Aller au contenu

ME 2 a huge dissapointment compared to ME 1.


  • Ce sujet est fermé Ce sujet est fermé
525 réponses à ce sujet

#451
SurfaceBeneath

SurfaceBeneath
  • Members
  • 1 434 messages

SithLordExarKun wrote...

SurfaceBeneath wrote...

Sort of like religious people almost.

Oh no they are far worse if you ask me. Well i personally think they are worse. I have had one tell me "donate money to our church or you won't go to heaven"


I did say almost :P

Like whichever game I like more or you are going to burn in hellfire for eternity!!

#452
JMorris85

JMorris85
  • Members
  • 12 messages

MPaBkaTa123 wrote...

JMorris85 wrote...

1.) i see your point, particuarly about the guns point. but it was an rpg, which is what i wanted, so i never saw this as a negative.
2.) i see your point. but it was an rpg so......lol. i personally enjoyed the build up to the best stuff. & didnt mind my team looking like a.......team.
3.) another good point. but the way to fix the problem with the original inventory was to get rid of it all together? how is that a fix & not simple laziness?
4.) i personally have no problem with the ME2 upgrade system other than the link with planet scanning (which is one of the worst things ive experienced in a game in such a long time that i cant remember anything comparable). then again i didnt have a problem with ME1's upgrade system either.


Thanks for the reply, there certainly could have been more squad customization (the same way as shepard's armor would be nice enough). I can't think of what can be done about the inventory perhaps a fusion of the two? Or making the guns yourself similar to the armor in ME2. As for 4) Bioware should make a suggestion forum if only so good ideas are not wasted. The Mako's recolored Side Quest Hill planets were dull but the planet probing was even more monotonous if not as frustrating.


well simply having an inventory would be a step in the right direction lol. id much rather have the overflowing inventory of ME1 than not having one at all.
as far as making the guns like you do the armor in ME2. well, id be for that so long as its not simply aesthetic like the armor "customisation" is in ME2. i mean really, aside from the +ammo mods, the type of armor you wear in ME2 dosent really matter, their simple aesthetic differences. +5% shields means nothing.
and like i said, i cant think of anything as bad as planet scanning. while not the best thing in the world, the mako planet romp was infinetely more fun than spending hours trying to get enough platinum for the next upgrade (and for me, its ALWAYS the platinum that i cant seem to find enough of).

#453
Tekyu

Tekyu
  • Members
  • 67 messages
I disagree. I feel no remorse for the aspects they peeled off. I admit that their actions boiled the game's components down to an extremely "cinematic" feel, but this is hardly a problem given the rewarding and visceral combat system (an exciting, thrilling change from ME1's) and the huge, open story to alter as you see fit.

They stripped away a tired and poorly designed item management system (and left Jacob to deal with all that nonsense while Shepard collects upgrade components and materials), tore off a pace-killing vehicle section and lessened (by way of reconstruction and story cues) the amount of wandering forced upon you. As a result, the game delivers an intense and truly interactive story that delivers the best of both worlds of action-based shooters and deeply involving role-playing.

I've never played a game THIS good. It haunts me when I'm away, it calls to me as I try to sleep and it kills me waiting for something more. ANYTHING more to add to my experience. Change is good and SO good in this instance that more game developers should wake up from their sequelitis sprees and rethink how they approach a sequel.

I'm really sorry to hear you didn't have the same experience I did and I urge you to give it another try because it's more than worth your time.

#454
MPaBkaTa123

MPaBkaTa123
  • Members
  • 169 messages

JMorris85 wrote...

MPaBkaTa123 wrote...

JMorris85 wrote...

1.) i see your point, particuarly about the guns point. but it was an rpg, which is what i wanted, so i never saw this as a negative.
2.) i see your point. but it was an rpg so......lol. i personally enjoyed the build up to the best stuff. & didnt mind my team looking like a.......team.
3.) another good point. but the way to fix the problem with the original inventory was to get rid of it all together? how is that a fix & not simple laziness?
4.) i personally have no problem with the ME2 upgrade system other than the link with planet scanning (which is one of the worst things ive experienced in a game in such a long time that i cant remember anything comparable). then again i didnt have a problem with ME1's upgrade system either.


