K0braTh0r wrote...
From the very beginning of the ME2 game, BioWare has put this shiny new option for us, the same character building BUT with facial changes possibility ? Who came with this idea? If I would run that place I'd fire him and a lot more with ideas that made this game lose it's touch comparing to the first. I'll talk about those after this.
Question. Why create Mass Effect with the character Shepard without a possibility to change his face or his last name (that, in my opinion, was a great thing, rather than having a random different character from player to player, better to have only one man, the icon, the symbol, it's a great deal to the storyline) and then create Mass Effect 2 with that possibility (well besides changing his last name, of course) ?!?
We get used to such an unique character that is tied to an epic story and now we have the possibility to change his face. That's just another great idea, I may only assume, was inserted to make the players feel more special & unique, than with good old Shepard.
ehm what are you trying to say here? cant really make much sense of it... if your complaining about what it seem to me you are, the ability to change shepards face, we could in me1 too whats the problem??
K0braTh0r wrote..
After this I get totally shocked when I'm seeing AMMO on my weapons ... I was like "WTF?!?" I thought it's only for the moment, maybe the pistol was damaged or something, but as I advanced in the game I saw it was made this way and with all due respect BioWare, this was the biggest and idiotic thing EVER to see in a production with your signature. This leads to the major problem, you decided to make this game more of an FPS-Action Game than an RPG-Action Game, but then I thought, heck even in FPSs' you have bigger ammo limit to carry than in this game, even with upgrades. So what was the point for this ? Just another great idea ?
The machanic works, yes i know some people have complained but there are more people that is happy about it... and seriously, apart from the stronger pistol which have a rediciously low amount of ammo and the "stronger" assoult rifle with half the ammo of the standard one ive never run out of ammo with any weapon... and when you do just change to another one, you cant possibly have wasted all the ammo of two weapons...
K0braTh0r wrote..
Various gameplay, I believe you would like to call, "improvements", right ? just blew this game's chances of being the best game of 2010 and destroyed the hearts (I'm pretty sure I am not the only one severely dissapointed) of BioWare fans.
nope, your not alone, but you sure are the minority... the only thing i really hate about me2 is how good it is and that it was released in january, i dont expect it to be beaten

K0braTh0r wrote..
Some of these are :
- extremely simplified RPG component;
- extremely simplified market (buying items without the possibility to sell them?!?);
- extremely simplified and even badly modified inventory and squad equip screen (I can't dress up my team anymore?);
- simplified romantic scenes (after what everybody saw in ME 1 it is clear they expected the same in the 2nd part, although this is not a critical dissapointment);
- the storyline...hey I didn't expected to continue the game with the council saved and the galaxy too but at least the obvious choice for most gamers would have been Captain Anderson for councilor not Udina (again not a critical dissapointment);
- what happened to omnigel? why can't I choose decoding using omnigel? you added planetary scanning...to make the game longer by boring players to death? couldn't an omnigel scan been easier? again I guess another great idea to take Omnigel out;
- you added fuel and probes to buy via fuel depots, great, but why can't we sell the minerals to the depots to make some credits? and the Normandy uses fuel only when it travels in the Nebula but not when it travels inside a Solar System or when it uses a Mass Relay?
-simplified rpg mechanics? you kidding me? RPG is defined by you playing a role, and the great story of ME1 and ME2 and the great dialogue and dialogue system of ME2 is superior to all other RPG game sout there
-So really what is it that you need to sell? Really? Because you dont want selling merly for the point of having it right? Ive seriously never felt any need for it, i dont have a stupid inventory getting filled up all the time and usually no shortage of money...
-Ok, can agree partly on that, I want my team to look like a bad ass assault squad but thats just impossible when my favourite squad members wont wear anything but casual clothing

... other than taht there is nothing wrong with the "inventory", thanks for never again having to sell loads of items or reducing them to omnigel!!
-So basically, the nudity complaints again? if there is such a need the internet is filled with sites that will suit you

-WTF do you mean with you storyline point? Can't make any sense out of it...
-Omnigel wasnt needed for this game and was simpl removed, stop being so lazy with the hacking

-Selling minerlas could actually have been usefull, but i would have had more use of buying them, credits was never a problem in me2... As for the fuel, by nebula you mean when traveling between different systems in the same cluster... Well what do i know about the fuels in ME but i would guess normandy drains fuel while traveling in a system too, but the amount is so small compared to when traveling between systems that they didnt bother showing it... you know, the distance between to planets in the same systems is rather tiny compared to traveling between systems... as for mass relays, the mass relay does the job in that case no worries for you...
Modifié par Leonick91, 19 février 2010 - 06:21 .