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Shepard damage vulnerabilities?


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#1
coinop25

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Christina Norman has kindly confirmed that Fortification may be less useful for Shepard as a bonus power than Barrier or Geth Shield Boost because it does not benefit from your biotic or tech cooldown upgrades.

There's one other potential variable that might affect which power you choose to use, though, which I've never seen definitively addressed: Do Barrier, Fortification, and Geth Shield Boost suffer from the same respective vulnerabilities as the different kinds of protection worn by your enemies, or does each simply boost your "shields"? 

In other words, referring back to the gameplay data thread: If I put up Barrier, will I take double damage from Warp, which I would've avoided if I'd put up Geth Shield Boost? If I put up Geth Shield Boost, will I take 1.5x damage from SMGs, which I would've avoided if I'd put up Fortification?

If all damage is equal when it is hitting Shepard, than Fortification is indeed kind of useless as a bonus power; but considering that enemies have a lower proportion of "slow firing" weapons (e.g., no sniper rifles), that's a point in Fortifications favor. I also don't ever recall Overload being used on me (or maybe I just never noticed), but I'm sure I've been hit by Warp, suggesting that GSB may be a preferable sort of shield over Barrier.

#2
Sarah Aran

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Another question is why when I play a biotic does my shield layer show purple like a barrier and when I play a soldier it shows blue?

#3
Darnalak

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Biotic players (Vanguards and Adepts) use barriers, not shields, so it shows up purple (even says "barrier" on your squad screen). I don't know if this takes advantage/disadvantage of the same bonuses vs. said shield type but there it is.

#4
Wompoo

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Would love to know the vulnerability of each, as it is, I have given up on the armor provided for the Sentinel... it is pointless. Striped before the power even regens. Making it a totally useless skill on insanity and making the Sentinel even more useless then ME1. Shields/health on Soldier are very effective, making it the easy mode class of the game.

Barriers seem to take far less damage then shields before they drop as well. Focus fire on the PC stripping shields/barriers forcing you into the cover system (a proxy med kit system), which I dislike in the game.

Modifié par Wompoo, 19 février 2010 - 04:23 .


#5
SmilingMirror

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Wompoo wrote...

Would love to know the vulnerability of each, as it is, I have given up on the armor provided for the Sentinel... it is pointless. Striped before the power even regens. Making it a totally useless skill on insanity and making the Sentinel even more useless then ME1. Shields/health on Soldier are very effective, making it the easy mode class of the game.

Barriers seem to take far less damage then shields before they drop as well. Focus fire on the PC stripping shields/barriers forcing you into the cover system (a proxy med kit system), which I dislike in the game.

You realize that Sentinel is widely accepted as the easiest class in ME2 right?
With upgrades, my shields don't pop off in insanity, and even if they did, Tech Armor still recharges your shields and stuns others.

Barriers and Shields are also almost exactly the same although barriers are more effected by biotics and shields are more effected by tech attacks. some of the Collectors guns also rip through shields pretty quickly.

The shield abilities don't give you vulnerabilies OP, they just boost whatever you have. Grunt has armor so fortification boosts his armor. Shepherd has shields when not an adept/vanguard, so fortification boosts his shields. When Shepherds an Adept/Vanguard, it boosts his barrier.

Modifié par SmilingMirror, 19 février 2010 - 06:22 .


#6
gr00grams

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I have tried to get this information out of BioWare to no success.

I believe that no, on the player these skills are all equal in terms of damage absorbption, thus rendering fortification the best looking most useless skill.

Its disappointing, as fortification looks so much better :/

That said, any of these still make great bonus skills, if you plan to focus on skills the character already has.
They are by and far the best 1 point wonders in the game, any of the three.

They basically give you an 'oh snap' button.

Modifié par gr00grams, 19 février 2010 - 06:04 .


#7
Darnalak

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Um... You discount Tech Armor on insanity? That's... a peculiar opinion.... I use Tech Armor to Galavant through targets like a Vanguard taking advantage of the explosion, and the power boost to make Organics and Synthetics both look like fools.

