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ME 2 a huge dissapointment compared to ME 1.


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#251
finnithe

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hat kind of arcade game has a leveling system?

yoomazir
wrote...



theFallenPilot90 wrote...



The
leveling up system is fun and intriguing in its presentation. 






you
found that fun? I felt more adequate for an arcade game ...



Oh
well, I suppose I need to give up my hopes, ME was probaly the kind of
masterpiece you can't reproduce anymore. Now it's all linear with less
variety, and it seems to attract a new breed of players : the lazy ones.



Maybe
I'll get my fill of a good action-RPG with S.T.A.L.K.E.R. Call of
Pripyat until DA:Awakening.





javierabegazo wrote...



Just
voted myself, the results are interesting






keep
believing that, I still wonder why haven't you locked this thread yet,
you seem to be on a roll today.




What kind of arcade game has a leveling system? And javierbegazo is right in locking these complaint threads. There's way too many of them (there's a sticky for suggesting improvements that can be made for ME3), and they're crowding out other questions.

Modifié par finnithe, 20 février 2010 - 10:39 .


#252
newcomplex

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yoomazir wrote...

newcomplex wrote...


That was a joke right?

~_~


I'm afraid not, oh wait, yes it was a big joke, I have still some hope for other good W-rpgs like Fallout New Vegas & Alpha Protocol.


Let me break it to you.    ME1 was a buggy game with broken combat mechanics, that many bioware fans derrided as catering to the "fps kiddies" like Jade Empire had supposedly done, completely removing stats from weapons, and removing an inventory system, leaving only an "equipment" system.    The regiments and miscellaneous items from past bioware games was replaced by  a then percieved as "dumbed down" version of medigel and omnigel, which were regarded as completely superfluous and brain dead.   The skills were a drastic reduction in variety in comparison to past Bioware games, and people dismissed the skills and mindless selfbuffs or instant damage.    All biotic skills were heavily critisized for doing the same thing.   In addition, its dialogue system was regarded as a joke by hardcore BG/Kotor/NWN bioware fans that retarded character development.     Its side missions were lauded as filler content in contrast to the rich side quests of the BG, Kotor and NWN universes.

This was the common consensus among people like you for ME1.   

If you viewed ME1 was the pinnacle of RPG design, you are retarded.   

If you want to disagree with my opinion, sorry, you can't.    Unless you want to objectively show me how ME1 was a better RPG then say, kotor or BG or NWN.      Which isn't really possible.    

If you wish to argue that ME2 was worse then ME1, I suppose you could make a case, though i disagree with it.    To say ME1 was anything other then a drop in RPG-quality to past bioware games is a flat faced lie.    

Modifié par newcomplex, 20 février 2010 - 10:45 .


#253
theFallenPilot90

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yoomazir wrote...

theFallenPilot90 wrote...

The leveling up system is fun and intriguing in its presentation. 


you found that fun? I felt more adequate for an arcade game ...

Oh well, I suppose I need to give up my hopes, ME was probaly the kind of masterpiece you can't reproduce anymore. Now it's all linear with less variety, and it seems to attract a new breed of players : the lazy ones.

Maybe I'll get my fill of a good action-RPG with S.T.A.L.K.E.R. Call of Pripyat until DA:Awakening.


javierabegazo wrote...

Just voted myself, the results are interesting


keep believing that, I still wonder why haven't you locked this thread yet, you seem to be on a roll today.


Yes I found it fun. It was an interesting design that BioWare took and I found it fun. I mean I didn't like it as much as Mass Effect 1's system, but I still found it enjoyable. Haven't really heard of many arcade games with leveling up. 

I still found this a fun game and a good RPG. Personally I found FallOut to be a bit boring (that's coming from someone who watched it, not really having a chance to play it). So, I'm not sure how my opinion'll change if I play it...

#254
yoomazir

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newcomplex wrote...


Let me break it to you.    ME1 was a buggy game with broken combat mechanics, that many bioware fans derrided as catering to the "fps kiddies" like Jade Empire had supposedly done, completely removing stats from weapons, and removing an inventory system, leaving only an "equipment" system.    The regiments and miscellaneous items from past bioware games was replaced by  a then percieved as "dumbed down" version of medigel and omnigel, which were regarded as completely superfluous and brain dead.     In addition, its dialogue system was regarded as a joke by hardcore BG/Kotor/NWN bioware fans that retarded character development.     Its side missions were lauded as filler content in contrast to the rich side quests of the BG, Kotor and NWN universes.

This was the common consensus among people like you for ME1.   

If you viewed ME1 was the pinnacle of RPG design, you are retarded.   


Ain 't you the smart one? it's very nice of you mentioning all those games since I've played all of them, I could mention also  Fallout 1&2, Icewind dale and the best rpg ever made : Planescape Torment.  So, I am well aware how ME rpg part was toned down compared to these games but his sequel his far far far  worse: IT HAS NO RPG FEELING AT ALL !. could you tell me how ME2 is an improvement sicne you practically put this game to be the best thing you ever had in your whole life?

Modifié par yoomazir, 20 février 2010 - 10:48 .


