimate Sacrifice ending when it won't be supported further, Bioware?


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#26
Zalbaar

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I am sure that the devs thought about all these concerns they already did it once for ME2, and they did a really good job at it. So lets give them the benefit of the doubt and play the game before we all start getting pissy about something that will most likely be in the game.

#27
bluewolv1970

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JKJEDIKNIGHT wrote...

The US ending is not ignored entirely. It's ignored from the aspect of you bring in the guy who did it, and he's back alive. But you can still have Alistair or Loghain do it and it's not ignored. Obviously I know that isn't what you're all wanting. Just saying :-p


but it is in that if you make the ultimate sacrfiice then you are can a) conitnue playing as your dead character who is now retconned to have done the ritual or B) play as the orlesian warden BUT allyour player choices from the first game aren't reflecte din the world around the orlesian warden, thus detroying the continuity of that choice - that is what I think most people have a problem with

#28
Balvine

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bluewolv1970 wrote...

JKJEDIKNIGHT wrote...

The US ending is not ignored entirely. It's ignored from the aspect of you bring in the guy who did it, and he's back alive. But you can still have Alistair or Loghain do it and it's not ignored. Obviously I know that isn't what you're all wanting. Just saying :-p


but it is in that if you make the ultimate sacrfiice then you are can a) conitnue playing as your dead character who is now retconned to have done the ritual or B) play as the orlesian warden BUT allyour player choices from the first game aren't reflecte din the world around the orlesian warden, thus detroying the continuity of that choice - that is what I think most people have a problem with


This. I made the ultimate sacrifice so I have no problem in starting a new charecter. The problem I have with it that I can't import the choises I made with my Warden to reflect in the world of the new one. For example I sentenced Loghain to death and I'd hate to see him suddenly alive when I play with a new Warden in the same world. It brakes continuity. And what about the king? Who is it in your US ending? All this matters but I don't think Bioware has considered this when they made the decision to ignore US. I would love to continue on the world my dead Warden created but I think that if I buy the expansion (and that's a BIG if) I will either change the ending of my main, which I'd hate to do, or I'll just import my evil alt.

#29
Wyndham711

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Well, possibly they have realized how creatively limiting it is to have all the different endings supported by later games. In my opinion, they should either A) decide on one canon ending and really squeeze all the juice out of that one, or B) make sure that later games don't have too much to do with the characters and story of Origins, so that implementing the different endings is only a matter of having some varying codex-entries etc. :)

Modifié par Wyndham711, 19 février 2010 - 09:29 .


#30
Demx

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It's because you're doing it wrong.

#31
_Ermehtar_

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It could simply be that the Orlesian Warden was added after the story was created, and most of the game built. In that case a US character's story is more or less over.


#32
Shirle Illios

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Feraele wrote...

I don't think anyone is talking about importing the entire "world state" of the former dead character, instead ..we are basically asking for a brief "honourable mention".....that connects the two stories, allows the dead warden to stay dead if one chooses, and the new Orlesian GW to take over..ie: the torch is passed to the Orlesian. That would create continuity and not this plot hole we are seeing.

That might be what you're asking, but that's not it at all from where I'm sitting. In fact, I really don't care much about any mention to my character directly (it would be a nice thing, but not something I need).

What I do need however is the world state, things such as: who is king, which characters are alive, what happened to the characters whose lives my dead Warden touched, etc. It's fine with me for my character to fade into memory and eventually be forgotten, but I need to see that the world she created still continues to exist.

Does that require that they add some dialog for those cases and such? Yes, it does. But aren't they adding those just the same for the other endings? Don't they have different dialog if you're playing the Orlesian Warden to begin with?


Love -x-x-x-

Shir'le

#33
Rylor Tormtor

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JKJEDIKNIGHT wrote...

The US ending is not ignored entirely. It's ignored from the aspect of you bring in the guy who did it, and he's back alive. But you can still have Alistair or Loghain do it and it's not ignored. Obviously I know that isn't what you're all wanting. Just saying :-p


How do you know this? Link?

