i'm not saying ME1 was better, but please explain the challenge behind cover, shoot, cover, ability...Rodriguer2000 wrote...
how can you say that,the combat in mass effect 1 was better, i mean it was just completely stupid on some parts like the side quests were it was impossible to get a clear shot at an enemy because the rooms were so damn small, and dont say me 2 combat was noob friendly because its the same as me 1 except in me1 insanity made the game even more repetitive and annoying but thats just my opinion if your gonna complain about a game being to easy play a harder game
ME 2 a huge dissapointment compared to ME 1.
#326
Posté 22 février 2010 - 06:21
#327
Posté 22 février 2010 - 06:27
#328
Posté 22 février 2010 - 06:56
translation = i'm too stupid to have any thought so i will just fail at trollingAgamemnon2589 wrote...
Its hard 2 tak da OP srsly wen he typs lyke a reetardz.
#329
Posté 22 février 2010 - 07:02
But there are things I miss as well from ME1 - no way around that, since both games are in my comparison range for each other and other games. I miss the fact that you could strike in hand-to-hand without having to change to a second button; the helmet toggle, the better love scenes, the larger areas, you name it.
A lot changed in ME2 for better or worse, but I wouldn't say ME2 is a huge disappointment. Very different and much larger in scope, but not a disappoinment. Far from it.
Actually, I think this comes from an inherent conservatism with many players - they can't simply grasp that their game has undergone changes, and that is what pisses them off - there is safety in what you know and what is familiar. Me, I welcome change as long as it is for the better.
#330
Posté 22 février 2010 - 07:03
#331
Guest_blackrhubarb 2.0_*
Posté 22 février 2010 - 08:18
Guest_blackrhubarb 2.0_*
Murmillos wrote...
While I wouldn't say ME2 was a huge disappointment ... wait.. yes. Yes I would, and am.
They did more, but made it feel like less.
I've done finished 4 play thru's (2 insanity, 2 hardcore) (Engineer, Vanguard, Infiltrator & Sentinel) - I find ME2 by far, largely disappointing. I now find myself going back to ME1 and finding a better story and characters. Sure the game play in ME2 is better, but only marginally.
Yes ME2 has more squad mates, but other then 2 or 3, they are not just as "alive". By having too many new unique squad mates - each one of them is watered down. The dialog between your squad mates is now limited between each other.
The new loot system is no better then the old system - they did a 180 and got it wrong by making it TOO simple. (They got the armor right at least..)
The new mineral/exploring system was in the wrong direction too. The ME1 problem was the controls with the MAKO and too many overly mountainous terrains, and instead of improving on these MINOR complaints, Bioware basically threw a hissy-fit and gutted it for a totally boring system - for spite.
The new worlds, while look more amazing and alive, are smaller and feel even more lifeless and lack the grand scale of things that ME1 provided.
While I don't mind some limited path missions, when that is what the entire game consisted of - it feels, restrictive, boring. Granted ME1 was the same, but at least the worlds and some missions felt huge and expansive - ME2 some how makes everything seem.. "smaller".
ME2 took too many minor flaws found in ME1, and instead of improving or applying minor fixes, they went out and decided to do it a completely different way.
ME2 alone - if it did not follow ME1 (or expand off of ME1), I would call ME2 a 9.5 game. But since ME2 follows ME1, its a 7. Good, but to many flaws and nagging differences to call it excellent.
Oh.. and let me **** about the new ME2 romance love scenes too - watered down garbage, pure and simple.
I felt this way after finishing the game once. Masochism FTW!
#332
Posté 22 février 2010 - 08:44
Sinophile wrote...
Ok, I had read the first 8 pages of this topic, and skimmed over the rest. I have some things to say to the OP and those who agree with him:
1.) I have been a gamer since the days of Pong. Back in my day, me and my brother had to pull code out of our Apple Magazines, and practically write the game ourselves. I was THE first person in the Monterey county of MENSA to build a computer back in 75'. I met my wife in a bar when she challenged me to a game of Pong. We have since had 3 children, one of which is a software engineer, another a graphics designer.
OP(whose name I am too lazy to write out), If you want your voice heard, buy some shares of Bioware and/or, EA, or go get a Master's degree from MIT like my son(who used to do gamwe design, but switched to software engineering as that was much more profitable). Me, my wife, and my mistress together own over 9,000 shares of stock in various gaming companies,lncluding Bioware, and regularly attend shareholder meetings. It was my idea to make Dragon Age, THe Bioware CEO orginally wanted to make NWN3, however I encouraged to break away from Gygaxian lore since kids today don't really care.
OP, judging from your rant, you have no children, graduated from ITT tech, and probably work some dead-end job working as an network administrator for some ghetto community college for a measly $30,000 a year, which is how much I get paid in dividends from my many investments in the gaming industry(most of which was from Nintendo). Your Ad-hominem attacks further prove that I am much smarter than you'll ever be.