#255
Sinophile

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Ok, I had read the first 8 pages of this topic, and skimmed over the rest. I have some things to say to the OP and those who agree with him:

1.) I have been a gamer since the days of Pong. Back in my day, me and my brother had to pull code out of our Apple Magazines, and practically write the game ourselves.  I was THE first person in the Monterey county of MENSA to build a computer back in 75'. I met my wife in a bar when she challenged me to a game of Pong. We have since had 3 children, one of which is a software engineer, another a graphics designer. 
OP(whose name I am too lazy to write out), If you want your voice heard, buy some shares of Bioware and/or, EA, or go get a Master's degree from MIT like my son(who used to do gamwe design, but switched to software engineering as that was much more profitable). Me, my wife, and my mistress together own over 9,000 shares of stock in various gaming companies,lncluding Bioware, and regularly attend shareholder meetings. It was my idea to make Dragon Age, THe Bioware CEO orginally wanted to make NWN3, however I encouraged to break away from Gygaxian lore since kids today don't really care.
     OP, judging from your rant, you have no children, graduated from ITT tech, and probably work some dead-end job working as an network administrator for some ghetto community college for a measly $30,000 a year, which is how  much I get paid in dividends from my many investments in the gaming industry(most of which was from Nintendo). Your Ad-hominem attacks further prove that I am much smarter than you'll ever be.
    
  All you modern day gamers are so incredibly spoiled with your fancy electronic computers. Back in my day, we only had 1 computer, which I shared with my brother. We had to take turns shoveling coal into the furnace in order to power our Apple IIe. If we ran out of coal, we had to wait until we could afford to buy more. Although in high school, my job as a stoplight technician was enough to hire a Mexican to shovel the coal for us so me and my brother could play Pack-Man together. We weren't the stereotypical, dorito-eating greasy obese slobs that gamers have a reputation for being either. Between the coal shoveling, water caryying, and, mashing on the keyboard(we didn't have fancy keyboard like you do today), we developed quite an impressive physique, even the joques at school feared us.


  Seriously though, I was semi-disapointed with ME2, I was hoping it would be more like KOTOR. I also don't understand how the game can be larger than DAO, as the world doesn't seem to be as big. I never played ME1. As for difficulty, I found the game easier playing a soldier on hardcore than playing an adept on veteran. The only biotic powers I find useful are barrier and slam. It seems that the AI has an easy time dodging biotic powers that require aiming. 

I hope they release a patch soon for the Jerrahe station glitch  though, as I unable to workaround it.

As for pirating/stealing the game, I purchased Spore about a year ago, and I couldn't figure out how to get my legal copy of Spore to work without installing a no-cd/cracked .exe. When EA makes it difficult to install and play legally purchased games, it doesn't exactly discourage pirating. Still, when you have as large as an investment as I do in the gaming industry, you understand the harm or piracy.

#256
newcomplex

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yoomazir wrote...

newcomplex wrote...


Let me break it to you.    ME1 was a buggy game with broken combat mechanics, that many bioware fans derrided as catering to the "fps kiddies" like Jade Empire had supposedly done, completely removing stats from weapons, and removing an inventory system, leaving only an "equipment" system.    The regiments and miscellaneous items from past bioware games was replaced by  a then percieved as "dumbed down" version of medigel and omnigel, which were regarded as completely superfluous and brain dead.     In addition, its dialogue system was regarded as a joke by hardcore BG/Kotor/NWN bioware fans that retarded character development.     Its side missions were lauded as filler content in contrast to the rich side quests of the BG, Kotor and NWN universes.

This was the common consensus among people like you for ME1.   

If you viewed ME1 was the pinnacle of RPG design, you are retarded.   


Ain 't you the smart one? it's very nice of you mentioning all those games since I've played all of them, I could mention also  Fallout 1&2, Icewind dale and the best rpg ever made : Planescape Torment.  So, I am well aware how ME rpg part was toned down compared to these games but his sequel his far far far  worse: IT HAS NO RPG FEELING AT ALL !. could you tell me how ME2 is an improvement sicne you practically put this game to be the best thing you ever had in your whole life?



So your blathering about ME1 being the best thing ever is blatantly false, even according to yourself.   You yourself agree that compared to classical RPG from the late 90s and turn of the century, Mass Effect is incomparable in terms of the shear depth of the RPG elements.

So that begs the question. if ME1 was a failure of an RPG, AND a failure of a shooter, why on earth would you hold such high expectations towards Mass effect 2?    Mass Effect 2 is the natural trajectory of Mass effect 1.     Mass Effect 2 streamlines and improves everything that was worth improving about Mass Effect 1, and removes all that was not worth improving.    The only reason one would ever play Mass Effect 1, in all its broken, invalid combat and hastily designed sidequests was to experience the cinematographic experience of the well written plot, and to interact with the universe and the characters.     These elements are all clearly present in Mass Effect 2, because these were the main point of mass effect 1.     