Thanks for the reply, there certainly could have been more squad customization (the same way as shepard's armor would be nice enough). I can't think of what can be done about the inventory perhaps a fusion of the two? Or making the guns yourself similar to the armor in ME2. As for 4) Bioware should make a suggestion forum if only so good ideas are not wasted. The Mako's recolored Side Quest Hill planets were dull but the planet probing was even more monotonous if not as frustrating.


well simply having an inventory would be a step in the right direction lol. id much rather have the overflowing inventory of ME1 than not having one at all.
as far as making the guns like you do the armor in ME2. well, id be for that so long as its not simply aesthetic like the armor "customisation" is in ME2. i mean really, aside from the +ammo mods, the type of armor you wear in ME2 dosent really matter, their simple aesthetic differences. +5% shields means nothing.
and like i said, i cant think of anything as bad as planet scanning. while not the best thing in the world, the mako planet romp was infinetely more fun than spending hours trying to get enough platinum for the next upgrade (and for me, its ALWAYS the platinum that i cant seem to find enough of).


Well mainly because ME1 made me hate black-red armor with searing passion of ten burning suns i liked the ability to change the armor as miniscule as the differences were. And yes i have underplayed how ridiculously dull and boring scanning is though for me iridium was the thing i was constantly needing.Anyways i am gone for now will check up on this thread later.

#455
josh42426

josh42426
  • Members
  • 43 messages
Why does everyone ignore the fact that the story is so painfully straightforward. Once you know who your enemy is and what you must do it never changes. NEVER! NOT ONCE I TELL U. At least in me 1 you did not know the full story until the end like a normal one. Hence the term 'story' and not headline.

#456
Joshua Hawkeye

Joshua Hawkeye
  • Members
  • 79 messages

So I got totally shocked when I saw AMMO on my weapons ... I was like "WTF?!?" I thought it's only for the moment, maybe the pistol was damaged or something, but as I advanced in the game I saw it was made this way and with all due respect BioWare, this was the biggest and idiotic thing EVER to see in a production with your signature. This leads to the major problem, you decided to make this game more of an FPS-Action Game than an RPG-Action Game, but then I thought, heck even in FPSs' you have bigger ammo limit to carry than in this game, even with upgrades. So what was the point for this ? Just another great idea ?




The point is very simple, you actually have to think about what to shoot instead of spraying bullets everywhere like you can in CoD4 or ME1.

#457
Joshua Hawkeye

Joshua Hawkeye
  • Members
  • 79 messages

So I got totally shocked when I saw AMMO on my weapons ... I was like "WTF?!?" I thought it's only for the moment, maybe the pistol was damaged or something, but as I advanced in the game I saw it was made this way and with all due respect BioWare, this was the biggest and idiotic thing EVER to see in a production with your signature. This leads to the major problem, you decided to make this game more of an FPS-Action Game than an RPG-Action Game, but then I thought, heck even in FPSs' you have bigger ammo limit to carry than in this game, even with upgrades. So what was the point for this ? Just another great idea ?




The point is very simple, you actually have to think about what to shoot instead of spraying bullets everywhere like you can in CoD4 or ME1.

#458
josh42426

josh42426
  • Members
  • 43 messages

Joshua Hawkeye wrote...

So I got totally shocked when I saw AMMO on my weapons ... I was like "WTF?!?" I thought it's only for the moment, maybe the pistol was damaged or something, but as I advanced in the game I saw it was made this way and with all due respect BioWare, this was the biggest and idiotic thing EVER to see in a production with your signature. This leads to the major problem, you decided to make this game more of an FPS-Action Game than an RPG-Action Game, but then I thought, heck even in FPSs' you have bigger ammo limit to carry than in this game, even with upgrades. So what was the point for this ? Just another great idea ?


The point is very simple, you actually have to think about what to shoot instead of spraying bullets everywhere like you can in CoD4 or ME1.


The point is very simple, shoot some baddies and you get a 'mission complete'. Press a few times and you get the paramour achievementImage IPB

#459
josh42426

josh42426
  • Members
  • 43 messages

Joshua Hawkeye wrote...

So I got totally shocked when I saw AMMO on my weapons ... I was like "WTF?!?" I thought it's only for the moment, maybe the pistol was damaged or something, but as I advanced in the game I saw it was made this way and with all due respect BioWare, this was the biggest and idiotic thing EVER to see in a production with your signature. This leads to the major problem, you decided to make this game more of an FPS-Action Game than an RPG-Action Game, but then I thought, heck even in FPSs' you have bigger ammo limit to carry than in this game, even with upgrades. So what was the point for this ? Just another great idea ?


The point is very simple, you actually have to think about what to shoot instead of spraying bullets everywhere like you can in CoD4 or ME1.


The point is very simple, shoot some baddies and you get a 'mission complete'. Press a few times and you get the paramour achievementImage IPB

#460
Jimmos

Jimmos
  • Members
  • 5 messages

josh42426 wrote...

