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ME 2 a huge dissapointment compared to ME 1.


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#226
Jaysonie

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incinerator950 wrote...

No thanks, my name implies enough incendiary devices.

I would like to atleast a poll done, by staff, moderators, or fanbase to determine how many people, vocal and silent, either enjoyed or were sorely dissapointed. Instead I run into this. It's no better than the Vanguard flamewar and assuming control meme that's engulfed the gamefaqs forum.  Only reason why I even bother returning is to try to learn what new ways to play the only class I bother to play as for some reason.


http://social.biowar...093/polls/1659/

I made this a while ago, might be usefull.

#227
incinerator950

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Thanks, immediate vote is immediate.

#228
GeometricLol

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Saetanigera wrote...

Import your character from the first game to have a say in what happened in the first game. (They basically aren't handing the 'best' ending for the series to people who didn't get the trilogy)

Hacking was a sidestep. Ammo was a sidestep (people figured out how to have a hand-held mako machine gun in mass effect...not the intended way to play the game) Scanning/fuel were back steps that have their own threads.

Weapons are an upgrade. (The inventory was a mess of redundant and useless equipment)
Tactical ammo types are an upgrade to match the new armor types (and aren't a choice between vanilla, worthless, and OP)
Allies no longer spend the entire fight shooting at me or walls.
I have a reason to use each ally at some point.
Powers now have a time and place to shine rather than ruling the game.

Passing off your opinion as everyone's opinion is why people are nailing you. Making a thread to not discuss a topic but to make sure Bioware shapes a game entirely on your opinion is egotistical. Many forums have a 'no duplicate threads' policy for a reason. You have an opinion on a topic post on the thread with that topic. You make a thread only if the thread doesn't already exist.


couldn't agree with you more, but too bad it doesn't lessen the number of idiots creating all the whinefest threads

#229
javierabegazo

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Jaysonie wrote...

incinerator950 wrote...

No thanks, my name implies enough incendiary devices.

I would like to atleast a poll done, by staff, moderators, or fanbase to determine how many people, vocal and silent, either enjoyed or were sorely dissapointed. Instead I run into this. It's no better than the Vanguard flamewar and assuming control meme that's engulfed the gamefaqs forum.  Only reason why I even bother returning is to try to learn what new ways to play the only class I bother to play as for some reason.


http://social.biowar...093/polls/1659/

I made this a while ago, might be usefull.

Just voted myself, the results are interesting

#230
Jaysonie

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^

incinerator950 wrote...

Thanks, immediate vote is immediate.



I think this is where the claim of "vocal minority" comes in.(however i think you dont have to be dissapointed with a game to have some sort of critisim.)

Modifié par Jaysonie, 20 février 2010 - 09:04 .


#231
LordLothars

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Well I think your wrong, Mass Effect 2 is just as good of a game as Mass Effect 1 is but really most of the reasons you listed are not reasons why it is a bad game they are just reasons why you don't like it but that doesn't make it a bad game because if anything it's far from.



It's not a perfect game but it's easily one of the best games of the year so far and I can't wait for Mass Effect 3 because I can imagine it will have alot of great things from it.

#232
Nikitn

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SithLordExarKun wrote...

We dont need another useless whine thread.


says the ****got who only played ME2.

#233
Nikitn

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K0braTh0r wrote...

Hello there dear Mass Effect fans. I have played Mass Effect mainly because it was signed by BioWare and I loved SW KOTOR and Jade Empire so I was sure it was going to be a very good game. I was wrong. It got me stunned so hard, that I couldn't let it go until I finished it. I think Mass Effect is one of the greatest games EVER made.

Due to the amazing experience and storyline from Mass Effect, incredible gameplay and great RPG structure, I had huge expectations from ME2, expected to ****** my pants at first launch ... But instead a bitter-sour taste came into my mouth...