Mass Effect 1 lacked an inventory.    Mass Effect 2 had an equipment screen.     It was NOT an inventory, because inventory requires the presence of items, not just weapons and armor.    Inventory was removed in favor of dumbing down regiments, blueprints, etc etc into medigel and omnigel.     However, the inventory fails at its centric design purpose of streamlining the gameplay, instead requiring you to do intense, mindless micromanaging on weapons that essentially only had numeric stat values, as opposed to dynamically managing weapons that have a variety of different functions and proficiencies.    

Mass Effect 2 removes this tedium by removing the onslaught of superflous weapons.     Mass Effect 2 lacks an inventory because Mass Effect 1 never had one.      Mass Effect 2 address the imbalanced, depthless combat, and the superflous skills by adding variety.    Not a single person has made the case that Adepts skills are too similar, while the forums were flooded by them in ME1.    Not a single person has made the case that skills are too similar to each other in ME2.   

At the same time, Mass Effect 2 preserves the core integral storytelling experience of ME1, and more fleshed out side quests.      It is the natural trajectory of a game like ME1, because ME1 was essentially a dumbed down RPG with many design flaws.    ME2 simply removes though design flaws.    You are expecting ME1 to do a complete 180, an completely illogical expectation.   

To draw an analogue, it would be like expecting the sequel to say, civilization, to be in real time, to address the complaints of it "being too slow".       That would be a completely illogical expectation because civilization was designed ground up to a turned base game, just like how mass effect 1 was designed ground up to be a dumbed down RPG.    

Their would be no expectation that ME2 would be anything other then the continuation of the trend presented in ME1.    Why would expect a reversale of the trend proves that you are likely afflicted with Down Syndrome.      To further the point, if you dislike Mass Effect 2 on the grounds if it being an incomplete RPG experience, that implies you are mentally retarded enough to think Mass Effect 1 was a complete RPG experience.    Which it clearly was not.   



Now to clarify, this isn't to mean that all people who dislike ME2, or all people who want the return of dropped weapons back into Mass Effect are retarded.    I disagree with that assertion, but I think its a little bit valid.



edit:

And why the **** will you have hope for Alpha Protocol and New Vegas?    Fallout 3 was literally devoid of all the complexity in the previous games, in fact, I would argue it in more depthless and retarded then Mass Effect 2.     You lack skills, and the only viable skill is charisma.    Weapons themselves are more or less as limited as Mass Effect 2.    Plus, it lacks all the storytelling and virtual acting awesomeness that Mass Effect 2 has, and the plot was a laughable joke.    Getting excited for New Vegas is exactly the kind of retardation that got you ranting here in the first place.    Alpha Protocol looks exactly like Mass Effect without skills, and with drastically less dialogue and plot.     Their is also no squadmates, so their will be no squad interactions either, a key selling point of ME2.    Their is no reason why either of those games will be even vaguely live up to your retarded RPG standards.    

Modifié par newcomplex, 20 février 2010 - 11:22 .


#257
yoomazir

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newcomplex wrote...

So your blathering about ME1 being the best thing ever is blatantly false, even according to yourself.   You yourself agree that compared to classical RPG from the late 90s and turn of the century, Mass Effect is incomparable in terms of the shear depth of the RPG elements.

So that begs the question. if ME1 was a failure of an RPG, AND a failure of a shooter, why on earth would you hold such high expectations towards Mass effect 2?    Mass Effect 2 is the natural trajectory of Mass effect 1.     Mass Effect 2 streamlines and improves everything that was worth improving about Mass Effect 1, and removes all that was not worth improving.    The only reason one would ever play Mass Effect 1, in all its broken, invalid combat and hastily designed sidequests was to experience the cinematographic experience of the well written plot, and to interact with the universe and the characters.     These elements are all clearly present in Mass Effect 2, because these were the main point of mass effect 1.     

Mass Effect 1 lacked an inventory.    Mass Effect 2 had an equipment screen.     It was NOT an inventory, because inventory requires the presence of items, not just weapons and armor.    Inventory was removed in favor of dumbing down regiments, blueprints, etc etc into medigel and omnigel.     However, the inventory fails at its centric design purpose of streamlining the gameplay, instead requiring you to do intense, mindless micromanaging on weapons that essentially only had numeric stat values, as opposed to dynamically managing weapons that have a variety of different functions and proficiencies.    

Mass Effect 2 removes this tedium by removing the onslaught of superflous weapons.     Mass Effect 2 lacks an inventory because Mass Effect 1 never had one.      Mass Effect 2 address the imbalanced, depthless combat, and the superflous skills by adding variety.    Not a single person has made the case that Adepts skills are too similar, while the forums were flooded by them in ME1.    Not a single person has made the case that skills are too similar to each other in ME1.   

At the same time, Mass Effect 2 preserves the core integral storytelling experience of ME1, and more fleshed out side quests.      It is the natural trajectory of a game like ME1, because ME1 was essentially a dumbed down RPG with many design flaws.    ME2 simply removes though design flaws.    You are expecting ME1 to do a complete 180, an completely illogical expectation.    To draw an analogue, it would be like expecting the sequel to say, civilization, to be in real time, to address the complaints of it "being too slow".      


So in the end, you say ME needs to remove all of his RPG part and need to focus in the TPS aspect.

