Shepard damage vulnerabilities?
#1
Posté 19 février 2010 - 02:15
There's one other potential variable that might affect which power you choose to use, though, which I've never seen definitively addressed: Do Barrier, Fortification, and Geth Shield Boost suffer from the same respective vulnerabilities as the different kinds of protection worn by your enemies, or does each simply boost your "shields"?
In other words, referring back to the gameplay data thread: If I put up Barrier, will I take double damage from Warp, which I would've avoided if I'd put up Geth Shield Boost? If I put up Geth Shield Boost, will I take 1.5x damage from SMGs, which I would've avoided if I'd put up Fortification?
If all damage is equal when it is hitting Shepard, than Fortification is indeed kind of useless as a bonus power; but considering that enemies have a lower proportion of "slow firing" weapons (e.g., no sniper rifles), that's a point in Fortifications favor. I also don't ever recall Overload being used on me (or maybe I just never noticed), but I'm sure I've been hit by Warp, suggesting that GSB may be a preferable sort of shield over Barrier.
#2
Posté 19 février 2010 - 03:35
#3
Posté 19 février 2010 - 04:03
#4
Posté 19 février 2010 - 04:23
Barriers seem to take far less damage then shields before they drop as well. Focus fire on the PC stripping shields/barriers forcing you into the cover system (a proxy med kit system), which I dislike in the game.
Modifié par Wompoo, 19 février 2010 - 04:23 .
#5
Posté 19 février 2010 - 05:58
You realize that Sentinel is widely accepted as the easiest class in ME2 right?Wompoo wrote...
Would love to know the vulnerability of each, as it is, I have given up on the armor provided for the Sentinel... it is pointless. Striped before the power even regens. Making it a totally useless skill on insanity and making the Sentinel even more useless then ME1. Shields/health on Soldier are very effective, making it the easy mode class of the game.
Barriers seem to take far less damage then shields before they drop as well. Focus fire on the PC stripping shields/barriers forcing you into the cover system (a proxy med kit system), which I dislike in the game.
With upgrades, my shields don't pop off in insanity, and even if they did, Tech Armor still recharges your shields and stuns others.
Barriers and Shields are also almost exactly the same although barriers are more effected by biotics and shields are more effected by tech attacks. some of the Collectors guns also rip through shields pretty quickly.
The shield abilities don't give you vulnerabilies OP, they just boost whatever you have. Grunt has armor so fortification boosts his armor. Shepherd has shields when not an adept/vanguard, so fortification boosts his shields. When Shepherds an Adept/Vanguard, it boosts his barrier.
Modifié par SmilingMirror, 19 février 2010 - 06:22 .
#6
Posté 19 février 2010 - 06:01
I believe that no, on the player these skills are all equal in terms of damage absorbption, thus rendering fortification the best looking most useless skill.
Its disappointing, as fortification looks so much better :/
That said, any of these still make great bonus skills, if you plan to focus on skills the character already has.
They are by and far the best 1 point wonders in the game, any of the three.
They basically give you an 'oh snap' button.
Modifié par gr00grams, 19 février 2010 - 06:04 .
#7
Posté 19 février 2010 - 06:02
#8
Posté 20 février 2010 - 03:55
It seems odd to me that the game would make a distinction between whether Shepard has a barrier or a shield by default, or whether a bonus power is boosting shields, barrier, or armor, and then make it irrelevant in game mechanic terms. I suspect that is what's happening, though, at least in part because it doesn't give any indication of which takes damage first when you stack them.
If there are any devs or modders out there who might be able to shed some light on this, it would be much appreciated. Thanks!
#9
Posté 20 février 2010 - 04:08
adepts and vanguards have barrier (purple bar)
sentinel soldier engineer and infiltrator have shields (blue bar)
the players protection have the same weeaknesses that enemy protections have.
so adepts and vanguards get defences 1shotted by warp (which is a common enemy ability) and completely ignore overload wielding legionnaires.
the rest get 1shotted by the legionnaires overload(i think the only enemy to use overload) and only take mild dmg from warp.
enemy smg's and ar's are equally effective against barriers and shields.
any protection talent you pick up boosts whatever your original protection is, eg fortification boosts an adept players barrier and an engineer players shield.
#10
Posté 20 février 2010 - 05:42
#11
Posté 20 février 2010 - 05:45
When warp hits my Sentinel, I don't ignore it, it pushs me back a little bit and about 1/8th of my shield bar is damage in insanity.Kurupt87 wrote...
so adepts and vanguards get defences 1shotted by warp (which is a common enemy ability) and completely ignore overload wielding legionnaires.
the rest get 1shotted by the legionnaires overload(i think the only enemy to use overload) and only take mild dmg from warp.
All tech and biotics do damage to defenses. Tech is best on shields and biotics are best on barriers. Even something like AI hacking will do damage to an enemy. The same is true of you.
Modifié par SmilingMirror, 20 février 2010 - 05:46 .
#12
Posté 20 février 2010 - 06:32
SmilingMirror wrote...
When warp hits my Sentinel, I don't ignore it, it pushs me back a little bit and about 1/8th of my shield bar is damage in insanity.Kurupt87 wrote...
so adepts and vanguards get defences 1shotted by warp (which is a common enemy ability) and completely ignore overload wielding legionnaires.
the rest get 1shotted by the legionnaires overload(i think the only enemy to use overload) and only take mild dmg from warp.
All tech and biotics do damage to defenses. Tech is best on shields and biotics are best on barriers. Even something like AI hacking will do damage to an enemy. The same is true of you.
i didnt say shields ignore warp, i said you only take mild dmg, which is true, although i didnt mention the knock back. the only biotic ability i've ever noticed enemies use is warp, so yeah its good against barriers. haven't noticed a difference in the dmg that the incinerate you talked about the other day does between barrier and shield. these 3, warp overload and incinerate, are the only ones that enemies use.
#13
Posté 21 février 2010 - 04:17
At least one person in this thread says that Shepard with Barrier takes extra damage from Warp, just as enemies' Barriers do, and Shepard with shields takes extra damage from Overload, just as enemies' shields do.
At least one other person says that Barrier, Fortification, and Geth Shield Boost simply add to your shielding, and all take damage equally.
There has not yet been a theory about what happens to Shepard's vulnerability when a shield-wearing class (e.g., infiltrator) throws up a Barrier as bonus skill -- is it now vulnerable to both Warp and Overload?
Anybody who tested this (or designed this) want to chime in? Thanks in advance.
#14
Posté 21 février 2010 - 05:05
I did receive an answer, and no there is no difference in the three skills as for pros and cons of damage absorption.
They are all essentially the same with Fortification coming out last, but it looks the best.
Barrier/shield/armor for the player is ficticious. They all take the same damage from the same attacks.
Cheers,
#15
Posté 22 février 2010 - 10:54




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