To OP:
-extremely simplified storyline, totally predictable and very, very simple (reffering to the main and only plot, the one that matters...);
I agree that it could have been better, but toward the end, they made it epic enough (the great music, the ominous voice of Harbinger/Collector General) that I was relatively satisfied. That, and I fully expect ME3 to be
completely fleshed out where ME2 was not. If they do not, then...I will be most...upset...
- extremely simplified RPG component;
I greatly preferred ME2 over ME1 in terms of this. Besides, adding points for Charm or Intimidate in ME1 seemed stupid.
- extremely simplified market (buying items without the possibility to sell them?!?);
Actually, I had more of a problem with the inability to sell
resources than anything I actually bought.
- extremely simplified and even badly modified inventory and squad equip screen (I can't dress up my team anymore?);
I did not like the fact that I couldn't manipulate a certain squad member's stats without taking him/her on a mission. Besides this, I really like how they changed the inventory system. ME1, to me, was clunky with me always having way too much crap to sort through.
- simplified romantic scenes (after what everybody saw in ME 1 it is clear they expected the same in the 2nd part, although this is not a critical dissapointment);
Didn't Bioware get reamed in the ass by the superbly stupid Fox News for the ME1 'romantic scene(s)'? They may have wanted to avoid such controversy in ME2. Besides that, however, I feel the romantic
developments far outstripped those in ME1. But in all honesty, in both games, I thought the scene with Samara was one of the most touching out of any 'romantic' scene possible.
- the storyline...a problem of choice they could have easily inserted in the game (even at the beginning when Miranda asks you about your past) I didn't expected to continue the game with the council saved and the galaxy too but it would have been better to give us a choice in this, choosing the councillor without having to upload a savegame for the people that haven't played the first one, to choose who dies on Virmire and again to choose about Wrex being a casualty and not murder as it is seen in ME2 (not a critical dissapointment);
I think the continuity is what makes ME2 the most unique, greatest game available to date. And you have to admit, it's brilliant in terms of marketing. People going back to play the first game since it's half the experience. Besides this, believe there's a website of ME1 Saves that is relatively easy to find.
- what happened to omnigel? why can't I choose decoding using omnigel? you added planetary scanning...to make the game longer by boring players to death? couldn't an omnigel scan been easier? again I guess another great idea to take Omnigel out;
In order to utilize omnigel, one would have to find it. The lack of inventory system makes this a moot point and a
planetary scan of it would seem contrived. But really, the worst part of ME2 for me was 1) scanning and 2) bypassing crap. Despite this, imho, it is better than those stupid MAKO-landing parties. Christ; I'm just glad those are over with, as fun as it was to climb insane terrain for...ever...
- you added fuel and probes to buy via fuel depots, great, but why can't we sell the minerals to the depots to make some credits? and the Normandy uses fuel only when it travels in the Nebula but not when it travels inside a Solar System or when it uses a Mass Relay?
Really agree with this. Seemed so silly that we couldn't. We can only guess at how the Mass Relays work though; apparently it does all the work for you. Maybe it folds time/space, etc.
In any case, I always try not to focus too much/look for things that bug me because then I'll find them and it'll...bug me. A lot. And I like enjoying my video games even if in ignorance.
Modifié par Blackveldt, 25 février 2010 - 07:07 .