"At the same time, Mass Effect 2 preserves the core integral storytelling experience of ME1, and more fleshed out side quests"
No, ME2 failed to TELL a good story. it's not because it has nicer graphics and somewhat better directer cutscenes that you need to forgive how bad they told it, because yes, it was badly told, it felt rushed, never gave you a sense of imersion.
And the "fleshed" siquests? you mean those missions that doeszn't even last 5 minutes? oh yeah, activate some colony shield or stop some bombs before the time limit (rush rush I tell you!) or go save wounded Quarian...all of them short,linear and boring : Shepard barely talk in them, can't explore a damn thing and you always get the nice  Mission Screen at the end of every of them, so much for immersion.

"Mass Effect 2 removes this tedium by removing the onslaught of superflous weapons"
Yes and now you gonna tell me that playing with the same gun for the whole game in better? in ME you had at least a sense of progress when advancing in the game you picked better and better weapons, armors & upgrades, but that's rpg loot, right, so it sucks,it's not cinematographic enough righ? well rejoice,now you have thermal clips to loot,much more cinematographic.

"ME2 simply removes though design flaws"
Yes, removing is the word, instead of improving them ,removing is so much easier right? kinda like if you have a car with radio,air climatisation & gps , if they have defaults instead of correcting them... YOU REMOVE THEM ! why CEO's doesn't think of it, they would gain money, who cares if the customers get less for the same amount of money....

#258
yoomazir

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newcomplex wrote...
edit:

And why the **** will you have hope for Alpha Protocol and New Vegas?    Fallout 3 was literally devoid of all the complexity in the previous games, in fact, I would argue it in more depthless and retarded then Mass Effect 2.     You lack skills, and the only viable skill is charisma.    Weapons themselves are more or less as limited as Mass Effect 2.    Plus, it lacks all the storytelling and virtual acting awesomeness that Mass Effect 2 has, and the plot was a laughable joke.    Getting excited for New Vegas is exactly the kind of retardation that got you ranting here in the first place.    Alpha Protocol looks exactly like Mass Effect without skills, and with drastically less dialogue and plot.     Their is also no squadmates, so their will be no squad interactions either, a key selling point of ME2.    Their is no reason why either of those games will be even vaguely live up to your retarded RPG standards.    


Because Fallout New Vegas is being made by some key members of the FAllout 1&2 team and if you checked the game you would learn that they're taking a different approach from Fallout 3.

And if you bothered to check some videos about Alpha Protocol , you would learn that the game posses WAY more skills that ME2 will ever have , possess a LOT of dialogues and how the hell you would know about the plot dude? I didn't knew we had Nostradamus in these forums  ffs...

Modifié par yoomazir, 20 février 2010 - 11:38 .


#259
theFallenPilot90

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yoomazir wrote...

newcomplex wrote...
edit:

And why the **** will you have hope for Alpha Protocol and New Vegas?    Fallout 3 was literally devoid of all the complexity in the previous games, in fact, I would argue it in more depthless and retarded then Mass Effect 2.     You lack skills, and the only viable skill is charisma.    Weapons themselves are more or less as limited as Mass Effect 2.    Plus, it lacks all the storytelling and virtual acting awesomeness that Mass Effect 2 has, and the plot was a laughable joke.    Getting excited for New Vegas is exactly the kind of retardation that got you ranting here in the first place.    Alpha Protocol looks exactly like Mass Effect without skills, and with drastically less dialogue and plot.     Their is also no squadmates, so their will be no squad interactions either, a key selling point of ME2.    Their is no reason why either of those games will be even vaguely live up to your retarded RPG standards.    


Because Fallout New Vegas is being made by some key members of the FAllout 1&2 team and if you checked the game you would learn that they're taking a different approach from Fallout 3.

And if you bothered to check some videos about Alpha Protocol , you would learn that the game posses WAY more skills that ME2 will ever have , possess a LOT of dialogues and how the hell you would know about the plot dude? I didn't knew we had Nostradamus in these forums  ffs...



Okay, how about this? There is no right answer to all of this, just opinions. You have your points about the games and I can't argue them because I haven't followed them. They have their points and you have yours. I may not agree to either of you, or agree to one of you, whatever, we have our opinions. 

Just go to the Mass Effect 3 Wishlist...that works better than complaining and griping on here. 

#260
newcomplex

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yoomazir wrote...
So in the end, you say ME needs to remove all of his RPG part and need to focus in the TPS aspect.


WHAT RPG PARTS?    You mean going through your inventory and all your squads inventory to see if any weapons had a greenish orange color conveniently painted on any of its bars?   Or do you mean leveling up charm lul.

"At the same time, Mass Effect 2 preserves the core integral storytelling experience of ME1, and more fleshed out side quests"
No, ME2 failed to TELL a good story. it's not because it has nicer graphics and somewhat better directer cutscenes that you need to forgive how bad they told it, because yes, it was badly told, it felt rushed, never gave you a sense of imersion.