There are a lot of stupid and badly implemented stuff in the game, if I can
remember them all, I'll edit my post, of course if it isn't deleted for
making a bad image to the game. I have a lot of PC-games playing
experience and as a devoted fan to BioWare's RPGs, to avoid future mistakes, especially
on ME3 I would like to tell you my point of view, even if you'd take notice of it or not.

So I got totally shocked when I saw AMMO on my weapons ... I was like "WTF?!?" I thought it's only for the moment, maybe the pistol was damaged or something, but as I advanced in the game I saw it was made this way and with all due respect BioWare, this was the biggest and idiotic thing EVER to see in a production with your signature. This leads to the major problem, you decided to make this game more of an FPS-Action Game than an RPG-Action Game, but then I thought, heck even in FPSs' you have bigger ammo limit to carry than in this game, even with upgrades. So what was the point for this ? Just another great idea ?

Various gameplay, I believe you would like to call, "improvements", right ? just blew this game's chances of being the best game of 2010 and destroyed the hearts (I'm pretty sure I am not the only one severely dissapointed) of BioWare fans.

Some of these are :

- extremely simplified RPG component;

- extremely simplified market (buying items without the possibility to sell them?!?);

- extremely simplified and even badly modified inventory and squad equip screen (I can't dress up my team anymore?);

- simplified romantic scenes (after what everybody saw in ME 1 it is clear they expected the same in the 2nd part, although this is not a critical dissapointment);

- the storyline...hey I didn't expected to continue the game with the council saved and the galaxy too but at least the obvious choice for most gamers would have been Captain Anderson for councilor not Udina (again not a critical dissapointment);

- what happened to omnigel? why can't I choose decoding using omnigel? you added planetary scanning...to make the game longer by boring players to death? couldn't an omnigel scan been easier? again I guess another great idea to take Omnigel out;

- you added fuel and probes to buy via fuel depots, great, but why can't we sell the minerals to the depots to make some credits? and the Normandy uses fuel only when it travels in the Nebula but not when it travels inside a Solar System or when it uses a Mass Relay?

I currently haven't finished the game, but I'm sure I'll be back with something more to say...

In conclusion, I don't know what you tried to do BioWare if it was EA's fault or you just felt it to make some "tests" with one of the most epic games you ever made but to be honest you made this game the biggest dissapointment of the year, and when I mean you, I'm sure the devs know who's responsible, who called the shots...

Please excuse me if my report is too harsh, but I'm sick and tired of seeing games with huge potential and great storyline going to the trashcan...I feel right now like I felt after playing Gothic 1 and 2, when I started the 3rd one...the same taste...bitter-taste...of a huge dissapointment, at least Piranha's Bytes excuse was that they were rushed by the producers, they had to work at least one more year on the Gothic 3 project.

So...what is YOUR excuse BIOWARE ?!?

P.S.: The first Mass Effect felt like playing a game in which you invested not only time and hard work but PASSION too, it had such an unique and thrilling experience that never got you bored not even on planet explorations when Mass Effect 2 makes the impression of just another superficial EA game made without passion or dedication, only to make some more profit, it has very little of the experience that the first one offered, often becoming a little boring.

Shame on you BioWare...shame on you...you've let EA Games get the better of you...


Good post. I totally agree man, totally agree. I hate it how good companies are starting to appeal to the casual gamers... boring and lame... :(

#234
Nikitn

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Forest03 wrote...

I have several gripes about the game mechanics, but these are mostly subjective. Everyone has a problem of some sort, be it with class balance, lack of tactics, improper difficulty scaling, or the ineffectiveness of certain skills on Insanity mode. There are way too many technical issues and bugs that still need to be fixed, so I'm going to leave them out.

Now, let's get on with what really irritated me and a lot of other players.

ME1 had a lot of filler, especially with that bloody Mako, but the gameplay was very well integrated with the plot - tracking down Saren, gathering information about the Protheans and the Reapers, destroying Sovereign. Even though BioWare marketed ME1 as a blend of FPS and RPG, it was comprised well enough of each genre's elements to be classified as either one. The main character's role meant something to the game world, and you had an important job to do.