Otherwise, you are talking out your posterior.

#34
Feraele

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Shirle Illios wrote...

Feraele wrote...

I don't think anyone is talking about importing the entire "world state" of the former dead character, instead ..we are basically asking for a brief "honourable mention".....that connects the two stories, allows the dead warden to stay dead if one chooses, and the new Orlesian GW to take over..ie: the torch is passed to the Orlesian. That would create continuity and not this plot hole we are seeing.

That might be what you're asking, but that's not it at all from where I'm sitting. In fact, I really don't care much about any mention to my character directly (it would be a nice thing, but not something I need).

What I do need however is the world state, things such as: who is king, which characters are alive, what happened to the characters whose lives my dead Warden touched, etc. It's fine with me for my character to fade into memory and eventually be forgotten, but I need to see that the world she created still continues to exist.

Does that require that they add some dialog for those cases and such? Yes, it does. But aren't they adding those just the same for the other endings? Don't they have different dialog if you're playing the Orlesian Warden to begin with?


Love -x-x-x-

Shir'le


Heh I've been so focussed on the Ultimate Sacrifice itself I hadn't even considered...who was king in my story..which characters I killed off..which I let live etc.

Come to think of it..it is more involved.   But why would the US ending have less meaning than all the others...it seems to be that way from that last posting of ..Fernando's.

So if the US ending means nothing..they need to get rid of it.  If it has no impact whatsoever...they again need to get rid of it.

And the Archdemon never died.......

Thanks Shir'le..guess I've been a bit too focussed in one spot. :D

#35
johnnypc88

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deleted

Modifié par johnnypc88, 19 février 2010 - 11:48 .


#36
grieferbastard

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Wow. A lot of threads on this topic, which makes most posts on it repetitive.

Modifié par grieferbastard, 19 février 2010 - 11:45 .


#37
Feraele

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johnnypc88 wrote...

Where are people getting the info that if you start as the Orlesian that it doesn't take into account the backstory of your sacrificed Warden?  It even seems to imply in the FAQ that if you "hand waive" the dead part the rest of the story is taken into account.  I think you all are misreading

"But you do not play a custom origin story; instead the game reacts at various points to your background, sometimes in dramatic ways."

  I think it just means there's no specific origin "adventure" like the mage or Human Noble, you will just start at the same place as someone continuing with a non sacrificed Warden.




Fernando Melo wrote...

Can you import the world 'state', but start new in Awakening as the Orlesian Cmdr?  No.  The world 'state' only exists and lives on as part of your character's choices - most of the reactivity to events and choices in Origins would simply not make sense if it wasn't 'you' that did it.

Thats where.

#38
leeboi2

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retard

#39
johnnypc88

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Feraele wrote...

Fernando Melo wrote...

Can you import the world 'state', but start new in Awakening as the Orlesian Cmdr?  No.  The world 'state' only exists and lives on as part of your character's choices - most of the reactivity to events and choices in Origins would simply not make sense if it wasn't 'you' that did it.

Thats where.


  Do we know what that was in reference to?  Did someone ask specifically about the sacrifice ending and he responded with that?  That sounds more like someone wants to import a save with a living character but switch to the Orlesian.  I realize it could cover both but i's not very clear with just that.

#40
mdfitzi

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Lord_Darkmoon wrote...

 Morrigans offer only to have a bad dream about her an him having sex 



Thats a Bad dream

#41
Feraele

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johnnypc88 wrote...

Feraele wrote...

Fernando Melo wrote...

Can you import the world 'state', but start new in Awakening as the Orlesian Cmdr?  No.  The world 'state' only exists and lives on as part of your character's choices - most of the reactivity to events and choices in Origins would simply not make sense if it wasn't 'you' that did it.

Thats where.


  Do we know what that was in reference to?  Did someone ask specifically about the sacrifice ending and he responded with that?  That sounds more like someone wants to import a save with a living character but switch to the Orlesian.  I realize it could cover both but i's not very clear with just that.



Read the BS thread..started by Maria Caliban...it explains in the first post what the issue is.