"I SAID ITS BADLY TOLD BECAUSE THEY WERE BADLY TOLD AND NEVER GAVE IMMERSION"

-Compelling argument.    Didn't your fourth grade teacher tell you have to give supporting paragraphs?

And the "fleshed" siquests? you mean those missions that doeszn't even last 5 minutes? oh yeah, activate some colony shield or stop some bombs before the time limit (rush rush I tell you!) or go save wounded Quarian...all of them short,linear and boring : Shepard barely talk in them, can't explore a damn thing and you always get the nice  Mission Screen at the end of every of them, so much for immersion.


I was referring moreso to the Loyalty quests.     Its not like the planet exploration was much better though.

Mass Effect 2 removes this tedium by removing the onslaught of superflous weapons"
Yes and now you gonna tell me that playing with the same gun for the whole game in better? in ME you had at least a sense of progress when advancing in the game you picked better and better weapons, armors & upgrades, but that's rpg loot, right, so it sucks,it's not cinematographic enough righ? well rejoice,now you have thermal clips to loot,much more cinematographic.


I played through the game with the same gun in Mass Effect 1 too.    It just changed colors.    At least I got two guns throughout my play through of Mass Effect 2.

"ME2 simply removes though design flaws"
Yes, removing is the word, instead of improving them ,removing is so much easier right? kinda like if you have a car with radio,air climatisation & gps , if they have defaults instead of correcting them... YOU REMOVE THEM ! why CEO's doesn't think of it, they would gain money, who cares if the customers get less for the same amount of money....


I'm pretty sure Mass Effect 2 was longer then Mass Effect 1.    That isn't less content.  

Modifié par newcomplex, 20 février 2010 - 11:53 .


#261
KainrycKarr

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K0braTh0r wrote...

It's good to see that the real players and knowers of BioWare came in my defense :)


I've been playing Bioware games for quite a long time now. You should have done a little research before paying. That's your mistake.

Bioware, clearly, is trying to break the mold of their games. Previously, DA:O's system was pretty much the exact same RPG system that Bioware has done in all of it's games.

EA didn't "force" them to do anything. DA:O is evidence of it, it is "classic bioware"

Mass Effect 2 is basically a continuation of what they started to attempt with Mass Effect; a crossbreeding of traditional RPG's, with TPS's.

Do I like all of the changes? Absolutely not. Ammo is silly. The market is silly. Quite a few things are "silly", but in the grand spectrum it's very minor.

Looking at Mass Effect 2 as a whole, for me, even AFTER previously playing games like KOTOR, Jade Empire, DA:O, I still shut down the game feeling like i've been playing an RPG for the last hour or so, not Call of Duty.

I you don't share the opinion, I respect that, but I think you are allowing changes to what so many elitist RPG fans feel is what makes a game good, blind you to the fact that maybe, just maybe, it might be a GOOD thing.

Bioware is cleary trying something new with the ME franchise. As a seasoned gamer and open-minded individual, i recommend you try it with them. If you don't like it, I have no doubt Bioware will continue making traditional-style RPG's like DA:O.

#262
newcomplex

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yoomazir wrote...

Because Fallout New Vegas is being made by some key members of the FAllout 1&2 team and if you checked the game you would learn that they're taking a different approach from Fallout 3.

And if you bothered to check some videos about Alpha Protocol , you would learn that the game posses WAY more skills that ME2 will ever have , possess a LOT of dialogues and how the hell you would know about the plot dude? I didn't knew we had Nostradamus in these forums  ffs...


You don't even get to choose what your going to say, just intonations.    So its like Oblivions conversation minigame.   Right.

lol w/e, have fun being disapointed.    Feel sorry for the inhabitants of those boards who have to deal with your bullcrap.    

#263
yoomazir

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newcomplex wrote...

You don't even get to choose what your going to say, just intonations.    So its like Oblivions conversation minigame.   Right.

lol w/e, have fun being disapointed.    Feel sorry for the inhabitants of those boards who have to deal with your bullcrap.    


whatever kid, you're full of yourself, at least it will spare me the lame comments.

#264
Tazzmission

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K0braTh0r wrote...

Hello there dear Mass Effect fans. I have played Mass Effect mainly because it was signed by BioWare and I loved SW KOTOR and Jade Empire so I was sure it was going to be a very good game. I was wrong. It got me stunned so hard, that I couldn't let it go until I finished it. I think Mass Effect is one of the greatest games EVER made.

Due to the amazing experience and storyline from Mass Effect, incredible gameplay and great RPG structure, I had huge expectations from ME2, expected to ****** my pants at first launch ... But instead a bitter-sour taste came into my mouth...

There are a lot of stupid and badly implemented stuff in the game, if I can
remember them all, I'll edit my post, of course if it isn't deleted for
making a bad image to the game. I have a lot of PC-games playing
experience and as a devoted fan to BioWare's RPGs, to avoid future mistakes, especially
on ME3 I would like to tell you my point of view, even if you'd take notice of it or not.