Joshua Hawkeye wrote...

So I got totally shocked when I saw AMMO on my weapons ... I was like "WTF?!?" I thought it's only for the moment, maybe the pistol was damaged or something, but as I advanced in the game I saw it was made this way and with all due respect BioWare, this was the biggest and idiotic thing EVER to see in a production with your signature. This leads to the major problem, you decided to make this game more of an FPS-Action Game than an RPG-Action Game, but then I thought, heck even in FPSs' you have bigger ammo limit to carry than in this game, even with upgrades. So what was the point for this ? Just another great idea ?


The point is very simple, you actually have to think about what to shoot instead of spraying bullets everywhere like you can in CoD4 or ME1.


The point is very simple, shoot some baddies and you get a 'mission complete'. Press a few times and you get the paramour achievementImage IPB



i agree
in such title there should be much more to do then just kill everything an advance to next lvl...
where's the farming for gears,upgrades,recourses that most real rpg's got and could keep players playing for much longer??

#461
JMorris85

JMorris85
  • Members
  • 12 messages

Tekyu wrote...

I disagree. I feel no remorse for the aspects they peeled off. I admit that their actions boiled the game's components down to an extremely "cinematic" feel, but this is hardly a problem given the rewarding and visceral combat system (an exciting, thrilling change from ME1's) and the huge, open story to alter as you see fit.
They stripped away a tired and poorly designed item management system (and left Jacob to deal with all that nonsense while Shepard collects upgrade components and materials), tore off a pace-killing vehicle section and lessened (by way of reconstruction and story cues) the amount of wandering forced upon you. As a result, the game delivers an intense and truly interactive story that delivers the best of both worlds of action-based shooters and deeply involving role-playing.
I've never played a game THIS good. It haunts me when I'm away, it calls to me as I try to sleep and it kills me waiting for something more. ANYTHING more to add to my experience. Change is good and SO good in this instance that more game developers should wake up from their sequelitis sprees and rethink how they approach a sequel.
I'm really sorry to hear you didn't have the same experience I did and I urge you to give it another try because it's more than worth your time.


theres another point that i dont get at all. the story. the story is 3/4s character introduction. most of whom i just cant see being all that important to the canon or the next game. their not terribly uninteresting characters, but only a few really interested me at all. and because there are so many, the ones i was interested in, didnt get alot of depth. so other than the 2 characters from the original, the rest simply seemed disposable. i never felt the main story the way i did the original. at no point, even at the end of the game, did i feel like i was saving the galaxy. it simply felt like i was taking the characters that i spent the entire game collecting to the end game.

as for your "sequilitis" comment, my response is thus^_^. ME2 is not a bad game. by itself, its alright, not quite my thing, but ive had fun with it when i wasnt scanning. but its not a Mass Effect game. i mean, its a completly different game from ME1. if they had created a new ip around and created a new name for it, id be fine with that. or made it into a spin off. its like Resident Evil 4, a very good game, but it was not a Resident Evil game lol. for one simple example, Resident Evil had zombies, and RE4 didnt have zombies. Mass Effect was an RPG with a good story. Mass Effect 2 is not that. and after investing my time into and becoming a fan Mass Effect, i dont think its too much of a stretch for me to expect a Mass Effect game when i buy ME2. i know its cliche and generally in bad form to compare games to movies, but for a lack of a better analogy, its akin to going to see the newest Batman movie and getting a romantic comedy about Bruce Wayne. thats all well and good, and may well be a wonderful movie, but its not a Batman movie.

#462
AngryFrozenWater

AngryFrozenWater
  • Members
  • 9 063 messages

SurfaceBeneath wrote...

CoS Sarah Jinstar wrote...

SurfaceBeneath wrote...

CoS Sarah Jinstar wrote...

Its funny how the OP presented his criticisms in a very objective manner without out right bashing the game, and instantly for 19 pages got jumped on for not out right loving what is a very stripped down sequel. Personally I agree with the OP, ME2 was alright, nowhere near as good as the first game though.


Funny how you criticize the manner in which the OP was treated but then come out swinging the same way yourself.

OP has a right to express their opinion. You have a right to express your opinion. The people who jumped on the OP have a right to express their opinions. However they're all just opinions. Saying, "I feel that the game was stripped down too much" will provoke a lot less contention than "the game was stripped down"


Between the removal of a ton of skills, lack of companion customization, lack of inventory, and a weak upgrade system, just as a few examples, yes I think its pretty factual that the game is indeed stripped down in comparison to ME1.