ME2's narrative is 90-freaking-percent filler. It's 36+ hours of preparation that amounts to nothing but a rescue mission involving a slew of new characters with some serious personal issues and who are nothing more than cannon fodder. They have absolutely nothing to contribute to the ME universe, let alone gaining an advantage against the Reapers. (Tali, Legion, Mordin readily exempted, and to a lesser extent, Samara and Miranda.) The only revelation we are given is that the Protheans were genetically modified into Collectors, but even that is a tiny asset our arsenal of information.

Regardless of how well the characters, missions, and environments were designed in ME2, their stories and their completion had absolutely nothing to do with the underlying plot. They are nothing more than distractions. We had 11 loyalty *assignments* - calling them "missions" would be an insult to the word - and all of them were personal vendettas that were meant to increase the survival rate of each team member. However, do we care whether or not they survive? In 8 out of 11 cases, no (see above exclusions). We could have saved ourselves a whole lot of time by simply hiring mercenaries.

Deeper character design for team members and the addition of a personal background does not make a game "character-driven", nor does it equate with "character development". BioWare also calls ME2 a fusion of FPS and RPG, yet very role of the of the main character itself has been subverted, turned from a galactic hero and icon to nothing but a part-time vigilante with a grocery list of lunatics to hire for what is little more than a rescue mission on a vast alien construct that easily 75% of players are going to choose to destroy the first time around.

Was the gameplay in ME2 immersive, interactive, full of action, and enjoyable? Yes.

Was said gameplay fully integrated with the main plot as to be worthy of being a sequel to ME1? No.

Great game. Disappointing narrative.

nice post

#235
Jaysonie

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Nikitn wrote...

SithLordExarKun wrote...

We dont need another useless whine thread.


says the ****got who only played ME2.


Reported, are you trying to get banned.

#236
GeometricLol

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the whole "appealing to casual gamers" whine again? When does that get old? I'm sure bioware has got it in their best interests to make games only for those of you on your self absorbed high horses that you intentionally make blind yourself to something they genuinely put effort in to.


#237
Darth Drago

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Jaysonie wrote...

http://social.biowar...093/polls/1659/

I made this a while ago, might be usefull.


You should use that link in your signature box to get the most possible votes.

#238
Jaysonie

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Darth Drago wrote...

Jaysonie wrote...

http://social.biowar...093/polls/1659/

I made this a while ago, might be usefull.


You should use that link in your signature box to get the most possible votes.


Good idea.

#239
WelshKris

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I really enjoyed Mass effect 1 and 2 but they do feel like two very different games and if a person was exspecting one thing but got another I can understand why they might be disappointed. However we as gamers have no right to expect certain things as we are not a part of the creative process of the game. If Bioware feels they can get more interest in the game by streamlining it and therefore appealing to more people then it is the sensible option in my opinion even if it alienates some of the hardcore rpg crowd

#240
GeometricLol

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if bioware kept all the gameplay features from ME1 to ME2 that all these thread starters want, the same whiners would whine about the lack of changes instead. It's not mass effect 2 they're complaining about, it's just their innate need to **** about something.

#241
theFallenPilot90

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I feel that Mass Effect 2 has a very engrossing storyline. I've been playing quite a good amount of sidequests and the loyalty missions and they're ALOT better than the sidequests in ME1. The shooter feels so much more refined and interesting to play than ME1. I do, however, understand the bullet gripe. However, I feel that adds an interesting touch to the game. Having to rely on your powers, or your teammates, rather than just shooting and mowing down enemies presents a challenge that I feel makes it more fun and exciting.



The scanning is the step back I think. But it's up to you to scan and it's not so much a necessity to do unless you want to upgrade items and the ship. Otherwise it's your call. Personally, I only scan the planets rich in minerals, the others not so much.



Overall, I feel that ME2 has a sharper and much more interesting tone than the first one. The characters are fleshed out well and makes an interesting cast to work with. I've played with endless combinations of squads for sidequests and find each situation plays out differently depending on who you use.