#8
coinop25

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Thanks for the responses. Hoping we can avoid getting side tracked on the utility of tech armor, though. (Check around some other threads, including those in this forum about Sentinel builds, for plenty of confirmation that Tech Armor is pretty darn useful.)



It seems odd to me that the game would make a distinction between whether Shepard has a barrier or a shield by default, or whether a bonus power is boosting shields, barrier, or armor, and then make it irrelevant in game mechanic terms. I suspect that is what's happening, though, at least in part because it doesn't give any indication of which takes damage first when you stack them.



If there are any devs or modders out there who might be able to shed some light on this, it would be much appreciated. Thanks!

#9
Kurupt87

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from what i've been told and have found out myself:

adepts and vanguards have barrier (purple bar)

sentinel soldier engineer and infiltrator have shields (blue bar)

the players protection have the same weeaknesses that enemy protections have.

so adepts and vanguards get defences 1shotted by warp (which is a common enemy ability) and completely ignore overload wielding legionnaires.

the rest get 1shotted by the legionnaires overload(i think the only enemy to use overload) and only take mild dmg from warp.

enemy smg's and ar's are equally effective against barriers and shields.

any protection talent you pick up boosts whatever your original protection is, eg fortification boosts an adept players barrier and an engineer players shield.

#10
Peer of the Empire

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When I first saw Fortification I wondered if it gave me armor.

#11
SmilingMirror

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Kurupt87 wrote...

so adepts and vanguards get defences 1shotted by warp (which is a common enemy ability) and completely ignore overload wielding legionnaires.
the rest get 1shotted by the legionnaires overload(i think the only enemy to use overload) and only take mild dmg from warp.

When warp hits my Sentinel, I don't ignore it, it pushs me back a little bit and about 1/8th of my shield bar is damage in insanity.

All tech and biotics do damage to defenses. Tech is best on shields and biotics are best on barriers. Even something  like AI hacking will do damage to an enemy. The same is true of you.

Modifié par SmilingMirror, 20 février 2010 - 05:46 .


#12
Kurupt87

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SmilingMirror wrote...

Kurupt87 wrote...

so adepts and vanguards get defences 1shotted by warp (which is a common enemy ability) and completely ignore overload wielding legionnaires.
the rest get 1shotted by the legionnaires overload(i think the only enemy to use overload) and only take mild dmg from warp.

When warp hits my Sentinel, I don't ignore it, it pushs me back a little bit and about 1/8th of my shield bar is damage in insanity.

All tech and biotics do damage to defenses. Tech is best on shields and biotics are best on barriers. Even something  like AI hacking will do damage to an enemy. The same is true of you.


i didnt say shields ignore warp, i said you only take mild dmg, which is true, although i didnt mention the knock back. the only biotic ability i've ever noticed enemies use is warp, so yeah its good against barriers. haven't noticed a difference in the dmg that the incinerate you talked about the other day does between barrier and shield. these 3, warp overload and incinerate, are the only ones that enemies use.

#13
coinop25

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Okay, so far, we've got two completely conflicting answers to this:



At least one person in this thread says that Shepard with Barrier takes extra damage from Warp, just as enemies' Barriers do, and Shepard with shields takes extra damage from Overload, just as enemies' shields do.



At least one other person says that Barrier, Fortification, and Geth Shield Boost simply add to your shielding, and all take damage equally.



There has not yet been a theory about what happens to Shepard's vulnerability when a shield-wearing class (e.g., infiltrator) throws up a Barrier as bonus skill -- is it now vulnerable to both Warp and Overload?



Anybody who tested this (or designed this) want to chime in? Thanks in advance.

#14
gr00grams

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Sorry forgot to update this thread;



I did receive an answer, and no there is no difference in the three skills as for pros and cons of damage absorption.



They are all essentially the same with Fortification coming out last, but it looks the best.

Barrier/shield/armor for the player is ficticious. They all take the same damage from the same attacks.



Cheers,

#15
coinop25

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Cool, I'll take it. Thanks!