So I got totally shocked when I saw AMMO on my weapons ... I was like "WTF?!?" I thought it's only for the moment, maybe the pistol was damaged or something, but as I advanced in the game I saw it was made this way and with all due respect BioWare, this was the biggest and idiotic thing EVER to see in a production with your signature. This leads to the major problem, you decided to make this game more of an FPS-Action Game than an RPG-Action Game, but then I thought, heck even in FPSs' you have bigger ammo limit to carry than in this game, even with upgrades. So what was the point for this ? Just another great idea ?

Various gameplay, I believe you would like to call, "improvements", right ? just blew this game's chances of being the best game of 2010 and destroyed the hearts (I'm pretty sure I am not the only one severely dissapointed) of BioWare fans.

Some of these are :

- extremely simplified RPG component;

- extremely simplified market (buying items without the possibility to sell them?!?);

- extremely simplified and even badly modified inventory and squad equip screen (I can't dress up my team anymore?);

- simplified romantic scenes (after what everybody saw in ME 1 it is clear they expected the same in the 2nd part, although this is not a critical dissapointment);

- the storyline...hey I didn't expected to continue the game with the council saved and the galaxy too but at least the obvious choice for most gamers would have been Captain Anderson for councilor not Udina (again not a critical dissapointment);

- what happened to omnigel? why can't I choose decoding using omnigel? you added planetary scanning...to make the game longer by boring players to death? couldn't an omnigel scan been easier? again I guess another great idea to take Omnigel out;

- you added fuel and probes to buy via fuel depots, great, but why can't we sell the minerals to the depots to make some credits? and the Normandy uses fuel only when it travels in the Nebula but not when it travels inside a Solar System or when it uses a Mass Relay?

I currently haven't finished the game, but I'm sure I'll be back with something more to say...

In conclusion, I don't know what you tried to do BioWare if it was EA's fault or you just felt it to make some "tests" with one of the most epic games you ever made but to be honest you made this game the biggest dissapointment of the year, and when I mean you, I'm sure the devs know who's responsible, who called the shots...

Please excuse me if my report is too harsh, but I'm sick and tired of seeing games with huge potential and great storyline going to the trashcan...I feel right now like I felt after playing Gothic 1 and 2, when I started the 3rd one...the same taste...bitter-taste...of a huge dissapointment, at least Piranha's Bytes excuse was that they were rushed by the producers, they had to work at least one more year on the Gothic 3 project.

So...what is YOUR excuse BIOWARE ?!?

P.S.: The first Mass Effect felt like playing a game in which you invested not only time and hard work but PASSION too, it had such an unique and thrilling experience that never got you bored not even on planet explorations when Mass Effect 2 makes the impression of just another superficial EA game made without passion or dedication, only to make some more profit, it has very little of the experience that the first one offered, often becoming a little boring.

Shame on you BioWare...shame on you...you've let EA Games get the better of you...




your an idiot. bioware is there own company with all the freedom ea is just a label put onto the franchise. i take it you hate realisim in your games huh?

#265
InfiniteCuts

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Sinophile wrote...

Ok, I had read the first 8 pages of this topic, and skimmed over the rest. I have some things to say to the OP and those who agree with him:

1.) I have been a gamer since the days of Pong. Back in my day, me and my brother had to pull code out of our Apple Magazines, and practically write the game ourselves.  I was THE first person in the Monterey county of MENSA to build a computer back in 75'. I met my wife in a bar when she challenged me to a game of Pong. We have since had 3 children, one of which is a software engineer, another a graphics designer. 
OP(whose name I am too lazy to write out), If you want your voice heard, buy some shares of Bioware and/or, EA, or go get a Master's degree from MIT like my son(who used to do gamwe design, but switched to software engineering as that was much more profitable). Me, my wife, and my mistress together own over 9,000 shares of stock in various gaming companies,lncluding Bioware, and regularly attend shareholder meetings. It was my idea to make Dragon Age, THe Bioware CEO orginally wanted to make NWN3, however I encouraged to break away from Gygaxian lore since kids today don't really care.
     OP, judging from your rant, you have no children, graduated from ITT tech, and probably work some dead-end job working as an network administrator for some ghetto community college for a measly $30,000 a year, which is how  much I get paid in dividends from my many investments in the gaming industry(most of which was from Nintendo). Your Ad-hominem attacks further prove that I am much smarter than you'll ever be.
    
  All you modern day gamers are so incredibly spoiled with your fancy electronic computers. Back in my day, we only had 1 computer, which I shared with my brother. We had to take turns shoveling coal into the furnace in order to power our Apple IIe. If we ran out of coal, we had to wait until we could afford to buy more. Although in high school, my job as a stoplight technician was enough to hire a Mexican to shovel the coal for us so me and my brother could play Pack-Man together. We weren't the stereotypical, dorito-eating greasy obese slobs that gamers have a reputation for being either. Between the coal shoveling, water caryying, and, mashing on the keyboard(we didn't have fancy keyboard like you do today), we developed quite an impressive physique, even the joques at school feared us.


  Seriously though, I was semi-disapointed with ME2, I was hoping it would be more like KOTOR. I also don't understand how the game can be larger than DAO, as the world doesn't seem to be as big. I never played ME1. As for difficulty, I found the game easier playing a soldier on hardcore than playing an adept on veteran. The only biotic powers I find useful are barrier and slam. It seems that the AI has an easy time dodging biotic powers that require aiming. 