All you modern day gamers are so incredibly spoiled with your fancy electronic computers. Back in my day, we only had 1 computer, which I shared with my brother. We had to take turns shoveling coal into the furnace in order to power our Apple IIe. If we ran out of coal, we had to wait until we could afford to buy more. Although in high school, my job as a stoplight technician was enough to hire a Mexican to shovel the coal for us so me and my brother could play Pack-Man together. We weren't the stereotypical, dorito-eating greasy obese slobs that gamers have a reputation for being either. Between the coal shoveling, water caryying, and, mashing on the keyboard(we didn't have fancy keyboard like you do today), we developed quite an impressive physique, even the joques at school feared us.
Seriously though, I was semi-disapointed with ME2, I was hoping it would be more like KOTOR. I also don't understand how the game can be larger than DAO, as the world doesn't seem to be as big. I never played ME1. As for difficulty, I found the game easier playing a soldier on hardcore than playing an adept on veteran. The only biotic powers I find useful are barrier and slam. It seems that the AI has an easy time dodging biotic powers that require aiming.
I hope they release a patch soon for the Jerrahe station glitch though, as I unable to workaround it.
As for pirating/stealing the game, I purchased Spore about a year ago, and I couldn't figure out how to get my legal copy of Spore to work without installing a no-cd/cracked .exe. When EA makes it difficult to install and play legally purchased games, it doesn't exactly discourage pirating. Still, when you have as large as an investment as I do in the gaming industry, you understand the harm or piracy.
Epic post. If I had a cookie, it would be yours.
Honestly, I think the main disapointment for me about ME2 was the fact I knew how the game ended before the game had reached my hands (a la spoilers in the forum topic names).
#333
Posté 22 février 2010 - 10:17
#334
Posté 22 février 2010 - 12:46
#335
Posté 22 février 2010 - 01:10
And the uncharted worlds's problem was that they were completely bland. Do you even remember any defining characteristic of one of the planets you were on? Other than valleys, plains and mountains, a different texture for the land, and maybe a unique sky. There were no plants, and only a few planets had wildlife.
#336
Posté 22 février 2010 - 11:40
#337
Posté 22 février 2010 - 11:54
However it wasn't perfect. The scanning was repetitive and there wasn't enough assignment missions. More dialogue between crew members would've been nice too but that's just being picky. The squad AI was still a bit dodgy too, the number of times I've watched Miranda jump over cover and get ripped to shreds by a shotgun is annoying - although highly entertaining!
#338
Posté 23 février 2010 - 02:18
finnithe wrote...
It sounds like many of you are angry because your perceptions of the game are different from what the game turned out to be. ME2 obviously was not going to be more like KOTOR because from the beginning, it was meant to be a shooter, and shooter mechanics do not lend themselves well to a turn-based RPG. You're also forgetting the large number of game breakers in ME1. ME2 could have been better sure, but I don't think ME1 is a better game.
And the uncharted worlds's problem was that they were completely bland. Do you even remember any defining characteristic of one of the planets you were on? Other than valleys, plains and mountains, a different texture for the land, and maybe a unique sky. There were no plants, and only a few planets had wildlife.
Sadly, I agree. In general, it is a good game. The problem is Mass Effect 1 and Bioware raised our expectations too high.
#339
Posté 23 février 2010 - 02:31
I smell a pirate
#340
Posté 23 février 2010 - 02:55
Yes, I had fun. The visuals were great (no more texture popping) but the scope was so diminished. I guess graphics must take up alot of room on a disc, because I can't wrap my mind around why this game that is a good 25 hours (if not more!) shorter with so much less content needs 2 discs when ME1 only needed one.
I miss the planets, the different night skies. I felt like I was actually exploring in space in ME1. I understand that this game is supposed to be faster-paced with a sense of urgency, a smaller story to bridge the gap between 1 and 3, but it doesn't change the fact that I think they fell way short of what they could have done.
I don't like as many changes as I do like. I don't understand why they dumbed the game down - most sequels get more in-depth, not less. I also don't like the way they spent do much time crafting a universe you could believe in during ME1 and then waved a magic wand and shrugged it away.
I'm just very disappointed. I totally acknowledge that had I not played ME1 for the past 2 years I would have been very impressed by ME2, but the fact is I DID, as many of us did, and for whatever reasons (EA-conspiracies, desire to bring in the Halo crowd, budgeting, other unknown factors) they took the universe they created and smashed it down into a solar system with nice graphics and non-sensical fanservice romances and the long desired ability to probe Uranus until it is REALLY depleted.
I know this is probably pretty long for a post (my nerd-rage has been building for weeks, you see) and that I've likely given the impression that I dislike the game, which I don't.
The game is good, and fun, compared to games like Halo or Modern Warfare, but not as good as compared to the game that spawned it. Yes, I'm still bringing all my girls from ME1 through it ... but that's the point - I feel as in ME2 is the middle I need to slog through to get to the eventual end instead of a game I enjoy playing just for it's own sake, and that isn't a good way to view a game in general, and a complete shock coming from a BioWare game.