Well, now see you can't criticize people attacking the OP for stating their opinion as fact if you're just going to do the same.

Don't you people know anything about Interwebz courtesy? Golly gee whizz!

I think there is a difference between voicing one's opinion and bashing. In this case I believe that CoS Sarah Jinstar is not bashing the game. As far as I can see there is no violence in her post. She merely observes something that she views as fact. Nothing wrong with that.

#463
jbadm04

jbadm04
  • Members
  • 254 messages

SithLordExarKun wrote...
 If its me you are referring to, i didn't shoot down the other guy because of his criticisms, it was his attitude towards people that enjoyed the game.


no, it was/is his attitude in other "threads". he stated his opinion, maybe was not the best at criticism and sounded rather as "ranting" but still, it was criticism. and for that he got gunned down as "retard" from the very beginning. You also claimed, that you refer to other threads where he is acting like a jerk. Whatever, you know, once I abandoned my boyfriend. He was a total jerk, idiot and assh.... But, his ex-girlfriend, he and his friends all think he is a great guy and couldnt understand me. So, in your opinion of judging by "other threads" Im no longer entitled to another boyfriend?

Whatever, for me, ME2 is a dissapointment compared to ME1 too. Not "huge" but still it is. ME felt large in scale annd epic, ME2 do not. Mostly it is because of the story. In ME1 you find out a Spectre is a traitor (big game), then you become a specter, then you save the council from a reaper and humans become a council species. Right, in ME2 you just build up a "heavy strike" team and take on some pansy collectors (not a big game).  Dont get me wrong, I like the ME2 story, the squad recruitment, the loyalty missions, but, the game-story still feels less epic and thats a huge drawback.

I kinda liked the old ME inventory system, but Im not missing it in ME2. I also think the "moding of weapons" is far superior in ME over ME2 and ME2 could use an overhaul and improvement here. And I miss the possibility to "clothe my squad in proper armor". What said Cpt Enyala? "Cerberus let you **** around in this outfit?".... and she is right. Shep and Grunt run around in heavy armor and most of the other squad in clothes.... right. Jack is even half naked all the time, even on mission in hazardous environment, just great. Some people say "the unique outfits for the squad make up for it"... no, it do not, at least for me. Actualy, judging by the outfits of the females (Miranda, Jack, Samara), it becomes pretty clear what they had in mind.... Whatever. Then you finish a loyalty mission and: new outfit unlocked. So I rushed to the team selection screen to see it... and big surprise, surprise, its not a new model, its not even a retexture, all BW did was to change tints on the armor... and I felt cheated.

I have mixed feelings about the combat systems, the previous ME "overheating" felt right, the ammo-thingy in ME2? I dont know. I dont have a big problem with this, but I also do not like it, like other stuff in ME2 and especialy sequels, its a change, but not "thought out". So the clips are universal, so when Im out of ammo for the sniper rifle, why cant I use the ammo clips from the pistol, or smg or assault rifle? Why not having just one big canister of ammo and vary the consumption ? Lets say pistol is 1:1 and sniper 1:2, so with 1000 spare ammo, you could either fire 1000 shots with the pistol, or 500 with the sniper rifle. And the firefights? I dont know, in ME taking cover meant nothing, except for the geth, all enemies were swarming you. In ME2.... just melees do, but the difficulty levels are ridiculous. Anything equal/below veteran is cheap, anything equal/above hardcore is too hard. On hardcore, it just takes 2-3 shots (doenst matter what weapon) to bring down your shields and another 2-3 to kill you. The squad is worthless, when yo ucommand them into cover, they dont fire and when you rally them or command them during a firefight, they die in the process of "moving to new location". And since the enemy is always overhelming you at least 3:1, 50% of them are taking cover and reloading weapons, the other 50% keep firing at your position. There is no point in changing positions (like it would in rl) as the scripted "ai" always knows where you are and it keeps firing. On the contrary, when you leap out of cover, you need like 100 shots to take down a simple blue sun merc without shields and armor (in my last firefight it took me 68 shots in the head to bring down a simple enemy).

Whatever, Im loosing myself. I like ME2, but, BW works like microsoft, a sequel or new version, should add to the game, improve what wasnt working. Instead they change some flawed things and remove what wasnst working at all (or not good). ME2 have better graphics, but thats all. I see no additions or ehancements to the gameplay, just what they took out, or changed (some are improved but some are not). Thats why ME2 is a disappointment to me compared to ME1. Its still a good game and is fun to play, but it keeps to be disappointing.