Also, not to mention that the rendering isn't as prevalent as in ME1, some glitches are gone and the Real-Time sequences of Paragon and Renegade actions make it fun. I found this game to be very fun and challenging. Especially since I started out on Hardcore.



So yeah, I'd have to say I enjoy ME2 over ME1. Just alot of stuff they worked on looks nicer, it's just the scanning took a step backwards for me.

#242
FataliTensei

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I'm disapointed in parts of the game, but the overall experience is enjoyable.

#243
theFallenPilot90

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Forest03 wrote...

I have several gripes about the game mechanics, but these are mostly subjective. Everyone has a problem of some sort, be it with class balance, lack of tactics, improper difficulty scaling, or the ineffectiveness of certain skills on Insanity mode. There are way too many technical issues and bugs that still need to be fixed, so I'm going to leave them out.

Now, let's get on with what really irritated me and a lot of other players.

ME1 had a lot of filler, especially with that bloody Mako, but the gameplay was very well integrated with the plot - tracking down Saren, gathering information about the Protheans and the Reapers, destroying Sovereign. Even though BioWare marketed ME1 as a blend of FPS and RPG, it was comprised well enough of each genre's elements to be classified as either one. The main character's role meant something to the game world, and you had an important job to do.

ME2's narrative is 90-freaking-percent filler. It's 36+ hours of preparation that amounts to nothing but a rescue mission involving a slew of new characters with some serious personal issues and who are nothing more than cannon fodder. They have absolutely nothing to contribute to the ME universe, let alone gaining an advantage against the Reapers. (Tali, Legion, Mordin readily exempted, and to a lesser extent, Samara and Miranda.) The only revelation we are given is that the Protheans were genetically modified into Collectors, but even that is a tiny asset our arsenal of information.

Regardless of how well the characters, missions, and environments were designed in ME2, their stories and their completion had absolutely nothing to do with the underlying plot. They are nothing more than distractions. We had 11 loyalty *assignments* - calling them "missions" would be an insult to the word - and all of them were personal vendettas that were meant to increase the survival rate of each team member. However, do we care whether or not they survive? In 8 out of 11 cases, no (see above exclusions). We could have saved ourselves a whole lot of time by simply hiring mercenaries.

Deeper character design for team members and the addition of a personal background does not make a game "character-driven", nor does it equate with "character development". BioWare also calls ME2 a fusion of FPS and RPG, yet very role of the of the main character itself has been subverted, turned from a galactic hero and icon to nothing but a part-time vigilante with a grocery list of lunatics to hire for what is little more than a rescue mission on a vast alien construct that easily 75% of players are going to choose to destroy the first time around.

Was the gameplay in ME2 immersive, interactive, full of action, and enjoyable? Yes.

Was said gameplay fully integrated with the main plot as to be worthy of being a sequel to ME1? No.

Great game. Disappointing narrative.


With that, I have to agree to some extent that the first game's sidequests had been connected a bit more to the main story, but it felt like a chore sometimes to me. Not to mention they felt nearly the same in style and presentation. The infiltrating bases ones always seemed to have the same design, amount of enemies and fights. Plenty of the first game was filler, albeit with bits and pieces that tied them to the story. One of the main gripes I have with the first game is how poorly done the minerals were added into the side quests along with various other things that didn't need to be side quests. I understand that they didn't have to be done, but the Completionist achievement needs you to finish the tasks like that to gain it. Mass Effect 2's Mineral Scanning felt like it was an improvement in the sense that it wasn't for an achievement, but it was disappointing because of how integrated it was into the story. That part felt like a huge letdown.

Now, even though Mass Effect 2 has alot of filler, the sidequests do have somewhat an important part to the main storyline. The loyalties allowed you to see into the characters aboard your ship and what drives them and made them. I found this more interesting than just entering into conversations on the first game to get to know the characters. In fact, I love these missions a bit more than Mass Effect 1. They're character driven, emotional, interesting. Although there isn't much tying into the main story like  Mass Effect 1, there's little things that do (Grunt is an example, but since this is spoiler free forum I will not dictate that). Overall, I just felt that the side quests had more emotional drive behind them even if they were "filler" and "lack of cohesion to the storyline". So in a sense, the character development is there and is interesting, but it's a matter of opinion.