I hope they release a patch soon for the Jerrahe station glitch  though, as I unable to workaround it.

As for pirating/stealing the game, I purchased Spore about a year ago, and I couldn't figure out how to get my legal copy of Spore to work without installing a no-cd/cracked .exe. When EA makes it difficult to install and play legally purchased games, it doesn't exactly discourage pirating. Still, when you have as large as an investment as I do in the gaming industry, you understand the harm or piracy.

Image IPB

#266
Kaitheus

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If the OPs ganna b*tch about something b*tch about the fact we can't go back to almost none of the places we went to in ME1. In ME2 I expected we'd have that chance but then after playing about 5 hours in, I started to notice we couldn't. Take the Citadel for example oO limited to a few lvls ? we can't even explore the precidium ! Over all ME2s a great game I even liked the ammo clip idea as it is based on magnetic ballistics which mind you do exist there just experimental... Also about the (There's no OmiGel!) I'm glad that is gone as I remember near the endgame in ME1 I'd start getting some nice gear only to find out I need to meltdown something that Ooh maby I didn't want to do that too >.>. But other then the game not being more open ended from ME1 an a few minor details (irrelevant really) ME2 was a great game.

#267
LyonVanguard

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I agree with the ammo thing. Its like technology went back in time. You get unlimited ammo in the first one but clips in the second. It was an awkward move by the developers just to add more challenge to a game that isn't good at both being a shooter or an RPG. ame goes to the inventory system etc. Its either oversimplified or badly implemented. The developers clearly did not have a clear path of what they wanted in this game. Its still a fantastic game however, not as good as ME1 (and I know ME1 was not perfect. However, you can see that developers put their heart and souls in the first one. In ME2, everything seems to have been rushed.)

#268
Peer of the Empire

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I don't care for OP's complaints.  ME2 isn't as good as I thought it might be, but it is a good game.

#269
Darth Drago

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newcomplex wrote...
You don't even get to choose what your going to say, just intonations. So its like Oblivions conversation minigame. Right.

lol w/e, have fun being disapointed. Feel sorry for the inhabitants of those boards who have to deal with your bullcrap.


So your honestly shooting down one of the video gaming industries best role playing games made?
A game that:
-Had a massive amount of quests.
-Incredible graphics.
-A large environment that included the passing of time.
-A ton of weapons, armor and general clothing you can equip.
-An epic story overall.
-Enemies that leveled with you so the game was evolving with you.
-Non Player Characters that had their own lives by moving around, talking, eating and sleeping.

BioWare should be so lucky to come close to making a game like that, especially in the sci-fi RPG genre. We dont get many sci-fi RPG's as it is. 

Mass Effect had its flaws but instead of fixing those flaws we get a game that feels like it was made by another company.

Looking at just these two issues.

Combat Controls

-In ME1 you automatically went into cover mode when you got next to a wall or something low while crouching. To shoot around corners all you needed to do was use the zoom (left trigger) or fire (right trigger).

-In ME2 however you have to press the “A” button to do what was done automatically. Not to mention if you wanted to do the Climb/Vault move you had to first go into the crouch first then jump over. How often have you hit “A” to crouch only to pop back up after crouching?

How is that an improvement?

Enemy AI

-Yes, in ME1 they were morons all running around with no clue what they were doing in a lot of cases. No argument there. In the case of husks that was a different situation. They came at you like I expected them to.

-In ME2 its been beefed up but its still not great. A lot of enemies will do only what limited actions in their programming they are told to do. A person hiding behind cover will stay in that area crouching, popping up to shoot and sometimes moving to a nearby area. Something that programmed to charge you will do that and nothing else. They just don’t seem to have real free thought. A lot of the time I felt as if Shepard had a huge red “shoot me!” target on him since it seemed a lot of enemies came straight to me. If the enemy AI had the programming as your squad mates got, it really would have been an improvement and every combat situation would even be different. it’s a step in the right direction but not enough.

*** It should be noted that the mods have hit a few similar topics (like mine from my signature) with lockdowns and redirected them to this one.

#270
Sinophile

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InfiniteCuts wrote...
Image IPB

Thank you infinitecute for being the only person to have read my post. BTW, how do you post gifs on this forum? I see no "add pic" button.

#271
Jaysonie

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Darth Drago wrote...


newcomplex wrote...
You don't even get to choose what your going to say, just intonations. So its like Oblivions conversation minigame. Right.

lol w/e, have fun being disapointed. Feel sorry for the inhabitants of those boards who have to deal with your bullcrap.


So your honestly shooting down one of the video gaming industries best role playing games made?
A game that:
-Had a massive amount of quests.
-Incredible graphics.
-A large environment that included the passing of time.
-A ton of weapons, armor and general clothing you can equip.
-An epic story overall.
-Enemies that leveled with you so the game was evolving with you.
-Non Player Characters that had their own lives by moving around, talking, eating and sleeping.