#464
AngryFrozenWater

AngryFrozenWater
  • Members
  • 9 063 messages
Wow. There's a lot of aggression in this thread.



I agree with a lot of the points that the OP made. Some are not likely to change in the future, but if one doesn't do anything but accept them then nothing will ever change. It's a good thing that BioWare seems to give the impression to listen to its customers. Although it looks like it is getting harder now that the company is bigger than before.

#465
Tekyu

Tekyu
  • Members
  • 67 messages

JMorris85 wrote...

*snip*

theres another point that i dont get at all. the story. the story is 3/4s character introduction. most of whom i just cant see being all that important to the canon or the next game. their not terribly uninteresting characters, but only a few really interested me at all. and because there are so many, the ones i was interested in, didnt get alot of depth. so other than the 2 characters from the original, the rest simply seemed disposable. i never felt the main story the way i did the original. at no point, even at the end of the game, did i feel like i was saving the galaxy. it simply felt like i was taking the characters that i spent the entire game collecting to the end game.

as for your "sequilitis" comment, my response is thus^_^. ME2 is not a bad game. by itself, its alright, not quite my thing, but ive had fun with it when i wasnt scanning. but its not a Mass Effect game. i mean, its a completly different game from ME1. if they had created a new ip around and created a new name for it, id be fine with that. or made it into a spin off. its like Resident Evil 4, a very good game, but it was not a Resident Evil game lol. for one simple example, Resident Evil had zombies, and RE4 didnt have zombies. Mass Effect was an RPG with a good story. Mass Effect 2 is not that. and after investing my time into and becoming a fan Mass Effect, i dont think its too much of a stretch for me to expect a Mass Effect game when i buy ME2. i know its cliche and generally in bad form to compare games to movies, but for a lack of a better analogy, its akin to going to see the newest Batman movie and getting a romantic comedy about Bruce Wayne. thats all well and good, and may well be a wonderful movie, but its not a Batman movie.



Really? You didn't feel the least bit compelled by ANY of the characters? Compare ME2's quest to a western of sorts where you look for the best gunfighters and specialists to assist in a mission you expect to die during the execution of and see how it looks to you then. We can instantly tell it's not the END of the story (I mean, the load screens wouldn't lie... would they?) and its primary catalyst is at least three flavors of revenge! For Shepard and the Normandy, for your friend on VIrmire and as the ads imply "for the lost." A lot of what you're doing here is like adding different ingredients for a soup known as ME3, soup that could literally blow up in your face or redefine the flavor of justice in space; but unlike most middle chapters, it answers more questions than it asks and leaves you with an obvious and primary mission. The game is primarily tailored under the assumption that you have ME1 save files on your drive, so the story itself is straightforward and complicated at the same time all depending on the paths you take to get there and if rushing headlong into the delicious escapist notion of saving all life in existence alongside a rich assortment of thoroughly awesome characters doesn't excite you as much as it does me... then I think we have to agree to disagree.

Since you felt like like comparing RE1 to RE4, I can work within that analogy. I'd say that comparison is more than fair because it did the exact same thing in the way it trimmed the fat from a doddering, aged system and streamlined the experience into a thrilling game that defied its genre, to the chagrin of many zombified Spanish peasants. RE4 took a lot out, just as ME2 did to execute a more visceral experience, but unlike the RE changeover I can pick up a controller from a playthrough from ME1 and figure ME2's battle system within seconds. Granted, there's new details to learn, but there's no reason that someone who played the first game can't ease into the second save for raging fanboy impotency. No many sequels that make such distinct changes can say that.
While an exaggeration is useful in making a point, I have to raise an eyebrow unnaturally high at the notion that ME2 to ME1 is like Batman as a romantic Bruce Wayne comedy. Saying stuff like that might cause one to question whether or not you actually PLAYED the games or would rather make blind critiques in the dark. It's a sequel and a damn good one too, I don't see a cliche here. If you'd like to expand on this, I'd really like to hear it. I see A LOT of Blade Runner aesthetics in the game, but not cliches. ME is one of the few original IPs I respect in the last ten years and its sequel expands on that trust of both a powerful game combined with a strong story in every respect. It doesn't just follow the first game, it picks up where it left off and makes much needed alterations to refine the delivery of a superior product. It feels like it stops short, but it's a perfect forumula to keep us wanting more and to expect bigger surprises in the next installment.