Now, another gripe I had with Mass Effect 1 was the Inventory. I like RPGs and have since I started playing them with Final Fantasy VII. Stats were fun to make and to create a character. however, sometimes it felt like it was detracting with the inventory system for gameplay. In many ways, as much as the more "traditional" route of the RPG was taken away, I found Mass Effect 2 to be more fun in the department. The leveling up system is fun and intriguing in its presentation. 

I also feel that Shepherd's role is also shown to be a hero in the game as well. I haven't completed the game yet, but I'm almost done I think. I mean you're still a hero meant to save the galaxy, but the game gives you the question just how far? If I remember right, your character can die in ME2 depending on certain actions.

Overall, I can understand the gripe and in good points Mass Effect 2 is a bit disappointing and inferior to Mass Effect 1. However, I feel that BioWare got many things right with this game and gave us a great setup for the third part. 

#244
theFallenPilot90

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edited: sorry, posted twice I'm new to this so I don't know how to delete a second post.

Modifié par theFallenPilot90, 20 février 2010 - 10:21 .


#245
Fromyou

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the old inventory was wasting time. Omnigel was always at the max for me. Selling things became a chore. the RPG classes for some were a waste. And fuel and probes were a first and a good idea. This is just my thoughts

#246
Arawaen

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Leaning on the disappointed side.  The only real change they made that I like is performance.  Improved graphics, lighting and sound are excellent, but I consider them upgrades more than changes.  The addition of face codes and the interrupt system are nice new features.

Pretty much everything else I had an issue with in the first game they either didn't touch (e.g. giraffe neck on femShep, low res textures on certain models, using the wrong weapon in cut scenes) or they changed it to something with is either just as bad or worse.

To top it off they change a whole bunch of things that I really liked (including the skill system).  All of this would be forgiveable if we had gotten a really good story, but we didn't even get that.

I still have ME1 to enjoy (ME2 bores me after 2 completions)  Just wish we could get another patch to ME1 to fix outstanding bugs.

#247
finnithe

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Can we settle on "they are both great games and ME2 did make some improvements on ME1, but it is arguable whether or not they went to far with this"?

#248
yoomazir

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theFallenPilot90 wrote...

The leveling up system is fun and intriguing in its presentation. 


you found that fun? I felt more adequate for an arcade game ...

Oh well, I suppose I need to give up my hopes, ME was probaly the kind of masterpiece you can't reproduce anymore. Now it's all linear with less variety, and it seems to attract a new breed of players : the lazy ones.

Maybe I'll get my fill of a good action-RPG with S.T.A.L.K.E.R. Call of Pripyat until DA:Awakening.


javierabegazo wrote...

Just voted myself, the results are interesting


keep believing that, I still wonder why haven't you locked this thread yet, you seem to be on a roll today.

Modifié par yoomazir, 20 février 2010 - 10:33 .


#249
newcomplex

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yoomazir wrote...

theFallenPilot90 wrote...

The leveling up system is fun and intriguing in its presentation. 


you found that fun? I felt more adequate for an arcade game ...

Oh well, I suppose I need to give up my hopes, ME was probaly the kind of masterpiece you can't reproduce anymore. Now it's all linear with less variety, and it seems to attract a new breed of players : the lazy ones.

Maybe I'll get my fill of a good action-RPG with S.T.A.L.K.E.R. Call of Pripyat until DA:Awakening.


That was a joke right?

~_~

#250
yoomazir

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newcomplex wrote...


That was a joke right?

~_~


I'm afraid not, oh wait, yes it was a big joke, I have still some hope for other good W-rpgs like Fallout New Vegas & Alpha Protocol.

Modifié par yoomazir, 20 février 2010 - 10:36 .