Modifié par SarEnyaDor, 23 février 2010 - 02:57 .
#341
Posté 23 février 2010 - 03:04
Shadow Cypher wrote...
the inventory didn't require messing around with to make room for more stuff.
Y,A,Y,A,Y,A,Y,A until you have enough space. Not that hard a concept.
#342
Posté 23 février 2010 - 03:45
Anyway, I'm hoping that BW still has enough clout within EA to meet us somewhere in the middle on this. Put the loot back! I want to kill a mini-boss and find something new and cool, not just more credits.
#343
Posté 23 février 2010 - 04:07
TornadoADV wrote...
Shadow Cypher wrote...
the inventory didn't require messing around with to make room for more stuff.
Y,A,Y,A,Y,A,Y,A until you have enough space. Not that hard a concept.
I do love those tedious repetitive tasks...
#344
Posté 23 février 2010 - 04:24
addiction21 wrote...
TornadoADV wrote...
Shadow Cypher wrote...
the inventory didn't require messing around with to make room for more stuff.
Y,A,Y,A,Y,A,Y,A until you have enough space. Not that hard a concept.
I do love those tedious repetitive tasks...
I do love planet scanning...oh wait.
#345
Posté 23 février 2010 - 04:42
TornadoADV wrote...
addiction21 wrote...
TornadoADV wrote...
Shadow Cypher wrote...
the inventory didn't require messing around with to make room for more stuff.
Y,A,Y,A,Y,A,Y,A until you have enough space. Not that hard a concept.
I do love those tedious repetitive tasks...
I do love planet scanning...oh wait.
I did say "I do love those tedious repetitive tasks..."
#346
Posté 23 février 2010 - 05:23
#347
Posté 23 février 2010 - 05:40
addiction21 wrote...
TornadoADV wrote...
addiction21 wrote...
TornadoADV wrote...
Shadow Cypher wrote...
the inventory didn't require messing around with to make room for more stuff.
Y,A,Y,A,Y,A,Y,A until you have enough space. Not that hard a concept.
I do love those tedious repetitive tasks...
I do love planet scanning...oh wait.
I did say "I do love those tedious repetitive tasks..."
One can take hours, the other only minutes, can you guess which one?
#348
Posté 23 février 2010 - 06:03
I kind of like the new inventory system, I just wish things weren't so simplified. I really miss the weapon modifications and gun variety. Essentially they went from around a dozen, to about 2. I get that it wasn't a big focus, and it bothered me.
ME2 is still great (albeit I learned to mod the *ini so I could finish it). Most of the improvements are really welcome. I do tend to like the first more than the second. For the third I would bring in a tactical ammo system (with heat sinks instead of just "heat sinks" disguised as ammo) along with weapon cooling, use hard suits, drop the ammo abilities, add more weapons, drop planet scanning, use a cool down system more like World of Warcraft and restore the number of powers to the original.
#349
Posté 23 février 2010 - 06:23
However, I would like to point out the sequel rarely performs better than the original in a trilogy. Star Wars is a big example, but the same applies to gaming trilogies such as God of War and Halo (gasp I mentioned Halo!). Mass Effect 2 is just suffering from an unfortunate case of being the "bridge" between the opening and final acts of the story.
Of course this only applies to the overall plot - not factors such as gameplay. RPG aspects, ect.
#350
Posté 23 février 2010 - 08:06
Orkboy wrote...
MPaBkaTa123 wrote...
And yet you're hatemongering as well.To the people supporting the OP though and to that guy who's name i forget claiming that ME1 was (TEH GRATEST GAM EVA!) :
If giving an honest opinion on something is hate-mongering then fair enough. But I used the term in the context of people slagging off other people, I didn't do that but I suppose I should have made myself clearer.MPaBkaTa123 wrote...
You do know that when ME1 came around the old forums were crowded by people complaining about how it is not an RPG, the Mako was evil, and its shooter elements. Yet that same crowd sucked it up and enjoyed the game in the end. Now those same people have come to whine about ME2, and in a good few months from now or even a year at most they will shut up and play it just like they did with ME1.
I said, ME1 had a lot of flaws that needed fixing. I never said that ME1 was the best thing since sliced bread even though I think it was better than ME2.MPaBkaTa123 wrote...
As for my opinion, ME1 was a very fun and immersive, yet flawed , game. ME2 was the logical continuation of the idea and although it has its flaws (Bring back the weapon mods!) it was even better.
You are entitled to your opinion and I respect that.
I liked ME2 and thought it was a good game, but for me personally I don't think it was the continuation that ME1 deserved, it just doesn't feel the same, as wether for the better of for the worst too much of what made ME1 what it is has been changed.
I have to apologize actually for overreacting to these topics. Reading your post after the drabble of lets say Hizoka003 i was in a set mood and instead of replying to what you said whined like a fanboy, my apologies. I personally believe the game should not have been labeled an RPG in marketing as the shooter part has equal weight but whatever.
Modifié par MPaBkaTa123, 23 février 2010 - 08:06 .




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