I'll step back and add, that if you didn't like some of the changes for personal taste I can respect that, but to my credit this game made me reconsider half the games I own, I own a LOT and FYI, I'm a gaming freak and my gamerscore can attest to this. I loved the first game almost unaturally, but I literally have put both my hands in braces with tendonitis because I have clinically played ME2 too often since its release date. I have literally hurt myself for this game, so I'm very passionate to come to its defense when little or no tangible cause is present. I realize, it is NOT perfect, but it's damn close and if you have a better game then I'd love to hear about it.

#466
JMorris85

JMorris85
  • Members
  • 12 messages

Tekyu wrote...


Really? You didn't feel the least bit compelled by ANY of the characters? Compare ME2's quest to a western of sorts where you look for the best gunfighters and specialists to assist in a mission you expect to die during the execution of and see how it looks to you then. We can instantly tell it's not the END of the story (I mean, the load screens wouldn't lie... would they?) and its primary catalyst is at least three flavors of revenge! For Shepard and the Normandy, for your friend on VIrmire and as the ads imply "for the lost." A lot of what you're doing here is like adding different ingredients for a soup known as ME3, soup that could literally blow up in your face or redefine the flavor of justice in space; but unlike most middle chapters, it answers more questions than it asks and leaves you with an obvious and primary mission. The game is primarily tailored under the assumption that you have ME1 save files on your drive, so the story itself is straightforward and complicated at the same time all depending on the paths you take to get there and if rushing headlong into the delicious escapist notion of saving all life in existence alongside a rich assortment of thoroughly awesome characters doesn't excite you as much as it does me... then I think we have to agree to disagree.


i guess we will have to agree to disagree. but out of curiousity, what questions were answered in ME2? lol, for that matter, what questions were asked to be answered?

Since you felt like like comparing RE1 to RE4, I can work within that analogy. I'd say that comparison is more than fair because it did the exact same thing in the way it trimmed the fat from a doddering, aged system and streamlined the experience into a thrilling game that defied its genre, to the chagrin of many zombified Spanish peasants. RE4 took a lot out, just as ME2 did to execute a more visceral experience, but unlike the RE changeover I can pick up a controller from a playthrough from ME1 and figure ME2's battle system within seconds. Granted, there's new details to learn, but there's no reason that someone who played the first game can't ease into the second save for raging fanboy impotency. No many sequels that make such distinct changes can say that.
While an exaggeration is useful in making a point, I have to raise an eyebrow unnaturally high at the notion that ME2 to ME1 is like Batman as a romantic Bruce Wayne comedy. Saying stuff like that might cause one to question whether or not you actually PLAYED the games or would rather make blind critiques in the dark. It's a sequel and a damn good one too, I don't see a cliche here. If you'd like to expand on this, I'd really like to hear it. I see A LOT of Blade Runner aesthetics in the game, but not cliches. ME is one of the few original IPs I respect in the last ten years and its sequel expands on that trust of both a powerful game combined with a strong story in every respect. It doesn't just follow the first game, it picks up where it left off and makes much needed alterations to refine the delivery of a superior product. It feels like it stops short, but it's a perfect forumula to keep us wanting more and to expect bigger surprises in the next installment.


i dont think you understood my Batman reference. i wasnt saying that ME2 was a ME romantic comedy, i was saying that ME1 was an rpg with a good story & ME2 is a third person shooter with a mediocre story. for a reverse example, if you enjoyed the first 2 Gears of Wars, and bought the 3rd Gears of War expecting & wanting a Gears of War game but instead you got a so-so rpg, that wouldnt annoy you? ME2 is not a terrible game by any stretch of the imagination, ive enjoyed playing it, but its not what i wanted. I dont buy shooters be they first or third person, i buy rpgs (specifically Bioware rpgs). everything i heard about ME2 leading up to its release, i was expecting a Mass Effect game, that being an rpg with a great story. thats not what i got, ME2 is not what i wanted.


I'll step back and add, that if you didn't like some of the changes for personal taste I can respect that, but to my credit this game made me reconsider half the games I own, I own a LOT and FYI, I'm a gaming freak and my gamerscore can attest to this. I loved the first game almost unaturally, but I literally have put both my hands in braces with tendonitis because I have clinically played ME2 too often since its release date. I have literally hurt myself for this game, so I'm very passionate to come to its defense when little or no tangible cause is present. I realize, it is NOT perfect, but it's damn close and if you have a better game then I'd love to hear about it.


ok........ i dont understand the compulsion some people have to defend games teeth & nails against any and all criticism from people who are genuinely disapointed with them. not sure what you get out of it, but if its your hobby to hang around dev forums and defend games from criticism thats your buisness. id think youd rather play your beloved game than hang around here and defend it. but as to what game could possibly be better than ME2, well pretty much every other Bioware game is better than ME2. and if ME3 is going to be similar to ME2 im not gonna be tricked into buying it this time.