I think I've personally explained it best I could..a good 20 times.  

My fingers are tired...time for eyes and brains to take that over. :P

#42
RPGlover732

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who else is a sad panda?

#43
tj23wizard

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Don't get us wrong Bioware!  We love you and all the hard work you do.  

The response in the FAQ just appears very callous from the outside.  I'm sure you could have worded it better.

The sacrifice ending is the most poignant and heroic ending.  We just feel slighted a little bit.  I'm sure it will die down or I wouldn't be surprised if community modders try to "fix" it.

At the same time, I understand why you decided to simply let the matter slip.  How do you go about cheating death without ruining the story?  What I  would suggest is leave the character dead, or since Dragon Age is a world of magic. Morrigan or Flemeth doing something to bring the main character back.

I'm going to be as fair as I can, and take a "wait and see" approach, but please just think about it.  After all, we do love a good story.  


Thanks so much! 

Modifié par tj23wizard, 02 mars 2010 - 08:10 .


#44
Guest_distinguetraces_*

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Zalbaar wrote...
I am sure that the devs thought about all these concerns they already did it once for ME2, and they did a really good job at it.


Done by a different team in a different office.

#45
wcholcombe

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If you are playing as the orlesian commander, I believe that is the story that follows the ultimate sacrifice.

#46
wcholcombe

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Feraele wrote...

johnnypc88 wrote...

Feraele wrote...

Fernando Melo wrote...

Can you import the world 'state', but start new in Awakening as the Orlesian Cmdr?  No.  The world 'state' only exists and lives on as part of your character's choices - most of the reactivity to events and choices in Origins would simply not make sense if it wasn't 'you' that did it.

Thats where.


  Do we know what that was in reference to?  Did someone ask specifically about the sacrifice ending and he responded with that?  That sounds more like someone wants to import a save with a living character but switch to the Orlesian.  I realize it could cover both but i's not very clear with just that.



Read the BS thread..started by Maria Caliban...it explains in the first post what the issue is.

I think I've personally explained it best I could..a good 20 times.  

My fingers are tired...time for eyes and brains to take that over. :P


And that is just saying that people aren't going to react to you as they would the original character if you are the orlesian.  Makes perfect sense to me.  The dead wardens actions aren't going to have much of a bearing on your character.

#47
Rafaelan

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I don't have a problem with them offering the option to "survive\\ignore" the ultimate sacrifice ending and continue on with your Grey Warden to those who wish to do so....



I think the apparent decision that I see as unfortunate is for those players who chose the ultimate sacrifice ending and want to continue those "game state decisions" in Awakenings with the new Orlesian commander now cannot do so...It doesn't seem to me that this would be a difficult thing to do....



the warden may be dead...but the player is not...and for those players they would like to have seen the decisions they made reflected into Awakenings...and that is understandable and quite frankly is wha tBioware made a big deal about from the beginning.....Choices matter...that is...unless your warden died...then it was all a dream...




#48
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wcholcombe wrote...
The dead wardens actions aren't going to have much of a bearing on your character.


Have you seen the trailer that includes Alistair's dialogue?

That dialogue will be seen only for games in which Alistair is neither dead or exiled.

That is one example of the differences that choices in Origins will make to the experience of playing Awakening -- differences that are ignored for ultimate-sacrifice characters.

#49
I Valente I

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Some people get pretty carried away with the whole "every choice has to have an impact" thing. I have no problem with the way the US works. Dragon Age was meant to be a complete story...it was a complete story. I'm satisfied with the ending I had, I'll start with a new character in Awakening. I, unlike you, don't have to wait for DLC to validate the ending of my Warden's life, it was good on its own.

#50
Morroian

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wcholcombe wrote...

If you are playing as the orlesian commander, I believe that is the story that follows the ultimate sacrifice.


An ultimate sacrifice ending, not necessarily a player's particular US ending. Its heavily implied in the FAQ that your choices that you made in the DAO US ending won't carry over. Plus Bioware's silence on this issue speaks volumes, I think every other issue has been addressed.