BioWare should be so lucky to come close to making a game like that, especially in the sci-fi RPG genre. We dont get many sci-fi RPG's as it is. 

Mass Effect had its flaws but instead of fixing those flaws we get a game that feels like it was made by another company.

Looking at just these two issues.

Combat Controls

-In ME1 you automatically went into cover mode when you got next to a wall or something low while crouching. To shoot around corners all you needed to do was use the zoom (left trigger) or fire (right trigger).

-In ME2 however you have to press the “A” button to do what was done automatically. Not to mention if you wanted to do the Climb/Vault move you had to first go into the crouch first then jump over. How often have you hit “A” to crouch only to pop back up after crouching?

How is that an improvement?

Enemy AI

-Yes, in ME1 they were morons all running around with no clue what they were doing in a lot of cases. No argument there. In the case of husks that was a different situation. They came at you like I expected them to.

-In ME2 its been beefed up but its still not great. A lot of enemies will do only what limited actions in their programming they are told to do. A person hiding behind cover will stay in that area crouching, popping up to shoot and sometimes moving to a nearby area. Something that programmed to charge you will do that and nothing else. They just don’t seem to have real free thought. A lot of the time I felt as if Shepard had a huge red “shoot me!” target on him since it seemed a lot of enemies came straight to me. If the enemy AI had the programming as your squad mates got, it really would have been an improvement and every combat situation would even be different. it’s a step in the right direction but not enough.

*** It should be noted that the mods have hit a few similar topics (like mine from my signature) with lockdowns and redirected them to this one.


The so called issues that you keep bringing up are nit picks, no real criticisims. Your making mountains out of mole hills.

#272
Allaiya

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RE0305 wrote...
Well if you get it for free, then why complain about it? If you made the choice of paying for the game with your money to support the company that made the game, you have the right to complain if you aren't getting the expected gratification for your investment. However, if you make no investment, and are getting even a level of gratification you should be happy, because you have just gotten something for nothing.


This. People who pirate copies shouldn't be complaining. I
don't know whether this guy did or not, but if he did than he isn't a true
bioware fan in the first place. Imo real fans are supportive, even if they
don't necessarily agree with everything that's in the game. Besides, how are
they supposed to make better games if you steal from them?

Modifié par mrfinke, 21 février 2010 - 02:17 .


#273
InfiniteCuts

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Sinophile wrote...

InfiniteCuts wrote...
Image IPB

Thank you infinitecute for being the only person to have read my post. BTW, how do you post gifs on this forum? I see no "add pic" button.

lol... you're welcome, Xenophile.  Images can be added using BBCode.

#274
SithLordExarKun

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Darth Drago wrote...


newcomplex wrote...
You don't even get to choose what your going to say, just intonations. So its like Oblivions conversation minigame. Right.

lol w/e, have fun being disapointed. Feel sorry for the inhabitants of those boards who have to deal with your bullcrap.


So your honestly shooting down one of the video gaming industries best role playing games made?
A game that:
-Had a massive amount of quests.
-Incredible graphics.
-A large environment that included the passing of time.
-A ton of weapons, armor and general clothing you can equip.
-An epic story overall.
-Enemies that leveled with you so the game was evolving with you.
-Non Player Characters that had their own lives by moving around, talking, eating and sleeping.

BioWare should be so lucky to come close to making a game like that, especially in the sci-fi RPG genre. We dont get many sci-fi RPG's as it is. 

Mass Effect had its flaws but instead of fixing those flaws we get a game that feels like it was made by another company.

Looking at just these two issues.

Combat Controls

-In ME1 you automatically went into cover mode when you got next to a wall or something low while crouching. To shoot around corners all you needed to do was use the zoom (left trigger) or fire (right trigger).

-In ME2 however you have to press the “A” button to do what was done automatically. Not to mention if you wanted to do the Climb/Vault move you had to first go into the crouch first then jump over. How often have you hit “A” to crouch only to pop back up after crouching?

How is that an improvement?

Enemy AI

-Yes, in ME1 they were morons all running around with no clue what they were doing in a lot of cases. No argument there. In the case of husks that was a different situation. They came at you like I expected them to.

-In ME2 its been beefed up but its still not great. A lot of enemies will do only what limited actions in their programming they are told to do. A person hiding behind cover will stay in that area crouching, popping up to shoot and sometimes moving to a nearby area. Something that programmed to charge you will do that and nothing else. They just don’t seem to have real free thought. A lot of the time I felt as if Shepard had a huge red “shoot me!” target on him since it seemed a lot of enemies came straight to me. If the enemy AI had the programming as your squad mates got, it really would have been an improvement and every combat situation would even be different. it’s a step in the right direction but not enough.

*** It should be noted that the mods have hit a few similar topics (like mine from my signature) with lockdowns and redirected them to this one.

This looks more like nit picking than actual criticism. Try again.

#275
SithLordExarKun

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Nikitn wrote...

SithLordExarKun wrote...

We dont need another useless whine thread.


says the ****got who only played ME2.

Yeah, funny how you didn't see DAO being registered to my profile and funny you didn't see ME1 being registered to my account in the old forums.

Grow up you little pubescent child.