#467
SurfaceBeneath

SurfaceBeneath
  • Members
  • 1 434 messages

AngryFrozenWater wrote...

SurfaceBeneath wrote...

CoS Sarah Jinstar wrote...

SurfaceBeneath wrote...

CoS Sarah Jinstar wrote...

Its funny how the OP presented his criticisms in a very objective manner without out right bashing the game, and instantly for 19 pages got jumped on for not out right loving what is a very stripped down sequel. Personally I agree with the OP, ME2 was alright, nowhere near as good as the first game though.


Funny how you criticize the manner in which the OP was treated but then come out swinging the same way yourself.

OP has a right to express their opinion. You have a right to express your opinion. The people who jumped on the OP have a right to express their opinions. However they're all just opinions. Saying, "I feel that the game was stripped down too much" will provoke a lot less contention than "the game was stripped down"


Between the removal of a ton of skills, lack of companion customization, lack of inventory, and a weak upgrade system, just as a few examples, yes I think its pretty factual that the game is indeed stripped down in comparison to ME1.


Well, now see you can't criticize people attacking the OP for stating their opinion as fact if you're just going to do the same.

Don't you people know anything about Interwebz courtesy? Golly gee whizz!

I think there is a difference between voicing one's opinion and bashing. In this case I believe that CoS Sarah Jinstar is not bashing the game. As far as I can see there is no violence in her post. She merely observes something that she views as fact. Nothing wrong with that.

Invoking something as fact automatically assumes that all contrary opinions are false.

This is a hostile statement whether it appears to or not because all it is is a double negative of the statement, "Your opinion of the game is wrong"

Now, you can say, "I think ME2 is stripped down, and here's why" and someone else can argue with counterevidence. But if you just say something is an empirical fact, then it shuts down all discussion and just makes people yell louder instead of argue smarter.

#468
Tleining

Tleining
  • Members
  • 1 394 messages

josh42426 wrote...

Why does everyone ignore the fact that the story is so painfully straightforward. Once you know who your enemy is and what you must do it never changes. NEVER! NOT ONCE I TELL U. At least in me 1 you did not know the full story until the end like a normal one. Hence the term 'story' and not headline.


so you knew at the beginning, who/what the collectors had been? Why they were abducting humans?
Aside from that: The Mass Effect Trilogy (or Commander Shepard Trilogy) is about the fight against this great enemy, that is slowly revealed. In Me1 we learn about their existence, and the cycle the galaxy was build upon. In ME2, we learn more about them, how they turn those defeated into their servants, how they had been conducting experiments for years now. And in the end, we as players, see what we are really up against. Did you know about the opposing geth-factions?

What trilogy is different from that? Star Wars: from the beginning, the enemy is clear. New Characters are revealed later, but the enemy itself stays the same. Lord of the Rings: The enemy is revealed in the first movie, the second builds up on that, shows what is at stake. Or try games: Command & Conquer: The two factions are made clear in the first game.

#469
dynas2001

dynas2001
  • Members
  • 204 messages
[/quote]

though i miss some of the more rpgish elements, i have to disagree with it being their worst game.  I think this is one of the best games i've played in 10 years.  I have a few small issues, but I over all enjoyed this game so much i have played it over and over and over again.   It's part 2 in a trilogy, so the story was great from that perspective.  I loved the characters and the side missions.  The game runs so much smoother then most bioware games. It feels twice as polished as most of their games.  I simply loved it.

Modifié par dynas2001, 25 février 2010 - 01:11 .


#470
SithLordExarKun

SithLordExarKun
  • Members
  • 2 071 messages

jbadm04 wrote...

no, it was/is his attitude in other "threads".

Along with one of his posts in this thread, refer to page 16. "Attitude" is the same regardless of where you are. (unless you change it)

jbadm04 wrote...
he stated his opinion, maybe was not the best at criticism and sounded rather as "ranting" but still, it was criticism. and for that he got gunned down as "retard" from the very beginning. You also claimed, that you refer to other threads where he is acting like a jerk. Whatever, you know, once I abandoned my boyfriend. He was a total jerk, idiot and assh.... But, his ex-girlfriend, he and his friends all think he is a great guy and couldnt understand me. So, in your opinion of judging by "other threads" Im no longer entitled to another boyfriend?

No, he somehow appears to be having some form of superiority complex and thinks he can dicate weather people are right or wrong, at least thats the impression that i am getting.

A person who behaves like a jackass is a jackass regardless of which threads he post in, i don't even understand what you are trying to tell me with that boyfriend analogy.

#471
jbadm04

jbadm04
  • Members
  • 254 messages
A forum/message board always have its own dynamics. You can have the best, calm, self-control guy out there, but you only need to hit a weak spot (it can be by the way you talk, what you say or the matter you are talking about) and you can turn the best guy into a berserk retard. You say he is a jackass, judging this by previous post (not the opening post) and other posts in other threads. Can you say for sure, he is a jackass for jackass-sake, or is he called retard there too? Looking at the way forums run, the chances someone will call you "retard" just because he dont agree with you, is about 99,9%. It does not matter why someone is an ass, but there will always be at least one ass in any thread. So, why care about other threads? On this one the guy was ok enough until people started shouting, and even then, he is not down on the same level. But nevermind, this is about disappointment of the game, not some forum members, is it?

#472
SithLordExarKun

SithLordExarKun
  • Members
  • 2 071 messages
So what exactly are you trying to tell me?

#473
Temper_Graniteskul

Temper_Graniteskul
  • Members
  • 293 messages

finnithe wrote...

Bioware from the beginning has said that they wanted Mass Effect a shooter. I don't think it's reasonable to complain about a game because changes made to it made it difficult for you, especially since I haven't read about complaints about difficulty on the forums. Expecting Bioware to reverse the changes that they decided to make because you're finding it too difficult to adapt just seems unreasonable.

Are you playing the PC version by any chance? I know that you can edit the Coalesced.ini files to modify your health and (mostly) eliminate the ammo system.

We'll disagree on this issue, then. While it was apparent that Bioware was going for a shooter-type game in ME1, its combat resemblance was TPS-esque only; I didn't expect things to change so much for the second title in the series. I'm neither wrong - nor barred from complaining - about my disappointment because of that, though I'm aware that I'm in the minority (in some aspects - I fall neatly into the large-ish group who didn't like the addition of thermal clips/ammo).

'Expectation' of change is a little strong, though. I'm well aware that my combat problems are in the minority. What I 'expect,' insomuch as these forums are havens for praise/criticism of the games and airing of issues, is that I be allowed to express my disappointment, delineate the problems I'm having, and perhaps suggest an avenue of change that could be implemented. Do I expect the devs to actually implement? Not really; I'd like them to go back to ME1 combat, but realistically that's not likely to happen. But a compromise might not be out of the question, particularly for the Casual difficulty setting. Put it this way - if I don't say I'm having problems, the chances of them getting solved are 0%. If I do comment, then the information is out there; I could get lucky, the devs might make changes that can accommodate me in combat for the third game, and then I get to enjoy the trilogy arc perhaps as much as I've enjoyed Bioware's other games in the past. Win!

No, unfortunately my still very usable PC was only just barely able to run ME1, and there's no plans to upgrade in the future. Most of my graphics-heavy gaming I now do on the console. If I was able to run the PC version, I wouldn't have as much of an issue; I'd run a mod for ammo and health and that'd be that. I'd save my criticism and requests for more story-driven issues.

EtherD wrote...



So in ending, just
start yourself at the shallow end of the pool and don't just jump right into the harder difficulties and then complain because you just can't cut it. Some things take time.

There is no shallower end of the pool than Casual, which I went to after getting hammered on Normal. It's not like I was playing on Insanity and whining that it was too hard. I'm unskilled, not an idiot.;)

Modifié par Temper_Graniteskul, 25 février 2010 - 04:19 .


#474
Iron Ranger

Iron Ranger
  • Members
  • 133 messages
19 pages and basicly hashing ov er the same material many other threads cov ered. Bottom line. Me 1 is. Not the same game as me 2.

#475
AlanC9

AlanC9
  • Members
  • 35 632 messages

JMorris85 wrote...
ME2 is not a bad game. by itself, its alright, not quite my thing, but ive had fun with it when i wasnt scanning. but its not a Mass Effect game. i mean, its a completly different game from ME1.


Depends on what you think "a Mass Effect game" means. For me, ME2 takes the distinctive elements of ME1 and builds on them, while throwing out some dopey RPG conventions that shouldn't have been in ME1 in the first place. Like inventory -- I didn't dislike ME1 inventory because it was clunky, or boring; I disliked it because it was preposterous. Shepard's commanding the most advanced Alliance ship there is, and he's having to raise his own money to equip himself and his squad?

But reasonable people can differ about this; if we liked ME1 for different reasons, it follows that we'd have different opinions about a sequel too.